Ludeon Forums

RimWorld => Releases => Mods => Outdated => Topic started by: milon on May 25, 2017, 11:04:41 AM

Title: [A17] Mod Announcements Thread
Post by: milon on May 25, 2017, 11:04:41 AM
This thread is to announce any mods you have made or updated for this version of RimWorld.

Want to see your mod integrated into vanilla RimWorld? Check this thread: https://ludeon.com/forums/index.php?topic=29505.0

Many times when people post smaller mods their threads get buried under the threads of bigger, more established mods which generate more activity. They go unseen because they sink to page 2 of the releases forum and people who don't check the forums daily might never even see them.

To solve this issue this thread is here. If you're modder you can make a post with a link and short description of your mod and it will always be at the bottom of the thread where people can find it easily. If you're a mod user wanting to check out which new mods have been released you can simply go to the new posts, same as any other thread and see all the new releases since your last visit.




Rules




To get you started, here is a quick template on what your announcement post could look like

Title of the mod
[Link to the mod's forum thread]
[Optional: State if it's on Steam or not]
A short description of what your mod is about. Should be no longer than 1-2 sentences. 

Example:

QuoteZ-levels
https://ludeon.com/forums/index.php?topic=17336.0
Not released on Steam
Adds a system of z-levels akin to Dwarf Fortress to the game.




Older Versions
A16 - https://ludeon.com/forums/index.php?topic=27962.0
A15 - https://ludeon.com/forums/index.php?topic=25286.0
A14 - https://ludeon.com/forums/index.php?topic=22304.0
A13 - https://ludeon.com/forums/index.php?topic=18353.0
Title: Re: [A17] Mod Announcements Thread
Post by: Hatti on May 25, 2017, 11:40:39 AM
My Modlist (https://ludeon.com/forums/index.php?topic=28678.msg289086#msg289086) contains following mods:

QualityBuilder
Only best constructor will construct things with quality component and you can set desired quality you want to get. Constructor will deconstruct and reconstruct till the quality is met or even better

CleaningArea
Select a area where your pawns should clean

QualitySurgeron
Only the doctor with the best surgey success chance will perform surgeries.
If he is the one on the table, the next best one will perform the operation.

Of course, only doctors with some movement and manipulation can perform surgeries!. If your doctor with the best surgery success chance is incapable of walking or manipulation, he wont be considered.

DeadMansClothing
Removes the big "D" for dead mans cloth mark on apparel from stripped dead pawns

PetMute
Shuts up your trained animals

LongRangePodLaunchers
Just alters the max fuel for the podlauncher from 150 to 600.

AllowDeadMansAppareal
The opposite of the 'Allow non-dead man's apparel' filter for stockpiles and workbenches.
Title: Re: [A17] Mod Announcements Thread
Post by: notfood on May 25, 2017, 01:48:11 PM
(http://i.imgur.com/XEAiSka.png) (http://steamcommunity.com/sharedfiles/filedetails/?id=935732834) Seeds Please! (https://ludeon.com/forums/index.php?topic=24443.0)
For your immersion pleasure.

(http://i.imgur.com/XEAiSka.png) (http://steamcommunity.com/sharedfiles/filedetails/?id=731287727) Infused (https://ludeon.com/forums/index.php?topic=21884.0)
A unique way to make unique items for your special colonists: Randomly enchants equipment.

(http://i.imgur.com/XEAiSka.png) (http://steamcommunity.com/sharedfiles/filedetails/?id=735241897) Mending (https://ludeon.com/forums/index.php?topic=22894.0)
Fix your items!

(http://i.imgur.com/XEAiSka.png) (http://steamcommunity.com/sharedfiles/filedetails/?id=751295960) Miniaturisation Overloaded (https://ludeon.com/forums/index.php?topic=22763.0)
If it has a name, you can shrink it.

(http://i.imgur.com/XEAiSka.png) (http://steamcommunity.com/sharedfiles/filedetails/?id=754773948) Enlighten (https://ludeon.com/forums/index.php?topic=24427.0)
Light does matter.
Title: Re: [A17] Mod Announcements Thread
Post by: Supes on May 25, 2017, 03:54:58 PM
AutoSeller
Topic https://ludeon.com/forums/index.php?topic=14487.0
A18 on Steam (http://steamcommunity.com/sharedfiles/filedetails/?id=725952961) and ModDb (http://www.moddb.com/games/rimworld/addons/rimworld-auto-seller)
A11-A18 Archived versions on Nexus (http://www.nexusmods.com/rimworld/mods/106/?)
This mod adds the ability to Auto Sell or Buy items from the trade window using a set of editable rules.  These rules can be created and edited via the Autosell Tab.

Power Logic
Topic https://ludeon.com/forums/index.php?topic=27768.0
A18 on Steam (http://steamcommunity.com/sharedfiles/filedetails/?id=812653710)
A15-A18 Archived versions on Nexus (http://www.nexusmods.com/rimworld/mods/159?)
This mod is a collection of sensors, switches and logic gates for controlling power, most notably proximity sensors, wireless controlled devices/switches and inductors for crossing conduits without connecting to them

Research Scrollbars
Topic https://ludeon.com/forums/index.php?topic=30539
A17 on Steam (http://steamcommunity.com/sharedfiles/filedetails/?id=863427766)
A16-A17 Archived versions on Nexus (http://www.nexusmods.com/rimworld/mods/180?)
Simply adds an additional vertical scrollbar to the research window.
Title: Re: [A17] Mod Announcements Thread
Post by: Arcane_Chill on May 25, 2017, 06:56:23 PM
Tangleweed mod
https://ludeon.com/forums/index.php?topic=32832.0
On Steam (http://steamcommunity.com/sharedfiles/filedetails/?id=932535937)
Adds a new plant which can drastically slow creatures/enemies that walk through it.
Title: Re: [A17] Mod Announcements Thread
Post by: dburgdorf on May 25, 2017, 08:51:47 PM
Most of my mods have been updated for a17.

Basic Bridges (https://ludeon.com/forums/index.php?topic=32192.msg329377#msg329377) - Allows you to build bridges. Obviously. Also lets you fish from them.

Editable Backstories (https://ludeon.com/forums/index.php?topic=32192.msg329968#msg329968) - Replaces the vanilla backstory database with a completely customizable database of backstories stored in XML files. Also allows you to add new names to the game's name database.

Editable Backstories Lite (https://ludeon.com/forums/index.php?topic=32192.msg329969#msg329969) - Allows you to add backstories and names to the game's databases, but does *not* delete or allow editing of the default backstories.

Fewer Ruins (https://ludeon.com/forums/index.php?topic=32192.msg329375#msg329375) - Reduces (or increases, as you see fit) the number of old walls and buildings on brand new maps.

Smooth Stone Walls (https://ludeon.com/forums/index.php?topic=32192.msg329529#msg329529) - Allows you to smooth and even decorate natural stone walls.

Wild Cultivation (https://ludeon.com/forums/index.php?topic=32192.msg329960#msg329960) - Allows you to find wild versions of cultivated plants and to cultivate a few plants formerly found only in the wild.

Not yet updated, but coming this weekend, is "Fertile Fields," which allows farming-related soil improvements as well as full terraforming.
Title: Moody - A colonist mood dashboard
Post by: GiantSpaceHamster on May 26, 2017, 12:30:07 AM
Moody
https://ludeon.com/forums/index.php?topic=28690.0
Steam Version (http://steamcommunity.com/sharedfiles/filedetails/?id=826998327)
Moody is a dashboard that displays mood related information for all colonists in a concise format, making it easier to monitor and manage your colony.

No game logic is added or changed and Moody can be added to existing games safely.
Title: Re: [A17] Mod Announcements Thread
Post by: historic_os on May 26, 2017, 01:55:49 PM
Industrial Rollers (https://ludeon.com/forums/index.php?topic=26967.0) updated to A17.
Lets you setup an automated conveyor belt system to transfer items directly to stockpiles and free hauler's time!
Title: Re: [A17] Mod Announcements Thread
Post by: user19990313 on May 28, 2017, 08:27:27 AM
AntiAutoUnload - Keeps your inventory!
For A17

http://ludeon.com/forums/index.php?topic=32926

This mod could disable the two annoying features in vanilla game:
1.Things in the cargo slot are automatically dropped at the center of the map when you settle in world map.
2.Things in the cargo slots are automatically marked as "To be unloaded" when a player-controlled caravan enter a player base.

Steam Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=961732375
Title: Re: [A17] Mod Announcements Thread
Post by: dburgdorf on May 31, 2017, 02:23:24 AM
I've finally gotten the a17 version of Fertile Fields (https://ludeon.com/forums/index.php?topic=33063.0) done. Fertilize and plow your farmland, and eventually reshape your landscape!
Title: Re: [A17] Mod Announcements Thread
Post by: NoImageAvailable on May 31, 2017, 02:04:29 PM
Mass Graves (https://ludeon.com/forums/index.php?topic=33128.msg337601#msg337601)
Adds a grave that can hold multiple pawns for easier disposing of raider corpses without having to rush cremation or leaving them in some giant corpse pile just outside the colony.
Title: Re: [A17] Mod Announcements Thread
Post by: Darque on June 01, 2017, 10:26:09 AM
Cyberpunk (https://ludeon.com/forums/index.php?topic=32798.0)
The Cyberpunk mod adds elements of the Cyberpunk 2020 RPG game (http://cyberpunk.wikia.com/wiki/Cyberpunk_2020) to RimWorld.

Title: Re: [A17] Mod Announcements Thread
Post by: PeteTimesSix on June 01, 2017, 12:53:17 PM
Simple Sidearms (https://ludeon.com/forums/index.php?topic=32497)
Pawns can carry alternative weapons to their primary one, use them when appropriate, (optionally) drop them when forced to and retrieve missing weapons when undrafted (including primary weapons dropped due to being downed).

QOL tweaks pack (https://ludeon.com/forums/index.php?topic=32807)
Random bits and bobs that bother me about Rimworld (like wasting storage space or tight-lipped surgeons), modded away.

I'd like to think I kept the mods straightforward and simple to use, and if any specific feature bothers you there's a comprehensive settings menu that allows for a lot of customization.
Title: Re: [A17] Mod Announcements Thread
Post by: faltonico on June 02, 2017, 12:03:33 PM
I guess i can say now that this is another mod:
Reinforced Indiscernible Power Conduits. (https://ludeon.com/forums/index.php?topic=29158.msg293887#msg293887)
More resilient, non ugly, less burny conduits and more work and resources heavy.
Title: Re: [A17] Mod Announcements Thread
Post by: AngleWyrm on June 02, 2017, 04:36:10 PM







(https://s6.postimg.org/4j9ylif69/economic_Stability.png) (https://ludeon.com/forums/index.php?topic=33098.0)Economic Stability (https://ludeon.com/forums/index.php?topic=33098.0)
Tired of getting stiffed by traders? Stiff them back!
Gives the player the ability to charge the same 50% markup on their goods as other traders
(https://s6.postimg.org/4s51ugp8x/preview.png) (https://ludeon.com/forums/index.php?topic=31761.0)Ancient Magic (https://ludeon.com/forums/index.php?topic=31761.0)
Makes magic and technology drink from the same cup
Add-on for notfood's (https://ludeon.com/forums/index.php?action=profile;u=47302) Infused (https://ludeon.com/forums/index.php?topic=21884.0) mod
(https://s6.postimg.org/bmiiu6s0h/fairy_Lamp.jpg) (https://ludeon.com/forums/index.php?topic=32389.0)Fairy Lamp (https://ludeon.com/forums/index.php?topic=32389.0)
A fairy lamp, powered by fairy dust.
(https://s6.postimg.org/ax43lvqdt/Tuning_Fork.png)Tuning Fork (https://ludeon.com/forums/index.php?topic=33225.0)
A collection of game and mod tweaks that I enjoy

Title: Re: [A17] Mod Announcements Thread
Post by: NoImageAvailable on June 02, 2017, 04:56:16 PM
Wolfpack (https://ludeon.com/forums/index.php?topic=33128.msg338442#msg338442)
Makes wolves spawn in small groups instead of solo.
Title: Re: [A17] Mod Announcements Thread
Post by: RemingtonRyder on June 03, 2017, 09:01:50 AM
Limited Blight
Sometimes Raids Go Wrong
No Doomed Newbies

Marvin's Stuff (https://ludeon.com/forums/index.php?topic=30508.msg310986#msg310986)
Title: Re: [A17] Mod Announcements Thread
Post by: twoski on June 05, 2017, 02:23:01 PM
Updated my mods for a17, check my sig for the link to the thread.
Title: Re: [A17] Mod Announcements Thread
Post by: Kubouch on June 07, 2017, 08:11:46 PM
I created a customizable fermenting barrel. You can select input and output ingredients and much more. Check it out:

Universal Fermenter (https://ludeon.com/forums/index.php?topic=33398.0)
Title: Re: [A17] Mod Announcements Thread
Post by: user19990313 on June 08, 2017, 10:09:47 AM
MyLostHead - Draw heads for the head-less!
For A17b(build1557)

https://ludeon.com/forums/index.php?topic=33414.0

This mod could draw heads for all corpses,even if their heads are lost.

Steam workshop:not uploaded
Title: Re: [A17] Mod Announcements Thread
Post by: Dingo on June 08, 2017, 11:05:39 AM
All of my mods are updated for A17. Follow the link in my signature to install them.

Hand Me That Brick - use haulers to deliver construction materials.

Refactored Work Priorities - grants some extra options for repair/hauling and tweaks work priorities.

Cooks Can Refuel - allows cooks to refuel cooking stations on their own.

Autoclose Event Notifications - automatically closes event popups according to user settings.

Grenade Fix: Rearmed - adds a minimum range to explosive projectile weapons that have none.
Title: Re: [A17] Mod Announcements Thread
Post by: NoImageAvailable on June 09, 2017, 05:04:11 PM
Combat Extended (https://ludeon.com/forums/index.php?topic=33461.0)

Completely overhauls combat.
Title: Re: [A17] Mod Announcements Thread
Post by: Cabdono on June 10, 2017, 02:28:52 AM
Beat the meat v1.0 (https://ludeon.com/forums/index.php?topic=32480.msg332208#msg332208)
Small mod that adds 4 types of craftable meat to save space in your freezers.

Mining bot v1.0 (https://ludeon.com/forums/index.php?topic=32480.msg341359#msg341359)
Tiny mods that adds a robot that mines stuff, including quarries.
Title: Re: [A17] Mod Announcements Thread
Post by: user19990313 on June 10, 2017, 10:47:32 AM
RuntimeGC In-Game Cleaner
For A17b(build 1557)

https://ludeon.com/forums/index.php?topic=33484

This mod can (safely) do some cleaning on your saves to make the game running smoothly & reduce the size of your savegame.

Steam workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=962732083
Title: Re: [A17] Mod Announcements Thread
Post by: Antaios on June 14, 2017, 01:55:58 AM
My Mods: (https://ludeon.com/forums/index.php?topic=33372.0)

Mod Medicine Patch
Finds mod-added medicines, and adds them as medicine-restriction options in the health tab
Initially designed for Vegetable Garden.

Table Diner
XML Patch which makes pawns search 60 tiles for a table instead of 25. Decreases prevalence of "Ate Without Table" mood.
Title: Re: [A17] Mod Announcements Thread
Post by: delheit on June 15, 2017, 05:50:58 AM
Single Royal Bed (https://ludeon.com/forums/index.php?topic=33622.0)

Adds one bed that matches the royal bed. Vanilla Friendly.
Title: Re: [A17] Mod Announcements Thread
Post by: BaconBits on June 16, 2017, 12:49:56 AM
BaconBits' Mods (https://ludeon.com/forums/index.php?topic=25580.0)

Fireplace A17
A set of working fueled and electric fireplaces for cooking and heating.

Wall Torch A17
A wood fueled wall mounted torch for lighting an area.

Animal Feed Trough A17
and
Animal Feed Trough for V.G. A17
A wooden trough specifically for Hay and Kibble.

Mamuffalo A17
Genetically engineered Prehistoric Muffalo.

Alpha Muffalo A17
Update of previous mod.

Barn Stall A17
A simple stall for your barn animals to use.

Cobblestone Floors A17
Adds a cobblestone floor that is built from loose stones on the ground at no cost.

Trap Defence (https://ludeon.com/forums/index.php?topic=25708.0) A17
A set of spiked traps.

Grill Tech (https://ludeon.com/forums/index.php?topic=25846.0) A17
2 new cooking stations and a variety of BBQ'd foods. Also.........BACON!!!
Title: Re: [A17] Mod Announcements Thread
Post by: kaeh on June 16, 2017, 12:21:40 PM
Mod name : Markers
Thread link : https://ludeon.com/forums/index.php?topic=33654
Repository link : https://github.com/kaeh/Markers
Steam workshop : Not now, but will have.
Title: Re: [A17] Mod Announcements Thread
Post by: AngleWyrm on June 16, 2017, 12:53:37 PM
Quote from: kaeh on June 16, 2017, 12:21:40 PM
Repository link : https://github.com/kaeh/Markers

The link points to a mod for Alpha-16, whereas this thread is releases for A17

The About.xml (https://github.com/kaeh/Markers/blob/master/About/About.xml#L6) says
<targetVersion>0.16.1393</targetVersion>
Title: Re: [A17] Mod Announcements Thread
Post by: Swenzi on June 16, 2017, 01:03:31 PM
Water Power Mod:
https://ludeon.com/forums/index.php?topic=33656.0
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=934418281
Title: Re: [A17] Mod Announcements Thread
Post by: RemingtonRyder on June 17, 2017, 06:17:55 PM
Solar Apocalypse and Rogue Planet returns with an A17 version.

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=949239217

These game conditions change the temperature of your world over the course of many years. They provide you with a motivation (or you could say a challenge) to leave the planet sooner rather than later.

I've posted a pair of ready-made scenarios which use the new game conditions.

Chill Tribe: http://steamcommunity.com/sharedfiles/filedetails/?id=949238839
Flame On: http://steamcommunity.com/sharedfiles/filedetails/?id=949238367

You can make your own scenario, all you need to do is press the edit button, add a Permanent Game Condition, and set it to Solar Apocalypse or Rogue Planet as desired.
Title: Re: [A17] Mod Announcements Thread
Post by: kaptain_kavern on June 19, 2017, 08:00:23 PM


(http://i.imgur.com/59yyI05.png)














[/list]
Title: Re: [A17] Mod Announcements Thread
Post by: faltonico on June 20, 2017, 04:30:46 AM
Shhhhhhhhhhhhhhh.

Doors no longer make "shhh" noises:
https://ludeon.com/forums/index.php?topic=33868.msg345078#msg345078
Title: Re: [A17] Mod Announcements Thread
Post by: faltonico on June 20, 2017, 02:16:58 PM
It is It or you.

Removes the bad thoughts and tales related to the slaughter/killing of colony animals nonsense.

https://ludeon.com/forums/index.php?topic=33882.msg345199#msg345199
Title: Re: [A17] Mod Announcements Thread
Post by: Dingo on June 20, 2017, 06:50:15 PM
New mod titled Notification Log.

(https://media.giphy.com/media/l4FGowPbiGEpHJfQ4/giphy.gif)

Stores a list of all received notifications so you can access them at any time. The list is stored per save file.
Title: Re: [A17] Mod Announcements Thread
Post by: Granitecosmos on June 22, 2017, 07:18:49 AM
[A17][MODLIST] Modular Power Armor and other small things (https://ludeon.com/forums/index.php?topic=31118.0)

Updated for A17b.
Title: Re: [A17] Mod Announcements Thread
Post by: RemingtonRyder on June 23, 2017, 05:17:08 AM
Hunting Restriction

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=953084305

It's back! The mod which allows your hunters some autonomy when deciding which of the marked animals to hunt, or whether they should even hunt at all.

New in this version:

Hunters will attempt to execute sleeping animals instead of plinking them from afar. Don't get too excited, they're still doing that with a ranged weapon.

Previously, hunters with the Trigger Happy trait were the only ones to get in close to their target. Now, hunters without the Trigger Happy trait will move to a more reasonable range before opening fire (three quarters of maximum range).
Title: Re: [A17] Mod Announcements Thread
Post by: RemingtonRyder on June 25, 2017, 06:20:40 AM
Got a very mod that I made quickly. I had a look on Workshop and couldn't find anything like it.

No Doomed Friendlies

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=955037057

The 'Friendlies' event doesn't check to see whether enemies are in fog. This mod fixes that.

In addition, any friendlies with a moving capacity of lower than 80% are excused from attending.

Title: Re: [A17] Mod Announcements Thread
Post by: RemingtonRyder on June 25, 2017, 11:40:04 PM
Got yet another mod for you.

Less Annoying UI Sounds

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=955831621

Previously, I made a mod called Silenced Tiny Bell. Which was fine, but the real problem was the grating nature of that particular sound.

This mod contains a couple of much subtler sounds (that I made in Audacity) which replace both the Tiny Bell sound and the Negative Message sound. They're much subtler.
Title: Re: [A17] Mod Announcements Thread
Post by: bmartin on June 26, 2017, 03:32:38 PM
Billy's Improved Caravan Formation (https://ludeon.com/forums/index.php?topic=33946.0) (Steam (https://steamcommunity.com/sharedfiles/filedetails/?id=953429016))

This mod fixes the caravan formation process, making pawn behavior more intelligent and efficient, so your colonists spend less time wandering around and more time gathering supplies. It also allows the caravan to continue forming if a pawn is downed, avoiding frustrating restarts.
Title: Re: [A17] Mod Announcements Thread
Post by: RemingtonRyder on June 28, 2017, 11:45:31 PM
Combat Readiness Check

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=941884273
Direct download: http://marvinkosh.omniloth.net/mod/combat-readiness-check-a17/

Combat Readiness Check finally makes it to A17. As before, the effect of wealth on raid sizes is far more limited than in vanilla, and colonist combat capabilities are considered (not skill, just whether they can move at a decent rate and hold a weapon).

New in this version though, is a check for disease and infection. If colonists require bedrest due to a potentially lethal disease or infection which they can gain immunity against, and they aren't yet at 100% immunity, they are not considered in the calculation of raid points.
Title: Re: [A17] Mod Announcements Thread
Post by: Alistaire on June 29, 2017, 10:13:15 AM
Rimfire v2.3
https://ludeon.com/forums/index.php?topic=9536.0

Not released on Steam

Adds fourty-eight weapons to Rimworld along with a gun toggling menu (HugsLib 3.1.2+).
Title: Re: [A17] Mod Announcements Thread
Post by: System.Linq on June 30, 2017, 04:22:26 AM
Psychology for A17
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=959814527
Direct download: https://ludeon.com/forums/index.php?topic=34112.0
Title: Re: [A17] Mod Announcements Thread
Post by: bmartin on July 02, 2017, 12:37:16 PM
Billy's Improved Load Transport Pods (https://ludeon.com/forums/index.php?topic=34135.0) (Steam (https://steamcommunity.com/sharedfiles/filedetails/?id=960731735))

Allows more than one colonist at a time to load items into a transport pod.
Title: Re: [A17] Mod Announcements Thread
Post by: RemingtonRyder on July 03, 2017, 01:11:42 PM
Really Toxic Fallout

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=963276739

Toxic buildup (from fallout or other sources) can now cause complications much earlier on, and has a greater chance of complications in later stages.
Title: Re: [A17] Mod Announcements Thread
Post by: PhileasFogg on July 04, 2017, 06:01:02 PM
Diseases overhauled (and some bits more...)
Forum: https://ludeon.com/forums/index.php?topic=34214.0 (https://ludeon.com/forums/index.php?topic=34214.0)
Title: Re: [A17] Mod Announcements Thread
Post by: JT on July 05, 2017, 09:42:44 PM
Field Surgery (https://ludeon.com/forums/index.php?topic=34236.0) has been updated to A17 over a month late.  Better late than never I always say!

Actually I rarely say that.  This is probably the first time I've said it in two years.  But it applies more often than I say it.  I should probably say it more often, as a matter of fact.
Title: Re: [A17] Mod Announcements Thread
Post by: svc_bot on July 06, 2017, 06:55:32 AM
Luci heals more!
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=965087548
Dropbox: https://www.dropbox.com/sh/axn725ya01mfo3x/AABub5YcCNhkZc2as6tlOO33a?dl=0

This mod changes the heal event of the luciferium. It now happens more often (every 4 to 6 days), healing power is reduced (no full heal anymore) and chronic diseases, such as asthma or dementia, can also be healed as well. Also reduces the biological age.
Title: Re: [A17] Mod Announcements Thread
Post by: RemingtonRyder on July 10, 2017, 08:16:45 AM
Harsher Tundra

Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=971990244

This mod makes the Tundra biome a little bit more challenging to colonise. There are no trees (you'll have to plant those yourself, probably in an indoor growing area) and fewer native plants and animals.

There are also occasional patches of ice.
Title: Re: [A17] Mod Announcements Thread
Post by: Spino on July 15, 2017, 06:16:03 PM
Megafauna - 8 more cenozoic animals!

(http://i.imgur.com/6VnW18M.png)

These animals are quite rare, and should be a good challenge to either tame or slay.
They can also all be a part of a caravan (with paraceratherium being your new best caravan buddy!).
Available in English as well as Polish.

Topic: https://ludeon.com/forums/index.php?topic=34432.0
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1055485938
Title: Re: [A17] Mod Announcements Thread
Post by: XeoNovaDan on July 17, 2017, 08:10:05 PM
Animal Armour - you can finally protect your animals in the heat of battle!

(http://i.imgur.com/1Vj6d7u.png)

Three types of armour: Makeshift, Standard, and Heavy. Forum post has more on it.

https://ludeon.com/forums/index.php?topic=34487.0
Will be up on Steam shortly
Title: Re: [A17] Mod Announcements Thread
Post by: XeoNovaDan on July 21, 2017, 03:37:52 PM
EPOE: Rebalanced, a series of XML patches that rebalances Ykara's Expanded Prosthetics & Organ Engineering mod.

Forums: https://ludeon.com/forums/index.php?topic=34572.0
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1084938858
Title: Re: [A17] Mod Announcements Thread
Post by: dburgdorf on July 22, 2017, 05:00:07 PM
I haven't posted in this thread for a while, so here's what's new since the last time (including two brand new mods I just uploaded today):

Concrete (https://ludeon.com/forums/index.php?topic=33063.msg342327#msg342327) - An add-on for "Fertile Fields" which adds concrete to the game. Changes a few existing items to require concrete instead of steel, as well as adding concrete walls and reinforced concrete "bunker" walls and embrasures.

Configurable Maps (https://ludeon.com/forums/index.php?topic=32192.msg329375#msg329375) (formerly Fewer Ruins) - Allows you to adjust the density of old walls and buildings, the amount of ore, the number of geysers, the "biodensity" of plant and animal life, and the size and quantity of lakes and marshes which will appear on new maps.

More Trait Slots (https://ludeon.com/forums/index.php?topic=32192.msg354110#msg354110) - Lets your pawns start with more traits, and makes sure you can actually see them all on the character tab!

Pawns Are Capable! (https://ludeon.com/forums/index.php?topic=33693.0) - Replaces pawn "incapabilities" with traits that provide mood debuffs and/or other penalties when pawns are required to do types of work they hate. (A collaboration with RimRue.)

Pawns Are Capable! ("No Traits" Version) (https://ludeon.com/forums/index.php?topic=32192.msg350110#msg350110) - An alternate version that provides mood debuffs when pawns are assigned to hated work types, but doesn't add new traits to the game.

We're All Mad, Here! (https://ludeon.com/forums/index.php?topic=32192.msg354016#msg354016) - In time, most everyone on the Rim becomes a psychopath....
Title: Re: [A17] Mod Announcements Thread
Post by: RemingtonRyder on July 28, 2017, 05:12:23 PM
Ugh You Got Me

http://steamcommunity.com/sharedfiles/filedetails/?id=1093251948

Social fighting can stop earlier than usual, particularly if one colonist is badly hurt or in a lot of pain.
Title: Re: [A17] Mod Announcements Thread
Post by: XeoNovaDan on August 06, 2017, 12:39:09 PM
(http://i.imgur.com/9jRInQj.png)

Gives chemfuel more use, opens up more options for an economy, and makes synthread producible. Plastic is also usable as a stuff-item, as an intermediary between wood and steel, where it can also be used in both use cases.

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1102480398
GitHub: https://github.com/XeoNovaDan/SimplePlastic/releases/latest
Forums: https://ludeon.com/forums/index.php?topic=34969.0
Title: Re: [A17] Mod Announcements Thread
Post by: faltonico on August 08, 2017, 11:23:55 PM
I am Rich, you Know.

Makes so traders from the base game carry a bigger ammount of minimun and maximun silver. Wider range of variation as well.
Orbital trader are the wealthiest, followed by outlander then tribals. And out of them, exotic traders have the most, followed by bulk good traders and then all the others.

Forum link: https://ludeon.com/forums/index.php?topic=35015.msg358173#msg358173
Title: Re: [A17] Mod Announcements Thread
Post by: Spino on August 10, 2017, 07:40:18 PM
Mechanoids Extraordinaire - 5 more mechanoid types, to make raids and mechanoid-based events much more interesting!

(http://i.imgur.com/yHL6igA.png)

Available in English as well as Polish.

Topic: https://ludeon.com/forums/index.php?topic=35058.0
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1106719215
Title: Re: [A17] Mod Announcements Thread
Post by: user19990313 on August 15, 2017, 02:24:13 PM
RimBank Mod Series

[Core] RimBank : Forum (https://ludeon.com/forums/index.php?topic=35063) or Workshop (http://steamcommunity.com/workshop/filedetails/?id=1107239511)

          RimSilo : Forum (https://ludeon.com/forums/index.php?topic=35128.0) or Workshop (http://steamcommunity.com/sharedfiles/filedetails/?id=1111490079)
Title: Re: [A17] Mod Announcements Thread
Post by: Albion on September 06, 2017, 09:29:30 PM
Sparkling Worlds (link) (https://ludeon.com/forums/index.php?topic=35373.0) - Enables you to craft most vanilla items and introduces some new advanced weapons, items and an advanced power generator!

(http://i.imgur.com/VgziWxx.png)

Dropbox Link (https://www.dropbox.com/sh/okbz20pj7086h85/AABAxPOTFtnkDSrfJ2z2GbYha?dl=0)
Steam Link (http://steamcommunity.com/sharedfiles/filedetails/?id=1123043922)
Title: Re: [A17] Mod Announcements Thread
Post by: themaster6869 on September 06, 2017, 11:26:26 PM
My first mod
Expanded Charge Arsenal
https://ludeon.com/forums/index.php?topic=35525.0
Title: Re: [A17] Mod Announcements Thread
Post by: XeoNovaDan on September 08, 2017, 04:15:09 AM
(http://i.imgur.com/noh633K.png)

Vanilla-Friendly Animal Prosthetics, for those that aren't a big fan of A Dog Said for whatever reasons (e.g. poor balance, 'gimmicky' parts), and still like the concept of being able to fix up and augment animals. Oh, and these parts are trade-only too, for even more consistency with vanilla!

Animals get the same diversity of parts as humans in the base game (e.g. lungs, dentures, bionic legs), which is then further split into five size categories which influences market value, mass, and combat effectiveness for certain parts.

Download from...
GitHub (https://github.com/XeoNovaDan/VanillaFriendlyAnimalProsthetics/releases/latest)
Steam (https://steamcommunity.com/sharedfiles/filedetails/?id=1130112804)
.

And you can discuss this either on Steam, or on the Forums Post (https://ludeon.com/forums/index.php?topic=35536.0).
Title: Re: [A17] Mod Announcements Thread
Post by: Roolo on October 14, 2017, 04:47:32 PM
Run&Gun (https://ludeon.com/forums/index.php?topic=32817.0)

Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists to shoot while moving at the cost of an accuracy and movement penalty. These penalties can be modified in the mod settings of this mod.

Download
Steam Workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=1168979753&searchtext=Run)
Github (https://github.com/rheirman/RunAndGun)

Demonstration
https://www.youtube.com/watch?v=OsRQz1X28MU





Title: Re: [A17] Mod Announcements Thread
Post by: DrMrEd on October 23, 2017, 10:37:11 AM
Thrones+Crowns

My first released mod! Adds Thrones and Crowns to the game. XML only, so should be compatible, but I've only had a few folks test things. Happy to hear any feedback!

Steam link: http://steamcommunity.com/sharedfiles/filedetails/?id=1178644141
Title: Re: [A17] Mod Announcements Thread
Post by: CannibarRechter on October 29, 2017, 07:22:15 PM
CR Total Texture Overhaul

Mod Announcement (https://ludeon.com/forums/index.php?topic=36487.0)

About this Mod: This mod retextures RimWorld with a natural, photo-realistic feel. With the exceptions of human pawns and clothing, virtually nothing has been left untouched. World terrain, the map terrain, structures, goods, animals, weapons, items, resources, and the RimWorld user interface have all been retexed.
Title: Re: [A17] Mod Announcements Thread
Post by: Lament on October 31, 2017, 03:39:42 PM
(https://lament.network/images/banner%5b2%5d.png)

As you already know (or don't) RimWorld has a population cap depending on which storyteller you pick. Cassandra - 18, Phoebe - 18 and Randy - 50. This mod makes it so that you are more likely to get new pawns at higher population levels and also makes the default cap double, so you can have more slaves at hand at the same time.
It also features two versions: one that alters default storytellers values (DoublePopulation) and one that adds new storytellers with those altered values (DoublePopulation_storytellers).

Download...


DoublePopulation
from
My Website (https://lament.network/download/DoublePopulation.rar)
Nexus Mods (https://www.nexusmods.com/rimworld/ajax/downloadfile?id=1629)

DoublePopulation_storytellers
from
My Website (https://lament.network/download/DoublePopulation_storytellers.rar)
Nexus Mods (https://www.nexusmods.com/rimworld/ajax/downloadfile?id=1628)
Please also visit discussion thread on Ludeon Forum (https://ludeon.com/forums/index.php?topic=36499) or Nexus Mods (https://www.nexusmods.com/rimworld/mods/223).
Title: Re: [A17] Mod Announcements Thread
Post by: TwistedSoul on November 09, 2017, 06:53:34 AM
(http://i.imgur.com/XEAiSka.png) GlitterWorld Prime [A17] (https://ludeon.com/forums/index.php?action=post;board=15.0)

Glitterworld Prime allows real time purchasing and sale of goods to an online market.

For RimWorld Alpha 17.

See the forum link (https://ludeon.com/forums/index.php?topic=36743.0) for more details