Does it remove friendly fire from other factions as well?
Meaning that Raiders won't shoot each other while shooting at your colonists?
Will it stop you from shooting friendly visitors or traders if they're at your colony during a raid?
I only asked cause I once annihilated a group of friendlies totally by accident when they showed up to 'help' me with an infestation...the bugs killed about half of them, but I killed the rest cause I couldn't stop them from going into the room with the bugs even tho I had embrasures to shoot through....
What do you think would be the best way to configure this to make a skilled shooter be unlikely to shoot a friend without making this an OP mod?
Making friendly fire less likely for skilled shooters would make perfect sense.
BTW, what about turrets?
(http://www.integralmusic.fr/wp-content/uploads/2016/05/musical.png) | Maybe present the settings like a sound system equalizer, with ten 'band' settings for chance to hit and height is the adjustable friendly fire chance. |
What do you think would be the best way to configure this to make a skilled shooter be unlikely to shoot a friend without making this an OP mod?
I've just updated the mod to have support for this.
Here's the mod settings menu:
That should give you an idea of how it works.
Ran into a problem with this coupled with the Hospitality mod. A berserking visitor was impervious to bullets. I'm pretty sure he was punching my guys to death just fine though.
Is this safe to add/remove in an ongoing save?
It kind of sounds like it would be - but I'd rather ask than run into trouble later :)
-Stigma
Doesn't seem to work with Combat Extended. Just lit my own guys up while taking on an infestation, lol.
Works for me with the A18.1719 unstable version. Will be testing more with the new 18.1722 tonight.
Can you please update this to B18? I've already changed the a17 to b18 but somehow friendly fire still happends even though i disabled it in the mod options
This mod appears to be dead ...It hasn't been updated in a year.