(http://i.imgur.com/nHK5QtM.png)
After having built a colony with a river running through the middle
I realized there was the small problem where I couldn't connect the
power of the two halves together. So I decided to make myself a bridge to fix the issue
Note, in order to get these to work properly I had to make the deep river water passable (the path cost is still really high so pawns should avoid going there.
This does not apply to deep ocean/lake water)
You can build these on Rivers, Marsh and Shallow water only
The railings may be a little fiddly to use but they're there entirely for beauty's sake!
DownloadBridgello Beta 18 - Mediafire (http://www.mediafire.com/file/iipcm9ixkr78jsf/Bridges.zip)Bridgello Alpha 17 - Mediafire (http://www.mediafire.com/file/s3babqrfc75adca/Bridges.zip)
Steam version (http://steamcommunity.com/sharedfiles/filedetails/?id=932124891)
Changelog
- Bridges are now in the constructions tab
Credits!
Dobre Mzimu for
polish translation
Ɲơɴɑɱɛ ت for
german translation
Well for
russian translation
Screenies!(https://i.imgur.com/8V6FIIF.png)
(https://i.imgur.com/houN1NP.png)
(https://i.imgur.com/vZkSlXg.png)
(https://i.imgur.com/7V3D9u3.png)
(http://i.imgur.com/qhvODGh.gif) (https://ludeon.com/forums/index.php?topic=9015.msg89082#msg89082)
Poke the fish for all my other mods
(https://i.creativecommons.org/l/by-nc-sa/4.0/88x31.png)
http://creativecommons.org/licenses/by-nc-sa/4.0/
[attachment deleted by admin due to age]
Yes! Yes! Yes!
10/10 best mod ever
The prettiest bridge i ever saw. 10/10
beautiful...matches the game's artstyle...it's great. i'll use it once a17 comes.
Three battering rams crossed the bridge... trolls not included.
Quote from: XeoNovaDan on May 15, 2017, 04:05:07 PM
trolls not included.
Aaare you
suuuuuuure?(also thank you all!)
Time to build a colony... on water!
Quote from: Dryerlint on May 16, 2017, 01:20:21 PM
Time to build a colony... on water!
Well I hope you find large enough body of water to build it on!
As a tip: if you want to build walls on the bridges you can do so but you have to build normal floors over the bridge first
(This isn't really intended to be even possible, but it's a single player game so go wild mang!)If you wanna build these on deep ocean/lake water and mud aswell, grab Flamebeaus' simple bridge mod too (there'll be couple errors if both mods are activated but nothing should be broken, least from what I tested :p)
colonisable ocean biome plz
Due to a huge bug in the other bridge mod i decided to give this one a spin. i hope it works, because i'm running out of options.
looks great, and i hope it works great!~
There's a warning on startup, not sure what it's about.
Config error in RimBridgeWood: Render order 401 is out of range (must be < 400)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:36)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:210)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__853() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:439)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__851() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:353)
Quote from: Love on May 19, 2017, 08:38:48 PM
There's a warning on startup, not sure what it's about.
Config error in RimBridgeWood: Render order 401 is out of range (must be < 400)
Verse.Log:Warning(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:36)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:134)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:210)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__853() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:49)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:439)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__851() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:353)
It should be mostly harmless
(~hitchhikers guide to the galaxy), the render order "has" to be 400 or lower, I hadn't even noticed it at the time I'd uploaded this (as it doesn't pop up on it's own) :p
I've addressed it already for the next update! but incase you wanna fix it already, find the JeffBridges.xml in Mods/Bridges/Defs/TerrainDefs and open it with notepad and just switch the terrain precedence 401 to 400
That is all! Thanks, Love ;D
Updated this a bit! changed all the patching to be more efficient and added Polish translation
Diagonaaaaals! :O
Thanks! Pretty bridges~ Can we fish off of them? If not, would you consider adding them?
Just a small update with boardwalks and I allowed building over mud aswell and cupla other small changes
Would it be possible to add a floor tile that resembles the bridge tiles? Sometimes you really want to square off the bridge and not have a mismatched tile.
Quote from: alarbus on June 02, 2017, 05:57:58 PM
Would it be possible to add a floor tile that resembles the bridge tiles? Sometimes you really want to square off the bridge and not have a mismatched tile.
You mean like these?
I just added them yesterday ;D
https://steamuserimages-a.akamaihd.net/ugc/779533380019074949/D4BF37E04BBAD88351B1AB7FDC981C0C6E2D654D/
YEA! Although I realized also that any bridges convert the water into build-on-able terrain, so I've been building stone bridges and bridges made of stone and all sorts of madness. Still, this makes the floor edges look pretty.
Quote from: alarbus on June 07, 2017, 03:16:42 PM
YEA! Although I realized also that any bridges convert the water into build-on-able terrain, so I've been building stone bridges and bridges made of stone and all sorts of madness. Still, this makes the floor edges look pretty.
Yeah that was unintended but I'm kind of okay with that ;D (I know I wanna build some house on stilts in a marsh)
For some reason, when i click the "Log in to download", i get the following message:
"You are not allowed to access this section"
Any help?
clicking the link "log in to download" results in
QuoteAn Error Has Occurred!
You are not allowed to access this section
possibly related, a message at the bottom of the first post reads
[attachment deleted by admin due to age]
Same :/ I only need this mod to start my Alpha 17 Playtrough ._.
Well, until that gets fixed, I downloaded it via Steam and uploaded it here (https://drive.google.com/open?id=0B5_CPzMNesn4eVZCQXVMckhWbHc) for you, since you're just waiting on this mod.
aw bummer! I'll upload it again in about an hour or so
thanks luckspeare
Here you go!
http://www.mediafire.com/file/s3babqrfc75adca/Bridges.zip
Thanks Shinzy and Luckspeare! Now i'm ready to start my playtrough :D
any update for 18b?
Quote from: Topper on November 21, 2017, 03:38:58 AM
any update for 18b?
by the end of this month probably (maybe sooner)
Tis done! end of the month exactly, not sooner, not later but precisely. Thank you
*standing ovations*
Yeah, I forgot I needed this mod till I saw a location that was nearly perfect. Except for having a major river right through the middle of it in a super awkward way. Cheers and thanks mate!
Quote from: JinxVanAshke on December 10, 2017, 08:57:55 AM
Yeah, I forgot I needed this mod till I saw a location that was nearly perfect. Except for having a major river right through the middle of it in a super awkward way. Cheers and thanks mate!
Youuu go bridge that river, Jinxy!