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RimWorld => Mods => Releases => Topic started by: Himkey on July 12, 2017, 05:00:47 PM

Title: [1.1] Titanium+, Embrasures and Treated Cloth
Post by: Himkey on July 12, 2017, 05:00:47 PM
TITANIUM+
Download (https://drive.google.com/file/d/1m_SRzPdewuhugnaI3fRfB-wpOIQFZtyQ/view)
A mod that adds Titanium.
But you cant forget about the +.


Updated to 1.1!

Titanium+ for B19 has been greatly rebalanced and some textures have been improved, Titanium is a rare end-game material used to make all kinds of things, from turrets to armor. there have also been plenty of changes for 1.0.

(https://cdn.discordapp.com/attachments/484321264190619649/488182052425039873/Preview.png)


1 Titanium is made from 15 Plasteel and 15 uranium in a smithy, or mined from titanium ore.
(https://cdn.discordapp.com/attachments/484321264190619649/488182083789914122/Preview.png)

10 Titanium Weave is made in the electric tailoring bench from 3 Titanium, it's durable and incredibly strong.
(https://cdn.discordapp.com/attachments/259598821934366723/334800480800735232/TitaniumWeave.png)

T-AR 4, Titanium Assault-Rifle model 4. It's a semi-automatic assault rifle with a moderate fire-rate, but it packs a punch. It comes at a price however, 50 titanium and 12 advanced components
(https://cdn.discordapp.com/attachments/259598821934366723/383956103123304458/TAR.png)

Titanium Turret, a military grade turret designed after the success of the T-AR 4, it shoots 2 projectiles at the same time with its dual barrel design. It has a high up-front cost with 80 titanium and 20 advanced components, but no later cost due to making its own ammunition.
(https://cdn.discordapp.com/attachments/484321264190619649/488105322381312003/TurretTitanium_MenuIcon.png)


Treated Cloth
Download (https://drive.google.com/open?id=1k5BLAYt6NRtHa-fS8WJjHfIQ7wq-i8-W)

Not yet updated, but should still work.

Have you ever had the trouble of cloth clothing getting 'tattered' before? Well; trouble no more with the new Treated Cloth mod!
Clothing made from treated cloth doesn't degrade from wearing it (and it's also stylishly black).
Strength-wise it's roughly inbetween devilstrand and cloth, leaning more toward cloth.


(https://cdn.discordapp.com/attachments/484321264190619649/488106257765498891/Preview.png)


Treated Cloth is made from 10 neutroamine and 20 cloth.
(https://cdn.discordapp.com/attachments/484321264190619649/488105861500239881/TreatedCloth_preview.png)


Himkey's Embrasures
Download (https://drive.google.com/open?id=1eYwuqJNkuJBXj-4c0a2Ptz7PlR0WomYk)

Not yet updated, but should still work.

For a better (and up-to-date) mod that adds embrasures, i recommend Combat Extended, it has done embrasures (way) better than any mod i have seen so far. But it also basically changed everything about combat so...

Adds 2 different kinds of embrasures, metal ones and stone ones both with different textures. For if you want something that looks good.


(https://cdn.discordapp.com/attachments/484321264190619649/488106207333056523/Preview.png)


Metal embrasures made out of any kind of metal with textures that fit into normal walls, 94% cover rating.
(https://cdn.discordapp.com/attachments/259598821934366723/384377195570659328/Metal.png)

Stone embrasures made out of any kind of stone with textures that fit into normal walls, 94% cover rating.
(https://cdn.discordapp.com/attachments/259598821934366723/384377208866734083/Stone.png)
Title: Re: [A17] Titanium+
Post by: viperwasp on July 13, 2017, 10:42:30 AM
I just put together my own personal mod pack for myself only of over 25+ mods. This mod look awesome and I can't wait to try it out. If I run into issues or have suggestions I will let you know? As far as you can tell does it have any known conflicts? Sometime in the next 24 hours I will be playing this mod. Thanks!
Title: Re: [A17] Titanium+
Post by: Himkey on July 13, 2017, 03:03:19 PM
Quote from: viperwasp on July 13, 2017, 10:42:30 AM
I just put together my own personal mod pack for myself only of over 25+ mods. This mod look awesome and I can't wait to try it out. If I run into issues or have suggestions I will let you know? As far as you can tell does it have any known conflicts? Sometime in the next 24 hours I will be playing this mod. Thanks!
Thanks dude!
As far as im aware there should be no conflicts, i use a few mods myself and it works just fine. Even when i loaded Glitter Tech to see what would happen my Titanium just replaced theirs, all recipes still work and stat-wise the highest in the loading order overtakes the one under it. Oh, and i would definitely appreciate any feedback!
Title: Re: [A17] Titanium+
Post by: viperwasp on July 14, 2017, 01:38:57 AM
Yes your right depending on which mod is loaded first it's going to use that mods version of Titanium. So your right there should be very low possibility for conflicts. I use panda's alloy's mod and they add like almost 15 new types of metals or alloys into the game. Panda's mod is good but it's also my first time using his mod too. But the good news to anyone reading neither of you made each others mod redundant. His mod offers a variety of materials with varying stats. And this Titanium of yours has the highest HP for blocks and other things even over panda's alloys. This is a fairly powerful material. However I don't consider it broken at least not completely. I have see mods with materials that have like 5,000 to 20,000+ HP and I feel they are often way to strong. So you have good balance in my opinion.

I do have a question though? When it comes to making weapons out of your Titanium how much input do you have to choose the outcome of how strong stuff will be? Or do you mainly just pick the base stats for "Titanium" and the game is going to use a calculation for various weapons etc?
Title: Re: [A17] Titanium+
Post by: Himkey on July 14, 2017, 11:33:15 AM
Quote from: viperwasp on July 14, 2017, 01:38:57 AMI do have a question though? When it comes to making weapons out of your Titanium how much input do you have to choose the outcome of how strong stuff will be? Or do you mainly just pick the base stats for "Titanium" and the game is going to use a calculation for various weapons etc?
I can only fill in the multipliers for what the weapons will do, like
<SharpDamageMultiplier>1.6</SharpDamageMultiplier>
<BluntDamageMultiplier>1.4</BluntDamageMultiplier>
<MeleeWeapon_Cooldown>1.2</MeleeWeapon_Cooldown>

Title: Re: [A17] Titanium+
Post by: viperwasp on July 14, 2017, 02:39:05 PM
Thanks for the information. I'm not a modder but sometimes modify certain things in exiting mods. However I consider yours balanced enough. Actually I don't modify to many mods but sometimes it's needed. 
Title: Re: [A17] Titanium+
Post by: Himkey on July 14, 2017, 07:05:46 PM
Just updated the mod to version 1.1!
Title: Re: [A17] Titanium+
Post by: Himkey on July 15, 2017, 12:33:12 AM
Quote from: viperwasp on July 14, 2017, 02:39:05 PM
Thanks for the information. I'm not a modder but sometimes modify certain things in exiting mods. However I consider yours balanced enough. Actually I don't modify to many mods but sometimes it's needed.
i fully agree, as a matter of fact thats how this mod started!
Title: Re: [A17] Titanium+
Post by: viperwasp on July 15, 2017, 10:49:16 AM
Interesting. Thanks. I have a question is this possible to add in the middle of a current game? If it's not that's still great but I'm just curious if I can update your mod mid game?
Title: Re: [A17] Titanium+
Post by: Himkey on July 15, 2017, 11:40:25 AM
Quote from: viperwasp on July 15, 2017, 10:49:16 AM
Interesting. Thanks. I have a question is this possible to add in the middle of a current game? If it's not that's still great but I'm just curious if I can update your mod mid game?
Vanadium and Aluminium spawn as ores (they should spawn on newly generated tiles actually). You will be able to get them off of traders but not in bulk easily. Besides possible trouble obtaining the new ores it should work just fine.
Title: Re: [A17] Titanium+
Post by: viperwasp on July 15, 2017, 01:28:43 PM
I should mention that KuproPanda's mod quarry.
https://ludeon.com/forums/index.php?topic=32190.0

Seems to be giving me Plastic and Titanium. Yet when I search his mod for reference to those Materials they are not listed. So his mod must be able to sense materials that exist within the game and give them at random. Also his alloy's mod has aluminum but I imagine these mods will still be compatible but probably will have to use mod order to decide what aluminum will be the one used. So if I do update your mod your right I can still trade for it and probably mine it via Quarry.
Title: Re: [A17] Titanium+
Post by: Ideal on August 04, 2017, 07:26:21 AM
Hi, I really like your mod so far. The resources provided are very well balanced except for plastic. The problem here are plastic weapons especially clubs. They have only a 0.42s cooldown and a excellent club has a damage of 18 what makes them totally op. I would suggest that melee wapons are not craftable from plastic or only have a very low damage.
Title: Re: [A17] Titanium+
Post by: viperwasp on November 19, 2017, 08:12:02 PM
Thanks Himkey great mod still. Let us know if you plan to update to B18. I don't know if your still active here. Take your time though.
Title: Re: [A17] Titanium+
Post by: Himkey on November 25, 2017, 05:34:57 AM
Sorry for the late response, i thought this thread was dead.
At this moment i am actually working on bringing Titanium+ v3 to B18, it has updated quite a lot, i even tried adding a faction but im unsure if it is worth it. A while after i took a break from Rimworld and came back i split up all the titanium versions, in the end there were like 4 different mods doing entirely different things, 2 of which werent related to titanium whatsoever and another one that i recently deleted (the one with the plastic, i liked the idea but it was far too OP).

So right now, Titanium+ has a turret, a basic faction, a custom weapon, a custom clothing material, a custom crafting/building material and you cant forget the floor!
Title: Re: [B18] Titanium+
Post by: viperwasp on November 26, 2017, 01:08:19 AM
Cool it sounds great. When I eventually play B18 I will grab your mods probably. Thanks.

If you have links to other mod pages you have made can I have them or more so could you post them here.  I assume this page has them all?
Title: Re: [B18] Titanium+
Post by: foxmlg on November 26, 2017, 10:51:02 AM
I should mention that link is still from A17 version.
I cant activate the mod on B18..
Title: Re: [B18] Titanium+
Post by: Himkey on November 26, 2017, 11:26:36 AM
Quote from: viperwasp on November 26, 2017, 01:08:19 AM
Cool it sounds great. When I eventually play B18 I will grab your mods probably. Thanks.

If you have links to other mod pages you have made can I have them or more so could you post them here.  I assume this page has them all?
tadaa~

Quote from: foxmlg on November 26, 2017, 10:51:02 AM
I should mention that link is still from A17 version.
I cant activate the mod on B18..
Yeah, my mistake, i accidentally uploaded the A17 version. Its fixed now.
Title: Re: [B18] Titanium+, Treated Cloth and Himkey's Embrasures.
Post by: Umbreon117 on November 26, 2017, 11:44:35 AM
Interesting...Can it be put into an on-going save, or does it need a new one?

If it needs a new one, it's gonna be a few months before I use it.
Title: Re: [B18] Titanium+, Treated Cloth and Himkey's Embrasures.
Post by: Canute on November 26, 2017, 12:00:07 PM
I don't think you need a new colony, but you won't find any mineable titanium at your current map.
The only way to gather it, would be rarely trader, raid Jay empire, or use OmniDrill mod.
Title: Re: [B18] Titanium+, Treated Cloth and Himkey's Embrasures.
Post by: Himkey on November 26, 2017, 12:00:29 PM
Quote from: Umbreon117 on November 26, 2017, 11:44:35 AM
Interesting...Can it be put into an on-going save, or does it need a new one?

If it needs a new one, it's gonna be a few months before I use it.
if you want the faction or the ore you'd have to start a new save, however you can still obtain Titanium from crafting it which allows you to do basically everything the mod adds besides the faction.
Same goes for Treated Cloth and Embrasures, they can also be added to an existing save without any problems.
Title: Re: [B18] Titanium+, Treated Cloth and Himkey's Embrasures.
Post by: Canute on November 26, 2017, 12:17:12 PM
The faction you can get with Faction Discovery (https://ludeon.com/forums/index.php?topic=25159.0).
Title: Re: [B18] Titanium+, Treated Cloth and Himkey's Embrasures.
Post by: Umbreon117 on November 26, 2017, 02:45:19 PM
Quote from: Himkey on November 26, 2017, 12:00:29 PM
Quote from: Umbreon117 on November 26, 2017, 11:44:35 AM
Interesting...Can it be put into an on-going save, or does it need a new one?

If it needs a new one, it's gonna be a few months before I use it.
if you want the faction or the ore you'd have to start a new save, however you can still obtain Titanium from crafting it which allows you to do basically everything the mod adds besides the faction.
Same goes for Treated Cloth and Embrasures, they can also be added to an existing save without any problems.
Thank you~
Title: Re: [B18] Titanium+, Treated Cloth and Himkey's Embrasures.
Post by: Himkey on December 14, 2017, 09:07:18 AM
I'm on a rim-break again for a while, no worries i just won't add new features for a while.
Title: Re: [B18] Titanium+, Treated Cloth and Himkey's Embrasures.
Post by: props on January 02, 2018, 05:18:15 AM
Oh neat. A mod that adds an endgame resource without all the overpowered junk that comes in Glittertech. (Lookin at you Alpha and Beta poly)
Title: Re: [B18] Titanium+, Treated Cloth and Himkey's Embrasures.
Post by: RyanRim on January 02, 2018, 05:32:23 AM
Quote from: Canute on November 26, 2017, 12:00:07 PM
I don't think you need a new colony, but you won't find any mineable titanium at your current map.
The only way to gather it, would be rarely trader, raid Jay empire, or use OmniDrill mod.

Doesn't vanilla have titanium? Or I might be wrong and some mod added it to my game...
Title: Re: [B18] Titanium+, Treated Cloth and Himkey's Embrasures.
Post by: props on January 02, 2018, 05:35:04 AM
Titanium is not a vanilla resource. Likely its in your game from glittertech
Title: Re: [B18] Titanium+, Treated Cloth and Himkey's Embrasures.
Post by: Himkey on January 06, 2018, 06:05:22 PM
The thread has been read 10,000 times! :D
Title: Re: [B18] Titanium+, Treated Cloth and Himkey's Embrasures.
Post by: Harry_Dicks on January 06, 2018, 09:31:31 PM
Quote from: Himkey on January 06, 2018, 06:05:22 PM
The thread has been read 10,000 times! :D

Well duh, you have done some great work! ;D
Title: Re: [B18] Titanium+, Treated Cloth and Himkey's Embrasures.
Post by: MechanoidHiveMind on March 22, 2018, 01:30:42 PM
The Embrasures dont have 90% cover rating , idk but almost every shot goes through , even from 32 blocks away it still goes through. Help pls there are too much raids atm for me to withstand without the embrasures  :(
Title: Re: [B18] Titanium+, Treated Cloth and Himkey's Embrasures.
Post by: Himkey on April 23, 2018, 02:56:27 PM
Quote from: MechanoidHiveMind on March 22, 2018, 01:30:42 PM
The Embrasures dont have 90% cover rating , idk but almost every shot goes through , even from 32 blocks away it still goes through. Help pls there are too much raids atm for me to withstand without the embrasures  :(
That's odd, it really shouldn't do that. i checked the code and even tested it out in-game and it works fine for me.
Sorry for the month late reply, I haven't been checking up on this thread lately.
Title: Re: [B18] Titanium+, Treated Cloth and Himkey's Embrasures.
Post by: Canute on April 23, 2018, 04:32:00 PM
Himkey,
did you try to use other Embrasures mod at the same time ?
Maybe the loading order so the last one change the cover value.
Title: Re: [B19] Titanium+ and other mods
Post by: Himkey on September 08, 2018, 06:08:30 PM
Updated for B19 :D
Update includes balancing, retexturing and remaking a couple things.
There might be bugs, i'll do my best to keep these mods up-to-date and running smoothly, so don't hesitate to report them.
Title: Re: [B19] Titanium+ and other mods
Post by: viperwasp on September 08, 2018, 07:17:06 PM
Thanks Himkey. I won't likely be using this mod until 1.0 is fully released. As still bugs that I dislike in current Rimworld B19 etc. But knowing that this mod is still being updated is great. Thanks for the hard work I appreciate it.
Title: Re: [B19] Titanium+ and other mods
Post by: Himkey on September 08, 2018, 07:32:11 PM
Quote from: viperwasp on September 08, 2018, 07:17:06 PM
Thanks Himkey. I won't likely be using this mod until 1.0 is fully released. As still bugs that I dislike in current Rimworld B19 etc. But knowing that this mod is still being updated is great. Thanks for the hard work I appreciate it.
<3
Title: Re: [B19] Titanium+, Embrasures and Treated Cloth
Post by: Himkey on September 14, 2018, 01:11:16 AM
Balanced a few things and further updated textures
Title: Re: [B19] Titanium+, Embrasures and Treated Cloth
Post by: viperwasp on October 18, 2018, 02:44:08 AM
It's finally time I will be using this mod as soon as it's updated. Thanks! Take your time.
Title: Re: [B19] Titanium+, Embrasures and Treated Cloth
Post by: Himkey on October 20, 2018, 04:20:36 AM
Quote from: viperwasp on October 18, 2018, 02:44:08 AM
It's finally time I will be using this mod as soon as it's updated. Thanks! Take your time.
I just updated it and it should work fine, i haven't done much testing but not much has changed since B19.
have fun :D
Title: Re: [1.0] Titanium+, Embrasures and Treated Cloth
Post by: viperwasp on October 20, 2018, 04:34:37 AM
Thanks I'm down to like 3 mods left before I am done. Getting some errors with some of my mods. But once I sort stuff out I will be playing. Putting your mod in now. I don't expect to have any issue. If I do I will let you know. Thanks again.
Title: Re: [1.0] Titanium+, Embrasures and Treated Cloth
Post by: viperwasp on November 02, 2018, 11:16:07 PM
I want to give feedback. I did not download or use the embrasures because I don't like those in Rimworld. Still great they exist though. But for weeks I have been using this mod along aside Onmi-Core Drill, Industrialization, Cuposalloys,Quarry and even some other mods that all add materials or ways to get them. And Tianium+ feels like a balanced and nice fit. So you have a great mod here and I recommend it. No bugs that I could find. Even the turret that comes with the mod is pretty overall balanced and good. Thanks Himkey!
Title: Re: [1.0] Titanium+, Embrasures and Treated Cloth
Post by: Himkey on November 05, 2018, 09:12:40 PM
Quote from: viperwasp on November 02, 2018, 11:16:07 PM
I want to give feedback. I did not download or use the embrasures because I don't like those in Rimworld. Still great they exist though. But for weeks I have been using this mod along aside Onmi-Core Drill, Industrialization, Cuposalloys,Quarry and even some other mods that all add materials or ways to get them. And Tianium+ feels like a balanced and nice fit. So you have a great mod here and I recommend it. No bugs that I could find. Even the turret that comes with the mod is pretty overall balanced and good. Thanks Himkey!

it really makes me happy to hear that.
at first i made this mod for myself because i wanted an overpowered material to mess around with, i'm a perfectionist so i spent a lot of time perfecting balance and textures and i uploaded it here hoping all that effort wouldn't go to waste, i'm glad it didn't.
this was my first time doing anything related to modding and i'll try to keep it updated so more people can enjoy the work that i'm so god damn proud of ^-^

and thank you too for improving my otherwise mediocre evening!
Title: Re: [1.0] Titanium+, Embrasures and Treated Cloth
Post by: Himkey on December 04, 2018, 12:14:18 PM
fixed the color of the embrasures being slightly off by an annoyingly small amount
Title: Re: [1.0] Titanium+, Embrasures and Treated Cloth
Post by: Himkey on December 12, 2018, 05:28:24 PM
made titanium more expensive to both make and buy, also balanced quest rewards to give way less than before. to balance that out everything has been made slightly cheaper except the turret, which has been made a lot more expensive (because it's *really* good)
Title: Re: [1.0] Titanium+, Embrasures and Treated Cloth
Post by: Himkey on December 15, 2018, 06:45:20 AM
added titanium to the long range mineral scanner
Title: Re: [1.0] Titanium+, Embrasures and Treated Cloth
Post by: TSB73 on May 11, 2019, 05:26:13 PM
Where can I download the b18 version?
Title: Re: [1.0] Titanium+, Embrasures and Treated Cloth
Post by: Himkey on May 14, 2019, 12:14:26 PM
Quote from: TSB73 on May 11, 2019, 05:26:13 PM
Where can I download the b18 version?

right Here! (https://drive.google.com/open?id=17PMeSXyIejwvod1zRezSQoWSis3PDUUw)
Title: Re: [1.0] Titanium+, Embrasures and Treated Cloth
Post by: alexo on April 29, 2020, 01:02:20 AM
update pls we need this or similar.
Title: Re: [1.0] Titanium+, Embrasures and Treated Cloth
Post by: Himkey on July 21, 2020, 08:51:22 PM
I updated it!
Title: Re: [1.1] Titanium+, Embrasures and Treated Cloth
Post by: viperwasp on April 02, 2021, 09:18:01 PM
I'm not sure if your still around Himkey it's been a while! I hope your doing well.

Any chance for a 1.2 update? I get error reports when launching in 1.2.
And if you do plan to update take your time.
Thank you.
Title: Re: [1.1] Titanium+, Embrasures and Treated Cloth
Post by: alexo on August 30, 2021, 07:29:01 PM
update pls pls pls!!! need it!
Title: Re: [1.1] Titanium+, Embrasures and Treated Cloth
Post by: alexo on September 18, 2021, 12:56:29 PM
pls update pls pls pls!!
Title: Re: [1.1] Titanium+, Embrasures and Treated Cloth
Post by: cory3573 on December 12, 2021, 07:55:48 PM
Updated 1.2 and 1.3 https://steamcommunity.com/sharedfiles/filedetails/?id=2681062330