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RimWorld => Releases => Mods => Outdated => Topic started by: scuba156 on May 26, 2017, 11:37:19 PM

Title: [A17] Mod Menu Enhanced (v0.1.1) (Obsolete)
Post by: scuba156 on May 26, 2017, 11:37:19 PM
(http://imgur.com/BhZbb53.png)

A replacement mod menu and mod manager for RimWorld A17.

Features

Downloads

Requirements

This post is still pretty bare in information/formatting. I'll update it when I get the chance to

[attachment deleted by admin due to age]
Title: Re: [A17] Mod Menu Enhanced (v0.1) (Replaces ModList Backup)
Post by: scuba156 on May 26, 2017, 11:37:41 PM
[Reserved]
Title: Re: [A17] Mod Menu Enhanced (v0.1) (Replaces ModList Backup)
Post by: scuba156 on May 26, 2017, 11:37:59 PM
[Reserved]
Title: Re: [A17] Mod Menu Enhanced (v0.1) (Replaces ModList Backup)
Post by: 123nick on May 27, 2017, 12:05:13 AM
install steam mods for offline use?

THATS AMAZING

this is amazing <3
Title: Re: [A17] Mod Menu Enhanced (v0.1) (Replaces ModList Backup)
Post by: Sixdd on May 27, 2017, 04:42:42 AM
Loved the Mod List Backup, I'm trying this new one but I get an empty window when I open the mods window. Here is the outputlog https://pastebin.com/BVuACM7L

Nevermind, I checked the steam page and realized that the description here doesn't say you need two other libraries for this to work.
Title: Re: [A17] Mod Menu Enhanced (v0.1) (Replaces ModList Backup)
Post by: Fregrant on May 27, 2017, 04:44:55 AM
Same

[attachment deleted by admin due to age]
Title: Re: [A17] Mod Menu Enhanced (v0.1) (Replaces ModList Backup)
Post by: Sixdd on May 27, 2017, 04:52:01 AM
Yeah, till he updates the OP just go to the steam page and download from there. I got it working fine that way for the most part. Unfortunately I have found that if you enable a mod that has errors and then open the mods window again it completely breaks the mod menu. I'm still testing but so far I can reproduce that error at least.
Title: Re: [A17] Mod Menu Enhanced (v0.1) (Replaces ModList Backup)
Post by: scuba156 on May 27, 2017, 11:48:39 AM
Hey everyone, sorry for the lack of details. I was in a rush to release it, and did not have time to write everything up correctly. I'll be fixing up all that kind of stuff over the next few days, even it's only bits here and there. There will also most likely be bugs as there is a few bits of code that was rushed in time for A17. Its best to treat it as a beta for a little bit as I more so just wanted to get a foundation down that I can improve on.

Yes, MME (Mod Menu Enhanced) requires the Extra Widgets mod which i released silently on steam due to the above. You can find it on Steam (http://steamcommunity.com/sharedfiles/filedetails/?id=933256450&tscn=1495896572) or I've created a temp download here (http://s000.tinyupload.com/index.php?file_id=93894411842292132264) until I get it onto github etc.

Just a tip, you can right click or click the icon to the left of a mod to bring up its context menu.

Quote from: Sixdd on May 27, 2017, 04:52:01 AM
Yeah, till he updates the OP just go to the steam page and download from there. I got it working fine that way for the most part. Unfortunately I have found that if you enable a mod that has errors and then open the mods window again it completely breaks the mod menu. I'm still testing but so far I can reproduce that error at least.
Thanks I'll check it out. Any mods in particular I can use for testing?

EDIT: I've added some links in the OP
Title: Re: [A17] Mod Menu Enhanced (v0.1) (Replaces ModList Backup)
Post by: Sixdd on May 27, 2017, 06:49:09 PM
Nothing that has been released. I was working on one of my own mods when I noticed the glitch. As long as the mods you are loading have no errors it doesn't mess up so I think you are good for the most part. I will try and reproduce it again and give an example mod.
Title: Re: [A17] Mod Menu Enhanced (v0.1) (Replaces ModList Backup)
Post by: scuba156 on May 27, 2017, 11:56:35 PM
I've done some more formatting of the OP and uploaded the zips of MME and Extra Widgets to Github. I'll do some more a bit later on.

Quote from: Sixdd on May 27, 2017, 06:49:09 PM
Nothing that has been released. I was working on one of my own mods when I noticed the glitch. As long as the mods you are loading have no errors it doesn't mess up so I think you are good for the most part. I will try and reproduce it again and give an example mod.
No worries, I should be able to reproduce it, I think I know what the issue was but it might be a few days till I can fix it.
Title: Re: [A17] Mod Menu Enhanced (v0.1) (Replaces ModList Backup)
Post by: Switter on May 28, 2017, 04:14:37 AM
Don't work. Mod don't have version.
Title: Re: [A17] Mod Menu Enhanced (v0.1) (Replaces ModList Backup)
Post by: DariusWolfe on May 28, 2017, 04:35:54 AM
One feature I don't see that I'd love is a button to open your mod folder. If that's not doable (restricted permissions on local computer or something) even having a C&P-able install address would be great; I don't mess with mods often enough that I have a dedicated link, but when I do, having to navigate through the layers of folders is annoying.
Title: Re: [A17] Mod Menu Enhanced (v0.1) (Replaces ModList Backup)
Post by: scuba156 on May 28, 2017, 04:58:31 AM
Quote from: Switter on May 28, 2017, 04:14:37 AM
Don't work. Mod don't have version.
Sorry I'm not sure what you mean. If your getting an error message, make sure you have Extra Widgets installed and enabled

Quote from: DariusWolfe on May 28, 2017, 04:35:54 AM
One feature I don't see that I'd love is a button to open your mod folder. If that's not doable (restricted permissions on local computer or something) even having a C&P-able install address would be great; I don't mess with mods often enough that I have a dedicated link, but when I do, having to navigate through the layers of folders is annoying.
A button can be added for this. I need to find a way to add buttons with this type of functionality that fits the style, maybe in a drop down menu. You can do it now if you right click a locally installed mod and select 'open folder' then go back a directory to get to the root mod folder.
Title: Re: [A17] Mod Menu Enhanced (v0.1) (Replaces ModList Backup)
Post by: SpaceDorf on May 28, 2017, 08:50:54 AM
A SEARCH BUTTON !!!!

The Mod Works and you are a genius.
Thank you so very much for all the effort you put into this mod.

===== EDIT =====

And I found a major flaw in your mod.

There is no option to leave the mod menu without restarting rimworld .. quite anoying if I opened the menu by accident or did not change anything.
Title: Re: [A17] Mod Menu Enhanced (v0.1) (Replaces ModList Backup)
Post by: DariusWolfe on May 28, 2017, 11:21:59 AM
QuoteYou can do it now if you right click a locally installed mod and select 'open folder' then go back a directory to get to the root mod folder.

That's all I wanted!

I haven't tried the mod yet, and didn't see it in the description or screenshots, so I figured I'd make the suggestion, but that functionality is perfect.
Title: Re: [A17] Mod Menu Enhanced (v0.1) (Replaces ModList Backup)
Post by: Exende on May 28, 2017, 12:14:59 PM
Quote from: SpaceDorf on May 28, 2017, 08:50:54 AM
A SEARCH BUTTON !!!!

The Mod Works and you are a genius.
Thank you so very much for all the effort you put into this mod.

===== EDIT =====

And I found a major flaw in your mod.

There is no option to leave the mod menu without restarting rimworld .. quite anoying if I opened the menu by accident or did not change anything.

you can press 'esc', but yeah, it's a bit of an oversight to not have that X Button, lol
Title: Re: [A17] Mod Menu Enhanced (v0.1) (Replaces ModList Backup)
Post by: scuba156 on May 28, 2017, 05:25:58 PM
Quote from: SpaceDorf on May 28, 2017, 08:50:54 AM
And I found a major flaw in your mod.

There is no option to leave the mod menu without restarting rimworld .. quite anoying if I opened the menu by accident or did not change anything.
Hmmm, that's not good. Its supposed to only show the "activate & restart" button if have a different modlist selected than the active modlist, or if the active modlists active mods are different that the current active mods; ie, it should show a close button when you first open the mod menu and havent changed anything.

I might turn on logging in the next release.
Title: Re: [A17] Mod Menu Enhanced (v0.1) (Replaces ModList Backup)
Post by: scuba156 on May 29, 2017, 10:53:37 AM
Mod Menu Enhanced v0.1.1

Please keep the bug reports coming. Hopefully some will be fixed in this quick release.

NOTE: Extra Widgets has not been updated. No need to redownload it if you already have it.

Downloads
Title: Re: [A17] Mod Menu Enhanced (v0.1.1) (Replaces ModList Backup)
Post by: Sixdd on May 29, 2017, 01:13:51 PM
Found a pretty big bug, all I have loaded is HugsLib, Extra Widgets and Mod Menu Enhanced and I get an infinite loop of it saying that extra widgets isn't installed and it will activate it and restart.
Title: Re: [A17] Mod Menu Enhanced (v0.1.1) (Replaces ModList Backup)
Post by: scuba156 on May 29, 2017, 01:33:21 PM
Quote from: Sixdd on May 29, 2017, 01:13:51 PM
Found a pretty big bug, all I have loaded is HugsLib, Extra Widgets and Mod Menu Enhanced and I get an infinite loop of it saying that extra widgets isn't installed and it will activate it and restart.
Do you have Extra Widgets installed from steam or from github?

Edit: Can you test the attached version for me? It should have better detection

[attachment deleted by admin due to age]
Title: Re: [A17] Mod Menu Enhanced (v0.1.1) (Replaces ModList Backup)
Post by: SpaceDorf on May 29, 2017, 01:58:38 PM
While you are open to suggestions :)
Could you add a mod-counter to the List ?
Telling how many mods a List holds.

I know this serves no other purpose than bragging rights .. but isn't that a purpose on its own ?
Title: Re: [A17] Mod Menu Enhanced (v0.1.1) (Replaces ModList Backup)
Post by: scuba156 on May 29, 2017, 02:04:55 PM
Quote from: SpaceDorf on May 29, 2017, 01:58:38 PM
While you are open to suggestions :)
Could you add a mod-counter to the List ?
Telling how many mods a List holds.

I know this serves no other purpose than bragging rights .. but isn't that a purpose on its own ?
I spy with my little eye, something below the mod list ;)

[attachment deleted by admin due to age]
Title: Re: [A17] Mod Menu Enhanced (v0.1.1) (Replaces ModList Backup)
Post by: SpaceDorf on May 29, 2017, 02:13:01 PM
Quote from: scuba156 on May 29, 2017, 02:04:55 PM
Quote from: SpaceDorf on May 29, 2017, 01:58:38 PM
While you are open to suggestions :)
Could you add a mod-counter to the List ?
Telling how many mods a List holds.

I know this serves no other purpose than bragging rights .. but isn't that a purpose on its own ?
I spy with my little eye, something below the mod list ;)

*facepalm of shame*

I think I need to clean my glasses :)
Title: Re: [A17] Mod Menu Enhanced (v0.1.1) (Replaces ModList Backup)
Post by: Sixdd on May 29, 2017, 02:23:55 PM
Quote from: scuba156 on May 29, 2017, 01:33:21 PM
Quote from: Sixdd on May 29, 2017, 01:13:51 PM
Found a pretty big bug, all I have loaded is HugsLib, Extra Widgets and Mod Menu Enhanced and I get an infinite loop of it saying that extra widgets isn't installed and it will activate it and restart.
Do you have Extra Widgets installed from steam or from github?

Edit: Can you test the attached version for me? It should have better detection

I'm using the Extra Widgets from GitHub. Just tried it with the debug version you posted and it still happens.

Here's a log if you need that. https://pastebin.com/iGq1XnZw
Title: Re: [A17] Mod Menu Enhanced (v0.1.1) (Replaces ModList Backup)
Post by: scuba156 on May 29, 2017, 02:57:00 PM
Quote from: Sixdd on May 29, 2017, 02:23:55 PM
I'm using the Extra Widgets from GitHub. Just tried it with the debug version you posted and it still happens.

Here's a log if you need that. https://pastebin.com/iGq1XnZw
Thanks that does help. Can you grab a log for the attached? It will give me a better understanding and also should cancel the restart on fail.

[attachment deleted by admin due to age]
Title: Re: [A17] Mod Menu Enhanced (v0.1.1) (Replaces ModList Backup)
Post by: Sixdd on May 29, 2017, 05:31:44 PM
Comin' right up. Also it didn't cancel the restart.
https://pastebin.com/bKvihRR0
Title: Re: [A17] Mod Menu Enhanced (v0.1.1) (Replaces ModList Backup)
Post by: Pichu0102 on June 01, 2017, 09:49:19 AM
If you add a new mod from Steam workshop, you end up having to restart the game before MME picks it up and puts it in the list.
Title: Re: [A17] Mod Menu Enhanced (v0.1.1) (Replaces ModList Backup)
Post by: chiispyn on June 01, 2017, 01:02:34 PM
how can i download mods from steam workshop for offline players? :S
Title: Re: [A17] Mod Menu Enhanced (v0.1.1) (Replaces ModList Backup)
Post by: scuba156 on June 03, 2017, 09:32:35 AM
This is now obsolete as I have rolled back to Mod List Backup and updated it to A17.
Title: Re: [A17] Mod Menu Enhanced (v0.1.1) (Obsolete)
Post by: SpaceDorf on June 03, 2017, 09:39:13 AM
Whoa ? What happened ?
Title: Re: [A17] Mod Menu Enhanced (v0.1.1) (Obsolete)
Post by: scuba156 on June 03, 2017, 09:53:21 AM
Quote from: SpaceDorf on June 03, 2017, 09:39:13 AM
Whoa ? What happened ?
Most people prefer the older UI, and it's easier to go back to Mod List Backup than try and make this UI more intuitive. I'll be moving over some features from here. It's a shame as this one is much more powerful, just has some major bugs to fix, but I can now move on to other RimWorld projects that would be more worthy of my time anyway.
Title: Re: [A17] Mod Menu Enhanced (v0.1.1) (Obsolete)
Post by: SpaceDorf on June 03, 2017, 10:33:58 AM
To bad .. I liked the UI and found it very intuitive .. my only complain would have been moving mods around which reacted kind of odd ( it moved a random mod that was not selected, but I could not make out which or why )
Right clicking when you want to do something .. just like windows ..

Everything else was just awesome.
Searching,
Renaming,
Deleting,
Coloring,

two or three features ( like the number of mods :-D ) i thought it would be cool if the where possible and just like that I found them
Mod List Management was a bit confusing.

Well I will use this until ModManager catches up.

Thank you for all the effort you put in this major convinience tool ..
Title: Re: [A17] Mod Menu Enhanced (v0.1.1) (Obsolete)
Post by: faltonico on June 03, 2017, 12:42:01 PM
Stop doing mods to please people, or to gain subscribers on steam. Otherwise you will burn out in a ball of flames visible even from the Rims.

Do it because you want to/enjoy it.
Title: Re: [A17] Mod Menu Enhanced (v0.1.1) (Obsolete)
Post by: DariusWolfe on June 05, 2017, 02:18:38 PM
In mild disagreement with the former poster, I say do mods for whatever reason you feel like; As a different sort of content producer, I can say that feedback from users/viewers/etc. can be very motivating or demotivating.

All the same, I'd like to add my note of disappointment that you're abandoning this mod, though I'll be sure to check out the other mod, though I'm not sure the list-backup is especially important to me.

Also a note: Tynan recently stated that A18 may add the ability to load mod lists on a per-save basis, over on Reddit; Whatever you decide with MME or MLB, I think this would be a relevant thing to be aware of.