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RimWorld => Releases => Mods => Outdated => Topic started by: Kerbobotat on April 21, 2014, 05:44:05 PM

Title: [MOD] (Alpha 3) Production+
Post by: Kerbobotat on April 21, 2014, 05:44:05 PM

Production+

Description:
This mod adds new workbenches for the production of trade goods. So far it includes a CNC fabricator for producing simple and complex Machined Parts, and a PCB workbench, for producing Control Circuit Boards. Both of these are valuable trade goods, but come at a cost; waste metal from the Fabricator is useless (So far) and ugly, and brings down the mood of the colonists, and building the processor chip and PCB can take a colonist quite a while, because of the need for attention to detail. But with time, you can get a good production line going, and start bringing new wealth and meaning to your colony!

Future releases will have more possibilities for production; chemical synthesis labs for industrial and medical goods, moisture traps for gathering valuable water, oil pumps/refineries for tapping the rich black gold beneath the surface, and who knows what else. I've tired to keep in the spirit of Rimworld with this mod, I dont want to add forty new types of metal and overly complicated steps, and every operation will have negative effects, whether its barrels of hazardous chemical waste that need storing, plies of slag metal, or just long work hours. With this mod you will be able to turn your colony into a thriving industrial base, or a polluted toxic wasteland, or both!

Features:

Screenshots:
(http://i.imgur.com/DNpG9yn.jpg) (http://imgur.com/DNpG9yn) (http://i.imgur.com/FCv7Ucd.png) (http://imgur.com/FCv7Ucd)

Download:
(http://i.imgur.com/KwibIVn.png) (http://ludeon.com/forums/index.php?action=dlattach;topic=3233.0;attach=1974)
Changelog:



1.1 - Re-enabled Research prerequisite for Circuit Design Workshop >.<
1.0 - First Release: Machined Parts and PCB Workshop

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Title: Re: [Mod] (Alpha3) Production+
Post by: JinxWolf on April 21, 2014, 06:41:38 PM
Can we get some screenshots bro?
Title: Re: [Mod] (Alpha3) Production+
Post by: Kerbobotat on April 22, 2014, 05:49:36 AM
Ill add some after work today. Set this up late last night so I forgot them.
Title: Re: [Mod] (Alpha3) Production+
Post by: jamieg on April 22, 2014, 08:56:52 AM
Yo nice mod dude, would you be interested in it being in the big bang mod pack, along with any future mods you release?
Title: Re: [Mod] (Alpha3) Production+
Post by: Kerbobotat on April 22, 2014, 02:34:20 PM
Quote from: JinxWolf on April 21, 2014, 06:41:38 PM
Can we get some screenshots bro?

I've updated the first post with some screenshots showing off the workbenches, items and the research window

Quote from: jamieg on April 22, 2014, 08:56:52 AM
Yo nice mod dude, would you be interested in it being in the big bang mod pack, along with any future mods you release?

Sure, if you think it would fit well, go for it :)
Title: Re: [Mod] (Alpha3) Production+
Post by: Stankor on April 22, 2014, 02:56:30 PM
Looks good. You don't mention traders, are they configured to buy those?
Title: Re: [Mod] (Alpha3) Production+
Post by: Kerbobotat on April 22, 2014, 03:14:26 PM
Quote from: Stankor on April 22, 2014, 02:56:30 PM
Looks good. You don't mention traders, are they configured to buy those?

Yep. The industrial trader is configured to buy the goods. Next release Ill probably move that to an entirely new trader, as overwriting the default trader probably causes some conflict issues with other mods.
Title: Re: [Mod] (Alpha3) Production+
Post by: Tynan on April 22, 2014, 03:48:33 PM
The idea of harmful waste material is really interesting.
Title: Re: [Mod] (Alpha3) Production+
Post by: Kerbobotat on April 22, 2014, 04:09:32 PM
Quote from: Tynan on April 22, 2014, 03:48:33 PM
The idea of harmful waste material is really interesting.

Thanks Tynan :)
Title: Re: [MOD] (Alpha 3) Production+
Post by: knoedel90 on June 30, 2014, 07:17:53 AM
there is a problem that traders don't trade uranium with this mod. but maybe it's a bug of another mod i play.
had an industrial Trader only trading metal, control Chips and machineparts and never saw uranium for trade in a 200 days game.