Last Update: All SAS items are now moved to the workbench for decluttering
(https://i.imgur.com/WDLVQdb.png)
Download link (https://drive.google.com/open?id=0B1D4mpqKiW_EV0JEaDNTam1WRGc)
Mod includes: - SAS Outfits
- SAS Weapons
- Laser sights
- Six inch blade, doesn't lose reception
Does not include: - Scottish accent
- British accent
- CSGO Lines
- John McaAleese
Outfits Only Version:(https://i.imgur.com/up1TwaA.png)
Download link (https://drive.google.com/open?id=0B1D4mpqKiW_EOE1uVnNGZGdlYW8)- This version is compatible for both CE and non-CE users
- Removes all the weapons
- Airstrike exclusive to vanilla, sry bois n gals
- No sneaky peeky supressed weapons and flashbang, sry chicks n chickens
I made a mod trailer for this YE BOI:https://www.youtube.com/watch?v=kdzP1ba0qo4
Credits to: rooki1 - Crafting table coding
Shinzy - Organization, brand new coding system.
Valve - Original SAS CS:GO Models
Andrew_Helenek - SAS Model Reference
Tynan - everything coding base
Jecrell - Old Coding
Rah - Old Coding
Mercer a.k.a. jaeger972 - Old Coding
Mark VincentII - Weapon coding
Jesus Christ - saving us from our sins
NoImageAvailable - Combat Extended artwork, coding
TRP - Colonist Body Art base
RT - Weapons inspiration
Infinity ward - Airstrike sound effects
This is my first ever mod and I am very thankful to all those who contributed greatly to my learning.
Steam Workshop links with more lively descriptions:Original: http://steamcommunity.com/sharedfiles/filedetails/?id=1086564011
CE Version: http://steamcommunity.com/sharedfiles/filedetails/?id=1086826139
Just as I have freely taken on the work of others to make this mod, anybody is free to use this for modding purposes.
Preview images:(https://i.imgur.com/Pt6FjBg.png)
(https://i.imgur.com/wNFTE8u.png)
(https://i.imgur.com/iXtZ73C.png)
(https://i.imgur.com/cJSNpAA.png)
(https://i.imgur.com/pSuxjjZ.png)
(https://i.imgur.com/3vzJ7MO.png)
(https://i.imgur.com/1fMaXjN.png)
(https://i.imgur.com/5gUQ8cP.png)
(https://i.imgur.com/5jhIbhS.png)
loved the trailer!
errrr, I didnt make CE, i just upload it to steam on behalf of NoImageAvailable. Thanks though!
[attachment deleted by admin due to age]
Quote from: rambo on July 23, 2017, 05:49:43 AM
loved the trailer!
Thank you, it took 7 years to make
Quote from: skullywag on July 24, 2017, 03:26:45 AM
errrr, I didnt make CE, i just upload it to steam on behalf of NoImageAvailable. Thanks though!
Oh no, I have been telling the entire world that you made it! I will have to update all the descriptions
why did you remove the mp5 in the CE version
Quote from: rambo on July 24, 2017, 07:04:56 AM
why did you remove the mp5 in the CE version
Combat Extended is a mod that overhauls all the Vanilla weapons to use ammunition and have different range and damage, the weapons I add are only vanilla standards and aren't coded to work with Combat Extended's ammo system and etc, you will end up getting sniped with a pistol if I were to keep the MP5 since it just wouldn't work like the rest of the compatible weapons.
Also, updated the mod!
Just did a quick patch, I messed up and left the SMG5 and SMG5-A3 accuracy for touch range as 10% which is inappropriate for a Sub machine gun, this is now fixed
Closing down this thread along with my other mod, anybody who has this mod installed, I will make ONE thread that has all my mods since I'm running around steam workshop and Ludeon to update everything and it will be more convenient for me to have one thread that has all my mods.
Changed my mind, for the sake of convenience and avoiding confusion for the mod users due to having a thread under one unified name, I will keep every mod in separate threads.
Updated the mod, links are up and so are the details!
Updated the mod, this one was a big one. Will do the other kits soon!
Special thanks to Shinzy for making this possible
Updated again! Posting the spetsnaz update in a few minutes
oonmanned droons
fixed uncraftable outfit issue
does the call in airstrike work in CE
Quote from: rambo on August 01, 2017, 05:17:20 PM
does the call in airstrike work in CE
Hey bro sorry but there are no weapons in CE, they cause errors cause I don't know how the CE weapons work.
So CE version has no airstrike
Updated mod, fixed uncraftable airstrike
new updoot
Quote from: ChickenForcer on August 01, 2017, 06:05:38 PM
Hey bro sorry but there are no weapons in CE, they cause errors cause I don't know how the CE weapons work.
take a look at this then https://github.com/NoImageAvailable/CombatExtended/wiki/Making-gun-mods-CE-compatible (https://github.com/NoImageAvailable/CombatExtended/wiki/Making-gun-mods-CE-compatible)
Quote from: rambo on August 02, 2017, 03:01:09 PM
Quote from: ChickenForcer on August 01, 2017, 06:05:38 PM
Hey bro sorry but there are no weapons in CE, they cause errors cause I don't know how the CE weapons work.
take a look at this then https://github.com/NoImageAvailable/CombatExtended/wiki/Making-gun-mods-CE-compatible (https://github.com/NoImageAvailable/CombatExtended/wiki/Making-gun-mods-CE-compatible)
As fun as it would be making Combat Extended weapons, I'm spending enough hours updating my vanilla mods.
Edit: Updated
Have some sleep sometimes, Chickengropper
Even modders do, sometimes, ya know :-P
Quote from: kaptain_kavern on August 02, 2017, 08:55:58 PM
Have some sleep sometimes, Chickengropper
Even modders do, sometimes, ya know :-P
I remember having good sleeps before I learned how to mod for Rimworld kap, it's always one patch away till you can leave the mod alone forever :'( :'(
Haha! ... I feel you :-s so true
I can't remember the last time I just ... played the game, you know? Without "dev mode" ... Without spreadsheets, gimp/Photoshop and 3 screens of walls-of-code on my secondary monitors ... Nah I'm joking, I'm loving it ;-p just wish I could draw though ^^
But seriously, grab some chicken and go to bed ;-) it's an order o7
Quote from: kaptain_kavern on August 03, 2017, 12:00:03 AM
Haha! ... I feel you :-s so true
I can't remember the last time I just ... played the game, you know? Without "dev mode" ... Without spreadsheets, gimp/Photoshop and 3 screens of walls-of-code on my secondary monitors ... Nah I'm joking, I'm loving it ;-p just wish I could draw though ^^
But seriously, grab some chicken and go to bed ;-) it's an order o7
I fell asleep before I read that, oh dear Kap your situation sounds a lot worse than mine since your mods are a lot bigger and more complicated
Updated the mod
updated, fixed gun names to be less ugly, they are now real names. Also crafting is now fixed since the MP5 took longer to craft than power armor and an assault rifle combined
Quote from: ChickenForcer on August 02, 2017, 07:47:24 PM
Quote from: rambo on August 02, 2017, 03:01:09 PM
Quote from: ChickenForcer on August 01, 2017, 06:05:38 PM
Hey bro sorry but there are no weapons in CE, they cause errors cause I don't know how the CE weapons work.
take a look at this then https://github.com/NoImageAvailable/CombatExtended/wiki/Making-gun-mods-CE-compatible (https://github.com/NoImageAvailable/CombatExtended/wiki/Making-gun-mods-CE-compatible)
As fun as it would be making Combat Extended weapons, I'm spending enough hours updating my vanilla mods.
Edit: Updated
is anyone else who knows coding that can do this
updated
Armorer Table added, Machining table is no longer messy
awesome new logo :)
I see some faction warfare in the future :)
Quote from: SpaceDorf on August 06, 2017, 03:26:09 PM
awesome new logo :)
I see some faction warfare in the future :)
You caught me red handed, I have been working on a faction mod these past few days, just finishing it up while tidying these other mods
Kaptain predicted it before me .. and I did not bet against him.
Actually I envy how productive you are at the moment .. and still doing the small steps in publishing, getting your stuff together :)
Keep up the great work, but also take care that you don't burn yourself out to fast .. make time for intensive play-testing :)
you allready did cooking, items and production. then there are factions and faction traders.
after that incidents, medicine and implants and bodydefs from there .. which would include animals ..
so at the end of the week you need to learn c# if you want to do more. ;D
by the way, did I tell you that I blew up half my base with this damn airstrike while trying to defend my base from 150 manhunting minions ?
Quote from: SpaceDorf on August 06, 2017, 03:58:41 PM
Kaptain predicted it before me .. and I did not bet against him.
Actually I envy how productive you are at the moment .. and still doing the small steps in publishing, getting your stuff together :)
Keep up the great work, but also take care that you don't burn yourself out to fast .. make time for intensive play-testing :)
you allready did cooking, items and production. then there are factions and faction traders.
after that incidents, medicine and implants and bodydefs from there .. which would include animals ..
so at the end of the week you need to learn c# if you want to do more. ;D
by the way, did I tell you that I blew up half my base with this damn airstrike while trying to defend my base from 150 manhunting minions ?
Ouch, you haven't told me and I actually buffed the airstrike slightly
The airstrike is actually just a modded doomsday launcher with fancy sound effects, so if things get in the way people could get blown up!
Also, in about 3 days I have to go away for a long time so I'm having all the fun I can modding because after that I won't be able to update anything or make anymore stuff for a bit. C# is gonna have to be in the future :(
new outfits, winter coat and some cosmetic fixes
I think you have the Insulation_Cold setting wrong. I think it needs to be negative. Suddenly after the update my pawns are getting hypothermia when its 56 degrees F outside
Quote from: generalnutsax on August 08, 2017, 06:54:08 PM
I think you have the Insulation_Cold setting wrong. I think it needs to be negative. Suddenly after the update my pawns are getting hypothermia when its 56 degrees F outside
Give me around 10 minutes and I'll upload a fix for this and the rest of the other kit
Updated, off to the other kits
(https://i.imgur.com/EEbsZCa.png) (https://i.imgur.com/vHiu10a.png) (https://i.imgur.com/cCigo2E.png)
I will be updating this mod soon with new textures for most things because I hate almost all of them and I am a new chicken that still hasn't drawn SpaceDorf's avatar fishbowl yet.
Bwuk bwukaw.
- Chieken
UPDATED: I can finally spend time doing the work I offered people now, though I have some cleaning to do tommorrow in the house, rip riposte ripperooni
Sorry to anybody who just installed, I just re-updated with a hotfix for an error caused by the harness. sry meng
Updated weapon textures, C8 carbine now has a scope and a proper stock for more range. "SAS FS Dagger" is now labelled as "Fairbairn Skyes" for use by the Royal Marines in an upcoming faction mod.
Updated, sneaky tweaky, will fix Spetsnaz textures soon as well, then we can have a big ol' faction party with all the bad guys while I do college and stuff
Updated, all SAS items are moved to its own workbench