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RimWorld => Bugs => Topic started by: Thraxon on June 04, 2017, 01:33:56 PM

Title: A17b Combat music won't stop
Post by: Thraxon on June 04, 2017, 01:33:56 PM
I reloaded my save today after the hotfix patch and after the combat with a poison ship, the combat music will never end. Tried save and reload, doesn't work.
Seen two post from the same bug in steam forum.

I don't have any mod
Title: Re: A17b Combat music won't stop
Post by: ReZpawner on June 04, 2017, 01:39:35 PM
Try enabling dev mode (in options), then click on the little wheel with the > on it to the left (4th button from the left, top center), and try to click on "start song...", then select a song from the list. It's right underneath "change weather..." in the Actions - Misc" category.

See if that helps, or if you get a double up remix of awesomeness.
Title: Re: A17b Combat music won't stop
Post by: Thraxon on June 04, 2017, 02:43:30 PM
I changed music it worked but combat music started after 1min for no reason (after the end of music i beleve)
Then i changed again and put the main menu music, after the end of the song, silent.
And finally i set the music " a new day"

It seem to work correctly now

Thanks for the tips
Title: Re: A17b Combat music won't stop
Post by: NeverPire on June 04, 2017, 03:31:19 PM
In my opinion, it fixes the problem, but not its cause.

Do you have any save file before the combat with the poison ship ?
When you reload it and fight again, does the music have the same problem ?

If it is, I think you could post the save file, it could be interesting for bugs trackers.

Title: Re: A17b Combat music won't stop
Post by: Toast on June 04, 2017, 03:48:15 PM
As a variation on this... I just started a brand new game after the patch and the very instant my 3 colonists crashlanded the combat music started. Of course there was no combat going on... but there WAS an Ancient Danger on the map which I opened out of curiosity and indeed found was full of angry mechanoids. Don't know if that's what caused it... but after reloading the map a few times (to the pre-mechanoid-reveal state) and finding it never stopped the combat music, I just junked the colony and started over. Thankfully the new one does not have the same problem, though it means I do not have the previous save anymore.

ETA: It's happened again, new colony, instant combat music at crashlanding, opened the ancient danger with dev mode and there were mechanoids inside which seem to be the only possible cause.
Title: Re: A17b Combat music won't stop
Post by: openyourmind on June 07, 2017, 12:41:08 PM
Had exact same issue. A17 Save, updated to a17b, always combat music.

Also, when starting a new colony, while the music is normal, I had friendlies come which means I am under attack. But music was calm and there was ancient danger as well.
Title: Re: A17b Combat music won't stop
Post by: NeverPire on June 07, 2017, 02:13:38 PM
When compiling, there are three bugs reported related with the A17b or the move of a save from A17a to A17b.

- Combat music won't stop
- Friendlies come to help, but there is no fight
- The name colony event doesn't trigger
Title: Re: A17b Combat music won't stop
Post by: Thraxon on June 07, 2017, 06:25:57 PM
Name colony bug may have nothing to do with the combat state bug.

I also had this bug "friends of village comme to help immediatly" while there was no combat for a while.
It was in the same game after i fixed the combat music .
Also i beleve the helper have some trouble leaving the map after the message, they wander at the border and start die from stravation. I saved 5 people and got 5x+15 relation due to this bug 
Title: Re: A17b Combat music won't stop
Post by: AngryCustomer on June 13, 2017, 06:12:33 PM
I have the exact same problem as OP. I even tried making a new colony but to no avail. The combat music starts right after crash landing.
Title: Re: A17b Combat music won't stop
Post by: Thraxon on June 14, 2017, 03:14:07 PM
i just noticed in the same game i builded a new mortar and while in peace i handle it.

It auto fire to a non-open ruin. The problem comes from this i beleve

The other mortars i had came from ennemy siege and had the hold fire activated so it did shot it.
Title: Re: A17b Combat music won't stop
Post by: Trylobyte on June 16, 2017, 07:13:43 AM
I can second the fact that when it happened to me I had active mechanoids in an unopened Ancient Danger and the music stopped once I killed all of them.  I never did get the chance to name my colony or faction though.
Title: Re: A17b Combat music won't stop
Post by: Zugustaz on June 16, 2017, 02:28:56 PM
I turned off fog, found the Ancient danger and killed them. Fixed it instantly.
Title: Re: A17b Combat music won't stop
Post by: NeverPire on June 18, 2017, 01:45:28 AM
This problem is linked with this one, resolved by Ison, one of the game dev.

https://ludeon.com/forums/index.php?topic=33345.0

It is already fixed for the next release.
Title: Re: A17b Combat music won't stop
Post by: ison on July 21, 2017, 12:34:29 PM
Yes, it's already fixed. Thanks for reporting.