Ludeon Forums

RimWorld => Mods => Unfinished => Topic started by: jamieg on April 23, 2014, 01:11:53 AM

Title: UNKNOWN WORLD (UW)
Post by: jamieg on April 23, 2014, 01:11:53 AM
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-frc3/t1.0-9/10314459_727946140562017_440326246559354183_n.png) (http://ludeon.com/forums/index.php?topic=3270.0)

(https://scontent-b-lhr.xx.fbcdn.net/hphotos-frc1/t1.0-9/10155009_727928100563821_5336836776575728230_n.jpg)

MOD BEING MADE BY ZELLDOT AND JAMIEG (who are now storytellers in UW)

PLEASE READ:We plan to bring you a whole new experience with our full conversion mod Unknown World, This mod completely changes Rimworld from the basic textures down to the items you can create, we see no end in sight for this mod and the possibility's are endless! ALSO we are happy for people to create mods for Unknown World :)

I know... your thinking, So when can we play this? and we plan to release this mod ASAP (It will be ready when its ready) but we still have a lot of work to do until we can provide the experience that we want to provide.

How the Tech Tree works:

The Technology in this mod will work very differently to original Rimworld in the sense that you have to build up to things like electricity and high powered machines and start in the stone age and work your way through the research advancing to the metal stage then on to the industrial stage, after that its on to the modern age before landing in the space age. We plan to have a research TREE that opens up and SPREADS out as you progress through the game rather than the list of research projects available in Rimworld atm (in the sense that you start with alot to choose from where as in Unknown World you only have a few research projects available when you start and depending what you choose will open up new ones)

Latests News:

Keep an eye out for Blitz and Falcon doing sneak peaks into Unknown World

WE WILL NOT BE RELEASING A PUBLIC VERSION UNTIL UNKNOWN WORLD IS FINISHED SORRY

FUTURE PLAN IDEAS:

-The abilty to research things like power generators and stronger walls, also food replicators (if you want to find out what this is then check this wiki page: http://en.wikipedia.org/wiki/Replicator_(Star_Trek) 
-A wide variety of weapons and workbenches!!
-Whilst in the earlier stages, we will use things like catapults as turrets until better research has been completed.

OUR TEST TEAM

-Darkfirephoenix
-Viceroy
-Americany13
-123Nick


Guys if you have any ideas for this that are not in there please post them here http://ludeon.com/forums/index.php?topic=3199.15 we are working on something a little more discreet for testers to communicate about bits from UW :)

as far as im aware its against the Ludeon rules to give our mod away without permission, so if you have a test version and share it with people that do not have permission, or make it public in any form, then we will do our upmost to ensure its removed and the correct action is taken against the person responsible, this also includes un authorized you tube videos.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

IT REALLY HELPS US IF YOU SHOW SUPPORT FOR WHAT WE ARE DOING BY COPYING AND PASTING THIS CODE BELOW INTO YOUR LUDEON FORUM SIGNATURE, this will post the Unknown world banner under your posts(like mine) And also encourage us to work harder  :P

[url=http://ludeon.com/forums/index.php?topic=3270.0][img]https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-frc3/t1.0-9/10314459_727946140562017_440326246559354183_n.png[/img][/url]
Title: Re: [Full Conversion] Unknown World
Post by: zelldot on April 23, 2014, 01:24:06 AM
This is the update to the post 'Alien World' feel free to post here, the old post has been removed. Even though jamieg made this post, I will be creating the main bulk of this mod and keeping a close eye on this thread. I mainly let jamieg deal with the PR as im more of the recluse socially. Im just making something that feels right for an alien world.
Title: Re: [Full Conversion] Unknown World
Post by: Stankor on April 23, 2014, 05:35:56 AM
Exciting idea, I'll definitely try it when it's out. :D
Title: Re: [Full Conversion] Unknown World
Post by: americany13 on April 23, 2014, 09:16:12 AM
Just wondering who is involved and if you could use any help. I just recently started, but i'd like to learn from the pros.
Title: Re: [Full Conversion] Unknown World
Post by: iame6162013 on April 23, 2014, 09:19:10 AM
I can't wait what will happen to this :)
Title: Re: [Full Conversion] Unknown World
Post by: jamieg on April 23, 2014, 12:31:31 PM
Quote from: americany13 on April 23, 2014, 09:16:12 AM
Just wondering who is involved and if you could use any help. I just recently started, but i'd like to learn from the pros.

Hey Buddy we would love some help, and i personally am still learning from Zelldot(he is the pro not me lol) the only thing is, is that we still dont know completely where we are going with this and Zelldot is basically happy to help you learn and we are happy to add you to the team but would prefer to discuss your role with us a little bit more before we jump straight in :) feel free to inbox me and we can speak further :D
Title: Re: [Full Conversion] Unknown World
Post by: Cala13er on April 23, 2014, 01:18:35 PM
If you guys need any dll stuff let us know, I wouldn't mind being part of 2 full conversion mods. Can offer a lot in the terms of dll mods.
Title: Re: [Full Conversion] Unknown World
Post by: jamieg on April 23, 2014, 03:38:22 PM
Callum ill get Zelldot to get back to you as he is fully up to date with anything we may need in this, but unfortunately he is in bed not feeling so great so dont think we are ignoring your offer :) i just cant answer it right now ;) but thanks mate
Title: Re: [Full Conversion] Unknown World
Post by: Viceroy on April 24, 2014, 05:36:21 AM
Looks like the planet is orbiting a red dwarf because of the plant colour. Might want to add monsoon-like events and also consider that for life to be plausible around such a planet it would likely be tidally locked. This could mean the planet has constant day on one side and constant night on the other. Resulting in very powerful weather systems from the temperature differences.

Here is an article about what conditions would have to be like for life to survive on such a planet. If you want to go full-on nerd and if the planet is indeed in such a system.

http://en.wikipedia.org/wiki/Habitability_of_red_dwarf_systems

Mod looks interesting, will definitely try it out.

Title: Re: [Full Conversion] Unknown World
Post by: zelldot on April 24, 2014, 11:32:28 AM
Quote from: Viceroy on April 24, 2014, 05:36:21 AM
Looks like the planet is orbiting a red dwarf because of the plant colour. Might want to add monsoon-like events and also consider that for life to be plausible around such a planet it would likely be tidally locked. This could mean the planet has constant day on one side and constant night on the other. Resulting in very powerful weather systems from the temperature differences.

Here is an article about what conditions would have to be like for life to survive on such a planet. If you want to go full-on nerd and if the planet is indeed in such a system.

http://en.wikipedia.org/wiki/Habitability_of_red_dwarf_systems

Mod looks interesting, will definitely try it out.


I like you, speak more, I might speak more. I'm going for a more factual feel than fantasy, but obviously seeping into fantasy with the space age stuff, possible paths for our future tech, but I'm trying to keep its feeling to be as real as scientifically possible.

At the moment I am creating the stone age soon to be in the bronze age part of this mod, I have been talking among my mates more about the industrial and space age.
Title: Re: [Full Conversion] Unknown World
Post by: zelldot on April 24, 2014, 09:32:05 PM
My mate jamieg was just on the whos online page and we saw someone printed this out?!?!
Title: Re: [Full Conversion] Unknown World
Post by: Viceroy on April 25, 2014, 06:00:00 AM
Hey again, just saw your response. Cool dude, I am also a bit of a space hermit but yeah let's speculate how life on such a planet could be.

I am uncertain what can and cannot be implemented and what exactly you would want to, so I'll just keep going in a general direction.

1. Planetary Conditions:
The planet could orbit said Red Dwarf and be caught in a tidal lock, the same side would face the sun at all times, and due to the proximity needed to a colder Red Dwarf the planet would likely have massive and scorching solar flares. These flares could happen on a daily basis, scientists theorise, although this point will fall to game balance more than science I believe. The star would be very active and flare for roughly the first billion and a half years of its lifespan. This means you can indeed do without the flares. Although the most likely scenario would be damaginf flares every few days or weeks. Plant-life would survive this by retracting into the ground, shielding itself by closing protective shells or petals, or alternatively smaller plants would simply burn away leaving roots or bulbs in the ground to regrow.

Similarly animal life would have to be adapted as well, larger creatures would have some means of UV protection, possibly retreating into a hardened shell for the flare, small creatures would likely burrow or retreat into cracks/caves.

Even with the solar threat though such a planet would not necessarily be barren. The planet could speculatively be incredibly moist, with most life ocurring on the twilight sections of the world. The enhanced atmospheric shielding given by the angle to the sun, and the proximity to the turbulant dark-side (where a never ending storm occurs between light and dark) would plausibly create an area of relentless rainstorms and extreme weather, this would cause the edge-zone to be the source of sprawling wetlands and winding rivers and swamps. This would likely be the source of most weather systems on the world. Even though superficially the planet seems to be static, it is an illusion created by the solar position, the planet does rotate so it will have wind systems in the high atmosphere also. And keep in mind the dark side will fall well below -40c and the light side directly facing the sun would have temperatures that could rise to +80c. Also studies have shown that it is possible for air and water circulation between the dark and light sides to occur without necessarily freezing.

2. Fauna and Flora
As any (Habitable) planet it will have massive variation of life occuring, this can range from tiny and colonial insect life all the way to massive, barely-moving beasts that extract minerals from the ground and photosynthesize for nourishment. It will likely have a large spectrum of animals using the sun to bolster nutrition, or at the very least many animals will use the sun as a way to manage temperature effectively. Given that it is stationary in the sky, there is no need for other regulatory systems apart from perhaps opening flaps to absorb heat or dissipate it.

Also there is indication that solar flares emit a certain detectable signature (be it radiation or electro-magnetism) before flaring, many animals and plants will likely have evolved to detect this. They will likely use this to queue closing of shells or in some cases even the opening of heat absorbing flaps if they need to rapidly heat up or heat something up.

Another thing that would likely occur is forced climate change by plants, the flares would (if occuring) cause DNA damage to anything exposedm so plants or colonies of insects or whatever you like, even blankets of fungus, could emit "spore" bursts to obscure the sun, millions of plants releasing this burst of floating particles or gas could block out the sun in a flare or at the very least lower the damage done to closer to sunburn rather than cancer inducing flashes and massive fires.

This could be a nice event to have on some flares (or even all flares to explain why settlers outside are not burnt to death (might still get a little damage as sunburn still)

Water on the surface of the planet would possibly become gelled by organisms living within it, this could make it walkable and mineable, it would be used by micro-organisms as a sunshield or even possibly a means of making the colony spread when animals eat the gel and it sticks to their faces as they move to liquid water...

Just remember that as most animals would hide in a flare (even with the fungal burst or whatever), you will very likely see dangerous predators emerging to devour static organisms. Also after each flare there will likely be a few dead animals (should be anyway) that will attract the scavengers of the planet.

Also due to the flares some plants might actually use heating "arrays" to melt minerals or superheat gasses for defense. Some plants might even use it to kill smaller creatures around them for fertilising purposes. Even electrically charged plants are possible. It all depends on *where* on such a planet the crashsite is though.

------------------------------------------------------------------------------------------------------------

Anyway I hope it is not all gibberish hahaha, perhaps you can draw some inspiration from it and build on it. I myself have been jonesing for a more realistic world and crash-landing. I hope you at the very least found this an enjoyable read.

Kind regards.

Title: Re: [Full Conversion] Unknown World
Post by: Celthric Aysen on April 25, 2014, 06:08:21 AM
(http://i2.kym-cdn.com/photos/images/original/000/391/902/574.jpg)
Title: Re: [Full Conversion] Unknown World
Post by: jamieg on April 25, 2014, 06:30:22 AM
I wont quote it but Viceroy you rock!! I want to start changing the animals today but i am literally going to have Titanfall in 20 minutes so ill probs play that today but i wil defo take in your ideas when doing so and im sure Zelldot(my flatmate) will enjoy reading this when he gets up! but we had a late night last night :)
Title: Re: [Full Conversion] Unknown World
Post by: Viceroy on April 25, 2014, 07:53:37 AM
My pleasure and thank you for the compliment, you rock too. lol
Title: Re: [Full Conversion] Unknown World
Post by: Darkfirephoenix on April 26, 2014, 07:40:23 AM
Gee that looks soo nice! From stone age to Space age? Any plans for further techs in that matter? Because even the Space age isn't the maximum of stuff you can achieve. Space age Tech is more like this: Do the best you can with the given, then manipulation and transforming. Examples: We are slowly getting into space and will establish bases on the Moon and Mars, but we will be confined to our small bases and/or Suits with the conditions we need (O2, pressure etc.), this is the phase where we will start to use what is given to us and change the environment to our needs on a small scale. Later we will start to Terraform, visit other planets (wich of them happens earlier remains to be seen) and change Flora, Fauna and even ourself to be able to colonise more and more areas in space. (Genetic manipulation to increase Radiation/Heat/Cold-immunity, change our structure, change breathable Gases etc.)

http://ludeon.com/forums/index.php?topic=3199.0 (http://ludeon.com/forums/index.php?topic=3199.0) Here are some ideas by me, but mostly more High end stuff and I have no problems of others using them, just ask/inform me beforehand. You can ask me questions if you need more ideas and/or help with yours! ;)
Title: Re: [Full Conversion] Unknown World
Post by: jamieg on April 26, 2014, 01:38:57 PM
some really good ideas but i think it would be easier to make a new game than to make a mod with some of the more complex ideas :p
Title: Re: [Full Conversion] Unknown World
Post by: Darkfirephoenix on April 26, 2014, 06:12:47 PM
Quote from: jamieg on April 26, 2014, 01:38:57 PM
some really good ideas but i think it would be easier to make a new game than to make a mod with some of the more complex ideas :p
You can implement far more stuff into games than you think, if you know how, but yes some ideas would require some improvements/changes to the main game. And besides I haven't found anyone who wanted to make an game with my ideas yet, I fear it would go into the direction of Aurora, but hopefully with an easier access to the game for new players. :P ;)
Title: Re: [Full Conversion] Unknown World
Post by: jamieg on April 26, 2014, 06:29:43 PM
Well keep throwing ideas at us by all means :) it helps to keep the mental rhythm flowing ;) and gets us to the release quicker, which I cannot wait for, especially now we have a quest log as such implemented check out the new pic.
Title: Re: [Full Conversion] Unknown World
Post by: jamieg on April 26, 2014, 06:31:13 PM
NEW PICTURE UP :) hope you guys like what you see!
Title: Re: [Full Conversion] Unknown World
Post by: Darkfirephoenix on April 26, 2014, 06:41:59 PM
Quote from: jamieg on April 26, 2014, 06:31:13 PM
NEW PICTURE UP :) hope you guys like what you see!
I like the Picture and the contained "story". So to conclude: You have crashlanded (who knew?! :) ), the area is relatively save, you can get food even from those alien-plants and you have Nano-construction paste. ... Maybe make the Nano-Construction paste an limited resource until you have means to make it yourself and you have to work with more "low-tech" stuff untill you get that far in the Techtree.
Is my idea untill now correct?  :)
Title: Re: [Full Conversion] Unknown World
Post by: jamieg on April 26, 2014, 06:47:34 PM
Quote from: Darkfirephoenix on April 26, 2014, 06:41:59 PM
Quote from: jamieg on April 26, 2014, 06:31:13 PM
NEW PICTURE UP :) hope you guys like what you see!
I like the Picture and the contained "story". So to conclude: You have crashlanded (who knew?! :) ), the area is relatively save, you can get food even from those alien-plants and you have Nano-construction paste. ... Maybe make the Nano-Construction paste an limited resource until you have means to make it yourself and you have to work with more "low-tech" stuff untill you get that far in the Techtree.
Is my idea untill now correct?  :)

All i will reveal is that you basically cannot build anything at the beggining and the nano gel is at limited supply and also emergency rations and should be used wisely, you can only research 1 thing at the start but that sprouts to 3 more and so on and yes you basically start just before the stone age (sort of like rise of nations) and work your way through, the quest log is continuous throughout the whole game, so you will have a great (reading) adventure to go along side everything.
Title: Re: [Full Conversion] Unknown World
Post by: Evul on April 26, 2014, 07:55:23 PM
Its relay nice! :D
Title: Re: [Full Conversion] Unknown World
Post by: jamieg on April 26, 2014, 07:56:31 PM
Quote from: Evul on April 26, 2014, 07:55:23 PM
Its relay nice! :D

Why thank you sir! :D
Title: Re: [Full Conversion] Unknown World
Post by: jamieg on April 29, 2014, 04:57:09 PM
Updated news for those who are wondering how we are coming along :)
Title: Re: [FULL CONVERSION] Unknown World
Post by: Viceroy on May 03, 2014, 08:03:52 AM
Is it possible to spawn automated "turrets" into the map along with generation? It could be awesome if you made like electrically charged fungal shoots that attack colonists until you remove them or avoid them? Nothing massively dangerous, just a slight area-denial and to add to the hostile and alien atmosphere of the world.

Also, what is the planet called or designated as?

Aaaand regarding the edibility of the food and plants on the planet, because you did not evolve for the climate or the specific proteins found within this world, it is incredibly likely that you would have an allergic reaction to almost everything, including the very air you breathe because of what is floating in it. I would suggest taking a pro-active stance on this and including some kind of nano-medical treatment (like nano bots in the circulatory system.) to increase survivability. If possible it could even be that every colonist loses health at a very slow rate unless they are "innoculated" or whatever you wish to call the treatment. For flavour it might even be named after a scientist or the whole process can be called something like (Rapid Artificial Nanobot Acclimitization) or R.A.N.A. for instance. Also the potato power is a bit cheesy, although I have had many arguements against potato power on the Project Zomboid forums sooo... I am biased lol.

As always this mod captures my attention and I look forward to seeing the next update on development.

Kind Regards
-Vic
Title: Re: [FULL CONVERSION] Unknown World
Post by: Darkfirephoenix on May 03, 2014, 08:19:15 AM
Quote from: Viceroy on May 03, 2014, 08:03:52 AM
Aaaand regarding the edibility of the food and plants on the planet, because you did not evolve for the climate or the specific proteins found within this world, it is incredibly likely that you would have an allergic reaction to almost everything, including the very air you breathe because of what is floating in it. I would suggest taking a pro-active stance on this and including some kind of nano-medical treatment (like nano bots in the circulatory system.) to increase survivability. If possible it could even be that every colonist loses health at a very slow rate unless they are "innoculated" or whatever you wish to call the treatment. For flavour it might even be named after a scientist or the whole process can be called something like (Rapid Artificial Nanobot Acclimitization) or R.A.N.A. for instance. Also the potato power is a bit cheesy, although I have had many arguements against potato power on the Project Zomboid forums sooo... I am biased lol.
This! Maybe it is even an planet without breathable atmosphere? That would make things REALLY fun. The newest post in my thread has some ideas about it: http://ludeon.com/forums/index.php?topic=3199.0 (http://ludeon.com/forums/index.php?topic=3199.0)

Imagine an mostly Methane / Carbondioxide or so atmosphere and plants wich are based on these gases, wich would result in  some problems (nausea, [weak] poisoning etc.) and as mentioned above it would take some research to counter it, or an special machine wich prepeares the food for Humans to eat.
Title: Re: [FULL CONVERSION] Unknown World
Post by: jamieg on May 03, 2014, 08:49:03 AM
To both the new replys, we have though about both the ideas of some danger on the planet and needing airlocks into your base ect but atm Unknown World is very early so nothing is definet.... I have messaged 2 you-tubers with a demo of this mod and 1 has DL it already, so now to wait for the sneak peak showcase and you can see how the start of Unknown World has come along, were about 5% complete :) and as for the name of the planet.... ITS UNKNOWN LOOL ;)
Title: Re: [FULL CONVERSION] Unknown World
Post by: zelldot on May 03, 2014, 10:45:07 AM
Hello everyone, as I'm taking a day or two break, I have come to the forum post to see all the nice ideas.
Vicory: I love the plants being able to attack idea, I might have to look into that one and you don't have to worry about the potato power thing all you can make with potatoes is a nano potato lamp, which is a very weak light, mainly for just surviving.
Title: Re: [FULL CONVERSION] Unknown World
Post by: TimMartland on May 03, 2014, 03:43:26 PM
As has been mentioned, it would be awesome if the planets atmosphere was infact poisonous. Your colonists might have rebreathers, but having to use them would make them very unhappy and there would be a chance they could fail if they were damaged, resulting in pain, despair and death. You could use atmosphere generators to make the air breathable within areas, but to work the area would have to be sealed completely and if the seal was broken the gas would escape. This would result in some cool airlocks where the gas escapes and is refilled to protect the larger indoor areas of the base.

Maybe you could add prefab walls too? Like a wall that is super-flimsy but can be made really cheaply from a material called 'Prefabricated panels' found in the wreck or bought from traders
Title: Re: [FULL CONVERSION] Unknown World
Post by: jamieg on May 03, 2014, 03:55:54 PM
Quote from: TimMartland on May 03, 2014, 03:43:26 PM
Maybe you could add prefab walls too? Like a wall that is super-flimsy but can be made really cheaply from a material called 'Prefabricated panels' found in the wreck or bought from traders

We have nano gel walls, sort off like construction gel in a toothpaste tube, the walls are quick to build but quick to break :) we use this in the beginning to set up a temp shelter for your pawns until you can make wood or stone ect
Title: Re: [FULL CONVERSION] Unknown World
Post by: TimMartland on May 04, 2014, 06:26:44 AM
Maybe you could replace trees with some kind of crystalline structure that can be mined and used to generate power. Trees aren't all that unknown :D
Title: Re: [FULL CONVERSION] Unknown World
Post by: jamieg on May 04, 2014, 09:05:33 AM
You cannot make electricty in this mod YET, as its very early on but these trees are pretty unknown ;) one of them produces strange wood that cannot be used like normal wood :D
Title: Re: UNKNOWN WORLD (UW)
Post by: DethBringa on May 07, 2014, 04:14:37 AM
OMG this will rock. I would soooo love an early access to have a play but unfortunately I don't have any skills that would help out enough to warrant a "dev" version. :(
This is one mod that will become a must for every rimworld player. I'll be checkin back to see when this is released and can't wait. Hopefully as you get closer to finish you will give us an ETA. Even a rough "most probably sometime during month X" would be awesome.
Title: Re: UNKNOWN WORLD (UW)
Post by: mrofa on May 07, 2014, 12:26:05 PM
Damn looking at this just makes me wanna build a time machine to jump in the future when you finish this and take over the world while im a it :D
Title: Re: UNKNOWN WORLD (UW)
Post by: jamieg on May 07, 2014, 07:05:29 PM
not sure whats happening with this now..... im no expert at moding, especially at the level required to finish UW and Zelldot has basically lost all love for Rimworld, and I cannot convince him to carry on :( so I cannot reveal any info as of yet, Im really REALLY sorry for the disappointment everyone!..... and if anything changes Ill post straight away..... And Deth it would have been complete for Christmas if we were smashing it out....
Title: Re: UNKNOWN WORLD (UW)
Post by: Coenmcj on May 07, 2014, 09:28:05 PM
Sounds like you're going to need another dev then. :/ Good luck with getting it back on it's feet.
Title: Re: UNKNOWN WORLD (UW)
Post by: zelldot on May 09, 2014, 02:21:07 AM
I might continue this in alpha 4, but as for alpha 3, well, its complicated, so im not bothering at the moment, put it like this, since the team we have start with the big bang mod-pack, we had nothing but trouble from a select few, due to this a small mistake my friend made and these select people, I have lost the heart to bother with this online. This was originally created for my own joy, I was originally persuaded by jamieg to put this online, but because of event that have taken place on here, I no longer feel a part of this community.

I have not rushed in anger or anything like that in this choice, I even left the forum for a few days and stopped my projected to think about how I felt about this. I would just like to thank everyone so far in their support for this project.

Like I said I will see what I can do in alpha 4, but for now I am done, and I am sorry for breaking the mold on here and raising your expectations of rimworld.
Title: Re: UNKNOWN WORLD (UW)
Post by: Darkfirephoenix on May 09, 2014, 04:33:18 AM
I would really love if you continue it Zelldot. ;) I don't understand what lead to your decision, but I understand. If it is the stuff with the testers: Yes it was bad that I couldn't start playing/testing because it was made for alpha 4/test release and jamieg goofed up to realise it at first, but I did never complain too bad about it (I just wanted to test). :P Ofc I can only speak for myself and not for the stuff the other ppl MAY have said, but I really love the mod and I would really love to help where it is possible for me! ;)
Title: Re: UNKNOWN WORLD (UW)
Post by: zelldot on May 09, 2014, 11:14:33 AM
You do not need to worry darkfirephoenix, I will be keeping you up to date even if I do not make it public, your supports been great
Title: Re: UNKNOWN WORLD (UW)
Post by: jamieg on June 12, 2014, 11:17:09 AM
Hello to everyone that has followed this, and sorry for the long period of time with no updates... the truth is I very much doubt we will have time for this now....Im going to be busy working on a game of my own over the next couple of months I love the way you build in Rimworld and Prison Architect and love the combat in rimworld, only thing is...THERES NO MULTIPLAYER!! So after alot of thought ive decided to make some sort of colony/rts sim MULTIPLAYER so I have no time what so ever to carry on with this..... This will probs be a Kickstarter project so if this is something that excites you make sure you keep an eye out for it over the next few months :) anyways guys TAKE CARE, all the best!
Title: Re: UNKNOWN WORLD (UW)
Post by: a89a89 on June 12, 2014, 05:59:37 PM
Quote from: jamieg on June 12, 2014, 11:17:09 AM
Hello to everyone that has followed this, and sorry for the long period of time with no updates... the truth is I very much doubt we will have time for this now....Im going to be busy working on a game of my own over the next couple of months I love the way you build in Rimworld and Prison Architect and love the combat in rimworld, only thing is...THERES NO MULTIPLAYER!! So after alot of thought ive decided to make some sort of colony/rts sim MULTIPLAYER so I have no time what so ever to carry on with this..... This will probs be a Kickstarter project so if this is something that excites you make sure you keep an eye out for it over the next few months :) anyways guys TAKE CARE, all the best!
Best of luck with your new game!
Title: Re: UNKNOWN WORLD (UW)
Post by: forsaken1111 on June 16, 2014, 04:46:58 PM
Quote from: jamieg on June 12, 2014, 11:17:09 AM
Hello to everyone that has followed this, and sorry for the long period of time with no updates... the truth is I very much doubt we will have time for this now....Im going to be busy working on a game of my own over the next couple of months I love the way you build in Rimworld and Prison Architect and love the combat in rimworld, only thing is...THERES NO MULTIPLAYER!! So after alot of thought ive decided to make some sort of colony/rts sim MULTIPLAYER so I have no time what so ever to carry on with this..... This will probs be a Kickstarter project so if this is something that excites you make sure you keep an eye out for it over the next few months :) anyways guys TAKE CARE, all the best!
Any plans to release what you have done so far for other modders to pick through? Might be some good ideas others can use.
Title: Re: UNKNOWN WORLD (UW)
Post by: noble116 on June 29, 2014, 12:18:28 AM
All i want to know is, will there be melee weapons?
Title: Re: UNKNOWN WORLD (UW)
Post by: jamieg on July 01, 2014, 01:46:55 PM
Quote from: noble116 on June 29, 2014, 12:18:28 AM
All i want to know is, will there be melee weapons?

It will have similar combat mechanics to rimworld BUT WITH MELEE WEAPONS :) also the ability to throw your melee weapon at an enemy if he is at a distance with small health,

also ive had alot of emails asking questions and its great so thanks everyone and heres where im at with basic gameplay so anyone wondering what its about can read this rather than wait for me to reply

so ive covered the combat mechanics so i guess im going to have a very similar building feel to rimworld and prison architect, basically we are going for a 1-4 player game where your faction lands on the map but at the same time your enemys land too, which means rather than being attacked in waves and seeing how long you can survive and how big your colony grows, you will instead be trying to dominate the map and rid it of your enemys which can be either ai controlled or other players from around the world. but we still want to incorporate survival into it so you will still need to do the basic chores around your base.... hopefully by the alpha 1 there will be loads of ways to sabotage your enemys, cut of their food supplys or just charge in all guns blazing!!

im literally looking for a place to move now hopefully in next week or so!! then ill be working hard on this with a couple of programmers to help me out... if all goes to plan you can all be laying this at some point this year :D anyway i very rarely come on Ludeon these days please feel free to contact me @ [email protected]
Title: Re: UNKNOWN WORLD (UW)
Post by: Cala13er on July 01, 2014, 01:57:23 PM
Quote from: jamieg on July 01, 2014, 01:46:55 PM
Quote from: noble116 on June 29, 2014, 12:18:28 AM
All i want to know is, will there be melee weapons?

It will have similar combat mechanics to rimworld BUT WITH MELEE WEAPONS :) also the ability to throw your melee weapon at an enemy if he is at a distance with small health,

also ive had alot of emails asking questions and its great so thanks everyone and heres where im at with basic gameplay so anyone wondering what its about can read this rather than wait for me to reply

so ive covered the combat mechanics so i guess im going to have a very similar building feel to rimworld and prison architect, basically we are going for a 1-4 player game where your faction lands on the map but at the same time your enemys land too, which means rather than being attacked in waves and seeing how long you can survive and how big your colony grows, you will instead be trying to dominate the map and rid it of your enemys which can be either ai controlled or other players from around the world. but we still want to incorporate survival into it so you will still need to do the basic chores around your base.... hopefully by the alpha 1 there will be loads of ways to sabotage your enemys, cut of their food supplys or just charge in all guns blazing!!

im literally looking for a place to move now hopefully in next week or so!! then ill be working hard on this with a couple of programmers to help me out... if all goes to plan you can all be laying this at some point this year :D anyway i very rarely come on Ludeon these days please feel free to contact me @ [email protected]

Ahhh making your own game, And you're going to publish it to kickstarter, I like the sound of that. When can we expect this "game" to appear on kickstarter?
Title: Re: UNKNOWN WORLD (UW)
Post by: jamieg on July 01, 2014, 02:00:19 PM
well im hoping to move to a new place asap then ill be getting it ready to publish so maybe a few months.... really depends?? who can put a time on these things?? not to mention everything needs to be balanced well, bug free and addictive as hell before i share it with the world :)
Title: Re: UNKNOWN WORLD (UW)
Post by: mrofa on July 01, 2014, 02:13:20 PM
Add coffeine dispenser, you get around 99% addiction :D
And best of luck mate, may your 20 feet tall sword  cut the flesh of your enemies squierrls!
Title: Re: UNKNOWN WORLD (UW)
Post by: joshwoo69 on July 13, 2014, 04:14:46 AM
Quote from: mrofa on July 01, 2014, 02:13:20 PM
Add coffeine dispenser, you get around 99% addiction :D
And best of luck mate, may your 20 feet tall sword  cut the flesh of your enemies squierrls!
Haha ya you might have addiction.  ;D ;D
Title: Re: UNKNOWN WORLD (UW)
Post by: joshwoo69 on August 18, 2014, 07:36:08 AM
Bump and any progress?
(It has been a LONG time since i went in to the forums...) :'(
anything changed besides Moar mods and alpha 6 update?
Title: Re: UNKNOWN WORLD (UW)
Post by: Cala13er on August 18, 2014, 03:46:50 PM
Quote from: joshwoo69 on August 18, 2014, 07:36:08 AM
Bump and any progress?
(It has been a LONG time since i went in to the forums...) :'(
anything changed besides Moar mods and alpha 6 update?

You do realize this is dis-continued, Jamieg and Zelldot left ages ago.