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RimWorld => Mods => Releases => Topic started by: kodapa on July 27, 2017, 06:28:10 PM

Title: [1.0] Megafauna (Combat Extended compatibility patch)
Post by: kodapa on July 27, 2017, 06:28:10 PM
(http://i.imgur.com/6hYW6k6.png)


Description:
This is a compatibility patch needed for Megafauna by Spino (https://ludeon.com/forums/index.php?topic=34432.0) work properly with Combat Extended by NoImageAvailable (https://ludeon.com/forums/index.php?topic=33461.0).

Changelog:
V1.4
-Updated to game version 1.0
-Added compatibility to the new creatures from Megafauna v1.4
-All creatures rebalanced (yes, again...)

V1.3
-Updated to game version B18
-Added compatibility to the new creatures from Megafauna v1.3
-All values rebalanced to match new B18 format

V1.2
-Added compatibility to the new creatures from Megafauna v1.2
V1.1
-Added compatibility to the new creatures from Megafauna v1.1
-Rebalanced attack speed and attack damage on all creatures, making them closer to the original version.
-Some minor fixes.
v1.0
- Release

Suggested mod order:
Combat Extended > Megafauna > Megafauna (CE compatibility patch)

Steam version (http://steamcommunity.com/sharedfiles/filedetails/?id=1092233785&searchtext=)

Download via GitHub (https://github.com/Twzork/MegafaunaCE/branches)
Title: Re: [A17] Megafauna (Combat Extended compatibility patch)
Post by: moonra on September 03, 2017, 10:11:09 PM
You never posted this in the Megafauna topic, right? Is the author even aware you made this?
Title: Re: [A17] Megafauna (Combat Extended compatibility patch)
Post by: XeoNovaDan on September 04, 2017, 05:10:32 AM
I'd recommend making this patch into a pull request for Combat Extended for QoL purposes.
Title: Re: [A17] Megafauna (Combat Extended compatibility patch)
Post by: kaptain_kavern on September 04, 2017, 09:59:49 AM
Quote from: moonra on September 03, 2017, 10:11:09 PM
You never posted this in the Megafauna topic, right? Is the author even aware you made this?

The author is, because it's the author - Spino - that uploaded this one patch/mod to SteamWS
Title: Re: [A17] Megafauna (Combat Extended compatibility patch)
Post by: eskoONE on September 04, 2017, 10:58:14 AM
ty for the patch, i can finally try otu the mod. <3
Title: Re: [A17] Megafauna (Combat Extended compatibility patch)
Post by: Luckspeare on September 04, 2017, 11:49:57 AM
Awesome.  Thank you much!
Title: Re: [A17] Megafauna (Combat Extended compatibility patch)
Post by: kodapa on December 26, 2017, 11:56:47 AM
There is a work in progress version for B18 in the GitHib page (https://github.com/Twzork/MegafaunaCE/branches). I'm still waiting for the stable release of Combat Extended. This WIP version works but it's not fully balanced.
I'm sorry for the delay to update and reply btw.

Quote from: moonra on September 03, 2017, 10:11:09 PM
You never posted this in the Megafauna topic, right? Is the author even aware you made this?
Yes

Quote from: kaptain_kavern on September 04, 2017, 09:59:49 AM
The author is, because it's the author - Spino - that uploaded this one patch/mod to SteamWS
It was me who uploaded the steam version.
Title: Re: [A17] Megafauna (Combat Extended compatibility patch)
Post by: kodapa on February 23, 2018, 01:33:04 PM
Updated to B18 ;)
Title: Re: [1.0] Megafauna (Combat Extended compatibility patch)
Post by: Kayrah on January 25, 2019, 05:05:36 PM
it doesnt seem to be compatibe with the 1.4 version, although i dl the latest uopdate from github. I couldnt finish off an animal because the body size wasnt set for CE
Title: Re: [1.0] Megafauna (Combat Extended compatibility patch)
Post by: temple_wing on January 28, 2019, 02:26:00 AM
Animal drop isn't modified for CE.
Smilodon fang for example, does't have a melee AP value.