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RimWorld => Mods => Releases => Topic started by: chicken305 on July 06, 2017, 02:36:50 PM

Title: [1.0] chickens Multiproduce
Post by: chicken305 on July 06, 2017, 02:36:50 PM
Hey everyone!

I integrated the Recipe for 5x and 10x of Meals, Pemmican, Kibble, Medicine and Drugs.

You can now produce Bulk Meals, Medicine and Drugs.

Production Speed is altered as well:
Normal 1x Production = 100%
5x Production = 90% of the total Productiontime of 5 Single pieces
10x Production = 80% of the total Productiontime of 10 Single pieces

Full Content List:
- Simple Meal
- Fine Meal
- Lavish Meal
- Packaged Survival Meal
- Pemmican
- Kibble
- Smokeleaf Joints
- Yayo (new in version 1.1)
- GoJuice (new in version 1.1)
- Flake (new in version 1.1)
- Penoxycyline (new in version 1.1)
- WakeUp (new in version 1.1)
- Medicine (new in version 1.1)
- Components (new in version 1.3)
- Bulk Stone Cutting (new in version 1.4)
- 10x Drug Burning (new in version 1.4)
- Psychoid Pekoe (new in version 1.5)
- Added 10x Pekoe and Joints to Druglab at 65% worktime (new in version 1.51)
- Compatibility for 0.19 and removed Psychoid Pekoe (new in version 1.54)
- Added 50x Smokeleaf Joint and 100x Smokeleaf Joint to the Druglab with 55% and 50% worktime respectively (new in version 1.55)
- Added Chemfuel x5 and x10 (new in Version 1.56)
- Added Advanced Components x3 and x5 (new in Version 1.56)
- Fixed Nutritional Value when producing Survival Meals (in Version 1.56)
- Fixed minor Typos (in Version 1.57)
- Compatibility for 1.0 (Version Number 1.0.1)

Will add more content as wished.
version 1.0.1

You can do whatever you want with my Mod, just tell me what please :)

The Mod is uploaded at Steam Workshop: Steam (http://steamcommunity.com/sharedfiles/filedetails/?id=966175947)
Or you can download it here: Dropbox (https://www.dropbox.com/sh/kq74ao4rhtge92g/AADCtjcqxqQtJQMaA7sagzsja?dl=0)

Changelog:
v 1.0: initial release
v 1.1: added yayo, gojuice, medicine, flake, penoxycyline and wakeup
v 1.2: Fixed a Bug where you could produce Lavish and Fine Meals from only meat.
v 1.3: Added x3 and x5 Production of Components
v 1.3.1: Added Support for Beta 18
v 1.3.2: Fixed some Bugs
v 1.4: Added Bulk Stone cutting
v 1.5: Added Psychoid Pekoe
v 1.5.2: Fixed Component Assembly Bug
v 1.5.5: fix for Beta 19 and 50/100 Smokeleaf Joints at Druglab
v 1.5.6: Added Advanced Components, Chemfuel and fixed Nutritional Value of Survival Meals
Title: Re: [A17] chickens Multiproduce
Post by: hiepbg on July 07, 2017, 10:35:40 AM
Great mod !
Title: Re: [A17] chickens Multiproduce
Post by: chicken305 on July 07, 2017, 05:27:10 PM
I apreciate that :)
Title: Re: [A17] chickens Multiproduce
Post by: chicken305 on July 09, 2017, 07:03:04 PM
Added in version 1.1:
- Yayo
- GoJuice
- Flake
- Penoxycyline
- WakeUp
- Medicine
Title: Re: [A17] chickens Multiproduce
Post by: hiepbg on July 10, 2017, 03:28:01 AM
It's fucking awesome

I can make 1000 lavish meals per day and sell a lot of them to trader for big profit !!!

Easy money !!!
Title: Re: [A17] chickens Multiproduce
Post by: SURU on July 10, 2017, 03:36:00 AM
Great! That's what i needed! <3  ;D
Title: Re: [A17] chickens Multiproduce
Post by: chicken305 on July 10, 2017, 04:25:22 AM
Quote from: SURU on July 10, 2017, 03:36:00 AM
Great! That's what i needed! <3  ;D
Quote from: hiepbg on July 10, 2017, 03:28:01 AM
It's fucking awesome

I can make 1000 lavish meals per day and sell a lot of them to trader for big profit !!!

Easy money !!!

I am happy to hear that you like my Mod so much :)
Title: Re: [A17] chickens Multiproduce
Post by: Wildcard82 on July 10, 2017, 06:36:00 AM
Great mod, thank you so much. I had recently scanned the forum for a way to multi craft smokeleaf and hadn't found anything so was going to try and mod it myself so I'm very glad you beat me to it and saved my poor grey matter from a racking  ;D
Title: Re: [A17] chickens Multiproduce
Post by: CheaterEater on July 10, 2017, 07:18:05 PM
There is a typo with the meals. Fine and lavish meals have both meatraw and foodraw. This means they can use all meat for those meals, as that is rawfood. It should be meatraw and plantfoodraw.
Title: Re: [A17] chickens Multiproduce
Post by: chicken305 on July 11, 2017, 04:18:48 PM
Quote from: CheaterEater on July 10, 2017, 07:18:05 PM
There is a typo with the meals. Fine and lavish meals have both meatraw and foodraw. This means they can use all meat for those meals, as that is rawfood. It should be meatraw and plantfoodraw.

Thank you for that! i saw that yesterday while playing as well, just did not thought it was an error :P

New in Version 1.2:
Fixed a Bug where you could produce Lavish and Fine Meals from only meat.
Title: Re: [A17] chickens Multiproduce
Post by: chicken305 on July 12, 2017, 05:03:25 PM
Hey there,

I added Bulkproduction of Components to my mod.
Title: Re: [A17] chickens Multiproduce
Post by: MRizqonT on July 13, 2017, 02:18:48 AM
Great mod man,even its like "Bulk meal"(maybe you ported it to alpha 17) and "Feed The Colonists"its still have some different with them,like you can create x5 and x10 drug and medicine,and altered work speed for the x5 and x10 meal production.Its can make many in game money though so i recommend you to download it(if you don't know)
Title: Re: [A17] chickens Multiproduce
Post by: Andrew112 on July 14, 2017, 10:36:34 AM
You might want to use a different file hosting site I gave up after having 2 different files downloaded from your link one a .rar and the other a .rar.exe, both blocked by my anti virus. Verifying the files on Virustotal identifies the file hashes with different file names which is suspicious, both files also identifies as being infected. :(
Title: Re: [A17] chickens Multiproduce
Post by: hiepbg on July 14, 2017, 12:49:54 PM
Quote from: Andrew112 on July 14, 2017, 10:36:34 AM
You might want to use a different file hosting site I gave up after having 2 different files downloaded from your link one a .rar and the other a .rar.exe, both blocked by my anti virus. Verifying the files on Virustotal identifies the file hashes with different file names which is suspicious, both files also identifies as being infected. :(

May be your PC had been infected long before. I didn't see any suspicious .exe file. Just only one rar file.
Title: Re: [A17] chickens Multiproduce
Post by: chicken305 on July 15, 2017, 03:48:24 AM
 
Quote from: hiepbg on July 14, 2017, 12:49:54 PM
Quote from: Andrew112 on July 14, 2017, 10:36:34 AM
You might want to use a different file hosting site I gave up after having 2 different files downloaded from your link one a .rar and the other a .rar.exe, both blocked by my anti virus. Verifying the files on Virustotal identifies the file hashes with different file names which is suspicious, both files also identifies as being infected. :(

May be your PC had been infected long before. I didn't see any suspicious .exe file. Just only one rar file.

I definately only uploaded RAR Files, probably your PC then :/
Title: Re: [A17] chickens Multiproduce
Post by: fall on July 22, 2017, 10:27:32 AM
also triggered my antivirus
Title: Re: [A17] chickens Multiproduce
Post by: Loki88 on July 22, 2017, 04:23:41 PM
Quote from: chicken305 on July 15, 2017, 03:48:24 AM
Quote from: hiepbg on July 14, 2017, 12:49:54 PM
Quote from: Andrew112 on July 14, 2017, 10:36:34 AM
You might want to use a different file hosting site I gave up after having 2 different files downloaded from your link one a .rar and the other a .rar.exe, both blocked by my anti virus. Verifying the files on Virustotal identifies the file hashes with different file names which is suspicious, both files also identifies as being infected. :(

May be your PC had been infected long before. I didn't see any suspicious .exe file. Just only one rar file.

I definately only uploaded RAR Files, probably your PC then :/

Mine did the double download thing as well. Both got flagged and auto deleted by antivirus.
Title: Re: [A17] chickens Multiproduce
Post by: Loki88 on July 22, 2017, 04:25:50 PM
On a side note, from the title I thought you modded chickens somehow and made them produce other stuff. lol, I dowloaded this either way, just had to get it from the steam link. That file hosting site seems sketchy A.F.
Title: Re: [A17] chickens Multiproduce
Post by: chicken305 on July 23, 2017, 07:29:33 PM
i will look for another upload site after my vacations then, since many of you struggle with it :)
Title: Re: [A17] chickens Multiproduce
Post by: maculator on August 28, 2017, 12:32:51 PM
New upload would be nice. The site you're using is terrible. Even with adblock it's full of "download" buttons. I knew the correct one, but even that one dowloaded a chickensmodv1.3.exe the first 2 times I clicked it.
For gods sake put it on dropbox or github.

For anybody like me that was confused and moved to the back of the thread:
- Dont use the .exe, never use a .exe you get from a site with >5 Download Buttons!!!
-Just try it a few times until you get the .rar with the correct folder structure
-the site also tried to convice me to add a exeption to my browser security, DON'T DO THAT EITHER!!!
That site is a grade A example of bad sites trying to give you aids!
Title: Re: [A17] chickens Multiproduce
Post by: Chicken Plucker on August 28, 2017, 04:18:12 PM
Quote from: chicken305 on July 23, 2017, 07:29:33 PM
i will look for another upload site after my vacations then, since many of you struggle with it :)

Hi chicken, chicken here, I think your mod is one of the best chicken mods for Rimworld, as someone who used to use Mediafire for mods, I suggest Google Drive if you have Gmail since it's faster and free. You can even upload new versions without having to change the link everytime.

Most of all, it's pop up and ad free.

Edit: I just realized you replied during July and you haven't kept your word about vacation, rip.

Edit edit:
Here is a reupload to Google drive if anybody wanted it so bad without pop-ups. As of this post, this mod has not been updated yet.

[A17] Chickens Multiproduce
Google Drive Download (https://drive.google.com/open?id=0B1D4mpqKiW_EbERoYUpDd1RJT1E)
Title: Re: [A17] chickens Multiproduce
Post by: chicken305 on August 28, 2017, 04:58:27 PM
I will put it up as soon as i have the chance to...
sorry for the delay but real life and work are prioritized :-[
Title: Re: [A17] chickens Multiproduce
Post by: chicken305 on October 05, 2017, 02:21:56 PM
Finally had the time to upload a Link to my Dropbox.

https://www.dropbox.com/s/ydqsjry8r9nr8ya/ChickensModv1.3.rar

Should not cause any troubles anymore :)
Title: Re: [A17] chickens Multiproduce
Post by: OmG_PotatoeZ on October 06, 2017, 03:50:54 PM
Compatible with Smokeleaf Industry?
Title: Re: [A17] chickens Multiproduce
Post by: chicken305 on October 06, 2017, 06:42:49 PM
I am not sure if that works, I do not know that mod yet. try it and see if it works for you :)
Title: Re: [B18] chickens Multiproduce
Post by: chicken305 on November 23, 2017, 12:00:03 PM
Updated for B18
Title: Re: [B18] chickens Multiproduce
Post by: MrWeeGee on November 25, 2017, 04:37:36 AM
-snip- Fixed!

Thanks for making this btw, I absolutely hated crafting piece-by-piece.
Title: Re: [B18] chickens Multiproduce
Post by: peloxi on November 26, 2017, 04:06:00 AM
Quote from: MrWeeGee on November 25, 2017, 04:37:36 AM
Hey, I tried your updated mod for B18 and it was hitting me with a bunch of errors on startup, and wouldn't select bills that had crafting requirements. It worked fine for bills that didn't have any, however.

I found that all the errors just came down to formatting issues. I'm guessing they changed the way the game reads XMLs? Because it worked perfectly in A17.

It was complaining about case-sensitivity (ie: <DefName> needed to be <defName>) and they shortened the <skillRequirements> like so:
Quote      <skillRequirements>
            <Cooking>6</Cooking>
      </skillRequirements>

instead of

      <skillRequirements>
         <li>
            <skill>Cooking</skill>
            <minLevel>6</minLevel>
         </li>
      </skillRequirements>

Anyway, I've ironed out all the formatting issues and it seems to be working perfectly again, error-free:
Chicken's Mod B18 - 1.3.2 (https://www.dropbox.com/s/ls3taup8v0s05xk/ChickensModv1.3.2.rar?dl=0) (Dropbox)
XML Changes (https://www.diffchecker.com/MA7y3zjO) if you want to see all of what was edited.

If you want me to remove the link and all the extra garbage, just let me know. Thanks for making this btw, I absolutely hated crafting piece-by-piece.
Thank you!
Title: Re: [B18] chickens Multiproduce
Post by: chicken305 on November 26, 2017, 09:00:47 AM
Quote from: MrWeeGee on November 25, 2017, 04:37:36 AM
Hey, I tried your updated mod for B18 and it was hitting me with a bunch of errors on startup, and wouldn't select bills that had crafting requirements. It worked fine for bills that didn't have any, however.

I found that all the errors just came down to formatting issues. I'm guessing they changed the way the game reads XMLs? Because it worked perfectly in A17.

It was complaining about case-sensitivity (ie: <DefName> needed to be <defName>) and they shortened the <skillRequirements> like so:
Quote      <skillRequirements>
            <Cooking>6</Cooking>
      </skillRequirements>

instead of

      <skillRequirements>
         <li>
            <skill>Cooking</skill>
            <minLevel>6</minLevel>
         </li>
      </skillRequirements>

Anyway, I've ironed out all the formatting issues and it seems to be working perfectly again, error-free:
Chicken's Mod B18 - 1.3.2 (https://www.dropbox.com/s/ls3taup8v0s05xk/ChickensModv1.3.2.rar?dl=0) (Dropbox)
XML Changes (https://www.diffchecker.com/MA7y3zjO) if you want to see all of what was edited.

If you want me to remove the link and all the extra garbage, just let me know. Thanks for making this btw, I absolutely hated crafting piece-by-piece.

Hi just saw your post,

already fixed that things now.
Works fine again now :)
Title: Re: [B18] chickens Multiproduce
Post by: chicken305 on December 10, 2017, 09:19:01 AM
Version 1.5 is out now.

Added Psychoid Pekoe and Bulk Stone Cutting
Title: Re: [B18] chickens Multiproduce
Post by: Canute on March 28, 2018, 07:26:42 AM
Hi,
it don't realy made sense to multiproduce joint's and pekoe on the crafting spot.
I would move them the the drug lab.
Title: Re: [B18] chickens Multiproduce
Post by: chicken305 on March 28, 2018, 02:47:25 PM
You can do that as well. At least in the version provided on the steam workshop.
You can produce it a little bit faster on the Drug Lab as well
Title: Re: [B18] chickens Multiproduce
Post by: Ikonic on July 13, 2018, 02:33:50 AM
Please add this code for Make3Component and Make5Component instead of re-inventing the ComponentAssemblyBench.  When you re-invent the bench it destroys other recipes that use it.

<recipeUsers>
     <li>ComponentAssemblyBench</li>
</recipeUsers>
Title: Re: [B18] chickens Multiproduce
Post by: chicken305 on July 13, 2018, 11:44:48 AM
Quote from: Ikonic on July 13, 2018, 02:33:50 AM
Please add this code for Make3Component and Make5Component instead of re-inventing the ComponentAssemblyBench.  When you re-invent the bench it destroys other recipes that use it.

<recipeUsers>
     <li>ComponentAssemblyBench</li>
</recipeUsers>



Fixed, thanks
Title: Re: [B19] chickens Multiproduce
Post by: chicken305 on October 09, 2018, 08:46:13 AM
Updated to newest Version here on the Forum
Title: Re: [B19] chickens Multiproduce
Post by: Marcus on October 11, 2018, 01:12:24 AM
As in B19 ingredients input in production of survival meals has been decreased to 0.3 of nutrition per ingredient - you should implement the same values respectively for your multiproduce bills. At the moment cooking of 5 and 10 survival meals takes 0.5 of nutrition per ingredient - equivalent of lavish meals. Great mod by the way, very useful.
Title: Re: [B19] chickens Multiproduce
Post by: chicken305 on October 11, 2018, 02:41:50 AM
thanks, will fix it.
Title: Re: [B19] chickens Multiproduce
Post by: chicken305 on October 12, 2018, 11:34:41 AM
New in v 1.5.6: Added Advanced Components, Chemfuel and fixed Nutritional Value of Survival Meals
Title: Re: [B19] chickens Multiproduce
Post by: Marcus on October 13, 2018, 03:35:30 AM
Thanks for the fix of survival meals production. Does your mod let pawns gain a crafting skill when they bulk-cut stones? If not - can you add it? Also if you could do the same for a single stone cutting.. I know it's not a vanilla feature anymore. Thanks in advance.
Title: Re: [B19] chickens Multiproduce
Post by: chicken305 on October 14, 2018, 06:16:42 AM
Quote from: Marcus on October 13, 2018, 03:35:30 AM
Thanks for the fix of survival meals production. Does your mod let pawns gain a crafting skill when they bulk-cut stones? If not - can you add it? Also if you could do the same for a single stone cutting.. I know it's not a vanilla feature anymore. Thanks in advance.

Hi,
i do not consider stone cutting crafting. And since it is not that way in the vanilla game i will probably not make it like that in my mod.




Updated to V1.57 with some minor Typos fixed
Title: Re: [B19] chickens Multiproduce
Post by: chicken305 on October 17, 2018, 02:46:04 PM
Update for V1.0