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RimWorld => Releases => Mods => Outdated => Topic started by: Jibbles on July 27, 2017, 04:18:04 PM

Title: [B18] Jibbles Modlist
Post by: Jibbles on July 27, 2017, 04:18:04 PM
!
Title: Re: [A17]Stone Painting (v0.6)
Post by: Sirsim on July 27, 2017, 06:01:17 PM
What are these blue color stains on my carpet ? :D Nice 'dirt' detail you made there .
Works fine with 'stuffed floors' and some more dozens of mods, straight to my saved game.
It helps building same color stones when you have small amounts of many of them and colors are really cool.
Thanks.
Title: Re: [A17]Stone Painting (v0.6)
Post by: Jibbles on July 28, 2017, 01:47:26 PM
 ha thanks, I felt it was necessary to add some paint filth. Stuffed floors looks pretty cool.  Good to know it's working well with other mods :)
Title: Re: [A17]Stone Painting (v0.6)
Post by: Sirsim on August 01, 2017, 10:52:45 AM
I tried today natural walls mod as i like the construction aspect of the game most, and  sow that works perfectly with stone painting mod. So on my way to congratulate you went to natural mod thread again to check something and i sow that is your mod too :).
I wanted for so long a mod that will allow you to make rock walls . It's nice to 'cultivate' the map with natural rocks and not with walls. It is even impossible to do this through dev mod (i think).
Anyways thanks for both of your mods.
Title: Re: [A17]Stone Painting (v0.6)
Post by: SpaceDorf on August 01, 2017, 01:02:39 PM
Looks like great busywork for my more .. special .. colonists. :)

And which mod adds the crosshairs on your screenshot ?
Title: Re: [A17]Stone Painting (v0.6)
Post by: JohnniSnow on August 01, 2017, 03:13:29 PM
Too bad someone already did your mod. It's called Pick-A-Color, and it works with Wood too.
Title: Re: [A17]Stone Painting (v0.6)
Post by: Jibbles on August 04, 2017, 03:00:38 AM
Thank you Sirsim! I have some more ideas for natural rock but gots to learn a few more things  :)

Quote from: SpaceDorf on August 01, 2017, 01:02:39 PM
And which mod adds the crosshairs on your screenshot ?

Colonist Bar FK:http://steamcommunity.com/sharedfiles/filedetails/?id=729908976&searchtext=colonist+bar (http://steamcommunity.com/sharedfiles/filedetails/?id=729908976&searchtext=colonist+bar)
I highly recommend you check it out if you don't know about it.

Quote from: JohnniSnow on August 01, 2017, 03:13:29 PM
Too bad someone already did your mod. It's called Pick-A-Color, and it works with Wood too.
I thought about doing wood too but I don't think I will.  Feels weird. I didn't know this mod existed since I did all kinds of searches in the workshop. Also got some headaches creating this.  Hopefully it's different enough.
Title: Re: [A17]Stone Painting (v0.6)
Post by: SpaceDorf on August 04, 2017, 06:51:46 AM
Thanks :)
I know of it. I did not now it wandered of to steam :(


I think you got the larger color palette in comparison to the other mod, while the other mod still keeps the brick properties.
I too think wood would be to much. On the other hand, the player can measure exactly what and how much colored stuff he wants, so it should not get out of hand either way.

Title: Re: [Modlist] Jibbles [A17]
Post by: Jibbles on August 19, 2017, 05:08:23 PM
Stone painting updated:
Ability to combine multiple stone-types to create a new colored stone in the recipe.
Stones are now sellable.

Added Mods:
Fire Extinguisher
Brittle Pillar
Title: Re: [A17]Stone Painting (v0.6)
Post by: kaptain_kavern on August 19, 2017, 05:55:05 PM
Quote from: SpaceDorf on August 04, 2017, 06:51:46 AM
Thanks :)
I know of it. I did not now it wandered of to steam :(

Get it from github here (https://github.com/Killface1980/RW_ColonistBarKF/archive/A17_rewrite.zip) ;)
Title: Re: [A17] Jibbles Modlist
Post by: AHare on August 20, 2017, 01:18:49 AM
Would it be possible to make the natural stone walls work with Rainbeau's Smooth Stone Walls (http://"https://ludeon.com/forums/index.php?topic=32192.msg329529#msg329529) mod? I'd love to have both available, instead of needing to God Mode in some normal stone walls after building yours, just to smooth and match the rest of my base's interior.
Title: Re: [A17] Jibbles Modlist
Post by: Hungry Colonist on August 20, 2017, 01:44:59 AM
Finally a firestinguisher, I waited so long for it. Thank you!

Oh and the brittle pillar seems like a funny one, will give it a try.

Could you make a flashlight mod?
Similar to the flashlights guards use in Prison Architect. Would be really cool to use it with Realistic Darkness.
Title: Re: [Modlist] Jibbles [A17]
Post by: SpaceDorf on August 20, 2017, 09:10:11 AM
Quote from: Jibbles on August 19, 2017, 05:08:23 PM
Brittle Pillar

Haha.
Muahahaa ..
MWAHAHAHAHA HAHAAH A.. *coughing fit*

It's the roof support from DF :)

those treehugging elven hippies tribals don't know what they are in for.

Title: Re: [A17] Jibbles Modlist
Post by: kaptain_kavern on August 20, 2017, 09:14:11 AM
Quote from: SpaceDorf on August 20, 2017, 09:10:11 AM
Haha.
Muahahaa ..
MWAHAHAHAHA HAHAAH A.. *coughing fit*

It's the roof support from DF :)

those treehugging elven hippies tribals don't know what they are in for.
+1

I want more "Raiderinite" or whatever you want to call goblinite from raiders ^^
Title: Re: [A17] Jibbles Modlist
Post by: SpaceDorf on August 20, 2017, 09:38:35 AM
Quote from: kaptain_kavern on August 20, 2017, 09:14:11 AM

I want more "Raiderinite" or whatever you want to call goblinite from raiders ^^

You have to distinguish between the raiders. Goblinite is a race specific term. There is also Elvenite ( or wooden crap )
and Humanite ( which is mostly identical to Goblinite therefore mostly substitutet.)

Raidite, as I would call it, consists of Tribalite ( see Elvenite ), Piratite and Industrialite ( which both are again similiar in content )
In contrary to Goblinite, which has some additional possibly toxic byproducts,  Rimworld enables us to use the whole raid as a ressource, I also suggest that there is a soft and a hard component to Raidite.
Title: Re: [A17] Jibbles Modlist
Post by: Jibbles on August 21, 2017, 03:54:25 PM
Quote from: SpaceDorf on August 20, 2017, 09:10:11 AM
Quote from: Jibbles on August 19, 2017, 05:08:23 PM
Brittle Pillar

Haha.
Muahahaa ..
MWAHAHAHAHA HAHAAH A.. *coughing fit*

It's the roof support from DF :)

those treehugging elven hippies tribals don't know what they are in for.




Haha. Be careful. This pillar has backfired on me many times fleeing from raiders. But it's worth it when using on tribals and manhunter packs.  usually bust it out when Randy wants to play dirty.  I need to give DF another chance. Never got into it.



Quote from: Hungry Colonist on August 20, 2017, 01:44:59 AM

Could you make a flashlight mod?
Similar to the flashlights guards use in Prison Architect. Would be really cool to use it with Realistic Darkness.

Do you specifically want flashlights? There are miner helmets and bunch of other lights mods out there. I was contemplating on making lanterns, glowsticks, maybe equipable torches for realistic darkness.  It may be some time if I decide to make those items though as I want to make some improvements for the extinguisher.
Title: Re: [A17] Jibbles Modlist
Post by: Hungry Colonist on August 21, 2017, 07:45:05 PM
QuoteDo you specifically want flashlights? There are miner helmets and bunch of other lights mods out there. I was contemplating on making lanterns, glowsticks, maybe equipable torches for realistic darkness.  It may be some time if I decide to make those items though as I want to make some improvements for the extinguisher.

Yeah, flashlights with a directional light cone would be amazing. It could be pointing towards the direction the colonist is walking, or even point towards your mouse when you draft the colonist.  ;D

But lanterns, glowsticks, and equipable torches would be fantastic as well.
Title: Re: [A17] Jibbles Modlist
Post by: Canute on August 22, 2017, 02:07:30 AM
Like jibbles said before, look at the mining helmets !
https://ludeon.com/forums/index.php?topic=14711.msg153940#msg153940
Title: Re: [A17] Jibbles Modlist
Post by: Hungry Colonist on August 22, 2017, 08:17:19 AM
Quote from: Canute on August 22, 2017, 02:07:30 AM
Like jibbles said before, look at the mining helmets !
https://ludeon.com/forums/index.php?topic=14711.msg153940#msg153940
Yeah, I already had been using them before I made my post, I'm asking for something different.

Let's just say I don't want every colonist wearing a mining helmet just for light. It's kinda weird, honestly.
Title: Re: [A17] Jibbles Modlist
Post by: gloomyMoron on December 17, 2017, 02:48:59 AM
I see these have been updated for steam, any chance of a Direct Download option?
Title: Re: [A17] Jibbles Modlist
Post by: Jibbles on December 20, 2017, 02:29:19 PM
Yeah, I'll try to provide them soon, hopefully by tomorrow.
Title: Re: [B18] Jibbles Modlist
Post by: Jibbles on December 30, 2017, 03:51:08 PM
Added conduit +
Links available for b18.
Title: Re: [B18] Jibbles Modlist
Post by: Harry_Dicks on December 30, 2017, 04:29:14 PM
Awesome mods! I have the mod to smooth stone walls, but I honestly never wanted to, because it looks more "cavey" for my mountain base. Now with your mod I can keep that look. Does anyone know of a mod that would let you replace existing walls with a new wall type? I thought I had something for that, or maybe I do and it isn't working! I suppose I will just have to manually replace small sections at a time, so that I won't have any cave ins.
Title: Re: [B18] Jibbles Modlist
Post by: Jibbles on April 26, 2018, 04:30:43 PM
Quote from: Harry_Dicks on December 30, 2017, 04:29:14 PM
Awesome mods! I have the mod to smooth stone walls, but I honestly never wanted to, because it looks more "cavey" for my mountain base. Now with your mod I can keep that look. Does anyone know of a mod that would let you replace existing walls with a new wall type? I thought I had something for that, or maybe I do and it isn't working! I suppose I will just have to manually replace small sections at a time, so that I won't have any cave ins.

Talking about JTReplaceWalls?

NEW UPDATE:
Made several improvements to the fire extinguisher.  It's a worthy download if you use that mod.
You can watch it in action here!
https://www.youtube.com/watch?v=ukkjEn4yVCs (https://www.youtube.com/watch?v=ukkjEn4yVCs)