Ludeon Forums

RimWorld => Mods => Topic started by: sirgzu on August 30, 2017, 08:56:35 AM

Title: [SUGGESTION] Ore and Structure Spawn Tweaks
Post by: sirgzu on August 30, 2017, 08:56:35 AM
Is there a mod that removes or let customise the following:
1. Allowed types of stuff for generated structures
2. Allowed types of naturally occuring ore deposits

The idea for 1 is to remove caravan exploit that happens when you setup camp, deconstruct all metal walls and move on

The idea for 2 is to remove/tweaks spawning of components and certain ores to enforce production lines. For example steel=iron+coal plasteel=steel+chemfuel or something like that. Useful for mods that add alloys. Also mining components falls under same category as 1 in terms of exploit and doesn't feel very realistic.
Title: Re: [SUGGESTION] Ore and Structure Spawn Tweaks
Post by: Canute on August 30, 2017, 09:15:36 AM
This is more a problem about Setup camp only.
You can even encounter ancient danger at camp sites.

But the problem about this exploidable camps are well known, but currently the author of the setup camp is very RL busy and i don't think he will doing any changes.