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RimWorld => Mods => Releases => Topic started by: Distman on July 04, 2017, 02:40:48 PM

Title: [B19] Gas traps and gas shells for mortars
Post by: Distman on July 04, 2017, 02:40:48 PM
Adds gas traps and gas shells for mortars.
Mortar gas clouds are slightly larger.

Gas trap releases a cloud of gas when any pawn hostile to your faction walks too close. Severity builds up as long as a pawn is in the gas.

Gases types available:
Toxic
Sleep
Fear
Rage
Tear gas
Corrosive

Requires IEDBomb research to build.

Non-steam download: https://www.dropbox.com/s/beqc32u3kypcwsw/GasTrap_v09.zip

V0.9
Updated for Beta 19. Also introducing my most horrible creation yet: the corrosive gas trap/shell... Let's barbeque!

V0.8
Gas shells for mortars. Fart at a distance, why not!? Insect traps removed.

V0.726
Updated for beta 18. Slight buff to gas severity and duration.

V0.725
Fear gas trap added, buffed toxic gain speed, chance to gain Dementia and Carcinoma from toxic gas halved, Gas Trap renamed to Gas Trap (Toxic). Don't Panic!

V0.7
Can trigger traps remotely, with switch for Manual/Proximity detonation. Traps no longer trigger by pawn walking on other side of walls. Balancing (buffed effects).

V0.65
Allies, neutrals and colonists never trigger the traps. No more explode in your face when constructing one!
Also requires IEDBomb research to build.

V0.6
Let's sleep and fight in our own vomit!
-Added Rage gas.
-Added Sleep gas.
-Added Tear gas.

V0.5
Gas is dangerous, Mkay.

Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=964388988 (http://steamcommunity.com/sharedfiles/filedetails/?id=964388988)

Non-Steam download:
https://www.dropbox.com/s/beqc32u3kypcwsw/GasTrap_v09.zip (https://www.dropbox.com/s/beqc32u3kypcwsw/GasTrap_v09.zip)

/Distman
Title: Re: [A17] Gas Traps (damn those infestations!)
Post by: Distman on July 04, 2017, 02:46:59 PM
Trap def uses these tags:
<GasDef>ToxicGas</GasDef> - What Gas Thing to spawn on trigger
<damDef>Smoke</damDef> - What kind of damage the trigger explosion should have.
<triggerChance>1</triggerChance> - Chance to trigger trap per rare tick.
<range>4.9</range> - Radius of gas cloud and range in which a pawn triggers the trap.
<onlyTriggerByInsects>false</onlyTriggerByInsects> - Selfexplanatory

The custom Gas class uses these tags:
<addHediff>ToxicBuildup</addHediff> - What hediff to add when pawn are in the gas. Try changing it to Pregnancy if you want to see something weird... ;)
<hediffAddChance>1.0</hediffAddChance> - Chance to add hediff (or make an already existing hediff more severe) per Rare tick.
<hediffSeverity>0.07</hediffSeverity> - Initial severity and severity modification per Rare tick.
<onlyAffectLungs>true</onlyAffectLungs> - Hediff only adds to Lung bodyparts. Pretty realistic for most kinds of gas, innit?
Title: Re: [A17] Gas Traps (damn those infestations!)
Post by: kaptain_kavern on July 04, 2017, 03:14:27 PM
Joywire ? Dementia ? FoodPoisoning ?  Any added parts or Hediff_MissingPart ?  came to mind for fun gas effect ^^

Congratz on your first release
Title: Re: [A17] Gas Traps (damn those infestations!)
Post by: Distman on July 04, 2017, 03:53:06 PM
Coming up, maybe later:
Sleep Gas - Knocks out pawns.
Tear Gas - Blinds pawns and makes them vomit.
Rage Gas - Drives pawns to a indescribable fury.

Over-the-top suggestions:
Happy And Nude Gas - Strips the pawns and puts them in a state of complete happiness.
Bunny Gas - Transforms any pawns into cute, cuddly bunny rabbits.

Maybe, maybe, maybe:
Acid Gas - Detoriate apparel and weapons. Give pawns burns.
Title: Re: [A17] Gas Traps (damn those infestations!)
Post by: harpo99999 on July 04, 2017, 05:53:17 PM
I would like to download the mod, BUT my computers do NOT do water/ice/sublimated ice, will there be a non-ice location to download it?
Title: Re: [A17] Gas Traps (damn those infestations!)
Post by: tommiethegun on July 04, 2017, 06:02:30 PM
Awesome! Eager to try this mod out :)

What about having powered conduit trigger the trap? That way it could be hooked up to a switch for a pawn to flick once friedlies are out of the newly infested bug room?
Title: Re: [A17] Gas Traps (damn those infestations!)
Post by: Distman on July 04, 2017, 07:53:42 PM
This just in:
Sleep Gas - Knocks out pawns.
Tear Gas - Blinds pawns and makes them vomit.
Rage Gas - Drives pawns to a indescribable fury.

Also some balancing to toxic gas (less deadly buildup, more side effects)

Updated on steam.
Title: Re: [A17] Gas Traps (damn those infestations!)
Post by: Distman on July 04, 2017, 07:55:01 PM
Isn't your computer waterproof? Loser... ;)

If you're talking about a DRM-free release. Yeah, probably at some point.

Quote from: harpo99999 on July 04, 2017, 05:53:17 PM
I would like to download the mod, BUT my computers do NOT do water/ice/sublimated ice, will there be a non-ice location to download it?
Title: Re: [A17] Gas Traps (damn those infestations!)
Post by: Distman on July 04, 2017, 07:56:55 PM
Thanks for showing interest!

Haven't checked out how power and stuff works, but might be an idea for future release.

Quote from: tommiethegun on July 04, 2017, 06:02:30 PM
Awesome! Eager to try this mod out :)

What about having powered conduit trigger the trap? That way it could be hooked up to a switch for a pawn to flick once friedlies are out of the newly infested bug room?
Title: Re: [A17] Gas Traps (damn those infestations!)
Post by: Distman on July 04, 2017, 10:05:57 PM
Small update:

V0.65
Allies, neutrals and colonists never trigger the traps. No more explode in your face when constructing one!
Also requires IEDBomb research to build.
Title: Re: [A17] Gas Traps (damn those infestations!)
Post by: Yukino on July 05, 2017, 07:02:00 AM
How about spraying liquid nitrogen at pawn and freeze them? maybe use it to preserved perishable item too lol.
Title: Re: [A17] Gas Traps (damn those infestations!)
Post by: Cherna on July 05, 2017, 08:04:58 AM
Amazing mod for my nazi peaceful colony, thanks!
Any chance of grenades with same effects?
Title: Re: [A17] Gas Traps (damn those infestations!)
Post by: SAZZF on July 05, 2017, 09:13:29 AM
maybe a gas that can make your colony stronger (melee) for limited amount of time?
Title: Re: [A17] Gas Traps (damn those infestations!)
Post by: frustratedbuffalo on July 07, 2017, 11:35:05 PM
How about a download for those of us who aren't on steam and don't want to be?
Title: Re: [A17] Gas Traps (damn those infestations!)
Post by: stigma on July 18, 2017, 10:11:54 PM
Great to finally see some new interesting traps that aren't just reskins of existing ones with different stats.

Ditto on a non-steam download though.

-Stigma
Title: Re: [A17] Gas Traps (damn those infestations!)
Post by: Distman on July 23, 2017, 07:38:44 PM
Non-steam release will be available along with next mod update.
Should drop next weekend.

/Distman
Title: Re: [A17] Gas Traps (damn those infestations!)
Post by: tonsrd on July 24, 2017, 02:08:21 PM
https://ludeon.com/forums/index.php?topic=17285.0

how is this differnet from "remote explosives"
Title: Re: [A17] Gas Traps (damn those infestations!)
Post by: SirTopHats on July 24, 2017, 07:29:48 PM
can we get a non steam download Plz ;)
Title: Re: [A17] Gas Traps (damn those infestations!)
Post by: Distman on July 27, 2017, 08:38:49 PM
New update:

V0.7
Can trigger traps remotely, with switch for Manual/Proximity detonation. Traps no longer trigger by pawns walking on other side of walls. Balancing (buffed effects).

Non-steam download: https://www.dropbox.com/s/quancgxgmowyzjv/GasTrap_v07.zip (https://www.dropbox.com/s/quancgxgmowyzjv/GasTrap_v07.zip)
Updated on steam as well.

/Distman
Title: Re: [A17] Gas Traps (damn those infestations!)
Post by: Distman on July 31, 2017, 05:28:12 PM
New update:

V0.725
Fear gas trap added, buffed toxic gain speed, chance to gain Dementia and Carcinoma from toxic gas halved, Gas Trap renamed to Gas Trap (Toxic). Don't Panic!

Non-steam download: https://www.dropbox.com/s/8pjsz9i53dzuce4/GasTrap_v0725.zip
Updated on steam as well.

/Distman
Title: Re: [A17] Gas Traps (damn those infestations!)
Post by: TrEvIzE on September 04, 2017, 02:00:07 PM
This is normal I can only build it on water?
Title: Re: [A17] Gas Traps (damn those infestations!)
Post by: Distman on September 06, 2017, 02:13:43 PM
No, some other mod are bugging it out. Had another player experience the same thing. Can't remember if it's the Water Power mod that messes things up. Not my fault, it's the other mod that's the culprit.

/Distman

Quote from: TrEvIzE on September 04, 2017, 02:00:07 PM
This is normal I can only build it on water?
Title: Re: [A17] Gas Traps (damn those infestations!)
Post by: Nero839 on September 17, 2017, 04:05:56 PM
I remember right after  organs and limbs were added, someone made a mod with gas and mines, gas destroyed lungs in second or two, it was so cool
Title: Re: [A17] Gas Traps (damn those infestations!)
Post by: Facepunch on November 11, 2017, 09:32:35 PM
Few suggestions for more side effects: Gas and/or acid causes chemical burns in the lungs, which can lead to asthma, pneumonia, etc.
Title: Re: [A17] Gas Traps (damn those infestations!)
Post by: Navy1227 on December 11, 2017, 10:51:30 PM
Give me a gas shell and I'll be able to inflict even more war crimes! I look forward to the idea of gassing a siege camp, suiting a character up in a hazmat suit and capturing all the sleeping pawns.


Unfortunately I do not foresee this mod getting an update. [color=rgba(255, 255, 255, 0.701960784313725)]¯\_(ツ)_/¯[/color]
Title: Re: [A17] Gas Traps (damn those infestations!)
Post by: Distman on December 21, 2017, 06:31:38 PM
Thanks, but please remove non-offical version. Mod is updated for Beta 18. Also: added gas mortar shells.

https://www.dropbox.com/s/nvggkmxtfs06oi5/GasTrap_v08.zip (https://www.dropbox.com/s/nvggkmxtfs06oi5/GasTrap_v08.zip)

Quote from: ColtSub on December 17, 2017, 06:12:56 AM
Non-Steam B18 Link for the impatients - http://lttlword.ru/rimworld-mod-gas-trap
;)
Title: Re: [A17] Gas Traps (damn those infestations!)
Post by: Distman on December 21, 2017, 06:33:35 PM
New update:

V0.8 (WORKS IN BETA 18)
Added gas shells for mortars. Fart at a distance, why not!? Insect traps removed.

Non-steam download: https://www.dropbox.com/s/nvggkmxtfs06oi5/GasTrap_v08.zip
Updated on steam as well.

/Distman
Title: Re: [B18] Gas traps and gas shells for mortars
Post by: Harry_Dicks on December 23, 2017, 10:07:01 AM
Please update the non-Steam download link in the OP. It leads to an outdated version - if I hadn't checked the second page on this post, I wouldn't have realized I downloaded the wrong version until trying to start the game. Thanks!
Title: Re: [B18] Gas traps and gas shells for mortars
Post by: Distman on January 21, 2018, 04:56:15 PM
Quote from: Harry_Dicks on December 23, 2017, 10:07:01 AM
Please update the non-Steam download link in the OP. It leads to an outdated version - if I hadn't checked the second page on this post, I wouldn't have realized I downloaded the wrong version until trying to start the game. Thanks!

Thanks for the heads up. Link is now updated!

/Distman
Title: Re: [B18] Gas traps and gas shells for mortars
Post by: bladerunner170 on February 03, 2018, 09:30:27 PM
Is this compatible with Combat Extended for B18?
Title: Re: [B19] Gas traps and gas shells for mortars
Post by: Distman on September 05, 2018, 01:12:57 AM
New update:

V0.9
Updated for Beta 19. Also introducing my most horrible creation yet: the corrosive gas trap/shell... Let's barbeque!

Non-steam download: https://www.dropbox.com/s/beqc32u3kypcwsw/GasTrap_v09.zip (https://www.dropbox.com/s/beqc32u3kypcwsw/GasTrap_v09.zip)

Updated on steam as well:
https://steamcommunity.com/sharedfiles/filedetails/?id=964388988 (https://steamcommunity.com/sharedfiles/filedetails/?id=964388988)

/Distman