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RimWorld => Mods => Releases => Topic started by: Darque on May 25, 2017, 02:18:27 AM

Title: [1.0] Cyberpunk (Nov 5th, 2018)
Post by: Darque on May 25, 2017, 02:18:27 AM
(https://github.com/MDarque/Cyberpunk/blob/master/About/preview.png?raw=true)
Overview
The Cyberpunk mod adds elements of the Cyberpunk 2020 RPG game (http://cyberpunk.wikia.com/wiki/Cyberpunk_2020) to RimWorld.


(http://i.imgur.com/GAbh0vy.png)

  Change Notes
  v1.4.1
  -----------
  - Adjusted heat/cold insulation values on apparel

  v1.4
  -----------
  - Updated mod for Rimworld 1.0

  v1.3.2
  -----------
  - Fixed issues with traders not having cybernetic implants
  - Adjusted commonality of some items
  - Various minor bug fixes
   
  1.3.1
  -----------
  - Bug fixes and returned missing nomad weapons

  1.3
  -----------
  - Updated for beta 18
   
  1.2
  -----------
  - Added new apparel items and hats - camo shirts and pants, berets, caps, and balaclavas
  - Added new guns - Militech Renegade cannon, Arasaka WSA pistol, Colt Enforcement 10 pistol, Stolbovoy ST-2 pistol, Militech Dragon Rifle, Militech MK IV Rifle, Stolbovoy ST-5 Rifle, Militech Viper SMG, Mustang Arms ARS-5C SMG, Stolbovoy SSTS SMG
  - Updated color choices on apparel items
  - Fixed some item descriptions
  - Minor graphics tweaks
 
  v1.1
  -----------
  - Scratchers and Rippers damage increased to fix issue where fists were used instead of scratchers
  - Fixed display of weapon reliability text
  - Fixed smeltability of new guns
  - Added craftable nomad weapons
  - Kevlar Vest male back and hulk back graphics update
  - Heavy Leather Jacket graphics update




Cyberpunk Factions
This mod is an addon to my Cyberpunk mod. As such, it will require my Cyberpunk mod to work.

Currently, this mod adds the following Cyberpunk 2020 corps as factions:
It also changes tribes to nomads.

Change Notes 
  v1.3.1
  - Adjusted heat/cold insulation values on apparel
  -----------
  v1.3
  -----------
  - Updated for Rimworld 1.0
  v1.2
  -----------
  - Updated for beta 18
  v1.1
  -----------
  - Added new factions - Lazarus, IEC, Petrochem and Sovoil
  - Added faction specific uniform items
  - Added faction icons


I am open to suggestions and if anyone wants to join in, let me know.
Also, if you are interested in helping with graphics (esp armor and apparel), I would appreciate the help.

= POWERED BY =
Harmony 1.0.9.0 (https://ludeon.com/forums/index.php?topic=29517.0). Detouring Library.

Downloads
Github (https://github.com/MDarque/Cyberpunk/releases/tag/1.4)
Cyberpunk on Steam (http://steamcommunity.com/sharedfiles/filedetails/?id=1301071669)
Cyberpunk Factions on Steam (http://steamcommunity.com/sharedfiles/filedetails/?id=1134649225)
Title: Re: [A17] Cyberpunk (May 25th, 2017)
Post by: Pepelnica1488 on May 26, 2017, 06:23:28 AM
so disbalanced
Title: Re: [A17] Cyberpunk (May 25th, 2017)
Post by: Darque on May 26, 2017, 11:14:49 AM
Quote from: Pepelnica1488 on May 26, 2017, 06:23:28 AM
so disbalanced
To make this criticism constructive...what in the mod specifically do you feel is unbalanced?
Title: Re: [A17] Cyberpunk (May 25th, 2017)
Post by: SuedKAT on June 04, 2017, 05:47:51 PM
I've tried it out for a little while now and I must say I like it, fits right into the mod collection I currently use. However one thing bothers me, the armor pieces shouldn't be possible to start with, so far I've had quite a few colonists that rolled with the armor and helmets from this mod and that seems a bit wrong, but apart from that great work so far.

Edit: Would also be rather nice to be able to craft the weapons and armors, sure you get quite a bit of them from traders and raiders, but it ain't easy to get a whole set in decent quality.
Title: Re: [A17] Cyberpunk (May 25th, 2017)
Post by: Morrigi on September 23, 2017, 06:16:36 PM
Most of the weapons in this mod are ludicrously OP compared to just about everything. The mod needs a serious balancing pass.
Title: Re: [A17] Cyberpunk (Oct 18th, 2017)
Post by: Darque on October 19, 2017, 12:04:13 AM
A new update to the Cyberpunk as well as the Cyberpunk Factions mod has been release today:
  Cyberpunk v1.2
  -----------
  - Added new apparel items and hats - camo shirts and pants, berets, caps, and balaclavas
  - Added new guns - Militech Renegade cannon, Arasaka WSA pistol, Colt Enforcement 10 pistol, Stolbovoy ST-2 pistol, Militech Dragon Rifle, Militech MK IV Rifle, Stolbovoy ST-5 Rifle, Militech Viper SMG, Mustang Arms ARS-5C SMG, Stolbovoy SSTS SMG
  - Updated color choices on apparel items
  - Fixed some item descriptions
  - Minor graphics tweaks

Cyberpunk Factions v1.1
  -----------
  - Added new factions - Lazarus, IEC, Petrochem and Sovoil
  - Added faction specific uniform items
  - Added faction icons
Title: Re: [A17] Cyberpunk (Oct 18th, 2017)
Post by: Darque on February 14, 2018, 10:41:55 AM
I finally got around to updating the mod for beta 18.  Please let me know if anyone encounters any issues with it.
Title: Re: [18] Cyberpunk (Feb 14th, 2018)
Post by: Harry_Dicks on February 15, 2018, 08:04:08 AM
Is this an artifact of a "selection tool/lasso" from an editing program? Will this appear in everyone's game if they use this weapon? Or maybe this only appears with certain backgrounds, specific zoom levels, and/or some other unknown factors? Or has this been addressed and this is just an old screenshot?

I'm very inquisitive :)

(https://i.imgur.com/0RFGjpt.png)
Title: Re: [18] Cyberpunk (Feb 14th, 2018)
Post by: Darque on February 15, 2018, 05:03:04 PM
Quote from: Harry_Dicks on February 15, 2018, 08:04:08 AM
Is this an artifact of a "selection tool/lasso" from an editing program? Will this appear in everyone's game if they use this weapon? Or maybe this only appears with certain backgrounds, specific zoom levels, and/or some other unknown factors? Or has this been addressed and this is just an old screenshot?

I'm very inquisitive :)

(https://i.imgur.com/0RFGjpt.png)
It is an old screen shot, and has already been fixed in a previous release.
Title: Re: [18] Cyberpunk (Mar 13th, 2018)
Post by: Darque on March 13, 2018, 01:26:41 AM
New update released today!

v1.3.2
    -----------
    Fixed issues with traders not having cybernetic implants
    Adjusted commonality of some items
    Various minor bug fixes
Title: Re: [18] Cyberpunk (Mar 13th, 2018)
Post by: Heni on March 14, 2018, 12:38:13 PM
Darque dont give up, i dont have seen any mod with the same theme as your mod, but i sugest to you to make textures like the vanilla this will be cool!
Title: Re: [1.0] Cyberpunk (Oct 25th, 2018)
Post by: Darque on October 25, 2018, 12:22:38 PM
New update released today!

v1.4
    -----------
    Updated for Rimworld 1.0
Title: Re: [1.0] Cyberpunk (Oct 25th, 2018)
Post by: Lyca0n on October 30, 2018, 11:21:43 PM
Love the clear visor helmet designs....Oh I feel like that chainsword should get a real speed/damage penalty due to how ineffective and slow it would be to kill someone but then again the rule of cool is telling me to stfu (The emperor wills it) and enjoy the mod ;D
Title: Re: [1.0] Cyberpunk (Oct 25th, 2018)
Post by: Darque on November 05, 2018, 03:57:32 PM
Minor update released today:
-----------
v1.4.1
-----------
Adjusted heat/cold insulation values on apparel
Title: Re: [1.0] Cyberpunk (Nov 5th, 2018)
Post by: Whereiswald0 on May 04, 2020, 11:58:46 AM
Any chance of a 1.1 update? What with CP2077 coming out shortly?
Title: Re: [1.0] Cyberpunk (Nov 5th, 2018)
Post by: SheriffBennington on June 14, 2020, 03:09:51 PM
Quote from: Whereiswald0 on May 04, 2020, 11:58:46 AM
Any chance of a 1.1 update? What with CP2077 coming out shortly?

I updated this mod to 1.1 https://steamcommunity.com/sharedfiles/filedetails/?id=2129832774