https://clips.twitch.tv/CredulousBigClintBudStar
I ran a search and this has been marked as fixed in the past but it seems not to be.
I'm not sure how this should be fixed, or even if it's a bug. But I agree that it looks a bit broken. Enemies close to the player base are not allowed to be stacked in a single cell, so they must be teleported somewhere. Maybe instead of teleporting to the closest free cell we could somehow make them push each other, like a chain reaction.
There are some options here.
- Don't let them stack ever
- Always let them stack except when stationary
- Increase the distance from the player's base that the check happens
- Make the stacked enemies stop when they enter the range and then proceed one at a time until they are unstacked
- Introduce a pathfinding system that can handle groups instead of only individuals
- The chain reaction thing
bump
I've implemented the chain reaction behavior, so this pawn stacking behavior should seem much more natural in A18.