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RimWorld => General Discussion => Topic started by: Razzoriel on May 26, 2017, 11:31:53 AM

Title: Why your A17 colony is losing limbs faster
Post by: Razzoriel on May 26, 2017, 11:31:53 AM
Taken from the .xmls.

Comparing A17 to A16, just about every toe and finger, and any important organ has had their coverage increased by an average of 100%. This means you're twice as likely to have your pawn attacked in their fingers instead of their hands in A17, and twice as likely that a shot will pierce the colonist's lung/heart/liver/kidneys instead of the torso. Also, the clavicles are now part of the arms (which makes no goddamn sense), and this means colonists are more likely to be hit in their arms instead of torso.

I haven't seen this in the official A17 announcement, so just wanting to let you guys know.
Title: Re: Why your A17 colony is losing limbs faster
Post by: NinjaDiscoJew on May 26, 2017, 11:57:58 AM
This doesn't sound right at all...
Title: Re: Why your A17 colony is losing limbs faster
Post by: mumblemumble on May 26, 2017, 01:35:17 PM
This doesn't sound right indeed : I heard talk of making gunshots more lethal, but I dont know.

Are you accounting for guns being more accurate in a17? Because that was a thing IIRC.
Title: Re: Why your A17 colony is losing limbs faster
Post by: RemingtonRyder on May 26, 2017, 01:56:55 PM
In the video, Tynan mentioned that he rebalanced how often different body parts get hit.
Title: Re: Why your A17 colony is losing limbs faster
Post by: Razzoriel on May 26, 2017, 03:09:03 PM
Quote from: MarvinKosh on May 26, 2017, 01:56:55 PM
In the video, Tynan mentioned that he rebalanced how often different body parts get hit.

... which does not justify why he didn't mention in the official patch notes. Might have been an oversight, but it was a massive oversight.

And it does not make sense that a 10cmx10cm organ like a kidney has the same chance of being hit by a gunshot than a 30cmx10cm lung.
Title: Re: Why your A17 colony is losing limbs faster
Post by: mumblemumble on May 26, 2017, 03:13:04 PM
Are you accounting for ribs? I mean, they are a factor, maybe not with LARGE calibur weapons, but for knives and spears, yes.
Title: Re: Why your A17 colony is losing limbs faster
Post by: sadpickle on May 26, 2017, 05:02:49 PM
Honestly it's about time we started getting organ wounds. Now if only getting shot in the heart was more lethal...

I play with a bionic augmentation mod so I can't complain too much.
Title: Re: Why your A17 colony is losing limbs faster
Post by: Razzoriel on May 26, 2017, 05:25:36 PM
Quote from: sadpickle on May 26, 2017, 05:02:49 PM
Honestly it's about time we started getting organ wounds. Now if only getting shot in the heart was more lethal...

I play with a bionic augmentation mod so I can't complain too much.

The odds of getting shot in your vital organs are small. A16 portrayed this accurately enough. A 10x10cm area in your torso is really hard to hit, especially when accounting grazing shots. Also, livers regenerate, and Rimworld does not take that into account; get shot in your liver twice, bam, no liver. Doesn't work like that, but it was kind of offset by livers being smaller than they accurately are.
Title: Re: Why your A17 colony is losing limbs faster
Post by: mumblemumble on May 26, 2017, 05:37:57 PM
To be honest I hate the idea of torso destruction more : I can understand a crushed head, a ripped off limb, a decapitating sniper round, or similar stuff...but torso itself, well... Seems far too fragile. Maybe if there was upper and lower.
Title: Re: Why your A17 colony is losing limbs faster
Post by: minimurgle on May 26, 2017, 05:41:15 PM
While most people probably don't want all the features of the Dangerous Rim mod in the next update I plan on reworking body part coverage to be less annoying. I can release a standalone version pretty easily until I add settings in.
Title: Re: Why your A17 colony is losing limbs faster
Post by: Razzoriel on May 26, 2017, 05:43:20 PM
Quote from: minimurgle on May 26, 2017, 05:41:15 PM
While most people probably don't want all the features of the Dangerous Rim mod in the next update I plan on reworking body part coverage to be less annoying. I can release a standalone version pretty easily until I add settings in.
Just make body coverage the same as in A16 and you got yourself something going.
Title: Re: Why your A17 colony is losing limbs faster
Post by: Nainara on May 26, 2017, 07:28:21 PM
A17 feels like it has a bit of horror movie vibe going. I can imagine the colonists looking at their mangled comrades and being like, 'we've gotta get off this deathtrap!'
Title: Re: Why your A17 colony is losing limbs faster
Post by: makkenhoff on May 26, 2017, 08:28:25 PM
I have to admit, I'm skeptical, to me lower coverage would mean less chance, not more. Which is what I'm seeing in my pawn's wounds. I just checked the core bodies xml myself - I'm not seeing what you've said. The clavicle is where it is suppose to be, which is part of the torso; and I'm not seeing higher numbers on smaller parts like organs and fingers on the whole of it.
Title: Re: Why your A17 colony is losing limbs faster
Post by: Razzoriel on May 26, 2017, 10:07:22 PM
Quote from: makkenhoff on May 26, 2017, 08:28:25 PM
I have to admit, I'm skeptical, to me lower coverage would mean less chance, not more. Which is what I'm seeing in my pawn's wounds. I just checked the core bodies xml myself - I'm not seeing what you've said. The clavicle is where it is suppose to be, which is part of the torso; and I'm not seeing higher numbers on smaller parts like organs and fingers on the whole of it.

Open your Mods\Core\Defs\Bodies\Bodies_Humanlike files, for both Alpha 16 and Alpha 17. Nearly every small region was increased in value. For example, in Alpha 16, each rib had a 0.001 coverage, now they have 0.004. Stomach, heart, each kidney, each lung and the liver had in:

A16:  0.05, 0.015, 0.03, 0.03, 0.015.
A17: 0.04, 0.03, 0.03, 0.03, 0.04, 0.04, 0.05.

So this means that on A17, the chance that one shot hits a vital organ in A17 compared to A16 jumped from 20% to 27%, a 35% increase.

Now, when you look at hands, however, things get really interesting. In A16, the chance each finger had to be shot/hit was 5%, or 25% of a hit in your fingers instead of your hand. In A17, Tynan realized that fingers are not of the same size, surprisingly, and had a different percentage for each finger; thumbs and middle fingers are the most likely to be targetted in A17; a 15% chance, down to pinkies, at 11%. This means that your fingers will get targetted at whooping 68%, instead of 25%. This same calculation goes for feet and legs; toes had 25% chance of being hit, now all of them account for 68% coverage. Think about this; your toes account for more than two thirds of the area of the feet!

And then you're thinking to yourself: "well, there must be something to compensate this huge discrepancy". There is, to make it even worse, since now, feet account for 50% of the leg area. That's right, the guy with the shiv or the tribal with a club charging at you will just love to destroy your little toes!

I'm making a mod right away to correct this bullshit.
Title: Re: Why your A17 colony is losing limbs faster
Post by: Razzoriel on May 26, 2017, 11:44:15 PM
If you guys want a fix for this, check below; I've reverted the A17 changes to A16 values:

https://ludeon.com/forums/index.php?topic=32898.0
Title: Re: Why your A17 colony is losing limbs faster
Post by: codyo on May 27, 2017, 02:58:47 AM
Maybe this is better. Before, I'd see colonists get gunshots all the time in the torso but none of their organs would be damaged.
A colonist would die just from health loss of the torso body part itself rather than any of the organs actually failing. Which is weird to me a bit.

But yeah this could be bad, since organs have such low hitpoints. Hopefully the torso absorbs most of the damage first.