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RimWorld => Releases => Mods => Outdated => Topic started by: Chicken Plucker on July 25, 2017, 09:15:01 PM

Title: [A17] Portable Power Generator - 29/09/2017 Research fix
Post by: Chicken Plucker on July 25, 2017, 09:15:01 PM

Original Version:
(http://i.imgur.com/omwIR24.png)
Download link (https://drive.google.com/file/d/0B1D4mpqKiW_ER2JwVEtLUGFpZVk/view)
Last update: 29/09/2017 - Research is now distinguishable for both versions

(http://www.modsync.ninja/images/Banner.png?f62e0429-91f0-47c8-b1a5-c2ee130063da) (http://www.modsync.ninja)

Features:
- Needs Uranium
- Prototype Portable Nuclear Reactor
- 2kg
- Needs Geothermal research to be done before you can build it
- 1500W of power

Nerfed Version:
(http://i.imgur.com/fDF8oCL.png)
Download link (https://drive.google.com/file/d/0B1D4mpqKiW_Ed3hkaDZ0QkFDajQ/view)


Features:
- Needs Uranium
- Weaker Prototype Portable Nuclear Reactor
- 2kg
- Needs Geothermal research to be done before you can build it
- 500W of power

Previews:
(http://i.imgur.com/AxEPSM9.png)

(http://i.imgur.com/Ifoavm7.jpg)

(http://i.imgur.com/JK8IGXB.jpg)

   Credits:
   Tynan Sylvester - Everything Coding
   sulusdacor - AdvPower Coding
   unknown - Old portable generator mod, deleted it from workshop and inspired this mod
   Terry Crews - P-P-P-PUH-POWER

More lively artwork and commentary at the Steam Workshop:

Workshop Links:
Original: http://steamcommunity.com/sharedfiles/filedetails/?id=1089175308
Nerfed: http://steamcommunity.com/sharedfiles/filedetails/?id=1089631882
Title: Re: [A17] Portable Power Generator A17.1
Post by: lllMWNlll on July 26, 2017, 09:48:30 AM
Cool mod! Thumb up!
Title: Re: [A17] Portable Power Generator A17.1
Post by: Sebastian Cigar on July 27, 2017, 02:35:51 AM
pu-pu-pu-pu-pu-puh-downloading
Title: Re: [A17] Portable Power Generator A17.1
Post by: SURU on July 27, 2017, 02:49:36 AM
Can you make one for me in real life? <3
Title: Re: [A17] Portable Power Generator A17.1
Post by: Canute on July 27, 2017, 03:08:38 AM
Hehe, Tesla car with portable generator ! :-)
Title: Re: [A17] Portable Power Generator A17.1
Post by: Chicken Plucker on July 27, 2017, 03:14:03 AM
Quote from: lllMWNlll on July 26, 2017, 09:48:30 AM
Cool mod! Thumb up!

Thanks!

Quote from: SURU on July 27, 2017, 02:49:36 AM
Can you make one for me in real life? <3

I don't know how to code irl, sorry. Maybe if we had enough components, steel and uranium we could give it the old college try with little construction skills
Title: Re: [A17] Portable Power Generator A17.1
Post by: amerem on July 28, 2017, 11:41:57 AM
Would a chemfuel version be possible? like 250w or something ive yet to get the research done for this but having something so I can power camps on the go is something the game needs.
Title: Re: [A17] Portable Power Generator A17.1
Post by: Chicken Plucker on July 28, 2017, 07:38:43 PM
Quote from: amerem on July 28, 2017, 11:41:57 AM
Would a chemfuel version be possible? like 250w or something ive yet to get the research done for this but having something so I can power camps on the go is something the game needs.

Hello, at the moment I have a huge list of things to patch for my outfit mods and then nerfing the vegan mod, after that I will consider updating this mod and adding something like what you suggested
Title: Re: [A17] Portable Power Generator - 31/08/2017 graphical fix
Post by: Nerferfan on September 14, 2017, 05:00:54 AM
A good mod. I love. Can you make it for Rimatomics users? I mean balancing the material, output power and weight with the Rimatomics economy. And how about creating generators of different weights, for example 1.5 / 2 / 2.5 with different output power based on the amount of the radioactive material? If you do not want to do this or do not think this is right, can I rework your mod for Rimatomics?
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Title: Re: [A17] Portable Power Generator - 31/08/2017 graphical fix
Post by: Chicken Plucker on September 14, 2017, 07:32:34 PM
Quote from: Nerferfan on September 14, 2017, 05:00:54 AM
A good mod. I love. Can you make it for Rimatomics users? I mean balancing the material, output power and weight with the Rimatomics economy. And how about creating generators of different weights, for example 1.5 / 2 / 2.5 with different output power based on the amount of the radioactive material? If you do not want to do this or do not think this is right, can I rework your mod for Rimatomics?
[/font]

Hello, Jello, I am working on a multitude of other things I want to do now, and I find myself unable to do new work for my old projects like this unless a new mod I'm doing is connected to it and something needs improving.

If you want to rework this and do your own, by all means, I encourage you to use any of my mods or resources I provided to make your own things without even having to credit me. If you need any help, go ahead and talk to me on steam or message me here. I'll help with what I can but my hands are tied with other people I'm supposed to be helping *cough*spacedorfplssry*cough*

If you even want to make it a collaboration, I'll be available too since I'm sure textures or posters for this wouldn't be too difficult
Title: Re: [A17] Portable Power Generator - 31/08/2017 graphical fix
Post by: Nerferfan on September 15, 2017, 03:34:01 AM
Many thanks. For my purposes, fortunately, I do not need a better knowledge of programming languages. I'll do what I planned and publish on Nexus. When I publish, I'll write you. If you like what I do, you can post the rework here, on your page.
Title: Re: [A17] Portable Power Generator - 31/08/2017 graphical fix
Post by: Canute on September 15, 2017, 04:04:40 AM
This is a XML mod, you just need a texteditor and a bit cleverness to find the proper entry to modify them.
With some try and error you should modity power output,weight and fuel by your own.
Title: Re: [A17] Portable Power Generator - 31/08/2017 graphical fix
Post by: Chicken Plucker on September 15, 2017, 01:06:19 PM
Quote from: Nerferfan on September 15, 2017, 03:34:01 AM
Many thanks. For my purposes, fortunately, I do not need a better knowledge of programming languages. I'll do what I planned and publish on Nexus. When I publish, I'll write you. If you like what I do, you can post the rework here, on your page.

I just updated the mods today after some complaints about it being costly with building materials, and I ended up listening to what you suggested too but I'm sure it's not the same as what you're currently doing for Rimatomics

Cost is now nerfed to build and the Nerfed Portable Gen is now 1.5kg
Title: Re: [A17] Portable Power Generator - 31/08/2017 graphical fix
Post by: Nerferfan on September 15, 2017, 01:34:30 PM
Quote from: Chicken Plucker on September 15, 2017, 01:06:19 PM
Quote from: Nerferfan on September 15, 2017, 03:34:01 AM
Many thanks. For my purposes, fortunately, I do not need a better knowledge of programming languages. I'll do what I planned and publish on Nexus. When I publish, I'll write you. If you like what I do, you can post the rework here, on your page.

I just updated the mods today after some complaints about it being costly with building materials, and I ended up listening to what you suggested too but I'm sure it's not the same as what you're currently doing for Rimatomics

Cost is now nerfed to build and the Nerfed Portable Gen is now 1.5kg

1.5 kg is good weight. ))
I read your message after I finished working with your mod. Here is the link. https://www.nexusmods.com/rimworld/mods/211/?
I think that the price is small. Often people in the comments wrote (on another site), that they reduced power to 1000w and increased the price. Personally, I downloaded nerf PPG. and nerfed it even stronger (to 360w).
It is an infinite energy. And with it you need to be careful not to spoil the balance of the original game. I would not reduce the price... But this is the author's right.... 
Whatever it was, I was guided by the prices of Rimatomics (Radioisotope thermoelectric generator). Maybe I'm wrong. And I would like to know if this is so....
PS: Sorry for my English!

[attachment deleted by admin: too old]
Title: Re: [A17] Portable Power Generator - 15/09/2017 Cost Nerf
Post by: werty112 on September 17, 2017, 12:16:59 PM
Finaly. We have better alternative for wood for veeeeeeeeeeeeeeeeeeeeeeeeery long travels.
Title: Re: [A17] Portable Power Generator - 15/09/2017 Cost Nerf
Post by: faltonico on September 17, 2017, 01:58:59 PM
Natural uranium by itself wouldn't be able to produce usable amounts of energy, no matter how much you made this mod to "cost" it will be unbalanced, as it will be way too easy to get because you wont need to have specialized infrastructure or several different production steps to make (something for the balance freaks to consider).
Take a look at the RTG (Radioisotope thermoelectric generator) (https://en.wikipedia.org/wiki/Radioisotope_thermoelectric_generator) as an example of portable nuclear generators, and the variant Dubwise56 created of that in Rimatomics.
Title: Re: [A17] Portable Power Generator - 15/09/2017 Cost Nerf
Post by: Chicken Plucker on September 17, 2017, 04:20:34 PM
Quote from: faltonico on September 17, 2017, 01:58:59 PM
Natural uranium by itself wouldn't be able to produce usable amounts of energy, no matter how much you made this mod to "cost" it will be unbalanced, as it will be way too easy to get because you wont need to have specialized infrastructure or several different production steps to make (something for the balance freaks to consider).
Take a look at the RTG (Radioisotope thermoelectric generator) (https://en.wikipedia.org/wiki/Radioisotope_thermoelectric_generator) as an example of portable nuclear generators, and the variant Dubwise56 created of that in Rimatomics.

Okay I will tell you all the truth of how the Portable Power Generator works, it's not the Uranium.. It's the fact that there are small Terry Crewses inside peddling bikes to make it work with kinetic energy. Now you all know.
Title: Re: [A17] Portable Power Generator - 15/09/2017 Cost Nerf
Post by: faltonico on September 18, 2017, 12:10:06 AM
Quote from: Chicken Plucker on September 17, 2017, 04:20:34 PM
Quote from: faltonico on September 17, 2017, 01:58:59 PM
Natural uranium by itself wouldn't be able to produce usable amounts of energy, no matter how much you made this mod to "cost" it will be unbalanced, as it will be way too easy to get because you wont need to have specialized infrastructure or several different production steps to make (something for the balance freaks to consider).
Take a look at the RTG (Radioisotope thermoelectric generator) (https://en.wikipedia.org/wiki/Radioisotope_thermoelectric_generator) as an example of portable nuclear generators, and the variant Dubwise56 created of that in Rimatomics.

Okay I will tell you all the truth of how the Portable Power Generator works, it's not the Uranium.. It's the fact that there are small Terry Crewses inside peddling bikes to make it work with kinetic energy. Now you all know.
O=
IT ALL MAKES SENSE NOW!!
Title: Re: [A17] Portable Power Generator - 15/09/2017 Cost Nerf
Post by: Nerferfan on September 20, 2017, 01:01:08 PM
Quote from: werty112 on September 17, 2017, 12:16:59 PM
Finaly. We have better alternative for wood for veeeeeeeeeeeeeeeeeeeeeeeeery long travels.
In my build of modifications I made the generator an ingredient for Mia Robots. As in the terminator.
Title: Re: [A17] Portable Power Generator - 15/09/2017 Cost Nerf
Post by: werty112 on September 24, 2017, 01:30:42 PM
But tis is buuuuuuuuuuuuuuuuuuuuuuuuuutter. (Beacuse of Terry Crewses)