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RimWorld => Mods => Unfinished => Topic started by: Draegon on June 11, 2017, 02:40:58 PM

Title: [B18] Biomes! Mods to diversify the world.
Post by: Draegon on June 11, 2017, 02:40:58 PM
Biomes! Mod Series
The intention of the mod is to make the world of Rimworld more varied and interesting, This mod will add multiple new Biomes to the world along with the plants and animals to populate them. A few Biomes have been planned out so far but suggestions are always welcome.


Current Planned Biomes
Cave Biome Progress
A sample of some completed textures http://imgur.com/gallery/bN6TD
Link to current progress http://www.mediafire.com/file/hnxwi4m0e6iezb4/Bugs%20Update.zip

Cave Biome Plans
Initial Plans
Future Plans
Island/Archipelago Plans

Volcanic Wasteland

Ocean Floor Plans

We are in need of a C# and potentially an XML programmer for some of the work so feel free to send me a message or post on here if you'd like to assist. Perfectly willing to take on artists or idea people as well if you can help in that way. Feel free to post any interesting ideas you might like!
Title: Re: [A16] Biomes! Mods to diversify the world.
Post by: AngleWyrm on June 12, 2017, 12:51:01 AM

(https://s-media-cache-ak0.pinimg.com/originals/5f/52/7a/5f527a13ed723604ae22316077dbd3b1.jpg)
Those fossils in the walls got me wondering what that's about
Title: Re: [A16] Biomes! Mods to diversify the world.
Post by: SpaceDorf on June 12, 2017, 05:45:33 AM
After Dancing and Chanting YES YES GCS !
Posting to Follow.

Then some suggestions ..
not content wise but cooperation wise :)

Kaptain_Kavern and Coercion made the Jungle Biome Mod, there could be good sources for Island/Archipelago Stuff ( also you should change the textcolor on that one, dark blue on black is really hard to read )
Also dburgdorf's configurable maps has a new feature to control water levels on the maps that could be interesting to you.
Rikiki got the glowy mushroom stuff down .. but you allready know that from the last thread.
Greep got the Armok Mod ( which sounds like a huge overlap in features :-D ) and allready got magma and obsidian in ..

Title: Re: [A16] Biomes! Mods to diversify the world.
Post by: Draegon on June 12, 2017, 11:32:02 AM
Kaptain Kavern will be assisting actually so I will be able to use some of the stuff from the jungle mod. And I believe dburgdorf is Rainbeau on steam and I know them to some degree luckily. I'll have to look up the Armok mod for sure!
Title: Re: [A16] Biomes! Mods to diversify the world.
Post by: SpaceDorf on June 12, 2017, 11:46:16 AM
Yup, Rainbeau and dburgdorf are the same user.
Title: Re: [A16] Biomes! Mods to diversify the world.
Post by: Draegon on June 12, 2017, 01:41:01 PM
Yeah, I use their bridges mod. One of my favorite QoL mods. I'll have to see if they allow the use of it for the biomes mods.
Title: Re: [A16] Biomes! Mods to diversify the world.
Post by: dburgdorf on June 12, 2017, 01:47:00 PM
Quote from: SpaceDorf on June 12, 2017, 11:46:16 AMYup, Rainbeau and dburgdorf are the same user.

How dare you imply that I am me? We are me and I am we! I am he, as you are he, as you are me. And we are all together! Goo goo g'joob!
Title: Re: [A16] Biomes! Mods to diversify the world.
Post by: SpaceDorf on June 12, 2017, 02:05:36 PM
Quote from: dburgdorf on June 12, 2017, 01:47:00 PM
Quote from: SpaceDorf on June 12, 2017, 11:46:16 AMYup, Rainbeau and dburgdorf are the same user.

How dare you imply that I am me? We are me and I am we! I am he, as you are he, as you are me. And we are all together! Goo goo g'joob!

the voices told me ..
Title: Re: [A16] Biomes! Mods to diversify the world.
Post by: Swenzi on June 14, 2017, 06:23:59 PM
Cool idea, hope you find a C#/.xml coder. Can't wait to see the first release.
Title: Re: [A16] Biomes! Mods to diversify the world.
Post by: Slimy_Slider on June 15, 2017, 11:12:58 PM
Why the removal of rivers from caves? Subterranean rivers sounds pretty cool to me. Plus they seem like a good way to explain tunnel formation, as many caves are formed from water erosion. (I just want to see underground rivers ;D)
Title: Re: [A16] Biomes! Mods to diversify the world.
Post by: Draegon on June 17, 2017, 03:13:41 PM
Quote from: Slimy_Slider on June 15, 2017, 11:12:58 PM
Why the removal of rivers from caves? Subterranean rivers sounds pretty cool to me. Plus they seem like a good way to explain tunnel formation, as many caves are formed from water erosion. (I just want to see underground rivers ;D)

We're removing them because the game has rivers generate in A17. I don't want the vanilla rivers to mess up the map if we have mod ones too.  And from what I understand rivers will generate properly once the caves are working since they don't remove roofs.
Title: Re: [A16] Biomes! Mods to diversify the world.
Post by: Draegon on June 17, 2017, 03:14:01 PM
So you'll get underground rivers sometimes but not all the time :D
Title: Re: [A16] Biomes! Mods to diversify the world.
Post by: faltonico on June 22, 2017, 11:58:46 AM
Sulusdacor (https://ludeon.com/forums/index.php?topic=26276.msg265726#msg265726) has been working on an ocean biome for quite some time now, but he hasn't released it yet, maybe you 2 can collaborate on that?
Title: Re: [A16] Biomes! Mods to diversify the world.
Post by: Draegon on June 22, 2017, 09:54:06 PM
Quote from: faltonico on June 22, 2017, 11:58:46 AM
Sulusdacor (https://ludeon.com/forums/index.php?topic=26276.msg265726#msg265726) has been working on an ocean biome for quite some time now, but he hasn't released it yet, maybe you 2 can collaborate on that?
I'll have to shoot them a message :D
Title: Re: [A16] Biomes! Mods to diversify the world.
Post by: faltonico on June 26, 2017, 02:19:06 AM
This work looks extremely good. I really hope you manage to finish it soon.
Good luck!
Title: Re: [A16] Biomes! Mods to diversify the world.
Post by: Draegon on July 25, 2017, 11:16:13 AM
Ok! So neither Kaptain Kavern nor Xanneth our programmer have been around in over a month and there has been zero word from them so we need a programmer again. If anyone is willing to assist that would be great! We need someone for C#
Title: Re: [A16] Biomes! Mods to diversify the world.
Post by: SpaceDorf on July 25, 2017, 11:56:02 AM
KaptainKavern is around again, maybe you should write him a PM ?
Title: Re: [A16] Biomes! Mods to diversify the world.
Post by: kaptain_kavern on July 25, 2017, 02:00:30 PM
Right, I'm there buddy... It's just the Discord thingy ... I just can't bear with something like that without burning out about 10 to 20min with all the actions.

If we can manage to work from here and/or github (or something similar) I bet I could prove myself useful for once :p

Also as my time is already limited for my own projects, I would appreciate direct and precise (as opposite to being to vague for my poor understanding skills :p ) directives.

sorry again :-s
Title: Re: [A16] Biomes! Mods to diversify the world.
Post by: Draegon on July 25, 2017, 02:48:51 PM
Sent you a PM Kaptain :D
Title: Re: [A16] Biomes! Mods to diversify the world.
Post by: aukave on August 21, 2017, 12:15:51 AM
Ah, sadly its not a17? I would use it if it was. Anyways, its good work.
Title: Re: [A16] Biomes! Mods to diversify the world.
Post by: Draegon on August 24, 2017, 07:22:28 PM
The a16 stuff was kind of a mess programming wise since we had like 3 different people that ended up putting stuff into it and we hadn't gotten very far so Swenzi is gonna just start from scratch :D
Title: Re: [A16] Biomes! Mods to diversify the world.
Post by: SpaceDorf on August 30, 2017, 03:56:59 AM
it's alive !
Title: Re: [A16] Biomes! Mods to diversify the world. (Soon to be B18)
Post by: Draegon on December 13, 2017, 12:31:36 PM
Just wanted to say that Swenzi has been hard at work and we're close to a base release for the Cave Biome!
Title: Re: [A16] Biomes! Mods to diversify the world. (Soon to be B18)
Post by: Shotgunfrenzy on December 13, 2017, 07:41:21 PM
*Quietly excited*
Title: Re: [A16] Biomes! Mods to diversify the world. (Soon to be B18)
Post by: Blackujacku on December 17, 2017, 07:40:37 PM
CAVE BIOME! Excitement... Brewing... Infestations... OVERWHELMING!!!

If you can't tell I'm excited to see this.
Title: Re: [B18] Biomes! Mods to diversify the world.
Post by: Draegon on January 03, 2018, 08:58:34 PM
Progress Report: A few animals have been added! We're getting ever closer to a base release!
Title: Re: [B18] Biomes! Mods to diversify the world.
Post by: Chicken Plucker on January 05, 2018, 11:34:21 PM
(https://i.imgur.com/MKxoLC7.png)

Hello, posting some textures I have done for Draegon because he said it was okay. (ehem shameless self promotion) Unfortunately I cannot stick around to help with fungus armors, but there are plenty of talented texture artists out there that I am sure will be able to help!

I gotta get back to my farm before I get eaten by all these giant bugs. Was fun working with you Draegon, cheers!
Title: Re: [B18] Biomes! Mods to diversify the world.
Post by: Call me Arty on January 10, 2018, 04:11:14 PM
 You've got a lot of potential here, and I feel a little bad that I have no talent to lend. I'll be interested in seeing this through for some of the more fantastical biomes.
Title: Re: [B18] Biomes! Mods to diversify the world.
Post by: Draegon on January 11, 2018, 12:19:56 AM
Quote from: Call me Arty on January 10, 2018, 04:11:14 PM
You've got a lot of potential here, and I feel a little bad that I have no talent to lend. I'll be interested in seeing this through for some of the more fantastical biomes.
Don't feel bad, we can always use idea people or beta testers :D
Title: Re: [B18] Biomes! Mods to diversify the world.
Post by: Draegon on January 11, 2018, 12:20:43 AM
We are now days away from an initial release! It's come down to balancing and adding the last few textures. :D
Title: Re: [B18] Biomes! Mods to diversify the world.
Post by: Call me Arty on January 11, 2018, 03:40:12 PM
Quote from: Draegon on January 11, 2018, 12:20:43 AM
We are now days away from an initial release! It's come down to balancing and adding the last few textures. :D

Is the initial release just the Caves, since it's the only biome marked with "progress" on it, or will others be included?
Title: Re: [B18] Biomes! Mods to diversify the world.
Post by: Draegon on January 12, 2018, 05:18:43 PM
Quote from: Call me Arty on January 11, 2018, 03:40:12 PM
Quote from: Draegon on January 11, 2018, 12:20:43 AM
We are now days away from an initial release! It's come down to balancing and adding the last few textures. :D

Is the initial release just the Caves, since it's the only biome marked with "progress" on it, or will others be included?
Just the cave biome, we're doing the biomes one at a time.
Title: Re: [B18] Biomes! Mods to diversify the world.
Post by: SpaceDorf on January 14, 2018, 10:53:07 AM
Well good to know I have to start over in a few days.
Title: Re: [B18] Biomes! Mods to diversify the world.
Post by: Harry_Dicks on January 14, 2018, 02:32:29 PM
Oh man, I'm excited! ;D
Title: Re: [B18] Biomes! Mods to diversify the world.
Post by: Draegon on January 20, 2018, 05:22:14 AM
WE. HAVE. A. RELEASE!
https://ludeon.com/forums/index.php?topic=38312.msg393008#msg393008
Title: Re: [B18] Biomes! Mods to diversify the world.
Post by: DarkSpheres7 on March 27, 2018, 10:01:19 AM
Hi! I am in love with mod. Specially with the Vampire mod, I can finally make them roam free and not having to worry about them burning up in the sun. But there's one issue tho... The game makes some pawns disappear. First, it was a hauler bot. I thought the one at fault was the "Misc. Robot++" mod. But then I created a new game and it happened again. But instead of a bot disappearing, my colonist went poof! This is when it caught up to me that maybe this mod is the problem. Oh and btw! I noticed that when this occurs, the HUD vanishes and when you save, only the small rectangle appears but no text inside. But this happens only when your screen is on a specific area, I dont know how or why this occurs: see debug2. Please fix this :( I love this mod and I would definitely love it more if you could fix this issue! Thank you! (The red text just kept repeating over and over again so I didn't screenshot everything: see debug.jpg)

[attachment deleted due to age]
Title: Re: [B18] Biomes! Mods to diversify the world.
Post by: Draegon on April 15, 2018, 09:37:55 PM
That is really bizarre DarkSpheres, maybe it's a mod conflict? I've never heard of that happening before. But thank you for reporting it nonetheless, we'll check it out.
Title: Re: [B18] Biomes! Mods to diversify the world.
Post by: TA1980 on May 18, 2018, 12:58:27 PM
Dear mod team,

nice work! Would you mind making your mod compatible to Combat Extended?

Regards!