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RimWorld => Releases => Mods => Outdated => Topic started by: jabbamonkey on August 19, 2017, 03:22:48 PM

Title: [A17] Jabbamonkey's Textures
Post by: jabbamonkey on August 19, 2017, 03:22:48 PM
Jabbamonkey's Texture Packs

I'm back, after a long hiatus. I have a bunch of graphic packs that I will be adding over the next few days. I'll upload them in pieces. This initial post in this thread will contain links to the files for download. I'll post individual posts within this thread that explain each pack in detail...

Download
I've broken the graphic packs into parts ... in case some people don't like certain graphics. Each pack must be downloaded / installed / activated separately.
Jabbamonkey's Textures - Sculptures : Download (http://www.classicgaming.cc/mods/rimworld/JabbaSculptures.zip) | Preview (https://ludeon.com/forums/index.php?topic=35198.msg360427#msg360427)
Jabbamonkey's Textures - UI : Download (http://www.classicgaming.cc/mods/rimworld/JabbaUI.zip) | Preview (https://ludeon.com/forums/index.php?topic=35198.msg360429#msg360429)

Currently Working On:
Jabbamonkey's Texture Overhaul : Download (http://www.classicgaming.cc/mods/rimworld/JabbaGraphicsv1.zip) | Preview (https://ludeon.com/forums/index.php?topic=35198.msg360791#msg360791)
(a bunch of other graphics, including production benches, furniture and joy revisions, misc equipment, power and resources)

Installation Instructions:
1. Download the zip file.
2. Unzip (decompress) the zip file. This will create a folder containing the mod.
3. Place the unzipped folder into your Mods/ directory.
4. Run the game, and activate the Mod.

Conflicts
At the moment, there should be no conflicts. These are simple texture replacements.

Future Fixes
Need some help cleaning these up a bit. If you check out the Art and Sculptures, I'm looking for someone to help be reduce the "shadow effect" that appears behind the sculptures (see the screenshot for the sculptures below).
For the user interface, some of the textures that I created aren't showing up. If someone can help explain why, let me know. Specifically, the caravan and world/map icons (i.e. settle, split caravan, form caravan) and a few others.
Title: Re: [A17] Jabbamonkey's Textures
Post by: jabbamonkey on August 19, 2017, 03:24:32 PM
Jabbamonkey's Art & Sculptures
(http://www.classicgaming.cc/mods/rimworld/images/screen-art.jpg)

Download
Jabbamonkey's Textures - Sculptures (http://www.classicgaming.cc/mods/rimworld/JabbaSculptures.zip)

Installation Instructions:
1. Download the zip file.
2. Unzip (decompress) the zip file. This will create a folder containing the mod.
3. Place the unzipped folder into your Mods/ directory.
4. Run the game, and activate the Mod.

Individual Artwork

Grand Sculptures

(http://www.classicgaming.cc/mods/rimworld/images/SculptureGrandAbstractF.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureGrandAbstractB.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureGrandAbstractC.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureGrandAbstractD.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureGrandAbstractE.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureGrandAbstractA.png)

Large Sculptures

(http://www.classicgaming.cc/mods/rimworld/images/SculptureLargeAbstractA.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureLargeAbstractB.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureLargeAbstractC.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureLargeAbstractD.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureLargeAbstractE.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureLargeAbstractF.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureLargeAbstractG.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureLargeAbstractH.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureLargeAbstractI.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureLargeAbstractJ.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureLargeAbstractK.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureLargeAbstractL.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureLargeAbstractM.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureLargeAbstractN.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureLargeAbstractO.png)

Small Abstract Sculptures

(http://www.classicgaming.cc/mods/rimworld/images/SculptureSmallAbstractA.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureSmallAbstractB.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureSmallAbstractC.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureSmallAbstractD.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureSmallAbstractE.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureSmallAbstractF.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureSmallAbstractG.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureSmallAbstractH.png)

Small Bust Sculptures

(http://www.classicgaming.cc/mods/rimworld/images/SculptureSmallBustA.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureSmallBustB.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureSmallBustC.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureSmallBustD.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureSmallBustE.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureSmallBustF.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureSmallBustG.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureSmallBustH.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureSmallBustI.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureSmallBustJ.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureSmallBustK.png)(http://www.classicgaming.cc/mods/rimworld/images/SculptureSmallBustL.png)
Title: Re: [A17] Jabbamonkey's Textures
Post by: jabbamonkey on August 19, 2017, 03:25:18 PM
Jabbamonkey's User Interface Graphics

(http://www.classicgaming.cc/mods/rimworld/images/screen-ui.jpg)

Download
Jabbamonkey's Textures - UI (http://www.classicgaming.cc/mods/rimworld/JabbaUI.zip)

Installation Instructions:
1. Download the zip file.
2. Unzip (decompress) the zip file. This will create a folder containing the mod.
3. Place the unzipped folder into your Mods/ directory.
4. Run the game, and activate the Mod.
Title: Re: [A17] Jabbamonkey's Textures
Post by: kaptain_kavern on August 19, 2017, 04:05:41 PM
Awesome :D
Title: Re: [A17] Jabbamonkey's Textures
Post by: Wishmaster on August 19, 2017, 05:05:59 PM
3...2...1....
steam ?
Title: Re: [A17] Jabbamonkey's Textures
Post by: jabbamonkey on August 19, 2017, 07:11:47 PM
Quote from: Wishmaster on August 19, 2017, 05:05:59 PM
3...2...1....
steam ?

I don't use steam. If someone has a tutorial for easily adding mods to steam (without forcing me to download the steam app), then let me know.
Title: Re: [A17] Jabbamonkey's Textures
Post by: kaptain_kavern on August 19, 2017, 07:49:51 PM
Nah you can't, you have to launch the game via Steam to upload the mod on the workshop (from the game mod list screen). It's pretty $&*&%$ to say the least, IMHO :-P
Title: Re: [A17] Jabbamonkey's Textures
Post by: RetPaladinlol on August 19, 2017, 10:07:32 PM
Wow, that's a really nice looking overhaul of the command icons. Can't wait to try this, thanks for uploading.
Title: Re: [A17] Jabbamonkey's Textures
Post by: Hungry Colonist on August 20, 2017, 02:04:21 AM
Awesome art textures man! The UI icons are also better to look at.

Dat bulldozer tho  ::)
Title: Re: [A17] Jabbamonkey's Textures
Post by: Heni on August 20, 2017, 07:55:42 AM
Nice mod man, can you do textures for pawns and animals?
Title: Re: [A17] Jabbamonkey's Textures
Post by: jabbamonkey on August 20, 2017, 08:26:28 AM
Quote from: Heni on August 20, 2017, 07:55:42 AM
Nice mod man, can you do textures for pawns and animals?
I started doing the pawns awhile back. They are tough though ... because they have to work with all of the clothing.

As for the animals ... I rather like the latest animals (as opposed to the animals back in A10, when I was pretty active).  Check out the Megafauna mod for some cool animals, and the Alpha Animals pack (waiting for the A17 upgrade).
Title: Re: [A17] Jabbamonkey's Textures
Post by: jabbamonkey on August 21, 2017, 12:37:07 PM
Preview
A preview of the work that I'm doing on all the other graphics in the game.
Alot are completed... Take a look...

A17 Download:
www.classicgaming.cc/mods/rimworld/JabbaGraphicsv1.zip

A graphic preview of SOME of the many images recreated...

(http://www.classicgaming.cc/mods/rimworld/images/ResearchBenchHiTech_back.png)(http://www.classicgaming.cc/mods/rimworld/images/ComponentAssemblyBench_back.png)(http://www.classicgaming.cc/mods/rimworld/images/NutrientDispenser_front.png)(http://www.classicgaming.cc/mods/rimworld/images/TableSculpting_back.png)(http://www.classicgaming.cc/mods/rimworld/images/TableSmithingElectric_back.png)
(http://www.classicgaming.cc/mods/rimworld/images/FueledGenerator.png)(http://www.classicgaming.cc/mods/rimworld/images/GeothermalPlant.png)(http://www.classicgaming.cc/mods/rimworld/images/SolarCollector.png)(http://www.classicgaming.cc/mods/rimworld/images/LongRangeMineralScanner.png)(http://www.classicgaming.cc/mods/rimworld/images/MoisturePump.png)(http://www.classicgaming.cc/mods/rimworld/images/PodLauncher.png)
(http://www.classicgaming.cc/mods/rimworld/images/Beer_b.png)(http://www.classicgaming.cc/mods/rimworld/images/Yayo_c.png)
(http://www.classicgaming.cc/mods/rimworld/images/Joint_c.png)(http://www.classicgaming.cc/mods/rimworld/images/Gold.png)(http://www.classicgaming.cc/mods/rimworld/images/Jade.png)(http://www.classicgaming.cc/mods/rimworld/images/Medicine.png)(http://www.classicgaming.cc/mods/rimworld/images/Silver.png)(http://www.classicgaming.cc/mods/rimworld/images/Component.png)(http://www.classicgaming.cc/mods/rimworld/images/Berries.png)(http://www.classicgaming.cc/mods/rimworld/images/Corn.png)(http://www.classicgaming.cc/mods/rimworld/images/Potatoes.png)(http://www.classicgaming.cc/mods/rimworld/images/Chocolate.png)
(http://www.classicgaming.cc/mods/rimworld/images/Muffalo_side.png)
Title: Re: [A17] Jabbamonkey's Textures
Post by: kaptain_kavern on August 21, 2017, 01:33:10 PM
I'm drooling again  :P
Title: Re: [A17] Jabbamonkey's Textures
Post by: Spino on August 21, 2017, 01:38:21 PM
Honestly, phenomenal job, man - if there was ever going to be something along the lines of "Rimworld HD" they should totally hire you to work on the textures, those are gorgeous  ;D
Your take on the muffalo is also very nice and believable!
Title: Re: [A17] Jabbamonkey's Textures
Post by: IWannaChaos on August 22, 2017, 07:21:22 AM
The sculptures look great, nice work! I remember the UI from an older mod.
Title: Re: [A17] Jabbamonkey's Textures
Post by: Heni on August 23, 2017, 01:42:48 PM
Excelent work Jabba, the statues textures dont work after i put the overhaul textures, i dont know why, but is ok
Title: Re: [A17] Jabbamonkey's Textures
Post by: jabbamonkey on August 23, 2017, 03:12:28 PM
Quote from: Heni on August 23, 2017, 01:42:48 PM
Excelent work Jabba, the statues textures dont work after i put the overhaul textures, i dont know why, but is ok

The sculptures don't show up at all? Mod order shouldn't matter ... but try loading the OVERHAUL textures above the Sculptures (that is how I have it setup).    Let me know if that works...

Title: Re: [A17] Jabbamonkey's Textures
Post by: FosterKicks on August 25, 2017, 12:02:57 PM
I really like the sculptures! Good job
Title: Re: [A17] Jabbamonkey's Textures
Post by: ScorchingBlaze on October 09, 2017, 06:54:20 PM
These look amazing, can't wait for full release!!
Title: Re: [A17] Jabbamonkey's Textures
Post by: D182 on December 20, 2017, 05:49:57 PM
Hope that this overhaul will be updated to B18
Title: Re: [A17] Jabbamonkey's Textures
Post by: PreDiabetic on December 28, 2017, 07:11:02 PM
Damn, this could be another option in-game instead of mod like "Legacy" vs "Updated" graphics just like WoW.
Title: Re: [A17] Jabbamonkey's Textures
Post by: Exende on December 28, 2017, 07:20:46 PM
omg, this looks so pretty, why did I not see this until today?

also, if these are just texture replacements, they should theoretically work with B18 as is (besides changing version number) right?
Title: Re: [A17] Jabbamonkey's Textures
Post by: Shotgunfrenzy on December 29, 2017, 06:37:46 AM
Quote from: Exende on December 28, 2017, 07:20:46 PM
omg, this looks so pretty, why did I not see this until today?

also, if these are just texture replacements, they should theoretically work with B18 as is (besides changing version number) right?

Yeah dude, just change the about.Xml to 18.0, have been using this since b18 first came out :)
Title: Re: [A17] Jabbamonkey's Textures
Post by: D182 on December 29, 2017, 02:26:51 PM
Yeah, anyways, UPDATE IT! it looks awesome