(https://www.dropbox.com/s/duljpxez2emdi1b/Preview2.png?dl=1)
About
Exploring mechanites beyond just Luciferum.
Use the Mechanite Forge and start crafting your own! Even let your colonists ascend to greater heights with Seraphium like the angels.
*Bastion is a drug which let your colonists stand their ground better by repelling any incoming damage much like a personal shield. Also the flankers best friend in their arsenal. Be sure to take cover when it breaks!
(https://dl.dropboxusercontent.com/u/547140/Rimworld/Mod/MechaniteForge/Bastion.png)
(https://dl.dropboxusercontent.com/u/547140/Rimworld/Mod/MechaniteForge/BookerBastion.gif)
*Seraphium is a wonder drug that greatly increase the fortitude of your colonists by allowing them to take on disease like a champ, clot their wounds during battle and over a quadrum regrow lost limbs and organs. There is a catch though when regrowing lost bits; It hurts. A LOT!
(https://dl.dropboxusercontent.com/u/547140/Rimworld/Mod/MechaniteForge/Angelium.png)
*Trollbood which let you regenerate wounds on the fly, even old scars! Perfect companion drug to Seraphium.
*Addiction purifier will make even the most immersed junkie drug free at first use. Also helps your colonists stop dealing with the devil.
*Herculium and Peithium are benign mechanites of the fibrous and sensory mechanite diseases. They also act as a cure if they are taken after being infected with fibrous or sensory mechanites.
Secondary usage of the Mechanite Forge let you manufacture neutroamine and plasteel with appropiate research.
FAQ
Q: Do Seraphium play nicely with bionics?
A: Yes, should respect any Hediff of the type AddedPart.
Q: Seraphium do not heal scars, is it intentional?
A: Yes, it is great at regrowing whole limbs and stopping a living being from bleeding out but it is not designed for removing old wounds. Use Luciferium for that.
Q: This mod is overpowered!
A: Do not use it then :P. For late game with a bunch of other mods this seemingly do too little.
Credits:
ChJees – Concept, C# & XML
Xen - Art
Update #3
*Updated for B18.
Content Update #2
*Bastion drug added. By the power of quantum mechanics and mechanites anything which consumes it get a shield! Perfect for flankers and cover based defense!
*Tweaked some resource costs.
Content Update #1
*Art overhaul courtesy of Xen.
*Herculium and Peithium added.
*Rebalanced some resource and research costs.
Update #1
Fixed the case where having bionics installed caused Seraphium to "regrow" missing parts on in bionics like bones. It was a complete oversight and is fixed now :D .
B18 Download (https://www.dropbox.com/s/1odm97yfv8vzrzi/MechaniteForge.zip?dl=1)
B18 Steam Workshop (http://steamcommunity.com/sharedfiles/filedetails/?id=1204079961)
A17 Download (Dropbox) (https://www.dropbox.com/s/tl5578gtsko5jhw/MechaniteForge.zip?dl=1)
A17 Steam Workshop (http://steamcommunity.com/sharedfiles/filedetails/?id=1106068552)
A17 Source Code (License allows as usual full reuse and modification of it in your own mods.) (https://www.dropbox.com/s/cleggr4id5o6khz/MechaniteForge-src.zip?dl=1)
Discord
https://discord.gg/vdb47e9
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This seems cool. I feel like it will add a lot more flavor I can see someone passing out from the pain of regrowing limbs.
Whats a quadrum btw?
I think he mean season. A quarter of a year.
Update released, fixed a complete oversight on my part. Derp.
Also a quadrum is 15 days which is a Rimworld season.
Oh cool.
great mod but you should work on the graphics
Updated the mod with more content, rebalanced it a bit and overhauled the art thanks to Xen :). Full info in OP.
Updated the mod yet again. More content in form of the Bastion drug and tweaked some costs.
(https://dl.dropboxusercontent.com/u/547140/Rimworld/Mod/MechaniteForge/HediffShield.gif)
Durations for Herculium and Peithium seem somewhat short but probably doable, there is also issue with Seraphium: despite description regrowing organs have 100% efficiency. All in all very nice mod, JC Denton would recommend.
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Quote from: dorakath on August 14, 2017, 07:58:33 PM
Durations for Herculium and Peithium seem somewhat short but probably doable, there is also issue with Seraphium: despite description regrowing organs have 100% efficiency. All in all very nice mod, JC Denton would recommend.
I fixed the regrowing part oversight in a recent update. Seems like the way part efficency is used is hardcoded to Hediff_AddedPart.
Initial update for B18
Awesome thanks for updating!
Ooo this seems neat. I'll use it once I get my A17 colony finished.
(AKA in ten years. :/)
so is it a bug that the mechanites go away after awhile i never saw anything saying they went away
Sometimes raids fail to spawn with this mod enabled.
https://gist.github.com/2bce6b8160fab3be0e30aca89f1a037b
Updated the mod with some new goodies!
Yay, new stuff
Will the addictions from drugs added in from other mods be cured as well?
Hi!
Made a russian localization of this mod:
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