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RimWorld => Mods => Topic started by: SpaceDorf on August 09, 2017, 12:59:50 PM

Title: SpaceDorfs Archive
Post by: SpaceDorf on August 09, 2017, 12:59:50 PM
I like to brag about my list ..

now I share :

Space Dorfs Archive  (https://drive.google.com/drive/folders/0BxVcx5KQFUJdUjRQekpKRFpkaDA?usp=sharing)


The List includes mostly mods from the Forum.
Most A17 Stuff and still a lot A16 Stuff.

Some things are a bit older, because those are the mods I would love to tinker with sometimes,
but keep in mind, this is just a mirror of my local folders, I give no guarantee for the mods to be the newest Version or for the older ones to be in working condition.
If you know of any mod you miss in the archive and think should be there tell me about it and even though I don't care much about CE, I think I will add it ... soon..ish

Modders .. if you don't like your mods being found here, I will remove them if asked to do so.

In general, I have tested most of the mods in the collection, but I am still a collector, I actually don't know everything and I am not in the business of updating or converting any Mods from or to something.
Title: Re: SpaceDorfs Archive
Post by: LiteEmUp on August 09, 2017, 01:17:13 PM
wow... thnx for putting this up.. feels like a nice repository of mods for those who are looking for a specific mod...

may i suggest grouping it things together by putting into one folder, so if a mod has patches and like belongs to a theme(lets say the call of cthulhu mod on one folder) its easier to find and less scrolling
Title: Re: SpaceDorfs Archive
Post by: SpaceDorf on August 09, 2017, 01:22:06 PM
Sounds sensible,
would you sort by Mod-Purpose or also by Modder ?
which could conflict in some ways.

But like I said, it's just my backup folder on my drive, maybe I get around to this.

You can always use Ctrl-F
Title: Re: SpaceDorfs Archive
Post by: LiteEmUp on August 09, 2017, 04:00:36 PM
i'd say by purpose, but if there is a group of mods that has compatibility patch also on it, maybe add it on a folder with same mod

ex: race folders/ Orassan mod subfolder/Orassan mod + compatibility patches
ex: QOL folders/ EPOE mod subfolder/any compatibility patch mods
ex: author collection mod/ Call of Cthulhu collection subfolder/subfolder 1(arachnopobia mod + any compatibility patch mods), subfolder 2, subfolder 3,etc
Title: Re: SpaceDorfs Archive
Post by: dburgdorf on August 09, 2017, 05:31:53 PM
Hmm. That's an awful lot of mods, all of which are subject to update at any time, and none of which can actually be updated in your repository by their authors. I think you're setting yourself up for headaches when the versions of the mods in your repository (inevitably?) start to fall behind the versions here and/or on Steam. Also, did you check the redistribution licenses on each and every one of them before posting them?
Title: Re: SpaceDorfs Archive
Post by: SpaceDorf on August 09, 2017, 05:51:13 PM
Quote from: dburgdorf on August 09, 2017, 05:31:53 PM
Hmm. That's an awful lot of mods, all of which are subject to update at any time, and none of which can actually be updated in your repository by their authors. I think you're setting yourself up for headaches when the versions of the mods in your repository (inevitably?) start to fall behind the versions here and/or on Steam. Also, did you check the redistribution licenses on each and every one of them before posting them?

1.) No I did not read all licenses, thats why I added the line about removal to my first post, but since I have the original downloaded files, that are not tampered with in any way, I guess I may get away with it.

2.) Yeah having modders upload their stuff directly to my GoogleDrive would be awesome.
So I have to update them myself.
And like I mentioned, the Archive is Synched with my own Folders on my Hard-Drive. And I use a lot of these mods ( 235 as of today ) so for my own sake, I keep most of them updated and copy them to the archive, where they get synched ..
Title: Re: SpaceDorfs Archive
Post by: dburgdorf on August 10, 2017, 11:20:15 AM
Sorry if my post came across more negative than I intended it. And just to be clear, I wasn't voicing any objections I have myself, but simply noting objections I could see other modders having.

I would strongly suggest checking licenses, though. I don't know how common it is, but I know there are at least a few modders around here who expressly forbid redistribution of their mods.
Title: Re: SpaceDorfs Archive
Post by: SpaceDorf on August 10, 2017, 12:03:00 PM
Yeah, accepted, I overreacted myself a bit.

For once you voiced quite real concerns about the mods licenses, on the other hand you made the archive more than
I meant it to be ..
I was just thinking in a moment of inner peace that I share my collected stuff with everyone else .. mainly the older A16 stuff, because some people where all over the forum searching for them.

But I will check on the licenses now whenever I come across one
Title: Re: SpaceDorfs Archive
Post by: The-Eroks on August 10, 2017, 12:59:56 PM
Great resource! I appreciate having all of these consolidated into a single archive and knowing that most (all?) have the SpaceDorf seal of approval.  :)

I recommend simply adding a Sheet to the root folder that contains the mod, a link back to the original thread, version, and a copy of the original licence. Keep it a WIP and update as you add new content/when you have time to sort through your own archive. Consider adding a short description, mod category, mirrors... That seems like the least amount of work to implement the feedback received thus far (makes is searchable/easily sorted, licences are plainly displayed, mod type can be added, etc.).

You might even offer to get help from the community to keep the sheet updated. I believe there are others who share your passion for collecting great mods. I'd be willing to input some information into that sheet, as I have a similar document already for keeping track of my mod comps; no need to double up on the effort, especially if by collaborating, we can create a great community resource.
Title: Re: SpaceDorfs Archive
Post by: SpaceDorf on August 10, 2017, 01:10:08 PM
 :o guys .. all I did was to link a local folder to google drive ..

I never meant to do any work on that, other than updating the stuff I use for myself ..

on the contrary I was just getting in the mood to work on my own mods again, funny thing, all it took were some plugins for notepad++ to get this done ..

But when duty calls.
Title: Re: SpaceDorfs Archive
Post by: Canute on August 10, 2017, 01:38:46 PM
Btw. i hope you got enough time beside your playing to keep them uptodate :-)
To bad the modder didn't act positive at my idea about permalinks for the latest version instead just to create new links each mod version.

Title: Re: SpaceDorfs Archive
Post by: DoctorVanGogh on August 10, 2017, 03:44:56 PM
Well.... this is awkward...

You are distributing dozens - possibly hundreds - of Mods. Each of which has it's own license, copyright status & (re-)distribution permissions. You admit to not checking any of those before publication.
That is a world of hurt waiting to happen here.

I know for a fact that there are mods in there which do not allow redistribution. I know that, because there's one of my mods in there where I specifically added a license that does not allow redistribution.

So... you're commiting copyright infringement right now. And I'm sure it's not just that one mod from me.

I know you mean well, and hey - what's the harm? Those mod authors put that stuff up to be downloaded, right? And ultimately - they can request to have their stuff removed, right?

Sorry - that is not how this works. You can't (re)distribute stuff unless you have permission to do that (typically through some sort of license). You might be okay with those mods in the public domain or under permissive copyleft type licenses. But do they carry additional requirements to allow redistribution? Do you fulfill those requirements? Did you check?
By your own words you didn't :o




So - please remove my mod which doesn't allow redistribution (Hint: It's the WIP one).

I would strongly encourage you to check each and every file you intend to keep sharing for it's license situation. And if you don't intend to spend the time to do that - I'd stop sharing those files altogether.
Title: Re: SpaceDorfs Archive
Post by: SpaceDorf on August 10, 2017, 04:02:13 PM
Thank you for being civil about this and of course I immideatly removed all three versions of your WIP Mod.

=== EDIT 2 .. finally done ===

I cleaned up the folder a bit, deleted doubles of older versions.
The List for A17 contains 342 files at the moment.
I allready started checking Licences after DBurgdorf brought it up, but only when updating at the moment, so I know how to sort the updates and what to do with the older versions.

But I am still pondering what DoctorVanGogh and The-Eroks said.
Putting it all out there on a whim was not one of my brightest moments.
Maybe creating and maintaining a sorted and commented list would be the better way.

While still keeping the Vault in case of emergency.

Maybe this all will be obsolete when ModSyncNinja becomes an A18 feature :)




Title: Re: SpaceDorfs Archive
Post by: Canute on August 10, 2017, 04:36:39 PM
Lets hope of this modsync feature ! :-)

But dorf, you know you arn't the first who got this idea.
https://ludeon.com/forums/index.php?topic=31416.0

Title: Re: SpaceDorfs Archive
Post by: SpaceDorf on August 10, 2017, 04:42:28 PM
-- Double Post -- Thank you Provider ..
Title: Re: SpaceDorfs Archive
Post by: SpaceDorf on August 10, 2017, 04:47:19 PM
Aah .. that was in my time off :)

Not quite what I had in mind, but near enough, to bad it got no A17 version.

==== EDIT ====

Karma struck allready today for my bad deeds and made a Charlie Foxtrott out of my longest running Mercenery Colony,
after I toyed with two different installations, trying to run the game locally and my current modlist ..
Title: Re: SpaceDorfs Archive
Post by: faltonico on August 11, 2017, 08:44:15 AM
@DoctorVanGogh
Thinking that you own a mod that you made do for a game that is not yours is delusional. Good luck trying to enforce that copyright infringement policy. But oh well ( ̄へ ̄)
Title: Re: SpaceDorfs Archive
Post by: SpaceDorf on August 11, 2017, 09:21:36 AM
Quote from: faltonico on August 11, 2017, 08:44:15 AM
@DoctorVanGogh
Thinking that you own a mod that you made do for a game that is not yours is delusional. Good luck trying to enforce that copyright infringement policy. But oh well ( ̄へ ̄)

Considering that the mod he mentioned is a Work in Progress and not "officially" released I think there is more than only
copy rights he had in mind.
And since my good intentions with the archive never meant to anger the modders, who did all the work to fill it, I am more than willing to comply and respect individuals

Title: Re: SpaceDorfs Archive
Post by: Sirsim on August 11, 2017, 03:09:55 PM
Quote from: SpaceDorf on August 10, 2017, 12:03:00 PM

I was just thinking in a moment of inner peace that I share my collected stuff with everyone else ..


I truly understand you here. When for the first time i managed to play with 115 mods and having no errors for hours, i was so happy that i wanted to share it. For me (and i guess for many people) having this game working flawlessly with as many mods is possible is far more satisfied than to launch the spaceship itself (which i never did and really don't care). So whoever disagrees with this for whatever reasons, at list he must acknowledge the player's side of this.
Title: Re: SpaceDorfs Archive
Post by: SpaceDorf on August 11, 2017, 04:44:47 PM
Quote from: Sirsim on August 11, 2017, 03:09:55 PM
When for the first time i managed to play with 115 mods and having no errors for hours,
having this game working flawlessly with as many mods is possible is far more satisfied than to launch the spaceship itself

Thats the game I am playing too .. my current high-score is 235.

Quote from: Sirsim on August 11, 2017, 03:09:55 PM
So whoever disagrees with this for whatever reasons, at list he must acknowledge the player's side of this.

People, Stop defending me with strange and farfetched arguments.
The issue DBurgdorf and DrVanGogh brought up is about redistribution, not about collecting.
Mod Makers still have rights for their intelectual property. What you are talking about is publishing my Modlist .. which nobody cares about. What I am doing is publishing the Mods themselves .. where I have to follow some rules ( which I didn't ) .. even when .. better yet .. especially when those rules are a curtesy to the creator.

Just imaging the lamenting if I published a download archive with all the DLC's I collected.
Title: Re: SpaceDorfs Archive
Post by: Sirsim on August 11, 2017, 06:22:54 PM
Quote from: SpaceDorf on August 11, 2017, 04:44:47 PM
Quote from: Sirsim on August 11, 2017, 03:09:55 PM
When for the first time i managed to play with 115 mods and having no errors for hours,
having this game working flawlessly with as many mods is possible is far more satisfied than to launch the spaceship itself

Thats the game I am playing too .. my current high-score is 235.

Quote from: Sirsim on August 11, 2017, 03:09:55 PM
So whoever disagrees with this for whatever reasons, at list he must acknowledge the player's side of this.

People, Stop defending me with strange and farfetched arguments.
The issue DBurgdorf and DrVanGogh brought up is about redistribution, not about collecting.
Mod Makers still have rights for their intelectual property. What you are talking about is publishing my Modlist .. which nobody cares about. What I am doing is publishing the Mods themselves .. where I have to follow some rules ( which I didn't ) .. even when .. better yet .. especially when those rules are a curtesy to the creator.

Just imaging the lamenting if I published a download archive with all the DLC's I collected.

Sorry but exactly because i don't know the mod publishing and distribution rules, i  said  'for whatever reasons' that are obvious right i should add. So let me ask you that. If i have a fine-working mod collection and want to share it, is there any way to do it in a forum like this or not? Sorry if i upset you.   
Title: Re: SpaceDorfs Archive
Post by: SpaceDorf on August 11, 2017, 06:33:15 PM
Of course it is possible ..

HardcoreSK is one of the longest living mod-collections I know of :)
Just put together and fine tuned as a single mod.

As long as you play by the rules everything should be fine.
Title: Re: SpaceDorfs Archive
Post by: Canute on August 12, 2017, 03:51:57 AM
You just could create a modpacks too.
Most of the modder gave the agreement if you credits them, or if you ask them before they will give it.

Maybe 2 packs.
An all in once, all mods you can collect, together with the modconfig.xml for the proper loadorder to play/start them error free.

And a CE edition.
Title: Re: SpaceDorfs Archive
Post by: SpaceDorf on August 12, 2017, 04:40:53 AM
Quote from: Canute on August 12, 2017, 03:51:57 AM

And a CE edition.

;D  ... Nope ... not going for your teasing.
Title: Re: SpaceDorfs Archive
Post by: kaptain_kavern on August 12, 2017, 04:20:28 PM
In any cases, and for the record: I gave permission to use everything "I've made" :D

and even permission to pester me a bit about making specific patches for making all of this working together well (I miss the old days when we had several mod-packs alive  :'(  )
Title: Re: SpaceDorfs Archive
Post by: Chicken Plucker on August 17, 2017, 04:08:54 PM
aww yiss dorfy, I had my fingers crossed you liked muh mods enough to be on the "cool list" I ought to credit you from now on since lots of improvements are from your ideas
Title: Re: SpaceDorfs Archive
Post by: dburgdorf on August 18, 2017, 08:57:37 AM
Quote from: ChickenForcer on August 17, 2017, 04:08:54 PMI ought to credit you from now on since lots of improvements are from your ideas

SpaceDorf's been one of the prime motivators behind a lot of my mods' development, too.

Hmm. Maybe it's all part of some super-secret sinister plan to warp RimWorld into his own image? :D
Title: Re: SpaceDorfs Archive
Post by: SpaceDorf on August 18, 2017, 08:42:29 PM
I deny ever being involved in such activities.
All accounts of me being involved in any sinister, secret or warped is based on rumors.
I am nothing more than a concerned player with no other agenda as the betterment of this game with all its many modifications.