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RimWorld => Mods => Help => Topic started by: Chicken Plucker on July 30, 2017, 04:35:00 PM

Title: How to stop my mod weapons from spawning for in-game factions?
Post by: Chicken Plucker on July 30, 2017, 04:35:00 PM
Hello I have made some mods that add new weapons and armors, for body armor the pirates seem to not get them if I add a generate commonality line, but what about stopping the pirates from having stuff such as a mod RPG that should be restricted for players?
Title: Re: How to stop my mod weapons from spawning for in-game factions?
Post by: Chicken Plucker on July 30, 2017, 04:53:12 PM
just figured it out by looking at the core's charge lance codes, could also add a general commonality def for guns, whoops. Hope it works, thanks anyway guise