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RimWorld => Mods => Releases => Topic started by: Kiame on June 28, 2017, 02:37:48 AM

Title: [1.3] [KV] Save Storage, Outfit, Crafting, Drug & Operation Settings [ModSync]
Post by: Kiame on June 28, 2017, 02:37:48 AM
Save and Load Dump/Stockpile and Outfit settings. Saved settings can be carried over from new games to old saves.

Save, Load, and Append crafting bills from any worktable. Be aware that a work table can only have a max of 15 bills at any time.

This is safe to add to existing saves.

Settings saves are completely separate from game saves. This means settings saves can be used by any game and it also means this mod can be removed (if so desired) without breaking anything.

Help Notes:

Mod Authors
If you want to add the ability to Save/Load storage settings for your mod, please see https://ludeon.com/forums/index.php?topic=34100.0


Steam (http://steamcommunity.com/sharedfiles/filedetails/?id=1180718516)

Direct Download:
1.3 (https://github.com/KiameV/rimworld-SaveStorageSettings/releases/download/1.3/SaveStorageSettings.zip)

A17 (https://github.com/KiameV/rimworld-SaveStorageSettings/releases/download/A17v3/SaveStorageSettings.zip)
B18 (https://github.com/KiameV/rimworld-SaveStorageSettings/releases/download/A181700/SaveStorageSettings.zip)
B19 (https://github.com/KiameV/rimworld-SaveStorageSettings/releases/download/B19/SaveStorageSettings.zip)
1.0 (https://github.com/KiameV/rimworld-SaveStorageSettings/releases/download/1.0/SaveStorageSettings.zip)
1.2 (https://github.com/KiameV/rimworld-SaveStorageSettings/releases/download/1.2/SaveStorageSettings.zip)

Use ModSync RW (https://ludeon.com/forums/index.php?topic=41634.0) to know if/when there's an update

Github: https://github.com/KiameV/rimworld-SaveStorageSettings


Thank you to the translators:
-Proxyer for Japanese
-HawnHan for Simplified Chinese



Like my mods? Consider supporting me!
(http://www.travistygames.com/private/kofi3.png) (https://ko-fi.com/kiamev)

(https://steamuserimages-a.akamaihd.net/ugc/963096426579634306/7A2B955F9A5F2F52106BF858C5889BEBF893F8FF/)

(https://steamuserimages-a.akamaihd.net/ugc/963096697087970154/AB5E3C1A1283CD066B19406EEB1D94DC5485495D/)

(https://steamuserimages-a.akamaihd.net/ugc/963096426579612171/AA0F303A4AC9CD36BF0CE5B6F7F3D801680D2A92/)

(https://steamuserimages-a.akamaihd.net/ugc/963096697087970499/E3790453F98C5993311FD2D60052D6BD8CC1E57B/)
Title: Re: [A17] Save Storage Settings
Post by: SpaceDorf on June 28, 2017, 03:35:06 AM
Our hero, our hero has a warriors heart,
Title: Re: [A17] Save Storage Settings
Post by: drakulux on June 28, 2017, 05:36:41 AM
Will the modding never end!!!!!!!!!!
Title: Re: [A17] Save Storage Settings
Post by: Patrick on June 28, 2017, 06:07:31 AM
You Sir Is A Life Saver!!
Title: Re: [A17] Save Storage Settings
Post by: MisterVertigo on June 28, 2017, 01:19:18 PM
THis is awesome! However, I have a couple of questions.

Does it work if I have mods installed that add items that can be stored in stockpiles? For example, I have a mod that adds Pile of Dirt and fertilizer. If I export a stockpile's settings will it get those? Also, if I export those settings that have piles of dirt and fertilizer in them and then I load them into a save later that does NOT have those items, will it still load?

Thank you!
Title: Re: [A17] Save Storage Settings
Post by: Jedi0n on June 28, 2017, 01:33:16 PM
Quote from: MisterVertigo on June 28, 2017, 01:19:18 PM
THis is awesome! However, I have a couple of questions.

Does it work if I have mods installed that add items that can be stored in stockpiles? For example, I have a mod that adds Pile of Dirt and fertilizer. If I export a stockpile's settings will it get those? Also, if I export those settings that have piles of dirt and fertilizer in them and then I load them into a save later that does NOT have those items, will it still load?

Thank you!

Waiting to download based on the answers here! I'm wondering as well :)
Title: Re: [A17] Save Storage Settings
Post by: Kiame on June 28, 2017, 02:52:45 PM
Quote from: MisterVertigo on June 28, 2017, 01:19:18 PM
THis is awesome! However, I have a couple of questions.

Does it work if I have mods installed that add items that can be stored in stockpiles? For example, I have a mod that adds Pile of Dirt and fertilizer. If I export a stockpile's settings will it get those? Also, if I export those settings that have piles of dirt and fertilizer in them and then I load them into a save later that does NOT have those items, will it still load?

Thank you!

If an item is listed in the Stockpile Storage UI then this mod will pick those up.

If at some later time you get another mod that adds more items, the saved settings will need to be updated by:
Title: Re: [A17] Save Storage Settings
Post by: lazuli42 on June 28, 2017, 02:59:34 PM
Amazing mod ;D it's something Rimworld has always needed. I am curious though, do you think it's possible to extend this functionality to outfits as well?
Title: Re: [A17] Save Storage Settings
Post by: BlackSmokeDMax on June 28, 2017, 03:12:40 PM
Quote from: lazuli42 on June 28, 2017, 02:59:34 PM
Amazing mod ;D it's something Rimworld has always needed. I am curious though, do you think it's possible to extend this functionality to outfits as well?

:drool:
Title: Re: [A17] Save Storage Settings
Post by: Kiame on June 28, 2017, 03:54:57 PM
Quote from: lazuli42 on June 28, 2017, 02:59:34 PM
Amazing mod ;D it's something Rimworld has always needed. I am curious though, do you think it's possible to extend this functionality to outfits as well?

Meaning integrate a save/load mechanic into the Outfit Manager? I can look into that.
Title: Re: [A17] Save Storage Settings
Post by: onerous1 on June 29, 2017, 02:00:27 AM
Quote from: SpaceDorf on June 28, 2017, 03:35:06 AM
Our hero, our hero has claimed a warriors heart,

I'm pretty sure the heart of a true warrior was sacrificed during the making of this mod.
Title: Re: [A17] Save Storage Settings
Post by: Kiame on June 29, 2017, 02:13:40 AM
Quote from: onerous1 on June 29, 2017, 02:00:27 AM
Quote from: SpaceDorf on June 28, 2017, 03:35:06 AM
Our hero, our hero has claimed a warriors heart,

I'm pretty sure the heart of a true warrior was sacrificed during the making of this mod.

;D

Actually this mod was easier than i thought... So no sacrifices were required. I'm really surprised no one's made this yet!

The mod that was hardest for me was probably ChangeDresser - https://ludeon.com/forums/index.php?topic=30973.0 - both because it was my first mod and my largest/most complex  ::)
Title: Re: [A17] Save Storage Settings
Post by: Kiame on June 29, 2017, 02:14:53 AM
Quote from: lazuli42 on June 28, 2017, 02:59:34 PM
Amazing mod ;D it's something Rimworld has always needed. I am curious though, do you think it's possible to extend this functionality to outfits as well?

If you wanted Save/Load functions for Outfits in Outfit Manager they've been added  :D
Title: Re: [A17] Save Storage & Outfit Settings
Post by: Veredii on June 29, 2017, 07:40:01 AM
This looks great. I read the comments but I couldn't see an answer so I hope you don't mind answering my question. Could you please tell me if it would work across games with different mods loaded? i.e Game1 has Mod A, I save stockpile settings (Stockpile 1) with item from Mod A. Start a new game (without Mod A) and import Stockpile 1. What would happen?
Title: Re: [A17] Save Storage & Outfit Settings
Post by: Kiame on June 29, 2017, 11:04:32 AM
Quote from: Veredii on June 29, 2017, 07:40:01 AM
This looks great. I read the comments but I couldn't see an answer so I hope you don't mind answering my question. Could you please tell me if it would work across games with different mods loaded? i.e Game1 has Mod A, I save stockpile settings (Stockpile 1) with item from Mod A. Start a new game (without Mod A) and import Stockpile 1. What would happen?

Shouldn't have any issues.

The only caveat to be aware of is if you go from a game and create a new settings save. Then load it into a game with more items. The new items will not be included if the settings are loaded. In this case simply modify the new items' selections and override the save or create a new one
Title: Re: [A17] Save Storage & Outfit Settings
Post by: Kiame on June 29, 2017, 02:19:24 PM
Updated to allow other mods to be able to have the Save/Load buttons if they have storage settings. The mod-maker does have to add this themselves, this is not automatic. I will write up instructions on how to do this - it's only one line of code so not hard as all =)

Users will need to download the latest version which is both on steam and here: https://github.com/KiameV/rimworld-SaveStorageSettings/releases/download/A17v3/SaveStorageSettings.zip
Title: Re: [A17] Save Storage & Outfit Settings
Post by: wwWraith on June 29, 2017, 04:07:01 PM
It would be great if you'll also integrate the functions of Recolor Stockpile (https://ludeon.com/forums/index.php?topic=25579), Hauling Hysteresis (https://ludeon.com/forums/index.php?topic=26958) and JTZoneButtons (https://ludeon.com/forums/index.php?topic=26210) ;)
Title: Re: [A17] Save Storage & Outfit Settings
Post by: maculator on September 02, 2017, 08:31:37 AM
^please don't do the above.
I really love this mod as it is. No extra features, no silly stuff, just import and export storage settings and outfits.
I made a german "translation", well I translated the few words the mod uses.
https://github.com/maculator/Alles
Note: Its not translated word per word, but in a way that it makes sense and you can clearly tell it apart from the other options (in the outfit tab). Hard to describe in english but I hope someone finds it as usefull as I did.

Thanks for the mod, its awsome!
Title: Re: [A17] Save Storage & Outfit Settings
Post by: Kiame on October 09, 2017, 05:54:26 PM
Sorry I was so late getting to the translation... I knew there were translations somewhere I needed to add but lost track of which mod and where. I'll get the translation in tonight.
Title: Re: [A18] Save Storage & Outfit Settings
Post by: Kiame on October 25, 2017, 04:46:18 PM
Updated for A18 - see first post for links
Title: Re: [B18] [KV] Save Storage & Outfit Settings [ModSync]
Post by: Kiame on December 03, 2017, 07:14:41 PM
Adding ModSync.ninja (http://www.modsync.ninja/) support
Title: Re: [B18] [KV] Save Storage & Outfit Settings [ModSync]
Post by: kaptain_kavern on December 03, 2017, 07:19:31 PM
Wait is ModSync Ninja revived? I thought the project was abandoned?
Title: Re: [B18] [KV] Save Storage & Outfit Settings [ModSync]
Post by: Kiame on December 03, 2017, 07:24:22 PM
It's coming back =D

historic_os has been re-working on it and i've helped a little. Announcement coming soon
Title: Re: [B18] [KV] Save Storage & Outfit Settings [ModSync]
Post by: kaptain_kavern on December 03, 2017, 07:28:42 PM
Firstly, This is a great great news. Thank you for doing that
2ndly, crap I just removed id files last time I updated my mods  ::)

But again this is a great news!
Title: Re: [B18] [KV] Save Storage & Outfit Settings [ModSync]
Post by: Sarge on January 03, 2018, 12:38:50 PM
@ Kiame

https://ludeon.com/forums/index.php?topic=38001.0

Please?
Title: Re: [B18] [KV] Save Storage & Outfit Settings [ModSync]
Post by: Kiame on June 21, 2018, 03:39:13 AM
Updated for 1.0
https://github.com/KiameV/rimworld-SaveStorageSettings/releases/download/1.0/SaveStorageSettings.zip

Use ModSync RW (https://ludeon.com/forums/index.php?topic=41634.0) to know if/when there's an update
Title: Re: [B19] [KV] Save Storage & Outfit Settings [ModSync]
Post by: Kiame on August 29, 2018, 10:50:37 PM
B19 Update:

Direct Download: https://github.com/KiameV/rimworld-SaveStorageSettings/releases/download/B19/SaveStorageSettings.zip

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1180718516
Title: Re: [B19] [KV] Save Storage, Outfit, and Crafting Settings [ModSync]
Post by: Kiame on August 31, 2018, 12:06:20 AM
B19 Update:

Added the ability to Save, Load, and Append crafting bills for all work benches (hopefully modded ones as well)

(https://steamuserimages-a.akamaihd.net/ugc/963096426579612171/AA0F303A4AC9CD36BF0CE5B6F7F3D801680D2A92/)
Title: Re: [B19] [KV] Save Storage, Outfit, Crafting, & Drug Settings [ModSync]
Post by: Kiame on September 03, 2018, 03:51:01 PM
Update:
-Added the ability to load/save Drug Policies
-Fixed an issue where the Save Outfit button was loading instead of saving.

(https://steamuserimages-a.akamaihd.net/ugc/963096697087970499/E3790453F98C5993311FD2D60052D6BD8CC1E57B/)
Title: Re: [B19] [KV] Save Storage, Outfit, Crafting, & Drug Settings [ModSync]
Post by: Kiame on September 15, 2018, 03:38:55 PM
Update:
There was a problem with saved bills where the ingredients would disappear and an error would be written to the logs when a loaded bill started. I've tracked down the issue. Huge oversight on my part and I do apologize for the trouble.

I've had to change how bills are saved and due to that, old bill saves will need to be remade. Older ones will fail to load (gracefully) with a message saying as much.

B19 Direct Download (https://github.com/KiameV/rimworld-SaveStorageSettings/releases/download/B19/SaveStorageSettings.zip)
Title: Re: [B19] [KV] Save Storage, Outfit, Crafting, & Drug Settings [ModSync]
Post by: rawrfisher on September 15, 2018, 03:43:56 PM
Any steam upload?

I'm too lazy to check for updates :P
Title: Re: [B19] [KV] Save Storage, Outfit, Crafting, & Drug Settings [ModSync]
Post by: Kiame on September 15, 2018, 04:06:48 PM
Steam is on the front page  ;)

Steam (https://steamcommunity.com/sharedfiles/filedetails/?id=1180718516)


Update: (re-posting so people can see this)
There was a problem with saved bills where the ingredients would disappear and an error would be written to the logs when a loaded bill started. I've tracked down the issue. Huge oversight on my part and I do apologize for the trouble.

I've had to change how bills are saved and due to that, old bill saves will need to be remade. Older ones will fail to load (gracefully) with a message saying as much.

B19 Direct Download (https://github.com/KiameV/rimworld-SaveStorageSettings/releases/download/B19/SaveStorageSettings.zip)
Title: Re: [B19] [KV] Save Storage, Outfit, Crafting, & Drug Settings [ModSync]
Post by: Amnesiac on September 27, 2018, 02:19:57 AM
Of course this mod is yours Kiame ::) all your mods are becoming essential for me! I feel like I am spamming your forum posts but I have another feature request ;D

If possible, I'd like to be able to save the storage settings of Shelves
That's it!

I hope I don't seem too demanding with all of my feedback, bug reporting, and feature requests these past few days, I just want to give feedback for the mods I use most and help them become even better, thanks for listening!
Title: Re: [B19] [KV] Save Storage, Outfit, Crafting, & Drug Settings [ModSync]
Post by: Kiame on September 27, 2018, 02:36:10 AM
yeah i'll add that to my todo list of things to look into
Title: Re: [B19] [KV] Save Storage, Outfit, Crafting, & Drug Settings [ModSync]
Post by: Kiame on September 30, 2018, 03:40:04 PM
Update:
Can now Save/Load Shelf settings.
Title: Re: [B19] [KV] Save Storage, Outfit, Crafting, & Drug Settings [ModSync]
Post by: Amnesiac on October 01, 2018, 06:03:38 AM
Quote from: Kiame on September 30, 2018, 03:40:04 PM
Update:
Can now Save/Load Shelf settings.

PogChamp Thank you!
Title: Re: [B19] [KV] Save Storage, Outfit, Crafting, & Drug Settings [ModSync]
Post by: Kiame on October 18, 2018, 01:13:23 AM
Updated for 1.0
https://github.com/KiameV/rimworld-SaveStorageSettings/releases/download/1.0/SaveStorageSettings.zip
Title: Re: [1.0] [KV] Save Storage, Outfit, Crafting, & Drug Settings [ModSync]
Post by: onerous1 on February 04, 2019, 08:42:34 AM
Thank you for this mod. For a player that restart colonies frequently, this mod lets that process 100x less tedious.

I would like to make a request. I believe Better Workbench Manager adds the ability to rename bills. Is there a way to include the renamed bill with the saved settings?

Thanks in advance for considering.
Title: Re: [1.0] [KV] Save Storage, Outfit, Crafting, & Drug Settings [ModSync]
Post by: paragonid on February 05, 2019, 06:35:29 AM
There's a bug where saving Bills for drug policy then switching up mods causes being unable to start new game due to it. Removing all bills / or mod fixes it.
Title: Re: [1.0] [KV] Save Storage, Outfit, Crafting, & Drug Settings [ModSync]
Post by: Kiame on April 03, 2019, 03:48:11 AM
Update:
Added the ability to save operations
Title: Re: [1.0] [KV] Save Storage, Outfit, Crafting, Drug & Operation Settings [ModSync]
Post by: Kiame on April 03, 2019, 10:40:26 PM
Update:
When loading bills, if the research required to make the bill is not finished, the bills will not be loaded
Title: Re: [1.0] [KV] Save Storage, Outfit, Crafting, Drug & Operation Settings [ModSync]
Post by: Kiame on April 04, 2019, 11:37:00 AM
Update:
Added support for Everybody Gets One (https://steamcommunity.com/sharedfiles/filedetails/?id=1687566130)
Title: Re: [1.0] [KV] Save Storage, Outfit, Crafting, Drug & Operation Settings [ModSync]
Post by: Kiame on January 01, 2020, 07:46:27 PM

Kiame Vivacity  [author] 2 minutes ago
Update:
If the mod "No Max Bills" is enabled, this mod will allow loading more than the game's default of 15 bills.

No Max Bills mod - https://ludeon.com/forums/index.php?topic=50034.msg468680

Added Chinese Simplified translation. Thanks HawnHan!
Title: Re: [1.0] [KV] Save Storage, Outfit, Crafting, Drug & Operation Settings [ModSync]
Post by: Kiame on February 27, 2020, 09:20:06 AM
Updated for 1.1 - https://github.com/KiameV/rimworld-SaveStorageSettings/releases/download/1.1/SaveStorageSettings.zip
Title: Re: [1.1] [KV] Save Storage, Outfit, Crafting, Drug & Operation Settings [ModSync]
Post by: LWM on July 11, 2020, 12:10:16 PM
Why not do a Harmony Postfix() patch on Building_Storage's GetGizmos?

Then authors wouldn't have to add a dependency to their code base to support your mod; it would happen automagically.
Title: Re: [1.1] [KV] Save Storage, Outfit, Crafting, Drug & Operation Settings [ModSync]
Post by: Kiame on July 12, 2020, 12:12:10 AM
Quote from: LWM on July 11, 2020, 12:10:16 PM
Why not do a Harmony Postfix() patch on Building_Storage's GetGizmos?

Then authors wouldn't have to add a dependency to their code base to support your mod; it would happen automagically.

The main reason is i didn't want the settings of one building type to show up for another type but be able to support different building types to share load/saves. That's why there are pre-defined save types as well as the option to specify custom ones.

To a lesser extent I don't like mods that add unintended functionality to other mods (i know from experience of supporting other mods when they modify my own)

The dll to include is here: https://github.com/KiameV/rimworld-SaveStorageSettings/releases/download/1.1util/SaveStorageSettingsUtil.zip

To add support for a new building storage the code is:

        public override IEnumerable<Gizmo> GetGizmos()
        {
            List<Gizmo> l = new List<Gizmo>(base.GetGizmos());
            return SaveStorageSettingsGizmoUtil.AddSaveLoadGizmos(l, [storage type name], this.settings.filter);
        }

Where storage type name can either be a unique string or one of the pre-defined types in the SaveTypeEnum
Title: Re: [1.1] [KV] Save Storage, Outfit, Crafting, Drug & Operation Settings [ModSync]
Post by: Lex Silvas on July 15, 2020, 04:07:25 PM
Can't live without this mod!  ;)
Title: Re: [1.1] [KV] Save Storage, Outfit, Crafting, Drug & Operation Settings [ModSync]
Post by: LWM on July 17, 2020, 12:01:48 PM
You could do both? You could have a harmony patch that checks if the mod author has already specified a SaveStorageSettingsGizmoUtil and if not, adds the gizmo and specifies by defName (so save settings apply to that type of thing).

As it is, some mod authors (for example me ;) ) are reluctant to go through all the trouble of maintaining support for a mod we don't use and adding anything that slows the game.
Title: Re: [1.1] [KV] Save Storage, Outfit, Crafting, Drug & Operation Settings [ModSync]
Post by: Kiame on July 17, 2020, 06:42:59 PM
I can assure you this will in no way slow the game as it's not run except for when the user clicks the save/load/append gizmo  ;)
Title: Re: [1.1] [KV] Save Storage, Outfit, Crafting, Drug & Operation Settings [ModSync]
Post by: Kiame on July 18, 2020, 12:07:36 AM
LWM, I decided to play around and see if i could add support for SaveStorageSettings into Deep Storage. I went ahead and made the SaveStorageSettingsUtil into a nuget package. After including that I was able to add support in CompDeepStorage.CompGetGizmosExtra. I've posted a pull request on github.
Title: Re: [1.2] [KV] Save Storage, Outfit, Crafting, Drug & Operation Settings [ModSync]
Post by: Kiame on August 11, 2020, 02:28:41 AM
Updated for 1.2
Title: Re: [1.2] [KV] Save Storage, Outfit, Crafting, Drug & Operation Settings [ModSync]
Post by: Kiame on April 05, 2021, 11:40:52 PM
Update:
Expanded the number of buildings this mod will apply to. It will not apply load/save buttons to all "Building_Storage" types
Title: Re: [1.2] [KV] Save Storage, Outfit, Crafting, Drug & Operation Settings [ModSync]
Post by: TechFa on May 04, 2021, 08:48:06 PM
Very good mod, thank you for your contribution. But it can't work with Project-RimFactory-Revived. I saw someone successfully support your mod after modification, but I don't have the ability to modify it. Can you add support for PRF? Thanks
https://github.com/zymex22/Project-RimFactory-Revived/pull/116 (https://github.com/zymex22/Project-RimFactory-Revived/pull/116)
Title: Re: [1.2] [KV] Save Storage, Outfit, Crafting, Drug & Operation Settings [ModSync]
Post by: Kiame on May 04, 2021, 11:42:10 PM
Quote from: TechFa on May 04, 2021, 08:48:06 PM
Very good mod, thank you for your contribution. But it can't work with Project-RimFactory-Revived. I saw someone successfully support your mod after modification, but I don't have the ability to modify it. Can you add support for PRF? Thanks
https://github.com/zymex22/Project-RimFactory-Revived/pull/116 (https://github.com/zymex22/Project-RimFactory-Revived/pull/116)

Do you have the latest version of this mod? It should add support to all storage building types. 1.2 (https://github.com/KiameV/rimworld-SaveStorageSettings/releases/download/current/SaveStorageSettings.zip)
If you don't see anything when you update the mod also verify the mod's settings are enabled to allow all storage buildings.

Also consider grabbing ModSync - https://ludeon.com/forums/index.php?topic=41634.0
You can check to see if any manually downloaded mods that support ModSync have updates.
Title: Re: [1.2] [KV] Save Storage, Outfit, Crafting, Drug & Operation Settings [ModSync]
Post by: TechFa on May 05, 2021, 09:39:13 AM
Quote from: Kiame on May 04, 2021, 11:42:10 PM
Do you have the latest version of this mod? It should add support to all storage building types. 1.2 (https://github.com/KiameV/rimworld-SaveStorageSettings/releases/download/current/SaveStorageSettings.zip)
If you don't see anything when you update the mod also verify the mod's settings are enabled to allow all storage buildings.

Also consider grabbing ModSync - https://ludeon.com/forums/index.php?topic=41634.0
You can check to see if any manually downloaded mods that support ModSync have updates.

Yes, I am using the latest version. Any storage-related buildings can be compatible with your MOD.
But Project RimFactory Revived has a special production building called assembler.
It needs to add bill to produce like Machining table. After adding bills, I cannot find the icon of Save bills.
I have also noticed other MODs, Rimatomics Machining table is compatible with your MOD. Only PRF's assembler cannot
Maybe something is wrong, I don't understand.

By the way, I can't find the option for "Save Storage, Outfit, Crafting, Drug, & Operation Settings" in MOD Settings
Title: Re: [1.2] [KV] Save Storage, Outfit, Crafting, Drug & Operation Settings [ModSync]
Post by: Kiame on May 06, 2021, 12:35:08 AM
Oops my bad. I had considered adding that as a mod option but i decided it wasnt worth it. Sorry for the confusion!

I've added some additional notes in the RimFactory Revived thread explaining that I do have a util that can be used to add the Save/Load buttons to any Building type if they'd like to add support.
Title: Re: [1.2] [KV] Save Storage, Outfit, Crafting, Drug & Operation Settings [ModSync]
Post by: Kiame on May 29, 2021, 02:37:48 PM
Added ability to Load As New, Load, and Save food restrictions.
https://github.com/KiameV/rimworld-SaveStorageSettings/releases/download/current/SaveStorageSettings.zip
Title: Re: [1.3] [KV] Save Storage, Outfit, Crafting, Drug & Operation Settings [ModSync]
Post by: Kiame on July 06, 2021, 05:07:32 PM
Update for 1.3 - Direct Download (https://github.com/KiameV/rimworld-SaveStorageSettings/releases/download/1.3/SaveStorageSettings.zip)
Title: Re: [1.3] [KV] Save Storage, Outfit, Crafting, Drug & Operation Settings [ModSync]
Post by: Kiame on July 17, 2021, 02:52:58 AM
Update 1.3.0.2 (https://github.com/KiameV/rimworld-SaveStorageSettings/releases/download/1.3/SaveStorageSettings.zip):
Fixing an issue where Loading/Saving crafting bills was returning errors in the logs.
Title: Re: [1.3] [KV] Save Storage, Outfit, Crafting, Drug & Operation Settings [ModSync]
Post by: Kiame on August 19, 2021, 12:00:41 AM
Update: 1.3.1.0 (https://github.com/KiameV/rimworld-SaveStorageSettings/releases/download/1.3/SaveStorageSettings.zip)
Fixing an issue where saved operations to install body parts was loading every body part as left.
Title: Re: [1.3] [KV] Save Storage, Outfit, Crafting, Drug & Operation Settings [ModSync]
Post by: evilbob on August 25, 2021, 10:56:34 AM
unfortunately, there is no save and load option
Title: Re: [1.3] [KV] Save Storage, Outfit, Crafting, Drug & Operation Settings [ModSync]
Post by: Kiame on August 26, 2021, 02:11:47 AM
Quote from: evilbob on August 25, 2021, 10:56:34 AM
unfortunately, there is no save and load option

First question, did you download the repo from the main github page? If so that's the problem as that's not compiled code. Instead follow the direct download link from the main page or click this link for the 1.3 release zip: https://github.com/KiameV/rimworld-SaveStorageSettings/releases/download/1.3/SaveStorageSettings.zip
Title: Re: [1.3] [KV] Save Storage, Outfit, Crafting, Drug & Operation Settings [ModSync]
Post by: evilbob on August 26, 2021, 06:46:00 AM
i don't remember anymore i was looking for version 1.3. but by downloading from this link I can use the save and load option ty