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RimWorld => Mods => Releases => Topic started by: WalkingProblem on May 19, 2017, 09:40:02 PM

Title: [1.0] StarshipTroopers Arachnid Ver5.0 - THE BUGS ARE BACK!!!
Post by: WalkingProblem on May 19, 2017, 09:40:02 PM
[1.0] STARSHIPTROOPERS ARACHNID VER5.0

(http://walkingproblem.com/wp-content/uploads/2018/12/Preview5.png)

Another fan-service mod based on yet another cult-favorite movie/novel: Starship Troopers!

If you dunno what it is, watch this:
https://www.youtube.com/watch?v=MSGzJ05OWgI (https://www.youtube.com/watch?v=MSGzJ05OWgI)


This mod, introduce the main antagonist: the Arachnid, or affectionately known as "Bugs" by the soldiers in the film, into the RimWorld. Now you can build an outpost on this forsaken planet and fight off these vile creatures, just like in the movies!

BACKSTORY:
As the United Citizen Federation expanded its territory across the Galaxy, it came into contact with the Arachnid Species covering an area of it. The Federation initially considered the Arachnids to be a less advanced civilization. However, to avoid conflict, the region of space the Arachnids had colonized was Quarantined to prevent any humans settling within it. Despite this unofficial colonies were created, on Arachnid planets often ending in the Arachnid attacks of these poorly defended colonies leading to massacres.

After 5 consecutive Bug Wars against the Arachnids, the United Citizen Federation remains unable to prevent Arachnids' spread in some parts of the known galaxy. While they were wiped out within the Glitterworlds' systems, the "Bugs" had since expanded their territory into the Rim Worlds, where military operations against them is limited. However this became a huge threat to the new colonies that are currently being built on the Rim Worlds. They may only have just arrived in the Rim Worlds, but they will never stop until they conquer every single planet in the Rim Worlds.

FEATURES:
– 18 different arachnid invasions types that escalates over 3 years (so it wont be game ending before you are ready for them)
– 8 different bugs drawn from the Starship Troopers movie franchise (with 1 from a SST game)

———-

FORUM LINK: https://ludeon.com/forums/index.php?topic=32625.0
NON-STEAM DOWNLOAD: NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/1-0-starshiptroopers-arachnids-ver5-0/
STEAM DOWNLOAD: http://steamcommunity.com/sharedfiles/filedetails/?id=928992405

ADVANCED ANIMAL FRAMEWORKS REQUIRED: http://walkingproblem.com/2018/11/18/1-0-advanced-animal-frameworks-3-1/

OFFICIAL WEBSITE: http://walkingproblem.com/
DEVELOPER'S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem
TWITTER: https://twitter.com/KingProDios
YOUTUBE: https://www.youtube.com/channel/UCgUW0Ls2wbY8h79pV9xnMjw
TWITCH: https://www.twitch.tv/walkingproblem

SUPPORT ME ON PATREON: https://www.patreon.com/walkingproblem
FEED ME A MEAL: https://ko-fi.com/walkingproblem
——

STARSHIP TROOPERS ARACHNIDS VER4.1 HARDCORE ADDON!

(http://walkingproblem.com/wp-content/uploads/2017/11/Preview4.1hardcore.png)

A hardcore addon to make bugs attacks more frequent.

In this addition, the Arachnids will be more active in attacking your colony

– Recommended for those players who are looking for a more "Starship Trooper-ish" experience.
– Recommended for those players who are finding the original Arachnid mod not challenging enough.
– Recommended for those players who are really proud of their colony's defense and fortifications.
– Not recommended for noobs.
– Not recommended if you want a more balanced game that blends in well with other mods.

NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/starshiptroopers-arachnids-ver4-1-hardcore-addon/
STEAM DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=1166864112

Credit: @Disnof of twitch.tv/disnof for doing a extremely long run through that exposed the need for such an addon.

——

MOD CONFLICT:
Simple SideArms – to ensure the mod do not cause TankerBugs and Plasma Bugs to stop using / dropped their range weapon totally upon getting hit/melee – please go to Mod Settings, and choose LoadOutOnly preset.

——

CHANGELOG VER 5.0
– Updated to Rimworld 1.0
– Scorpion Bugs now attacks colonists' buildings instead of "deconstruct"
– Scorpion Bugs now attacks enemies like any other bugs
– Plasma Bug, Plasma Grenadiers and Tanker Bugs "bullets" are now resized to their "correct size"
– There might be changes to the stats of various bugs, as part of the update.
– Introduced "Arachnid Exoskeleton" as the leather, instead of "arachnid leather", which is extremely good in its own way
– Now you can acquire Arachnid Legs from Warrior Bugs, Hopper Bugs and Firefly Bugs corpse, which can be used as an effective melee weapon
– Butchering giant bugs will give you Arachnid Carapace, a new high value and extremely high quality building materials, perfect for making weapons and structures
– There might be other changes, which I cannot remember due to the size of the update

CHANGELOG VER 4.2
– Tanker Bug armor and health increased
– Bombardier Bug explosion on death reduced, slight increase in triggered explosion

CHANGELOG VER 4.1
– Revamped the entire air attack mechanics
– Added a new incident: Arachnid Sustained Air Raid
– Bombardier Bug's explosion is nerfed
– Hopper Bugs and FireFly Bugs no longer drop down in pods, but as themselves
– All air attack incidents are revamped

CHANGELOG VER 4.0
– Updated to B18
– The melee attacks may feel a little different due to the B18's new melee system

CHANGELOG VER 3.0
– Added 4 more new Bugs: Plasma Grenadier Bug, Scorpion Bug, FireFly Bug, Bombardier Bug
– Totally revamped the invasion incidents: changing/improving the existing 6, and expand it to 18 incidents.
— All Out Assault
— Giant Assault
— Fire Assault
— Hopper Air Infiltration
— FireFly Air Infiltration
— Air Raid
— Escorted Giant Assault
— Warrior Siege
— Plasma Support Assault
— Plasma Bombardment
— Scorpion Bug Threat
— Tanker Bug Threat
— Plasma Grenadier Assault
— Warrior Encirclement
— Warrior Raid
— Bombardier Entrapment
— Bombardier Bombardment
— Arachnid Infestation
– All incident's frequency and delayed first attack (ranging from 2 season to 3 years)
– Changed Tanker Bug's attack into a more realistic flamethrower
– Plasma Bug's plasma burst can now fly over walls and mountains
– Plasma Bug's plasma burst explosion radius reduced and made very inaccurate
– Added custom codes for Plasma Bug's targeting without line of sight
– Added custom codes for Scorpion Bug attacking of structures
– Created custom codes for Bombardier's IED ability
– Graphic size of Hopper and Warrior Bug is reduced
– Armor for Tanker Bug is revamped to make it very resilient to Firearms
– Added dessicated graphics for all bugs

CHANGELOG VER 2.2
– Added Mod Update Note to inform Steam users about Mod being updated.
– Redid spawning codes so that Warriors bugs no longer spawn and move in the same cell
– Hopper Bugs attacks will now be dropped across the colony instead of into just one cell
– Added Arachnid Encirclement incident: warrior bugs to encircle and surround the colony on spawn
– Added Arachnid Giant Bugs incident: tanker-plasma bug combination attack
– Adjustment to Bugs invasion incident's likelihood
– Bug invasions will only happen after 2 seasons.
– More serious invasions will only happen after a year.


CHANGELOG VER 2.1
– Added Plasma Bugs
– Added codes to forbid Hoppers dropping into mountain room/caves
– Added texture for Plasma Bug's plasma burst and Tanker Bug's fire burst
– Added Plasma Bugs Bombardment incident
– Reduced likelihood and frequency of Bugs invasion incidents.


CHANGELOG VER 2.0
– Updated to A17
– Total revamp of how aggression is generated
– Brand new behaviors for Arachnids
– Arachnids will actively hunt down all non-insect faction pawns
– Tanker Bugs now have powerful ranged flamed based weapon
– Special custom coded behavior for Tanker Bugs to switch between ranged and melee attacks
– Added Hopper Bugs
– New/Revamped incident: Heavy Assault (All 3 species of bugs combining to devastating effect)
– New incident: Aerial Assault (Hopper Bugs will invade from above)
– Balancing to numbers of bugs spawned

——

VIDEOS:

Starship Troopers Arachnid 4.1: All Out Assault
https://www.youtube.com/watch?v=BZY11shiz1M

Starship Troopers Arachnid 4.1: Revamped Air Attacks
https://www.youtube.com/watch?v=_BxWkMiL0lU

——

SCREENSHOTS:

(http://walkingproblem.com/wp-content/uploads/2017/06/PlasmaBugs4-768x380.jpg)

(http://walkingproblem.com/wp-content/uploads/2017/05/Combine-attack-768x493.jpg)

(http://walkingproblem.com/wp-content/uploads/2017/05/Hopper-Bugs-768x437.jpg)
Title: Re: [A16] STARSHIP TROOPERS ARACHNIDS 1.0 LAUNCHED!
Post by: Slye_Fox on May 19, 2017, 10:53:15 PM
*plays in background https://www.youtube.com/watch?v=CIGHCoVzqtk *
Title: Re: [A16] STARSHIP TROOPERS ARACHNIDS 1.0 LAUNCHED!
Post by: Cabdono on May 19, 2017, 11:23:08 PM
I love you and all your mods.
Title: Re: [A16] STARSHIP TROOPERS ARACHNIDS 1.0 LAUNCHED!
Post by: WalkingProblem on May 19, 2017, 11:25:25 PM
Quote from: Slye_Fox on May 19, 2017, 10:53:15 PM
*plays in background https://www.youtube.com/watch?v=CIGHCoVzqtk *

Nice music!!
Title: Re: [A16] STARSHIP TROOPERS ARACHNIDS 1.0 LAUNCHED!
Post by: WalkingProblem on May 19, 2017, 11:38:15 PM
Quote from: Cabdono on May 19, 2017, 11:23:08 PM
I love you and all your mods.

You love me, so I love you too!

Have fun with them!

And do join my discord or facebook group for more convenient chatters with me~ =}

DEVELOPER'S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem
FACEBOOK DISCUSSION GROUP: http://fb.com/groups/walkingproblemstudios/
Title: Re: [A16] STARSHIP TROOPERS ARACHNIDS 1.0 LAUNCHED!
Post by: ChaosChronicler on May 19, 2017, 11:51:48 PM
Looks like I will be drawing the MK-55 Rocket Launchers. Definitely going to have the rifle's more powerful than base assault rifle (but still have less accuracy). Twin .50's are going to be a thing. "Outpost" walls I'll have to think how that works. Same with tower.

Either way bugs are going to die!
(http://www.gifmania.gr/Animated-Gifs-Tainies/Animations-Tainies-epistimonikis-fantasias/Images-Starship-Troopers/Starship-Troopers-79499.gif)
Title: Re: [A16] STARSHIP TROOPERS ARACHNIDS 1.0 LAUNCHED!
Post by: WalkingProblem on May 19, 2017, 11:57:00 PM
Quote from: ChaosChronicler on May 19, 2017, 11:51:48 PM
Looks like I will be drawing the MK-55 Rocket Launchers. Definitely going to have the rifle's more powerful than base assault rifle (but still have less accuracy). Twin .50's are going to be a thing. "Outpost" walls I'll have to think how that works. Same with tower.

Either way bugs are going to die!
(http://www.gifmania.gr/Animated-Gifs-Tainies/Animations-Tainies-epistimonikis-fantasias/Images-Starship-Troopers/Starship-Troopers-79499.gif)

I uses Embrasures in my testings. they work great and feels like the movie~

But perhaps need to put more than one layer of the embrasures... You definitely wouldnt want them to swamp you...
Title: Re: [A16] STARSHIP TROOPERS ARACHNIDS 1.0 LAUNCHED!
Post by: cuproPanda on May 20, 2017, 12:12:16 AM
"Spawn more overlords!"

Lol j/k looks really cool, gonna try it out :)
Title: Re: [A16] STARSHIP TROOPERS ARACHNIDS 1.0 LAUNCHED!
Post by: Canute on May 20, 2017, 03:18:22 AM
QuoteI uses Embrasures in my testings. they work great and feels like the movie~

But perhaps need to put more than one layer of the embrasures... You definitely wouldnt want them to swamp you...

But what are you doing without embrasures ? :-)
I think when these mass of bugs comes to just a few pawns, they will be dead once the bugs are at mellee range.
Title: Re: [A16] STARSHIP TROOPERS ARACHNIDS 1.0 LAUNCHED!
Post by: slugman4 on May 20, 2017, 11:36:19 AM
Heres a thing the leather from the warrior bugs is worth 18 silver per 1 ,also the items made from them reflect that seems a bit too much of a value.
Title: Re: [A16] STARSHIP TROOPERS ARACHNIDS 1.0 LAUNCHED!
Post by: ChaosChronicler on May 20, 2017, 12:55:02 PM
Got a constructive criticism. Looking at the Tankerbug pawn you have the four front leggs in the abdomen. It should be in the thorax as those legs are it's main locomotive while the abdomen has smaller ones.
Also looking at files I find it interesting you have a brainbug as a building. Things to come?
Title: Re: [A16] STARSHIP TROOPERS ARACHNIDS 1.0 LAUNCHED!
Post by: WalkingProblem on May 21, 2017, 09:39:56 AM
Quote from: ChaosChronicler on May 20, 2017, 12:55:02 PM
Got a constructive criticism. Looking at the Tankerbug pawn you have the four front leggs in the abdomen. It should be in the thorax as those legs are it's main locomotive while the abdomen has smaller ones.
Also looking at files I find it interesting you have a brainbug as a building. Things to come?

I dun understand what you mean by the legs should be in the thorax while smaller ones in the abdomen... doesnt make sense to me

For your reference:
(https://vignette4.wikia.nocookie.net/starshiptroopers/images/8/80/Anatomy_of_the_Arachnid_Warrior.png/revision/latest?cb=20121223202304)

My Artwork:
(http://walkingproblem.com/wp-content/uploads/2017/05/WarriorBug_side.png)
(http://walkingproblem.com/wp-content/uploads/2017/05/WarriorBug_side-1.png)

I started off wanting to make these a clone of my smurf mod, but I scrap the idea.

Brain bug may still make a return in the future. Have some ideas in the plans.
Title: Re: [A16] STARSHIP TROOPERS ARACHNIDS 1.0 LAUNCHED!
Post by: ChaosChronicler on May 21, 2017, 10:25:43 AM
Not warrior bug this guy:
(https://s-media-cache-ak0.pinimg.com/originals/1e/aa/d4/1eaad4cbfa8505ca9d91fce427f381eb.jpg)
Title: Re: [A16] STARSHIP TROOPERS ARACHNIDS 1.0 LAUNCHED!
Post by: ChaosChronicler on May 21, 2017, 01:21:34 PM
Oh almost forgot I've been messing around with this in dev/god mode and found something interesting. Had a few random colonist fight huge swarms in a bunker with the guntower from more vanilla turrets and it got to the point of so many bodies that my pawns could not shoot at the bugs nor the bugs could get to my colonists. It was literally a wall of bodies. Don't know if that was intentional but hell I like it. 
Title: Re: [A16] STARSHIP TROOPERS ARACHNIDS 1.0 LAUNCHED!
Post by: asquirrel on May 21, 2017, 05:36:00 PM
Oh mother of god.  I loved the Starship Troopers series.  So, if you kill these guys, can you eat them?  It only seems fair because they can eat you, or tear you to shreds. 
Come on you apes, you want to live forever?!?!?!?! :)

https://www.youtube.com/watch?v=s-_c6V0U-4k
Title: Re: [A16] STARSHIP TROOPERS ARACHNIDS 1.0 LAUNCHED!
Post by: WalkingProblem on May 22, 2017, 12:05:22 AM
Quote from: ChaosChronicler on May 21, 2017, 10:25:43 AM
Not warrior bug this guy:
(https://s-media-cache-ak0.pinimg.com/originals/1e/aa/d4/1eaad4cbfa8505ca9d91fce427f381eb.jpg)

OH! Its a mistake. My original artwork with "legs" is :
(http://walkingproblem.com/wp-content/uploads/2017/05/TankBug_side.png)

I think when I was moving the artwork around, the legs "fall off" and went behind.

I will fix it for the next release.

DAMN! I didnt see it.

---

Quote from: ChaosChronicler on May 21, 2017, 01:21:34 PM
Oh almost forgot I've been messing around with this in dev/god mode and found something interesting. Had a few random colonist fight huge swarms in a bunker with the guntower from more vanilla turrets and it got to the point of so many bodies that my pawns could not shoot at the bugs nor the bugs could get to my colonists. It was literally a wall of bodies. Don't know if that was intentional but hell I like it. 

I not sure... I didnt intend that nor saw that happening before... lol~

But who cares, you are happy~ thats the most important!

Hows the mod for you thus far?

----

Quote from: asquirrel on May 21, 2017, 05:36:00 PM

Oh mother of god.  I loved the Starship Troopers series.  So, if you kill these guys, can you eat them?  It only seems fair because they can eat you, or tear you to shreds. 
Come on you apes, you want to live forever?!?!?!?! :)

https://www.youtube.com/watch?v=s-_c6V0U-4k


If your colonists have a taste for insect meat? Yeah sure, you can eat them~ haha
Title: Re: [A16] STARSHIP TROOPERS ARACHNIDS 1.0 LAUNCHED!
Post by: slugman4 on May 26, 2017, 10:14:41 AM
Any chance for a A17? in the near future Im really enjoying the swarms this mod pumps out.
I think I might have touched on this earlier but the leather that we get from the arachnids is very expensive 17 silver per pop maybe tweak that.
Title: Re: [A17] Starship Troopers Arachnids Ver2.0 RELEASED!!!
Post by: WalkingProblem on May 27, 2017, 06:59:43 AM
[A17] Starship Troopers Arachnids Ver2.0 RELEASED!!!

(http://walkingproblem.com/wp-content/uploads/2017/05/Preview2-1.png)

FEATURES:
– Warrior Bugs
– Tanker Bugs
– Hopper Bugs
– 3 different arachnid invasions types
— Ground Invasion by Warrior Bugs
— Commando Raid by Hopper Bugs
— Combined-Arms Heavy Assault by Warriors, Hoppers and Tanker Bugs
– Specially coded behaviors for the Bugs (actively hunting all non-insect factions)
– Specially coded abilities for Tanker Bugs to switch between ranged and melee attacks


CHANGELOG VER 2.0
– Updated to A17
– Total revamp of how aggression is generated
– Brand new behaviors for Arachnids
– Arachnids will actively hunt down all non-insect faction pawns
– Tanker Bugs now have powerful ranged flamed based weapon
– Special custom coded behavior for Tanker Bugs to switch between ranged and melee attacks
– Added Hopper Bugs
– New/Revamped incident: Heavy Assault (All 3 species of bugs combining to devastating effect)
– New incident: Aerial Assault (Hopper Bugs will invade from above)
– Balancing to numbers of bugs spawned


http://walkingproblem.com/starship-troopers-arachnids-2-0-for-a17-released/
Title: [A17] Starship Troopers Arachnids Ver2.0 RELEASED!!!
Post by: WalkingProblem on May 27, 2017, 07:01:47 AM
Quote from: ChaosChronicler on May 21, 2017, 10:25:43 AM
Not warrior bug this guy:
(https://s-media-cache-ak0.pinimg.com/originals/1e/aa/d4/1eaad4cbfa8505ca9d91fce427f381eb.jpg)

Fixed this in Version 2.0

----
Quote from: slugman4 on May 26, 2017, 10:14:41 AM
Any chance for a A17? in the near future Im really enjoying the swarms this mod pumps out.
I think I might have touched on this earlier but the leather that we get from the arachnids is very expensive 17 silver per pop maybe tweak that.

I missed this about the leather.

Expensive as in selling it earns too much money?
Title: Re: [A17] Starship Troopers Arachnids Ver2.1 : Now with Plasma Bugs!
Post by: WalkingProblem on June 04, 2017, 04:45:09 PM
VERSION 2.1 RELEASED!!!

(http://walkingproblem.com/wp-content/uploads/2017/06/Preview2.1.png)

And we added PLASMA BUGS~~~~

(http://walkingproblem.com/wp-content/uploads/2017/06/PlasmaBugs4-768x380.jpg)

I've also reduced the frequency of bugs invasions as well as added codes to prevent Hoppers from landing inside mountains (thus Mountain caves are now the safest place to build your colonies)



---
CHANGELOG VER 2.1
- Added Plasma Bugs
- Added codes to forbid Hoppers dropping into mountain room/caves
- Added texture for Plasma Bug's plasma burst and Tanker Bug's fire burst
- Added Plasma Bugs Bombardment incident
- Reduced likelihood and frequency of Bugs invasion incidents.
Title: Re: [A17] Starship Troopers Arachnids Ver2.1 : Now with Plasma Bugs!
Post by: ChaosChronicler on June 04, 2017, 07:10:17 PM
Well I need to try this out once I'm back from the wedding. Hopefully tomorrow.
Title: Re: [A17] Starship Troopers Arachnids Ver2.1 : Now with Plasma Bugs!
Post by: Canute on June 05, 2017, 05:08:20 AM
Don't you think the explosion radius isn't too small ? You need a bit more to reach the other side of the map (Nukebug) ! :-)

A radius  5-6 is still bigger then a mortar blast.
Title: Re: [A17] Starship Troopers Arachnids Ver2.1 : Now with Plasma Bugs!
Post by: WalkingProblem on June 05, 2017, 06:43:39 AM
Quote from: Canute on June 05, 2017, 05:08:20 AM
Don't you think the explosion radius isn't too small ? You need a bit more to reach the other side of the map (Nukebug) ! :-)

A radius  5-6 is still bigger then a mortar blast.

The explosion radius is 12.

My original is 20. I toned it down to avoid it becoming OP.

2 Plasma bugs can literally defeat the entire raiding party even at radius 12, not to mention 20...

But of course, try the mod (use dev mod to trigger and test your defense) - let me know how it goes. If its still too weak - then perhaps my next update will up their radius. But as far as my testing went - they literally take down half of my pawns in the first shot, and then most of them by the 3rd.


Quote from: ChaosChronicler on June 04, 2017, 07:10:17 PM
Well I need to try this out once I'm back from the wedding. Hopefully tomorrow.

Let me know how it goes! =D
Title: Re: [A17] Starship Troopers Arachnids Ver2.1 : Now with Plasma Bugs!
Post by: Cabdono on June 07, 2017, 11:59:45 PM
Looks awesome, can it be added to an ongoing save?
Title: Re: [A17] Starship Troopers Arachnids Ver2.1 : Now with Plasma Bugs!
Post by: WalkingProblem on June 08, 2017, 06:52:54 AM
Quote from: Cabdono on June 07, 2017, 11:59:45 PM
Looks awesome, can it be added to an ongoing save?

Yes. You can add to an ongoing game.
Title: Re: [A17] Starship Troopers Arachnids Ver2.1 : Now with Plasma Bugs!
Post by: ChaosChronicler on June 08, 2017, 03:44:21 PM
Hey Walking got an idea for a bug to use as an inbetween for warriors and tanker, the grenadier bug:
http://starshiptroopers.wikia.com/wiki/Plasma_Grenadier_Bug
(http://flash.sonypictures.com/shared/homevideo/starshiptroopersinvasion/tumblr/img/050412/4.jpg)
(http://flash.sonypictures.com/shared/homevideo/starshiptroopersinvasion/tumblr/img/050412/3.jpg)
Note: Don't know why they are twice the size they were in the new Traitor of Mars trailer
Title: Re: [A17] Starship Troopers Arachnids Ver2.1 : Now with Plasma Bugs!
Post by: WalkingProblem on June 09, 2017, 04:28:01 AM
Quote from: ChaosChronicler on June 08, 2017, 03:44:21 PM
Hey Walking got an idea for a bug to use as an inbetween for warriors and tanker, the grenadier bug:
http://starshiptroopers.wikia.com/wiki/Plasma_Grenadier_Bug
(http://flash.sonypictures.com/shared/homevideo/starshiptroopersinvasion/tumblr/img/050412/4.jpg)
(http://flash.sonypictures.com/shared/homevideo/starshiptroopersinvasion/tumblr/img/050412/3.jpg)
Note: Don't know why they are twice the size they were in the new Traitor of Mars trailer

Oh you found a nicer image of it. I did saw it when I was looking for reference for Plasma Bug (i have to be honest, not many reference)

Can consider, but should I really add more misery to what is already quite a miserable existence in the rimworld with arachnids? haha
Title: Re: [A17] Starship Troopers Arachnids Ver2.1 : Now with Plasma Bugs!
Post by: Ashardalon411 on June 11, 2017, 03:27:42 PM
Does they will spawn if the climate is cold ? example in boreal forest or the poles ?
Title: Re: [A17] Starship Troopers Arachnids Ver2.1 : Now with Plasma Bugs!
Post by: WalkingProblem on June 11, 2017, 05:01:20 PM
Quote from: Ashardalon411 on June 11, 2017, 03:27:42 PM
Does they will spawn if the climate is cold ? example in boreal forest or the poles ?

Yes they do. But if its overly cold, I doubt so... (if they do spawn, they die from the cold i guess...)
Title: Re: [A17] Starship Troopers Arachnids Ver2.1 : Now with Plasma Bugs!
Post by: ChaosChronicler on June 11, 2017, 05:54:04 PM
Quote from: Walking Problem on June 11, 2017, 05:01:20 PM
Quote from: Ashardalon411 on June 11, 2017, 03:27:42 PM
Does they will spawn if the climate is cold ? example in boreal forest or the poles ?

Yes they do. But if its overly cold, I doubt so... (if they do spawn, they die from the cold i guess...)
That's odd cause they can be out in the coldest thing in the universe and that's the universe  :P
Re Invasion seen on the outside of the station chasing Trig. The tv series had them on the surface of Pluto, and Zephyr which is an asteroid itself. I would post a pic but the only one I found was 1200X750
Title: Re: [A17] Starship Troopers Arachnids Ver2.1 : Now with Plasma Bugs!
Post by: Ashardalon411 on June 12, 2017, 06:37:28 AM
i just have one araknid's raid in the summer of a boreal forest, these plasma bugs are so strong !
2 of them have almost one shot my standard shield (ed shield) and the SIF shield have give all his energy for protect and repair the embrasures, also this last was behind one sandstone's embrasure wall+ one standard sandstone's wall (+standard shield+the wall protect of the SIF) and he survived trembling with one, just one hp !
Despiste this shields's protection, my plasteel precision turrets fall at 28% hp in a total of two shots. I think that without ed shields and more vanilla turrets, my colony were wiped...  :o
Title: Re: [A17] Starship Troopers Arachnids Ver2.1 : Now with Plasma Bugs!
Post by: WalkingProblem on June 13, 2017, 04:05:21 AM
Quote from: ChaosChronicler on June 11, 2017, 05:54:04 PM
Quote from: Walking Problem on June 11, 2017, 05:01:20 PM
Quote from: Ashardalon411 on June 11, 2017, 03:27:42 PM
Does they will spawn if the climate is cold ? example in boreal forest or the poles ?

Yes they do. But if its overly cold, I doubt so... (if they do spawn, they die from the cold i guess...)
That's odd cause they can be out in the coldest thing in the universe and that's the universe  :P
Re Invasion seen on the outside of the station chasing Trig. The tv series had them on the surface of Pluto, and Zephyr which is an asteroid itself. I would post a pic but the only one I found was 1200X750

Noted. Maybe I will make their cold temperature tolerance better in the next update (if there is one)

Quote from: Ashardalon411 on June 12, 2017, 06:37:28 AM
i just have one araknid's raid in the summer of a boreal forest, these plasma bugs are so strong !
2 of them have almost one shot my standard shield (ed shield) and the SIF shield have give all his energy for protect and repair the embrasures, also this last was behind one sandstone's embrasure wall+ one standard sandstone's wall (+standard shield+the wall protect of the SIF) and he survived trembling with one, just one hp !
Despiste this shields's protection, my plasteel precision turrets fall at 28% hp in a total of two shots. I think that without ed shields and more vanilla turrets, my colony were wiped...  :o

But that makes for a good story and drama right? Which also makes your effort in building the shields pay off.

Plasma Bugs are in my opinion the most powerful bug in the mod. They are however not very strong physically. With the right tactics (yes, you need to fight them with good tactics - which usually means, avoid line of sight), they can be beaten.... unless you live in on an open map... then good luck.
Title: Re: [A17] Starship Troopers Arachnids Ver2.1 : Now with Plasma Bugs!
Post by: Olaf Forkbeard on June 15, 2017, 04:01:07 PM
So... Installed it and started a new game. Is this a normal sized raid (below)? Seems pretty intense for 5 guys (1 incapable of violence, 3 melee, 1 gunner), and some food. Doesn't help that Turrets aren't researched yet due to the Plague happening early in the game.

(https://i.imgur.com/ztcxBUu.png)

On my count there's 84 warrrior bugs, on Randy Rando, Rough.

---

Edit: Here is about a minute later.

(http://i.imgur.com/vVE9rtG.png)

Perhaps this just isn't playable outside of a heavy mountainous map?
Title: Re: [A17] Starship Troopers Arachnids Ver2.1 : Now with Plasma Bugs!
Post by: ChaosChronicler on June 15, 2017, 04:08:07 PM
Hm Olaf was this a year after colony start? Never had anything like this yet but I'm playing on Casandra. However funny thing my last colony I used Randy on rough and got destroyed by smurfs in the second season  :P

Honestly it could just be the story teller A.I as it has done odd things before
Title: Re: [A17] Starship Troopers Arachnids Ver2.1 : Now with Plasma Bugs!
Post by: Olaf Forkbeard on June 15, 2017, 04:14:01 PM
Septober of 5501. Had a slow start due to multiple infections and that damned plague.

Append:

I guess things would have worked out much better with a perimeter wall, I've gotten used to urban combat techniques from the vanilla game. Still though, I don't think I'm breaking that with my current resources.
Title: Re: [A17] Starship Troopers Arachnids Ver2.1 : Now with Plasma Bugs!
Post by: WalkingProblem on June 15, 2017, 06:05:22 PM
Quote from: Olaf Forkbeard on June 15, 2017, 04:01:07 PM
So... Installed it and started a new game. Is this a normal sized raid (below)? Seems pretty intense for 5 guys (1 incapable of violence, 3 melee, 1 gunner), and some food. Doesn't help that Turrets aren't researched yet due to the Plague happening early in the game.

(https://i.imgur.com/ztcxBUu.png)

On my count there's 84 warrrior bugs, on Randy Rando, Rough.

---

Edit: Here is about a minute later.

(http://i.imgur.com/vVE9rtG.png)

Perhaps this just isn't playable outside of a heavy mountainous map?

What is your difficulty level?

The mod is built on Rough difficulty (which means, the raids are generally survivable on Rough - but will get significantly tougher if you raise the difficulty)
Title: Re: [A17] Starship Troopers Arachnids Ver2.1 : Now with Plasma Bugs!
Post by: Olaf Forkbeard on June 15, 2017, 07:28:40 PM
Randy Rando, Rough.

(http://i.imgur.com/clCotlP.png)

I wonder if any of those have had an affect?
Title: Re: [A17] Starship Troopers Arachnids Ver2.1 : Now with Plasma Bugs!
Post by: WalkingProblem on June 15, 2017, 08:23:42 PM
Quote from: Olaf Forkbeard on June 15, 2017, 07:28:40 PM
Randy Rando, Rough.

(http://i.imgur.com/clCotlP.png)

I wonder if any of those have had an affect?

Doesnt seemed like it.

But in my testing, I did experience really random numbers when come to the raids, sometimes the raids are too small... some times its too big...

Maybe Randy dun like your colony.

I will do more testing before i release a next version to resolve this possible issue.
Title: Re: [A17] Starship Troopers Arachnids Ver2.1 : Now with Plasma Bugs!
Post by: Olaf Forkbeard on June 15, 2017, 08:45:38 PM
All right, good to hear. I really like the idea of this mod. I assume I'm an outlier here, and I just want to play it. I'ma probably just dev mode that raid out and keep going.
Title: Re: [A17] Starship Troopers Arachnids Ver2.1 : Now with Plasma Bugs!
Post by: WalkingProblem on June 15, 2017, 08:50:36 PM
Quote from: Olaf Forkbeard on June 15, 2017, 08:45:38 PM
All right, good to hear. I really like the idea of this mod. I assume I'm an outlier here, and I just want to play it. I'ma probably just dev mode that raid out and keep going.

Yeah you should.

I will do my part and try to find why is the numbers so random
Title: Re: [A17] Starship Troopers Arachnids Ver2.1 : Now with Plasma Bugs!
Post by: Olaf Forkbeard on June 15, 2017, 09:36:57 PM
Messing with Dev Mode, it matched the 3000 point ground invasion rather strongly. I guess Randy can spawn that from time to time ignoring base wealth? Or otherwise.
Title: Re: [A17] Starship Troopers Arachnids Ver2.1 : Now with Plasma Bugs!
Post by: Ashardalon411 on June 16, 2017, 04:40:36 AM
Personnaly i use this technique with this mod because i know how devastating it can be at the beginning:
peacefull or building colony difficulty and AFTER done a decent stonewall +turrets from MVT+ stone-embrasures and if possible standards and SIF Shield, after this, i go to rough.
Look at my story on the top.

I think personnaly that More vanilla turrets, ED embrasures and ED-Shields + a mod of your choice for supply this amouth of W., are a must have to survive in Rough difficulty.
Title: Re: [A17] Starship Troopers Arachnids Ver2.1 : Now with Plasma Bugs!
Post by: Canute on June 16, 2017, 06:36:32 AM
Quote from: Ashardalon411 on June 16, 2017, 04:40:36 AM
I think personnaly that More vanilla turrets, ED embrasures and ED-Shields + a mod of your choice for supply this amouth of W., are a must have to survive in Rough difficulty.
Personaly i think a mod should give the needed tool to survive the threads, or at last it should point at needed tools to survive.
So you can't survive without embrasures and shields ?
Title: Re: [A17] Starship Troopers Arachnids Ver2.1 : Now with Plasma Bugs!
Post by: Ashardalon411 on June 16, 2017, 07:13:15 AM
without shields i think yes if there are not the plasma bugs, but i remember one time, which i have make a sniper fire on a a panther near the plasma bugs in a forest, the panther going berzerk, the plasma bugs focus them, and with the a.o.e. range they have explodes themselves and after a while the forest fire kill the third. (sometimes raids going wrong, lol !  ;D)
But in the most cases their aoe wipes the defenses of my fortress, and my colonists with them.
The response of the shields against this kind of ennemy are logical.
As a reminder we talk about something who can 1 or 2 shot a whole pack of plasteel turrets whitout these shields...
Title: Re: [A17] Starship Troopers Arachnids Ver2.1 : Now with Plasma Bugs!
Post by: Olaf Forkbeard on June 16, 2017, 09:33:30 AM
Yea, pretty much all of my mods are QoL. I'd kind of prefer if the invasion was scaled to just be "very difficult" instead of what I encountered using what it provides. And to be clear, my event appears to be an outlier.

That said, putting suggested mods list for it on the official description would give a better idea of what to expect, if any.
Title: Re: [A17] Starship Troopers Arachnids Ver2.1 : Now with Plasma Bugs!
Post by: Ashardalon411 on June 16, 2017, 10:28:51 AM
Quote from: Ashardalon411 on June 16, 2017, 04:40:36 AM
I think personnaly that More vanilla turrets, ED embrasures and ED-Shields + a mod of your choice for supply this amouth of W., are a must have to survive in Rough difficulty.
whoups ! I have forgot to say "in rough difficulty with this araknids mod"
i use others mods who make invasions, so in my games when i go in rough difficulty, the game declares me the world war 3.
Title: Re: [A17] Starship Troopers Arachnids Ver2.1 : Now with Plasma Bugs!
Post by: WalkingProblem on June 16, 2017, 05:50:16 PM
Quote from: Olaf Forkbeard on June 16, 2017, 09:33:30 AM
Yea, pretty much all of my mods are QoL. I'd kind of prefer if the invasion was scaled to just be "very difficult" instead of what I encountered using what it provides. And to be clear, my event appears to be an outlier.

That said, putting suggested mods list for it on the official description would give a better idea of what to expect, if any.

hmm... somewhat a good idea.

Another part is that, I may be working on my own version of the Terran Federation (Starship Troopers) and embed it into this mod.

My intention is to have the Federation pod drop reinforcement upon arachnid incident is triggered. But its just an idea now. I still thinking if it should be a separate mod or together.
Title: Re: [A17] Starship Troopers Arachnids Ver2.2!!!
Post by: WalkingProblem on June 16, 2017, 05:56:18 PM
Oh, this is like super late but, I actually forgotten to update this thread that the mod is already updated to 2.2. Some of you guys may already know if you downloaded the mod via Steam.

So sorry:
(http://walkingproblem.com/wp-content/uploads/2017/06/Preview2.2.png)

FEATURES:
– Warrior Bugs
– Tanker Bugs
– Hopper Bugs
– Plasma Bugs
– 4 different arachnid invasions types
— Ground Invasion by Warrior Bugs (after 2 seasons)
— Encirclement by Warrior Bugs (after 3 seasons)
— Commando Raid by Hopper Bugs (after 4 seasons)
— Combined-Arms Heavy Assault by Warriors, Hoppers and Tanker Bugs (after 4 seasons)
— Plasma Bug Bombardment (after 4 seasons)
— Giant Bugs combo attack by Plasma and Tanker Bugs (after 4 seasons)
– Specially coded behaviors for the Bugs (actively hunting all non-insect factions)
– Specially coded abilities for Plasma Bugs and Tanker Bugs to switch between ranged and melee attacks


CHANGELOG VER 2.2
– Added Mod Update Note to inform Steam users about Mod being updated.
– Redid spawning codes so that Warriors bugs no longer spawn and move in the same cell
– Hopper Bugs attacks will now be dropped across the colony instead of into just one cell
– Added Arachnid Encirclement incident: warrior bugs to encircle and surround the colony on spawn
– Added Arachnid Giant Bugs incident: tanker-plasma bug combination attack
– Adjustment to Bugs invasion incident's likelihood
– Bug invasions will only happen after 2 seasons.
– More serious invasions will only happen after a year.


OFFICIAL WEBSITE: http://walkingproblem.com/
FORUM LINK: https://ludeon.com/forums/index.php?topic=32625.0
NON-STEAM DOWNLOAD: http://walkingproblem.com/starshiptroopers-arachnid-ver2-2-now-available/
STEAM DOWNLOAD: http://steamcommunity.com/sharedfiles/filedetails/?id=928992405
DEVELOPER'S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem
FACEBOOK DISCUSSION GROUP: http://fb.com/groups/walkingproblemstudios/

MOD CONFLICT:
Simple SideArms – to ensure the mod do not cause TankerBugs and Plasma Bugs to stop using / dropped their range weapon totally upon getting hit/melee – please go to Mod Settings, and choose LoadOutOnly preset.
Title: Re: [A17] Starship Troopers Arachnids Ver2.1 : Now with Plasma Bugs!
Post by: ChaosChronicler on June 16, 2017, 09:20:26 PM
Quote from: Walking Problem on June 16, 2017, 05:50:16 PM

hmm... somewhat a good idea.

Another part is that, I may be working on my own version of the Terran Federation (Starship Troopers) and embed it into this mod.

My intention is to have the Federation pod drop reinforcement upon arachnid incident is triggered. But its just an idea now. I still thinking if it should be a separate mod or together.

Walking you are welcome to use some of the stuff I already drawn to speed this up. Just p.m me and it will be done
Title: Re: [A17] Starship Troopers Arachnids Ver2.2!!!
Post by: dreamcast3r on June 17, 2017, 11:22:46 AM
Do i need a new save if i switch the mod from 2.1 to 2.2?
Title: Re: [A17] Starship Troopers Arachnids Ver2.2!!!
Post by: Cabdono on June 17, 2017, 11:31:52 AM
Quote from: dreamcast3r on June 17, 2017, 11:22:46 AM
Do i need a new save if i switch the mod from 2.1 to 2.2?

There shouldn't be any problem in using the same save.
Title: Re: [A17] Starship Troopers Arachnids Ver2.2!!!
Post by: dreamcast3r on June 17, 2017, 11:49:02 AM
Quote from: Cabdono on June 17, 2017, 11:31:52 AM
Quote from: dreamcast3r on June 17, 2017, 11:22:46 AM
Do i need a new save if i switch the mod from 2.1 to 2.2?

There shouldn't be any problem in using the same save.

Thanks for the clarification, just had the mod update notification in-game!
Title: Re: [A17] Starship Troopers Arachnids Ver2.2!!!
Post by: WalkingProblem on June 18, 2017, 11:36:57 PM
Quote from: dreamcast3r on June 17, 2017, 11:49:02 AM
Quote from: Cabdono on June 17, 2017, 11:31:52 AM
Quote from: dreamcast3r on June 17, 2017, 11:22:46 AM
Do i need a new save if i switch the mod from 2.1 to 2.2?

There shouldn't be any problem in using the same save.

Thanks for the clarification, just had the mod update notification in-game!

Awesomeness! =D

Quote from: ChaosChronicler on June 16, 2017, 09:20:26 PM
Walking you are welcome to use some of the stuff I already drawn to speed this up. Just p.m me and it will be done

Noted, but I may edit the textures further if I am using them. Just to let you know in advanced (its a designer peeve thingy... I cant resist).

But as of now, nothing is concrete yet. Since I have so many stuff to work on still... like adding new Minions work types, expanding on RimSlaves, etc...
Title: Re: [A17] Starship Troopers Arachnids Ver2.2!!!
Post by: ChaosChronicler on June 18, 2017, 11:51:18 PM
Quote from: Walking Problem on June 18, 2017, 11:36:57 PM
Quote from: ChaosChronicler on June 16, 2017, 09:20:26 PM
Walking you are welcome to use some of the stuff I already drawn to speed this up. Just p.m me and it will be done

Noted, but I may edit the textures further if I am using them. Just to let you know in advanced (its a designer peeve thingy... I cant resist).

But as of now, nothing is concrete yet. Since I have so many stuff to work on still... like adding new Minions work types, expanding on RimSlaves, etc...
No problem, but if you don't mind me asking are my designs not right or is it more of different design tastes. It's kind of hard for me not to get too detailed oriented with some of the stuff knowing that a lot will get lost in scaling. That and I'm going back to a lot of them for color tuning. Granted haven't done much with digital art for the past five years when I had access to professional Adobe programs at school.     
Title: Re: [A17] Starship Troopers Arachnids Ver2.2!!!
Post by: WalkingProblem on June 19, 2017, 12:28:21 PM
Quote from: ChaosChronicler on June 18, 2017, 11:51:18 PM
No problem, but if you don't mind me asking are my designs not right or is it more of different design tastes. It's kind of hard for me not to get too detailed oriented with some of the stuff knowing that a lot will get lost in scaling. That and I'm going back to a lot of them for color tuning. Granted haven't done much with digital art for the past five years when I had access to professional Adobe programs at school.   

It just my own obsession over creating my own textures for my own mods - because thats something that gives me satisfaction to keep modding new stuffs.

On the other hand, you should actually launch your mod when its ready. I'm know of many ppl are actually waiting for a starship troopers terran federation mod. On my side, I'm not even sure I would ever do it, given the number of nonsense I want to make.
Title: Re: [A17] Starship Troopers Arachnids Ver2.2!!!
Post by: ChaosChronicler on June 19, 2017, 02:06:32 PM
Honestly never thought people where that interested (though that might be my depression/self hating side of me talking)
Title: Re: [A17] Starship Troopers Arachnids Ver2.2!!!
Post by: Ashardalon411 on June 19, 2017, 07:06:07 PM
Quote from: ChaosChronicler on June 19, 2017, 02:06:32 PM
Honestly never thought people where that interested (though that might be my depression/self hating side of me talking)
Yes the people are REALLY interested and YES its your mental's breaks who speaks  ;) .
Seriously i really want some more types of opponents, i hope to see a starcraft like (theres already the zergs with araknids/ the terrans with the federation are comming, and later maybe some hyper advanced aliens like protoss ?) .
It sounds very well for the future ^^
Title: Re: [A17] Starship Troopers Arachnids Ver2.2!!!
Post by: WalkingProblem on June 20, 2017, 03:52:26 AM
Quote from: ChaosChronicler on June 19, 2017, 02:06:32 PM
Honestly never thought people where that interested (though that might be my depression/self hating side of me talking)

I lot of ppl are asking me if there would be a terran federation coming after this arachnid mod. So if you launch yours, I can direct them to your mod.
Title: Re: [A17] Starship Troopers Arachnids Ver2.2!!!
Post by: asquirrel on July 05, 2017, 09:30:19 PM
Love this mod but had to uninstall it because the bugs are so freaking hard.  Any way to nerf the difficulty a bit?
Title: Re: [A17] Starship Troopers Arachnids Ver2.2!!!
Post by: WalkingProblem on July 08, 2017, 12:20:25 PM
Quote from: asquirrel on July 05, 2017, 09:30:19 PM
Love this mod but had to uninstall it because the bugs are so freaking hard.  Any way to nerf the difficulty a bit?

There is 2 ways, one is you get those mods that give you better defenses, like turrets.

The other way is to reduce the difficulty level you are playing, so that the number of bugs spawned is lesser (thus more easy to deal with).

As far as I understand, some other players are literally killing the bugs for all the meat and leather - surviving wave after wave of invasions.
Title: Re: [A17] Starship Troopers Arachnids Ver2.2!!!
Post by: asquirrel on July 08, 2017, 12:47:04 PM
I wish the bugs would show up during a Borg raid and they fought each other.  That Federation mod is another thorn in my side with the Borgs.  But I can't uninstall it because I'm hoping an away team will show up at my base. That would be freaking cool. :)
Title: Re: [A17] Starship Troopers Arachnids Ver2.2!!!
Post by: WalkingProblem on July 17, 2017, 01:59:07 PM
Quote from: asquirrel on July 08, 2017, 12:47:04 PM
I wish the bugs would show up during a Borg raid and they fought each other.  That Federation mod is another thorn in my side with the Borgs.  But I can't uninstall it because I'm hoping an away team will show up at my base. That would be freaking cool. :)

Usually it doesnt because Rimworld's events/incidents happens one by one.

Hardly do they come "together"....
Title: Re: [A17] Starship Troopers Arachnids Ver2.2!!!
Post by: asquirrel on July 17, 2017, 02:41:02 PM
"Usually it doesnt because Rimworld's events/incidents happens one by one.
Hardly do they come "together".... "

I'm no coder but it might be possible.  Ever have a raid and then you get the "reinforcements" dialogue?  You could have  a bug raid followed by borgs showing up as "reinforcements?"  Let the bugbath begin. :)
Title: Re: [A17] Starship Troopers Arachnids Ver2.2!!!
Post by: ChaosChronicler on July 17, 2017, 07:46:30 PM
there is also the dev mode. I've tested bugs vs colonists/borg/smurfs/minions just about anything.
Title: Re: [A17] Starship Troopers Arachnids Ver2.2!!!
Post by: LiteEmUp on July 20, 2017, 02:43:37 AM
replying to bookmark this...


looks like a really fun mod lol... any chance on getting a steam version??

before trying this:
any known mod conflicts??

save game compatible with orion's faction discovery mod or requires a new save??

also save dependent, or safe to uninstall mod if i had enough of it lol
Title: Re: [A17] Starship Troopers Arachnids Ver2.2!!!
Post by: KevinHann on July 20, 2017, 09:42:42 AM
First bugs raid... they opted for a path straight through a 20-strong giant spider lair. A whole lot of 2 bugs made it to my base.
Title: Re: [A17] Starship Troopers Arachnids Ver2.2!!!
Post by: Canute on July 20, 2017, 10:16:36 AM
Now you can write the storyboard for a new movie:
Starship Troopers V: New allies :-)

Title: Re: [A17] Starship Troopers Arachnids Ver2.2!!!
Post by: ChaosChronicler on July 20, 2017, 11:45:25 AM
Quote from: Canute on July 20, 2017, 10:16:36 AM
Now you can write the storyboard for a new movie:
Starship Troopers V: New allies :-)
Actually there already is a SST 5 comeing out: Traitor of Mars. Would youtube link now but I'm on my tablet but I do have the link in my thread in the unfinished mods.
Title: Re: [A17] Starship Troopers Arachnids Ver2.2!!!
Post by: AngleWyrm on July 20, 2017, 08:48:02 PM
The trailer for Starship Troopers: Traitor of Mars -- https://youtu.be/8WP1hUxbNs8
Scheduled for 1-night release, Aug 21st.
Title: Re: [A17] Starship Troopers Arachnids Ver2.2!!!
Post by: WalkingProblem on July 28, 2017, 01:33:20 PM
Quote from: LiteEmUp on July 20, 2017, 02:43:37 AM
replying to bookmark this...


looks like a really fun mod lol... any chance on getting a steam version??

before trying this:
any known mod conflicts??

save game compatible with orion's faction discovery mod or requires a new save??

also save dependent, or safe to uninstall mod if i had enough of it lol

Its already on Steam.

Does not need a new game, but uninstalling may have issues.

Quote from: AngleWyrm on July 20, 2017, 08:48:02 PM
The trailer for Starship Troopers: Traitor of Mars -- https://youtu.be/8WP1hUxbNs8
Scheduled for 1-night release, Aug 21st.

I think they have a new giant bug in this movie.

I may add it into the mod once more information is available.
Title: Re: [A17] Starship Troopers Arachnids Ver3.0 Launched!!! (now 3 times bigger!!!)
Post by: WalkingProblem on October 05, 2017, 01:17:53 PM
STARSHIPTROOPERS ARACHNID VER3.0 LAUNCHED!

(http://walkingproblem.com/wp-content/uploads/2017/10/Preview3.png)

OFFICIAL WEBSITE: http://walkingproblem.com/
FORUM LINK: https://ludeon.com/forums/index.php?topic=32625.0
NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/starshiptroopers_arachnids-ver3-0/
STEAM DOWNLOAD: http://steamcommunity.com/sharedfiles/filedetails/?id=928992405
DEVELOPER'S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem
FACEBOOK DISCUSSION GROUP: http://fb.com/groups/walkingproblemstudios/

---

VER 3.0 DEVELOPER'S NOTE
This is 3.0 is a massive massive update to the Arachnid mod. Altogether, the update literally make the mod 3 times bigger than it was in 2.2. Huge addition includes 4 new bugs (Plasma Grenadier Bug, Scorpion Bug, FireFly Bug, Bombardier Bug), from the 3rd Starship Troopers movie (SST Marauder) and the 4th movie (3D animation; SST Invasion) as well as from a SST game (FireFly Bug). In addition, I added custom dessicated graphics for all the bugs for a more immersive play.

The most significant of the new bugs, is the Scorpion Bug. Scorpion Bugs is the siege machine of the Arachnids, and it primary purpose is to deconstruct walls of well fortified colonies that had been sheltering the players from virtually every raiding threats in all of Rimworld universe. Scorpion Bugs are the heaviest armored unit in the Arachnids military and any breach of the defense will allow the rampaging Arachnid army to pour through the hole created by the Scorpion.

Huge changes are also made to the Tanker Bug and the Plasma Bug. Tanker Bug now have a new flame throwing weapon, which mimics the movie closer, that causes massive fire every time goes into battle. Tanker Bug's armor and health is also revamped in concurrent with the addition of the Scorpion Bug, to make them very resilient against firearms, but not against other type of attacks. Plasma Bug also had its weapon totally modified, now able to fire over walls and mountains, with its range double; but accuracy is made terrible. However Plasma Bug's health is greatly reduced, to make it more fragile like it seemed in the movie; its melee attack is also nerfed to ensure game balance as well as lore-accuracy.

With new bugs comes new tactics and strategy by the Arachnids to bring hell to your colony. As a result, the number of incidents expanded from 6 in 2.2, to 18 in 3.0. Existing 6 incidents are also revamped and renamed accordingly to the rest of the added incidents. The incidents will gradually escalate in complexity/difficulty and you will only likely to meet the ultimate invasion (All Out Assault) after 3 years, so there is plenty of opportunity to learn and survive.

The most distinct of the new incidents, is the Arachnid Infestation, where the bugs starts to conquer land on your map. Over time the hive will expand underground and add more "hive holes" for bugs to pour out of. A fully matured Arachnid hive will be extremely difficult to take out, so you are advised to take them out early before they becomes your permanent neighbor.

All the bugs had strength and weaknesses and its up to you to find out how to defeat them. DO YOU WANT TO KNOW MORE? Join my discord channel.

——


CHANGELOG VER 3.0
– Added 4 more new Bugs: Plasma Grenadier Bug, Scorpion Bug, FireFly Bug, Bombardier Bug
– Totally revamped the invasion incidents: changing/improving the existing 6, and expand it to 18 incidents.
— All Out Assault
— Giant Assault
— Fire Assault
— Hopper Air Infiltration
— FireFly Air Infiltration
— Air Raid
— Escorted Giant Assault
— Warrior Siege
— Plasma Support Assault
— Plasma Bombardment
— Scorpion Bug Threat
— Tanker Bug Threat
— Plasma Grenadier Assault
— Warrior Encirclement
— Warrior Raid
— Bombardier Entrapment
— Bombardier Bombardment
— Arachnid Infestation
– All incident's frequency and delayed first attack (ranging from 2 season to 3 years)
– Changed Tanker Bug's attack into a more realistic flamethrower
– Plasma Bug's plasma burst can now fly over walls and mountains
– Plasma Bug's plasma burst explosion radius reduced and made very inaccurate
– Added custom codes for Plasma Bug's targeting without line of sight
– Added custom codes for Scorpion Bug attacking of structures
– Created custom codes for Bombardier's IED ability
– Graphic size of Hopper and Warrior Bug is reduced
– Armor for Tanker Bug is revamped to make it very resilient to Firearms
– Added dessicated graphics for all bugs
Title: Re: [A17] Starship Troopers Arachnids Ver3.0 Launched!!! (now 3 times bigger!!!)
Post by: Luckspeare on October 05, 2017, 03:38:40 PM
Holy shit.  Look at all those bugs.  I'm scared.


Question: Does the escalation process take into account what kind of colony the player has?  In other words, does it follow the same schedule for a tribal colony game?
Title: Re: [A17] Starship Troopers Arachnids Ver3.0 Launched!!! (now 3 times bigger!!!)
Post by: Kalre on October 06, 2017, 08:49:43 PM
How long till bugs start attacking ?
Title: Re: [A17] Starship Troopers Arachnids Ver3.0 Launched!!! (now 3 times bigger!!!)
Post by: SpaceDorf on October 06, 2017, 09:01:50 PM
I have never seen a mod so full of bugs  ;D
Title: Re: [A17] Starship Troopers Arachnids Ver3.0 Launched!!! (now 3 times bigger!!!)
Post by: tonsrd on October 06, 2017, 09:11:55 PM
that's a scary amount of bugs.
Title: Re: [A17] Starship Troopers Arachnids Ver3.0 Launched!!! (now 3 times bigger!!!)
Post by: WalkingProblem on October 06, 2017, 10:08:36 PM
Quote from: Kalre on October 06, 2017, 08:49:43 PM
How long till bugs start attacking ?

2 seasons before the first attack will begin. And the attacks will slowly escalate overtime.

The most dangerous "All Out Assault" will only trigger after 3 years.

Thus its all spread out properly. But as the number of events mount, I believe attacks may become quite often after 3 years.
Title: Re: [A17] Starship Troopers Arachnids Ver3.0 Launched!!! (now 3 times bigger!!!)
Post by: SpaceDorf on October 07, 2017, 09:44:27 AM
Do you think it will be a good Idea to use Arachnids, TiberiumRim and Zombieland in the same game ?
Title: Re: [A17] Starship Troopers Arachnids Ver3.0 Launched!!! (now 3 times bigger!!!)
Post by: Canute on October 07, 2017, 09:53:48 AM
Zombies are a small defence/puffer against the arachnids.
And Tiberium isn't that dangerous like at the pre 2.x version anymore.

A big arachnid attack is still the woresest danger then tiberium/zombies.
Title: Re: [A17] Starship Troopers Arachnids Ver3.0 Launched!!! (now 3 times bigger!!!)
Post by: SpaceDorf on October 07, 2017, 09:55:13 AM
Sounds like !!FUN!! then.
Title: Re: [A17] Starship Troopers Arachnids Ver3.0 Launched!!! (now 3 times bigger!!!)
Post by: WalkingProblem on October 07, 2017, 12:27:35 PM
Quote from: SpaceDorf on October 07, 2017, 09:44:27 AM
Do you think it will be a good Idea to use Arachnids, TiberiumRim and Zombieland in the same game ?

You will probably find Arachnids busy fighting Zombies for most cases than to attack you... and then all of them turn into Viseroids.... and then the viseroids attack zombies, and then the arachnids attacks the viseroids... etc... I think most of the time you will just be watching scifi movie from the safety of the wall... LOL!

... until the major attacks from the Arachnids come...
Title: Re: [A17] Starship Troopers Arachnids Ver3.0 Launched!!! (now 3 times bigger!!!)
Post by: SpaceDorf on October 07, 2017, 01:12:09 PM
Dont forget Tribals and Pirates trying to get through to my base  ;D

But somehow I have to prove myself to my Minions.
Title: Re: [A17] Starship Troopers Arachnids Ver3.0 Launched!!! (now 3 times bigger!!!)
Post by: Canute on October 07, 2017, 04:01:13 PM
And then Evil minion manhunt and a smurf invasion comes too, Greetings from random randy ! :-)
Title: Re: [A17] Starship Troopers Arachnids Ver3.0 Launched!!! (now 3 times bigger!!!)
Post by: SpaceDorf on October 07, 2017, 04:09:19 PM
*sings* .. and I think to mysellf, what a wonderful (rim)woooorld ..


someone should write this song
Title: Re: [A17] Starship Troopers Arachnids Ver3.0 Launched!!! (now 3 times bigger!!!)
Post by: Canute on October 08, 2017, 03:33:36 AM
Maybe you should start a battle royal.
In the middle behind some walls embrassures, your 10 Troopers.
Spawn alot of zombies around.
Then spawn an evil minion manhunt event from the north.
Smurf invasion from the southeast.
Bug attack from the southwest.

Unpause and watch the 4. or 5. Starship trooper movie you created ! :-)
Title: Re: [A17] Starship Troopers Arachnids Ver3.0 Launched!!! (now 3 times bigger!!!)
Post by: SpaceDorf on October 08, 2017, 06:04:54 AM
Blue vs. Yellow was indeed awesome.

And I am pretty sure Cass will take care of that scenario for me ..

Then, when my enemies are entangled into each other, I send in my Dothraki and Unsullied.

(https://media.makeameme.org/created/mhysaaaaaaaaa.jpg)
It's that kind of day ..
Title: Re: [A17] Starship Troopers Arachnids Ver3.0 Launched!!! (now 3 times bigger!!!)
Post by: tonsrd on October 08, 2017, 08:30:17 AM
Quote from: Canute on October 08, 2017, 03:33:36 AM
Maybe you should start a battle royal.
In the middle behind some walls embrassures, your 10 Troopers.
Spawn alot of zombies around.
Then spawn an evil minion manhunt event from the north.
Smurf invasion from the southeast.
Bug attack from the southwest.

Unpause and watch the 4. or 5. Starship trooper movie you created ! :-)

its a shame u carnt pick what direction what threat comes from its just random from dev console.
Title: Re: [A17] Starship Troopers Arachnids Ver3.0 Launched!!! (now 3 times bigger!!!)
Post by: WalkingProblem on October 08, 2017, 08:34:16 AM
Quote from: Canute on October 08, 2017, 03:33:36 AM
Maybe you should start a battle royal.
In the middle behind some walls embrassures, your 10 Troopers.
Spawn alot of zombies around.
Then spawn an evil minion manhunt event from the north.
Smurf invasion from the southeast.
Bug attack from the southwest.

Unpause and watch the 4. or 5. Starship trooper movie you created ! :-)

This is literally what happens every time I'm in the middle of testing my mods....

I just cannot resist dropping armies of different factions and let them fight it all out.... lol
Title: Re: [A17] Starship Troopers Arachnids Ver3.0 Launched!!! (now 3 times bigger!!!)
Post by: SpaceDorf on October 08, 2017, 03:55:22 PM
Quote from: Walking Problem on October 08, 2017, 08:34:16 AM
This is literally what happens every time I'm in the middle of testing my mods....

I just cannot resist dropping armies of different factions and let them fight it all out.... lol

Isn't this why you make the mods in the first place ?

What if ... ... yeah lets try that ..
Title: Re: [A17] Starship Troopers Arachnids Ver3.0 Launched!!! (now 3 times bigger!!!)
Post by: WalkingProblem on October 08, 2017, 04:17:01 PM
Quote from: SpaceDorf on October 08, 2017, 03:55:22 PM
Isn't this why you make the mods in the first place ?

What if ... ... yeah lets try that ..

Yeap yeap yeap~

But sometimes I got carried away and made my arachnids OP... LOL~

Forgetting that people usually do not have an army of 50 soldiers to fight the bugs~
Title: Re: [A17] Starship Troopers Arachnids Ver3.0 Launched!!! (now 3 times bigger!!!)
Post by: SpaceDorf on October 08, 2017, 04:34:38 PM
Thats not a Bug, thats a feature  ;D

And I and some others would be out of work here, if there was nothing to complain or tease about.
Title: Re: [A17] Starship Troopers Arachnids Ver3.0 Launched!!! (now 3 times bigger!!!)
Post by: WalkingProblem on October 09, 2017, 01:24:13 AM
I just wanna check, if anyone is having issues of bugs events happening too infrequently for this 3.0 version?
Title: Re: [A17] Starship Troopers Arachnids Ver3.0 Launched!!! (now 3 times bigger!!!)
Post by: Canute on October 09, 2017, 03:30:56 AM
Quote from: Walking Problem on October 08, 2017, 04:17:01 PM
But sometimes I got carried away and made my arachnids OP... LOL~

Forgetting that people usually do not have an army of 50 soldiers to fight the bugs~
50 ??? Most of my colonies don't got more then 12 pawns.
Title: Re: [A17] Starship Troopers Arachnids Ver3.0 Launched!!! (now 3 times bigger!!!)
Post by: WalkingProblem on October 09, 2017, 08:51:25 AM
Quote from: Canute on October 09, 2017, 03:30:56 AM
50 ??? Most of my colonies don't got more then 12 pawns.

Have you included your animals, minions and slaves? lol~

That could make the numbers.
Title: Re: [A17] Starship Troopers Arachnids Ver3.0 Launched!!! (now 3 times bigger!!!)
Post by: tonsrd on October 09, 2017, 09:43:02 AM
do you think plasma bugs fire 2often / 2fast
( 9 seconds range 250 dmg 40 = one-hit-kill )

https://go.twitch.tv/videos/180778225
2h:35-45min 0 they change targets when firing

( fire is everythings weakness )
Title: Re: [A17] Starship Troopers Arachnids Ver3.0 Launched!!! (now 3 times bigger!!!)
Post by: WalkingProblem on October 09, 2017, 10:51:30 PM
Quote from: tonsrd on October 09, 2017, 09:43:02 AM
do you think plasma bugs fire 2often / 2fast
( 9 seconds range 250 dmg 40 = one-hit-kill )

https://go.twitch.tv/videos/180778225
2h:35-45min 0 they change targets when firing

( fire is everythings weakness )

Okay, I saw the part of the fight. Yeah, they are working correctly.

Yes, their weapon is supposed to be OP in damage and range. But they are terrible at defending themselves and had no armor. Which is why they are killed pretty easily.

The seemingly last minute change in direction was because their aim is too poor to even aim straight and close range.
Title: Re: [A17] Starship Troopers Arachnids Ver3.0 Launched!!! (now 3 times bigger!!!)
Post by: SpaceDorf on October 10, 2017, 04:22:23 AM
I am so looking forward to fight those guys.

I finally got my new game running.
I feel like the old days .. when the true challenge was getting the game to run at all ..
Title: Re: [A17] Starship Troopers Arachnids Ver3.0 Launched!!! (now 3 times bigger!!!)
Post by: WalkingProblem on October 10, 2017, 05:53:44 AM
Quote from: SpaceDorf on October 10, 2017, 04:22:23 AM
I am so looking forward to fight those guys.

I finally got my new game running.
I feel like the old days .. when the true challenge was getting the game to run at all ..

Awesome! Share your screens & stories! =D
Title: Re: [A17] Starship Troopers Arachnids Ver3.0 Launched!!! (now 3 times bigger!!!)
Post by: SpaceDorf on October 10, 2017, 07:16:14 AM
I think I will.

Maybe I even create a Story Thread this time.
Title: Re: [A17] Starship Troopers Arachnids Ver3.0 - (HARDCORE ADDON RELEASED!!)
Post by: WalkingProblem on October 12, 2017, 06:21:34 PM
STARSHIP TROOPERS ARACHNIDS VER3.0 HARDCORE ADDON!

(http://walkingproblem.com/wp-content/uploads/2017/10/Preview3hardcore.png)

A hardcore addon to make bugs attacks more frequent.

In this addition, the Arachnids will be more active in attacking your colony

– Recommended for those players who are looking for a more "Starship Trooper-ish" experience.
– Recommended for those players who are finding the original Arachnid mod not challenging enough.
– Recommended for those players who are really proud of their colony's defense and fortifications.
– Not recommended for noobs.
– Not recommended if you want a more balanced game that blends in well with other mods.

NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/starshiptroopers_arachnids-ver3-0-hardcore-addon/
STEAM DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=1166864112

Credit: @Disnof of twitch.tv/disnof for doing a extremely long run through that exposed the need for such an addon.
Title: Re: [A17] Starship Troopers Arachnids Ver3.0 - (HARDCORE ADDON RELEASED!!)
Post by: tonsrd on October 13, 2017, 08:17:48 PM
disnof lasted 12-16h ish,

how many points is a warrior ant ( how many ants would attack at 4k point raid )
point = wealth + time + pawns + guns ... or how ever its calculated in 17b+
Title: Re: [A17] Starship Troopers Arachnids Ver3.0 - (HARDCORE ADDON RELEASED!!)
Post by: WalkingProblem on October 14, 2017, 02:41:56 PM
Quote from: tonsrd on October 13, 2017, 08:17:48 PM
disnof lasted 12-16h ish,

how many points is a warrior ant ( how many ants would attack at 4k point raid )
point = wealth + time + pawns + guns ... or how ever its calculated in 17b+

apparently he got his first attack 1 year into the game. After than he did managed to get more bug attacks, but there are more human raids though - which is correct, based on my settings. The reason for the hardcore edition is for people who want a more intense experience than a mod that is too "blend in".

As I explained in my steam page comment:

"Basically all storyteller split incidents into BigThreat SmallThreat and MiscIncidents.

There is a limit the percentage of all incident will be BigThreats (like Raid, Infestation). The percentage is usually between 10-12% of all incidents. Its more or less the same across all 3 vanilla story tellers.

As a result, despite there are 18 different incidents type in the mod and all my frequency settings : all arachnids attacks are considered as BigThreats in the base game, and will as a result, never spawn more than 8 invasions a year (or 12 every 100 days).

This is way too few attacks for someone who want the real experience that I had designed initially (I previously did not know that the BigThreat limit would mess up the mod's game design)

Thus with this Hardcore AddOn, you will get a much closer experience of what I actually intended: the number of attack triples vs the base mod."


Title: Re: [B18] Starship Troopers Arachnids Ver4.0
Post by: WalkingProblem on November 27, 2017, 04:57:26 PM
(http://walkingproblem.com/wp-content/uploads/2017/11/Preview4.png)

[B18] STARSHIPTROOPERS ARACHNID VER4.0

OFFICIAL WEBSITE: http://walkingproblem.com/
FORUM LINK: https://ludeon.com/forums/index.php?topic=32625.0
NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/starshiptroopers_arachnids-ver4-0/
STEAM DOWNLOAD: http://steamcommunity.com/sharedfiles/filedetails/?id=928992405
DEVELOPER'S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem

[B18] ARACHNID VER4.0 - HARDCORE ADDON

NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/starshiptroopers_arachnids-ver4-0-hardcore-addon/
STEAM DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=1166864112
Title: Re: [B18] Starship Troopers Arachnids Ver4.1 - Aerial Attacks Mechanics REVAMPED!!!
Post by: WalkingProblem on December 20, 2017, 02:18:51 PM
[B18]STARSHIPTROOPERS ARACHNID VER4.1

(http://walkingproblem.com/wp-content/uploads/2017/12/Preview4.1-1.png)

This is a massive update to the arachnid mod. Finally, we are able to revamp the air attack mechanics and perfect it.

Bugs will no longer drop down in droppods, but instead drop down as themselves. They will also not drop down altogether, but instead drop over a span of time.

Bombardier bugs are also improved, by nerfing their explosion - so that they can be the major inconvenience they are designed to be, instead of being too lethal. 

Have fun!

———-

FORUM LINK: https://ludeon.com/forums/index.php?topic=32625.0
NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/starshiptroopers-arachnids-ver4-1/
STEAM DOWNLOAD: http://steamcommunity.com/sharedfiles/filedetails/?id=928992405

OFFICIAL WEBSITE: http://walkingproblem.com/
DEVELOPER'S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem
TWITTER: https://twitter.com/KingProDios
YOUTUBE: https://www.youtube.com/channel/UCgUW0Ls2wbY8h79pV9xnMjw
TWITCH: https://www.twitch.tv/walkingproblem

SUPPORT ME ON PATREON: https://www.patreon.com/walkingproblem

——

STARSHIP TROOPERS ARACHNIDS VER4.1 HARDCORE ADDON!

(http://walkingproblem.com/wp-content/uploads/2017/11/Preview4.1hardcore.png)

NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/starshiptroopers-arachnids-ver4-1-hardcore-addon/
STEAM DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=1166864112

——

CHANGELOG VER 4.1
– Revamped the entire air attack mechanics
– Added a new incident: Arachnid Sustained Air Raid
– Bombardier Bug's explosion is nerfed
– Hopper Bugs and FireFly Bugs no longer drop down in pods, but as themselves
– All air attack incidents are revamped

——

VIDEOS:

Starship Troopers Arachnid 4.1: All Out Assault
https://www.youtube.com/watch?v=BZY11shiz1M

Starship Troopers Arachnid 4.1: Revamped Air Attacks
https://www.youtube.com/watch?v=_BxWkMiL0lU

Title: Re: [B18] Starship Troopers Arachnids Ver4.1 - Aerial Attacks Mechanics REVAMPED!!!
Post by: kaptain_kavern on December 20, 2017, 03:56:20 PM
w00t!

Looking forward to test this baby!
Title: Re: [B18] Starship Troopers Arachnids Ver4.1 - Aerial Attacks Mechanics REVAMPED!!!
Post by: WalkingProblem on December 20, 2017, 06:13:58 PM
Quote from: kaptain_kavern on December 20, 2017, 03:56:20 PM
w00t!

Looking forward to test this baby!

Have fun!
Title: Re: [B18] Starship Troopers Arachnids Ver4.1 - Aerial Attacks Mechanics REVAMPED!!!
Post by: isavegas on February 07, 2018, 01:17:44 AM
The specialized bugs are ridiculously overpowered. Firefly bugs are flying through my roof and spewing explosive fireballs straight through the walls. Likewise, my base starts exploding within seconds of the siege bugs spawning, killing all of my colonists before I even have a chance to have my colonists react.
Title: Re: [B18] Starship Troopers Arachnids Ver4.1 - Aerial Attacks Mechanics REVAMPED!!!
Post by: WalkingProblem on February 08, 2018, 11:37:08 AM
Quote from: isavegas on February 07, 2018, 01:17:44 AM
The specialized bugs are ridiculously overpowered. Firefly bugs are flying through my roof and spewing explosive fireballs straight through the walls. Likewise, my base starts exploding within seconds of the siege bugs spawning, killing all of my colonists before I even have a chance to have my colonists react.

Welcome to the Starship Troopers Arachnid mod.  ;)
Title: Re: [B18] Starship Troopers Arachnids Ver4.1 - Aerial Attacks Mechanics REVAMPED!!!
Post by: isavegas on February 09, 2018, 05:29:37 AM
Quote from: Walking Problem on February 08, 2018, 11:37:08 AM
Quote from: isavegas on February 07, 2018, 01:17:44 AM
The specialized bugs are ridiculously overpowered. Firefly bugs are flying through my roof and spewing explosive fireballs straight through the walls. Likewise, my base starts exploding within seconds of the siege bugs spawning, killing all of my colonists before I even have a chance to have my colonists react.

Welcome to the Starship Troopers Arachnid mod.  ;)

I just wish you could configure them. :/ I guess I could use the maximum map size to mitigate the seige bugs on my next colony, but the only way I've found to survive flying bugs is to immediately evacuate my base, leaving doors open, and shooting them as they follow my colonists out the door, which isn't always feasible. Beyond those two mechanics, I really like this mod.
Title: Re: [B18] Starship Troopers Arachnids Ver4.1 - Aerial Attacks Mechanics REVAMPED!!!
Post by: ertzuiop on February 09, 2018, 06:17:47 AM
Disabling those in the ingame options would be nice. Cant be the aim of this mod to lose the game, whenever firefly spawn.
Title: Re: [B18] Starship Troopers Arachnids Ver4.1 - Aerial Attacks Mechanics REVAMPED!!!
Post by: WalkingProblem on February 09, 2018, 08:31:14 AM
hmmm... haha, but the point of this mod is to push you out of your comfort zone...

Standard raids are "too easy"....

You guys can stay tune though... but I wont guarantee I will ever add the options... =P
Title: Re: [B18] Starship Troopers Arachnids Ver4.1 - Aerial Attacks Mechanics REVAMPED!!!
Post by: isavegas on February 11, 2018, 12:46:38 AM
Quote from: Walking Problem on February 09, 2018, 08:31:14 AM
hmmm... haha, but the point of this mod is to push you out of your comfort zone...

Standard raids are "too easy"....

You guys can stay tune though... but I wont guarantee I will ever add the options... =P

For now, I just deleted the flying bugs incident from the relevant XML file. ;) I'm definitely going to keep an eye out for updates, though.
Title: Re: [B18] Starship Troopers Arachnids Ver4.1 - Aerial Attacks Mechanics REVAMPED!!!
Post by: WalkingProblem on February 11, 2018, 11:49:35 AM
Quote from: isavegas on February 11, 2018, 12:46:38 AM
For now, I just deleted the flying bugs incident from the relevant XML file. ;) I'm definitely going to keep an eye out for updates, though.

Boooooo cheating...booooo~ LMAO
Title: Re: [B18] Starship Troopers Arachnids Ver4.2 - Tanker & Bombardier Bug balancing
Post by: WalkingProblem on March 09, 2018, 04:22:04 PM
(http://walkingproblem.com/wp-content/uploads/2017/11/Preview4.2.png)

STARSHIPTROOPERS ARACHNIDS VER4.2

– Tanker Bug armor and health increased
– Bombardier Bug explosion on death reduced, slight increase in triggered explosion

FORUM LINK: https://ludeon.com/forums/index.php?topic=32625.0
NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/starshiptroopers-arachnids-ver4-2/
STEAM DOWNLOAD: http://steamcommunity.com/sharedfiles/filedetails/?id=928992405

OFFICIAL WEBSITE: http://walkingproblem.com/
DEVELOPER'S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem
TWITTER: https://twitter.com/KingProDios
YOUTUBE: https://www.youtube.com/channel/UCgUW0Ls2wbY8h79pV9xnMjw
TWITCH: https://www.twitch.tv/walkingproblem

SUPPORT ME ON PATREON: https://www.patreon.com/walkingproblem
FEED ME A MEAL: https://ko-fi.com/walkingproblem
Title: Re: [B18] Starship Troopers Arachnids Ver4.2 - Tanker & Bombardier Bug balancing
Post by: Harry_Dicks on March 09, 2018, 06:00:02 PM
Thanks lover boy :-*
Title: Re: [B18] Starship Troopers Arachnids Ver4.2 - Tanker & Bombardier Bug balancing
Post by: WalkingProblem on March 10, 2018, 01:56:57 AM
Quote from: Harry_Dicks on March 09, 2018, 06:00:02 PM
Thanks lover boy :-*

:-[

-----

The bombardiers will now be less irritating than before; since previously, there is almost no way to avoid a big explosion from it. Now, its a threat that can some what have it damage minimized
Title: Re: [B18] Starship Troopers Arachnids Ver4.2 - Tanker & Bombardier Bug balancing
Post by: The13thRonin on March 10, 2018, 05:49:20 PM
(http://i0.kym-cdn.com/photos/images/original/001/034/999/1de.gif)
Title: Re: [B18] Starship Troopers Arachnids Ver4.2 - Tanker & Bombardier Bug balancing
Post by: reeeen_4 on April 05, 2018, 09:47:37 PM
This is an awesome mod so much fun to play, couple of bugs/tweeks I think would be cool if fixed

When the warrior bugs are starving to death they don't start eating corpses around them or attacking each other. I feel aggressive alien bugs would definity just start turning on each other if they were starving and start eating anything dead around them.

The warrior bugs don't kill and eat human corpses, they seem to just attack them till they are knock them out and leave them there. I feel it would be more realistic and intense if they just kept going till everything was gone bones and all.

The warrior bugs don't attack or kill other animals that come in their vecinity even when they are starving to death.
Title: Re: [B18] Starship Troopers Arachnids Ver4.2 - Tanker & Bombardier Bug balancing
Post by: Encrtia on June 18, 2018, 01:45:04 PM
Just a query. I have this mod installed with a whole host of other factions, but 99% of the raids are Arachnids for over 10 years of gameplay. Would you happen to know why? Infinite insect meat is only fun for so long...  :-[
Title: Re: [1.0] StarshipTroopers Arachnid Ver5.0 - THE BUGS ARE BACK!!!
Post by: WalkingProblem on December 04, 2018, 11:42:49 AM
[1.0] STARSHIPTROOPERS ARACHNID VER5.0

(http://walkingproblem.com/wp-content/uploads/2018/12/Preview5.png)

THE BUGS IS FINALLY BACK~!!!

Would you like to know more?

NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/1-0-starshiptroopers-arachnids-ver5-0/
STEAM DOWNLOAD: http://steamcommunity.com/sharedfiles/filedetails/?id=928992405

ADVANCED ANIMAL FRAMEWORKS REQUIRED: http://walkingproblem.com/2018/11/18/1-0-advanced-animal-frameworks-3-1/

---

CHANGELOG VER 5.0
– Updated to Rimworld 1.0
– Scorpion Bugs now attacks colonists' buildings instead of "deconstruct"
– Scorpion Bugs now attacks enemies like any other bugs
– Plasma Bug, Plasma Grenadiers and Tanker Bugs "bullets" are now resized to their "correct size"
– There might be changes to the stats of various bugs, as part of the update.
– Introduced "Arachnid Exoskeleton" as the leather, instead of "arachnid leather", which is extremely good in its own way
– Now you can acquire Arachnid Legs from Warrior Bugs, Hopper Bugs and Firefly Bugs corpse, which can be used as an effective melee weapon
– Butchering giant bugs will give you Arachnid Carapace, a new high value and extremely high quality building materials, perfect for making weapons and structures
– There might be other changes, which I cannot remember due to the size of the update
Title: Re: [1.0] StarshipTroopers Arachnid Ver5.0 - THE BUGS ARE BACK!!!
Post by: cortanakya on December 04, 2018, 01:04:57 PM
Dude... I love you, man. I responded to you on reddit a while ago with my story about this mod, and honestly I have nothing but respect for your work. I've been checking about three times a week to see if this mod has been updated for 1.0 yet.

Best.
Day.
Ever.


From the deepest, darkest parts of my heart I wanna say thank you! When I have some spare cash I'll throw some support your way.
Title: Re: [1.0] StarshipTroopers Arachnid Ver5.0 - THE BUGS ARE BACK!!!
Post by: WalkingProblem on December 05, 2018, 12:14:34 AM
Quote from: cortanakya on December 04, 2018, 01:04:57 PM
Dude... I love you, man. I responded to you on reddit a while ago with my story about this mod, and honestly I have nothing but respect for your work. I've been checking about three times a week to see if this mod has been updated for 1.0 yet.

Best.
Day.
Ever.


From the deepest, darkest parts of my heart I wanna say thank you! When I have some spare cash I'll throw some support your way.

Thanks for the love~

Your story is epic!

I actually put your story in the screenshots section of the mod in the steam workshop you know?
Title: Re: [1.0] StarshipTroopers Arachnid Ver5.0 - THE BUGS ARE BACK!!!
Post by: WalkingProblem on December 05, 2018, 12:15:13 AM
For the convenience of those who have not read Cortanakya's story:

(https://steamuserimages-a.akamaihd.net/ugc/957473855118562780/9CF2A2C43B6E406CEFC6460880C4B08C60A09E74/)
Title: Re: [1.0] StarshipTroopers Arachnid Ver5.0 - THE BUGS ARE BACK!!!
Post by: LiteEmUp on April 14, 2019, 04:27:40 AM
some minor gripes so far:

-  plasma bugs are abit OP.. their attack rate seems to be quite fast.. they launch their plasmas continuously and my long range cannons cant kill them off on time... their attacks should have cooldown, maybe 10secs before ready to fire again and not every second..

- hole hives can spawn inside home area?? i have 2 of those spawn right next to my farms lol.. it should be a certain minimum distance from colony for these things to spawn, and not right inside your base..
Title: Re: [1.0] StarshipTroopers Arachnid Ver5.0 - THE BUGS ARE BACK!!!
Post by: Canute on April 14, 2019, 04:33:25 AM
Quote- hole hives can spawn inside home area?? i have 2 of those spawn right next to my farms lol.. it should be a certain minimum distance from colony for these things to spawn, and not right inside your base..
Didn't you watch the movies ?
Yes they can spawn inside your base. :-)
Title: Re: [1.0] StarshipTroopers Arachnid Ver5.0 - THE BUGS ARE BACK!!!
Post by: LiteEmUp on April 14, 2019, 04:42:44 AM
Quote from: Canute on April 14, 2019, 04:33:25 AM
Quote- hole hives can spawn inside home area?? i have 2 of those spawn right next to my farms lol.. it should be a certain minimum distance from colony for these things to spawn, and not right inside your base..
Didn't you watch the movies ?
Yes they can spawn inside your base. :-)
lol i did watch the movies... but i hate raids dropping inside your base.. it feels lame lol

so im wondering im i change all non-farmable tiles on my base to something else, will these bugs still spawn inside my base?
Title: Re: [1.0] StarshipTroopers Arachnid Ver5.0 - THE BUGS ARE BACK!!!
Post by: Canute on April 14, 2019, 06:24:09 AM
I don't know, but that don't prevent infestations so i don't think that prevent bug's either.
Title: Re: [1.0] StarshipTroopers Arachnid Ver5.0 - THE BUGS ARE BACK!!!
Post by: ertzuiop on April 14, 2019, 10:38:55 PM
Quote from: LiteEmUp on April 14, 2019, 04:42:44 AM
so im wondering im i change all non-farmable tiles on my base to something else, will these bugs still spawn inside my base?

They will.
If a hive spawns it will destroy everything on 3x3 (or 4x4, im not sure) tiles, even walls.