Ludeon Forums

RimWorld => Mods => Topic started by: Rousel on April 21, 2014, 10:52:21 PM

Title: [Mod Idea]
Post by: Rousel on April 21, 2014, 10:52:21 PM
Hello there! When playing the game I've come up with a idea or two!

Non-conductive metal walls -

The use of this as now that I'm using the mod (Power Switches) I'm liking the whole.. wiring side of it, but I want to isolate places with out having to build a whole bunch of switches.

Conductive metal floor tiles -

As it says on the tin, conductive floor tiles, the wires under the tiles, of course.

Modular Hydroponics -

The current Hydroponics are big and clunky and not the best for building to design and I think it would be awesome to have a single hydroponic table 1x1 and then group them up in a way I'd like.

Built in battery lights / Bio-chemical lights -

With this I was thinking that when I'm mining, I don't want to have to wheel out a whole load of wire to then power a single light, so why not build a light with say a 20WD power supply from the get go and costs 25-35 Metal?

*Edit spelling.
Title: Re: [Mod Idea]
Post by: Delta_Com on April 22, 2014, 10:34:48 AM
Quote from: Rousel on April 21, 2014, 10:52:21 PM
Built in battery lights / Bio-chemical lights -

With this I was thinking that when I'm mining, I don't want to have to wheel out a whole load of wire to then power a single light, so why not build a light with say a 20WD power supply from the get go and costs 25-35 Metal?
I think I have something here: Potato Power!
I'm already working n it, and when it is done, I'll post it over on the mods page
Edit: Here it is: http://ludeon.com/forums/index.php?topic=3251.msg30572#msg30572 (http://ludeon.com/forums/index.php?topic=3251.msg30572#msg30572)
Title: Re: [Mod Idea]
Post by: Rousel on April 22, 2014, 11:00:29 AM
Hahaha, that texture made me laugh.

Sounds good! So it produces 1.WD?
Title: Re: [Mod Idea]
Post by: iame6162013 on April 22, 2014, 11:32:54 AM
Quote from: Rousel on April 21, 2014, 10:52:21 PM
Conductive metal floor tiles -

As it says on the tin, conductive floor tiles, the wires under the tiles, of course.


wait a moment u got something there, could i use it in my mod? (well it is a mod idea so normally yes)
Title: Re: [Mod Idea]
Post by: Rousel on April 22, 2014, 01:56:06 PM
Feel free and then hit me in the face with a big old slap in the face link.

And seems as you're a modder, I was thinking, people are making lots of mods that aren't really compatible.

*Cough* Betterpower+ and IndustrialRIM.*Cough*

So I think it'd be awesome if some one just made single mods per .rar and then give a link for it in a bundle, but at least the options for single assets means I can pick the items / functions that work together and avoid shared assets.
Title: Re: [Mod Idea]
Post by: iame6162013 on April 22, 2014, 02:03:50 PM
Yes i do agree about many little mods from one author :)

What u want a link go to MinE soon... today or tomorrow then it will be there
Title: Re: [Mod Idea]
Post by: Rousel on April 22, 2014, 03:09:13 PM
Nice - So what is Mine? I've looked at it but I see no definitive description. 
Title: Re: [Mod Idea]
Post by: iame6162013 on April 22, 2014, 03:17:04 PM
Quote from: Rousel on April 22, 2014, 03:09:13 PM
Nice - So what is Mine? I've looked at it but I see no definitive description. 
it's my main mod where i work on hints the tag on the bottom ;)
i have a Really  bad version of wires out http://ludeon.com/forums/index.php?topic=3257.0 (http://ludeon.com/forums/index.php?topic=3257.0)
that kind off was your request :P
(only a few bugs on a few items = everything has something wrong)
Title: Re: [Mod Idea]
Post by: Rousel on April 22, 2014, 03:21:49 PM
Oh - and I'm great thanks! How about you? :D