Ludeon Forums

RimWorld => Bugs => Topic started by: lost_RD on July 21, 2017, 12:18:12 AM

Title: Enemies teleport when stacked up in a choke point
Post by: lost_RD on July 21, 2017, 12:18:12 AM
https://clips.twitch.tv/CredulousBigClintBudStar

I ran a search and this has been marked as fixed in the past but it seems not to be.
Title: Re: Enemies teleport when stacked up in a choke point
Post by: ison on July 21, 2017, 12:31:15 PM
I'm not sure how this should be fixed, or even if it's a bug. But I agree that it looks a bit broken. Enemies close to the player base are not allowed to be stacked in a single cell, so they must be teleported somewhere. Maybe instead of teleporting to the closest free cell we could somehow make them push each other, like a chain reaction.
Title: Re: Enemies teleport when stacked up in a choke point
Post by: lost_RD on July 26, 2017, 11:40:38 PM
There are some options here.

Title: Re: Enemies teleport when stacked up in a choke point
Post by: ison on September 06, 2017, 12:12:08 PM
bump
Title: Re: Enemies teleport when stacked up in a choke point
Post by: ison on September 19, 2017, 09:00:53 AM
I've implemented the chain reaction behavior, so this pawn stacking behavior should seem much more natural in A18.