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RimWorld => Releases => Mods => Outdated => Topic started by: Hessra on July 06, 2017, 03:01:47 PM

Title: [B18] Harrowed Light - 1.4
Post by: Hessra on July 06, 2017, 03:01:47 PM
(https://i.imgur.com/ySJDqEf.png)
Harrowed Light aims to add some new factions to the game, preferably for each of your cannibal tastes.

The current version includes :
The Harrow, a faction of religious zealots that aim to purify the existence of all that is unholy within your colony. Starting with your very colonists' earthly vessels. To do so they use an assortment of goody-goods ! Thuribles, whips, flamethrowers and...candle holders ?

Check a look at some of the current loot that you could pry out of the cold, stiff hands of your enemies :
(http://i.imgur.com/GgWOJHw.png)
Or maybe you want to stare in awe at that flagellant hood as your colonist gets whipped into a coma ?
(http://i.imgur.com/wIOTxS5.png)
All is fine.

Compatibility :
Should work with moooost other mods since it doesn't change the core game in any way.

How do I install this ? :
Simply unzip and drop the Harrowed Light folder into your mods folder. Or subscribe on the Steam Workshop.

Future updates ?:
Yes sir there'll be plenty. More badly balanced weapons, armors and factions that are out to kidnap your loved ones. Also better integration with research and upping the description of items. And more faction classes. Yes.

My colony just got wiped out in a blazing inferno and then game crashed?:
Well you can talk about it here, as it stands the balance is all over the place and I seek to make it as fair as it can be. Also maybe bugs.

But like, how about you add ____ :
If it fits in a twisted 15th-18th century edgy/grimy fashion with guns all is possible.

Can I craft things from this mod ?:
Yes, some. After you research Machining a peculiar shiny yellow altar will appear in the production tab.

I can't see the sprite details, lad.:
Use the Camera+ mod or such.

Can I use your mod in __ ?:
Sure, just gimme a little credit there for the art or something.



[STEAM V1.3]
(http://steamcommunity.com/sharedfiles/filedetails/?id=1229377025)[DROPBOX V1.3] (https://www.dropbox.com/s/bv5e74yxoh788uf/Harrowed%20Light.7z?dl=0)

(http://i.imgur.com/BGpY4D3.png)
See y'all around.
Title: Re: [A17] Harrowed Light - 1.0
Post by: Hessra on July 06, 2017, 03:12:55 PM
[[Reserved - we just don't know]]
Title: Re: [A17] Harrowed Light - 1.0
Post by: AtomicRavioli on July 06, 2017, 03:33:28 PM
Nice art style! I'm going to try this one out soon :)
Title: Re: [A17] Harrowed Light - 1.0
Post by: deathstar on July 06, 2017, 03:34:41 PM
Love the art!
Title: Re: [A17] Harrowed Light - 1.0
Post by: Hessra on July 06, 2017, 03:45:33 PM
Gotta make up for that nonexistent coding skill somehow, right ? hah-ha
Title: Re: [A17] Harrowed Light - 1.0
Post by: Serpyderpy on July 06, 2017, 04:03:18 PM
This is my aesthetic hands down, the art here is simply gorgeous and I'm especially a fan of that bird attire. I'll definitely be downloading and following!

Don't worry about not being able to code very well, I seem to be in the same boat as you by only being able to really make art and get by duplicating coding and using frameworks, but there's nothing wrong with that. This mod has serious potential, don't let the idea of coding slow you down. Keep going!
Title: Re: [A17] Harrowed Light - 1.0
Post by: AtomicRavioli on July 06, 2017, 04:06:26 PM
Quote from: Hessra on July 06, 2017, 03:45:33 PM
Gotta make up for that nonexistent coding skill somehow, right ? hah-ha

I am in the same boat, and I don't even have artistic talent, yet some of my projects get fairly popular. Stop by the modding discords sometime, the community is quite generous with helping each other too.
Title: Re: [A17] Harrowed Light - 1.0
Post by: PixelBitZombie on July 06, 2017, 04:25:00 PM
Not going a lie, if we got a mix of darkest dungeon into rimworld I'd be happy.
Title: Re: [A17] Harrowed Light - 1.0
Post by: asquirrel on July 06, 2017, 05:00:56 PM
Beautiful artwork man! :)
Title: Re: [A17] Harrowed Light - 1.0
Post by: Hessra on July 07, 2017, 04:28:31 AM
Thanks for the kind word guys, I'll see if I can catch the time to drop into the discord every now and then.

Quote from: PixelBitZombie on July 06, 2017, 04:25:00 PM
Not going a lie, if we got a mix of darkest dungeon into rimworld I'd be happy.
Petals must fall.

Also...

(http://i.imgur.com/Vnm7mae.png)
V1.1
DROPBOX (https://www.dropbox.com/s/tq7sede31xlh0l1/Harrowed%20Light.7z?dl=0)

Changelog:
V.1.1
Added bloodhounds - Cute little puppers. A bit faster than huskies but less lethal. Gives you the false hope that it will catch that escaping prisoner.
Added two new Harrowed classes to make use of some unassigned items.
Adjusted the commonality of some Harrowed classes.
Added a new helmet for the Harrowed militants.
Re-geared Harrowed priests. (moved the glistening gold armor to Harrowed Champions)
Adjusted Harrowed gun prices.

Also thinking of making the mod module-based, with a setting menu to enable and disable puppers/factions/and so on as the mod grows.

Title: Re: [A17] Harrowed Light - 1.1
Post by: koni on July 07, 2017, 11:57:54 AM
Religious fanatics? Nice. Did you planned also exorcism, the (Spanish) Inquisition and/or flagellation as an joy activity. That would be great
Title: Re: [A17] Harrowed Light - 1.1
Post by: Napple on July 07, 2017, 01:04:50 PM
Are you going to release your mod on the steam workshop for better exposure?
Title: Re: [A17] Harrowed Light - 1.1
Post by: Hessra on July 07, 2017, 01:29:39 PM
Quote from: koni on July 07, 2017, 11:57:54 AM
Religious fanatics? Nice. Did you planned also exorcism, the (Spanish) Inquisition and/or flagellation as an joy activity. That would be great
I'll see what I can do about exorcism in the future. Maybe an event. Colonist flagellation for joy seems a bit redundant, seeing as how it would only work positively for masochists. As for the spanish inquisition, that was one of the main inspirations for the Harrowed, along with some paintings by Francisco Goya.
Quote from: Napple on July 07, 2017, 01:04:50 PM
Are you going to release your mod on the steam workshop for better exposure?
Currently no, got my hands full already.
Title: Re: [A17] Harrowed Light - 1.0
Post by: PixelBitZombie on July 08, 2017, 07:34:50 PM
QuotePetals must fall.

"Truly, I am a wretched thing." Leper is my favorite character right now, haven't even messed with the DLC yet.

The mod works great, I had only what seemed like an odd issue? Three guys raiding me came in helmets only and no clothes, just neked, flat out neked. I dunno if thats intentional to throw you off but when they attacked, it seemed balanced. I had guns but they did injury one of my people pretty good. She's missing her left eye and 3 fingers. The other guy not so good, he got shot in the chest by one of my own.

Other than the clothes it all seemed good!
Title: Re: [A17] Harrowed Light - 1.1
Post by: Tgr on July 09, 2017, 01:56:29 PM
You might want to set the Cassock to always display as the same color, currently you can get it in colors like hyperweave or devilstrand
Title: Re: [A17] Harrowed Light - 1.1
Post by: Dragoon on July 10, 2017, 08:05:55 AM
This mod looks sick. Also, is that helmet inspired from the Undying Flagellant http://www.keiththompsonart.com/pages/flagellant.html (http://www.keiththompsonart.com/pages/flagellant.html)?
Title: Re: [A17] Harrowed Light - 1.0
Post by: Hessra on July 10, 2017, 11:45:19 AM
Quote from: PixelBitZombie on July 08, 2017, 07:34:50 PM
-- The mod works great, I had only what seemed like an odd issue? --
Aye, the first Harrowed to raid tend to be flagellants. Naked (aside from the hood) and with whips. Thanks for being part of this bumpy ride!
Quote from: TREH on July 09, 2017, 01:56:29 PM
You might want to set the Cassock to always display as the same color, currently you can get it in colors like hyperweave or devilstrand
Yeah the colors generated tend to be a little dark, on top of the default cassock being already pretty dark. Buuut sometimes it looks pretty good.
Quote from: Dragoon on July 10, 2017, 08:05:55 AM
This mod looks sick. Also, is that helmet inspired from the Undying Flagellant http://www.keiththompsonart.com/pages/flagellant.html (http://www.keiththompsonart.com/pages/flagellant.html)?
Aye, Keith Thompson is bae. I should include an inspiration section to the OP, some of the things are pretty damn sweet.


And also...

(http://i.imgur.com/AKLanQH.png)
V1.2
DROPBOX (https://www.dropbox.com/s/tq7sede31xlh0l1/Harrowed%20Light.7z?dl=0)

Changelog:
V.1.2
Added Harrowed Champions a new sword
Added Harrowed Commanders with a new set of armor (helm/body) and assorted flail
Fixed up some item descriptions
Added the Ocelot, a britty decent sniper rifle
Added Fulger, a lightning...rifle.

And a little tinsy teaser I drew up for the upcoming faction(s).
(http://orig07.deviantart.net/c0d5/f/2017/191/c/f/the_last_supper_by_hessra-dbfsqaz.png)
Title: Re: [A17] Harrowed Light - 1.2
Post by: Robloxsina66 on July 10, 2017, 12:03:36 PM
this is like a dishonored type
Title: Re: [A17] Harrowed Light - 1.2
Post by: A Friend on July 23, 2017, 09:48:36 AM
Quote from: Hessra on July 10, 2017, 11:45:19 AM
And a little tinsy teaser I drew up for the upcoming faction(s).

That's badass.

But anyways, I found some minor texture problems with the weapons.
(http://i.imgur.com/hVIbsQR.png)
They're angled incorrectly. Weapons (melee and guns) should always be made facing to the right because the game often rotates them a few angles upwards or downwards in game.
(http://i.imgur.com/I4XuLqj.png)
With the way your textures are right now, it's causing pawns to hold them in really weird ways.
Title: Re: [A17] Harrowed Light - 1.2
Post by: KaiserThurston on August 06, 2017, 11:48:09 AM
First of all, I wanna say your art is gorgeous. It is truly one of the best I've ever seen.

QuoteBut like, how about you add ____ :
If it fits in a twisted 15th-18th century edgy/grimy fashion with guns all is possible.

Well, since you said...

(http://scienceblogs.com/retrospectacle/wp-content/blogs.dir/463/files/2012/04/i-dc71008d1ba5745a73465e7dc3d9371d-plague%20hat.jpg)

Plague Doctors are a very grimm and dark 16th century thing, almost a cliché.

(https://biblebrisket.files.wordpress.com/2015/10/big.jpg?w=192&h=396)

Demons are also a very interesting idea, even more if you add exorcismism into the mod. The demon attack could afflict the pawn with an "possessed" disease who would kill him eventually, or, turn him into a demon.
Title: Re: [A17] Harrowed Light - 1.2
Post by: Dragoon on August 10, 2017, 02:52:16 PM
Maybe the stake should attack a little bit faster?
Title: Re: [A17] Harrowed Light - 1.2
Post by: jecrell on August 12, 2017, 11:01:23 PM
What a glorious modification. Bless you.
Title: Re: [A17] Harrowed Light - 1.2
Post by: kaptain_kavern on August 12, 2017, 11:54:20 PM
Omg those textures are just gorgeous.

Thank you for the mod.
Title: Re: [A17] Harrowed Light - 1.2
Post by: Apposl on August 13, 2017, 12:02:42 AM
I'm wondering how well this would fit in with the Lovecraft mods?
Title: Re: [A17] Harrowed Light - 1.2
Post by: MoistWizard on October 15, 2017, 11:31:42 AM
So nice to see another talented artist make rim mods.
It does give off a strong dark soul-esque vibe which I have no opposition to

Downloading as I speak!
Title: Re: [A17] Harrowed Light - 1.2
Post by: SamhainJack on November 24, 2017, 04:53:18 PM
update for 18 please? love this mod!
Title: Re: [A17] Harrowed Light - 1.2
Post by: Mst on December 06, 2017, 03:19:55 PM
This looks awesome, can't wait to try it!
Will I be able to add this mod mid playthrough if it gets updated? I guess this is an off-planet faction, is it?
Title: Re: [B18] Harrowed Light - 1.2
Post by: Hessra on December 12, 2017, 06:47:17 AM
Updated to B18.
Expansion work resumes now.
Download the updated mod by clicking the picture below or from the OP
Now also available on Steam (http://steamcommunity.com/sharedfiles/filedetails/?id=1229377025)

(https://i.imgur.com/lJ7fJBA.png) (https://www.dropbox.com/s/bv5e74yxoh788uf/Harrowed%20Light.7z?dl=0)
Title: Re: [B18] Harrowed Light - 1.2
Post by: Mst on December 12, 2017, 10:17:38 AM
So is it ok to add mid game?
Title: Re: [B18] Harrowed Light - 1.2
Post by: Hessra on December 12, 2017, 10:58:43 AM
Quote from: Mst on December 12, 2017, 10:17:38 AM
So is it ok to add mid game?
As far as I know factions don't spawn after the world is already generated so I suggest starting a new one.
Title: Re: [B18] Harrowed Light - 1.2
Post by: Mst on December 12, 2017, 11:01:40 AM
Quote from: Hessra on December 12, 2017, 10:58:43 AM
Quote from: Mst on December 12, 2017, 10:17:38 AM
So is it ok to add mid game?
As far as I know factions don't spawn after the world is already generated so I suggest starting a new one.

I mean with Faction Discovery
Title: Re: [B18] Harrowed Light - 1.2
Post by: Hessra on December 12, 2017, 11:50:53 AM
Quote from: Mst on December 12, 2017, 11:01:40 AM
Quote from: Hessra on December 12, 2017, 10:58:43 AM
Quote from: Mst on December 12, 2017, 10:17:38 AM
So is it ok to add mid game?
As far as I know factions don't spawn after the world is already generated so I suggest starting a new one.

I mean with Faction Discovery
Haven't tested it myself as of yet but from what I've read it should work.
Title: Re: [B18] Harrowed Light - 1.2
Post by: NankaDanka on December 12, 2017, 01:26:59 PM
Works fine with FD for me, and i use more than 7 faction and alien mods...
Title: Re: [B18] Harrowed Light - 1.2
Post by: Harry_Dicks on December 12, 2017, 10:25:49 PM
This is some really great work, love the art style.
Title: Re: [B18] Harrowed Light - 1.2
Post by: PreDiabetic on December 16, 2017, 07:46:46 AM
This mod is beyond Op. Enemies spawns like -100 +100 temp resists %90 impervious to damage. I had to edit mod to pull down to manageable level.
Title: Re: [B18] Harrowed Light - 1.2
Post by: Hessra on December 17, 2017, 05:45:00 AM
Skitter skatter

(https://i.imgur.com/DU3oliw.png)
V1.3
DROPBOX (https://www.dropbox.com/s/bv5e74yxoh788uf/Harrowed%20Light.7z?dl=0)

Changelog:
V.1.3
Changed Harrowed crafting table to something more fiting.
Added Plague Eradicators :  - different body armor sprites for each bodytype
                                          - two new weapons. "The Cure" and "Holy Flame"
                                               - two new helmets                                                 
[Placeholder] Rebalanced crafting materials required for weapons   
Nerfed the higher-end armor sets, had a tad too much protection
Made Champions be less likely to spawn
Fixed the Champion's flail not having the proper sprite
Removed color generation from armors, as nice as variety is most times it's just weird.


Also considering the current way of crafting Harrowed gear is kind of a placeholder, how would you guys feel if the Harrowed mobs had a low chance of spawning with ritual scrolls in their inventory that can be used at the shire to craft summon guns into existence ?

And tiny teaser for The Last Supper. (https://i.imgur.com/wIW7bsm.png)
Title: Re: [B18] Harrowed Light - 1.3
Post by: SNKcell on December 18, 2017, 09:30:20 PM
Hello

Great mod!

Just one thing, your new work-table looks really out of place in any workshop, the form of the new table wont fit against the wall because of the size, maybe go back to the first table but with a new presentation, like the altar tables at the end of the dungeons on DL? with skulls, an angle and some candles

Thanks! Great mod!
Title: Re: [B18] Harrowed Light - 1.3
Post by: Mikuno on December 27, 2017, 07:59:52 PM
Hi, really like the mod, the artwork is amazing and gear is quite balanced in my opinion, only problem is that the armors cost like 10 times what they should. This leads to unintended wealth spikes, which means a lot more raiders in extreme, so the only option is to burn them ASAP.
Title: Re: [B18] Harrowed Light - 1.3
Post by: Hessra on January 03, 2018, 04:23:34 AM

(https://i.imgur.com/9say5XM.png)
V1.4
DROPBOX (https://www.dropbox.com/s/bv5e74yxoh788uf/Harrowed%20Light.7z?dl=0)

Changelog:
V.1.4
Added two miniboss-ish *creatures* that the Harrowed may send your way rarely.
-The Madman, a hulking creature wielding a symbol of worship
-The Baptized, a cultist that has given her all to the primordial gods for monstrous physical strength.

Title: Re: [B18] Harrowed Light - 1.4
Post by: balabubabuba on January 03, 2018, 08:06:31 AM
You must be heard this many times, cool artwork man!
Seriously thought, i just installed Camera+ again just to see the details of your work  ;D
Title: Re: [B18] Harrowed Light - 1.4
Post by: Harry_Dicks on January 03, 2018, 05:20:38 PM
I'm over here just fantasizing about when I can finally get around to mixing this mod up with Rim of Madness.
Title: Re: [B18] Harrowed Light - 1.4
Post by: Greed_GorAshaar on January 08, 2018, 02:05:45 PM
can u make a version without guns ?
Title: Re: [B18] Harrowed Light - 1.4
Post by: Harry_Dicks on January 14, 2018, 02:41:54 AM
Quote from: Greed_GorAshaar on January 08, 2018, 02:05:45 PM
can u make a version without guns ?

You could disable the guns in the scenario editor, no?

Also, I am getting this error, would anyone know how to fix this? I have seen it other times from other mods too, so it would be great to know how to for the future, if possible! ;D

BodyDef HarrowedBaptized has BodyPartRecord of Head whose children have more or equal total coverage than 1. This means parent can't be hit independently at all.
Verse.Log:Warning(String)
Verse.BodyDef:CacheDataRecursive(BodyPartRecord)
Verse.BodyDef:CacheDataRecursive(BodyPartRecord)
Verse.BodyDef:CacheDataRecursive(BodyPartRecord)
Verse.BodyDef:ResolveReferences()
Verse.DefDatabase`1:ResolveAllReferences(Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String, Object[])
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Title: Re: [B18] Harrowed Light - 1.4
Post by: ZarZuf on January 14, 2019, 07:24:49 AM
I have updated the mod to v1.0.
It is an unofficial update, since I'm not the mod author, and all the credit for creating the mod goes to Hessra.
https://www.dropbox.com/s/ahyzlh5ggfmc436/Harrowed%20Light%20v1.0.rar?dl=0 (https://www.dropbox.com/s/ahyzlh5ggfmc436/Harrowed%20Light%20v1.0.rar?dl=0)
Title: Re: [B18] Harrowed Light - 1.4
Post by: Enigmatic on October 31, 2019, 11:12:00 PM
Is there any chance of this mod getting revived or continued?