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RimWorld => Releases => Mods => Outdated => Topic started by: Joretap0 on May 10, 2014, 12:42:21 PM

Title: [MOD] (Alpha 4) Cannibal (v.1.0)
Post by: Joretap0 on May 10, 2014, 12:42:21 PM
Description:

Why does my colonists don't like to eat others humans? I want a cannibal clan!
So i just made this simple mod that revert penalty for eating and butchering humans.

ChangeLog :

[1.0]
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Title: Re: [MOD] (Alpha 3) Cannibal (v.1.0)
Post by: iame6162013 on May 10, 2014, 03:56:33 PM
this is just cool...
Title: Re: [MOD] (Alpha 3) Cannibal (v.1.0)
Post by: Coenmcj on May 11, 2014, 12:00:58 AM
Now this is more like it... The raider slaughterhouse is about to become more slaughterhousey!
Title: Re: [MOD] (Alpha 3) Cannibal (v.1.0)
Post by: MrDecay on May 11, 2014, 05:11:14 PM
Food problem = Solved. If only we could attack other factions on there home territory and bring back the bodies.
Title: Re: [MOD] (Alpha 3) Cannibal (v.1.0)
Post by: LittleMikey on May 12, 2014, 09:10:26 AM
Hmm... I wonder if it would be possible to make your mod a gradual progression. Like your colonists start out hating Human mean but eat it only to survive, but after a few weeks they start liking the taste more and more. And then after a few months they can't live without Human flesh, and Vegetables give negative 'withdrawal' bonuses.
Title: Re: [MOD] (Alpha 3) Cannibal (v.1.0)
Post by: Joretap0 on May 12, 2014, 11:07:02 AM
Quote from: LittleMikey on May 12, 2014, 09:10:26 AM
Hmm... I wonder if it would be possible to make your mod a gradual progression. Like your colonists start out hating Human mean but eat it only to survive, but after a few weeks they start liking the taste more and more. And then after a few months they can't live without Human flesh, and Vegetables give negative 'withdrawal' bonuses.

That's should be possible, but that's really harder to code.
Perhaps if i've got time later, i will try to do a real cannibal mod, but for know, i'm on 2 others mods that will take me a lot of time(that's take a lot of time to test each function).
Title: Re: [MOD] (Alpha 3) Cannibal (v.1.0)
Post by: DarkTemplarlord on May 15, 2014, 03:18:51 PM
LitteMikey That woud be interesting idea. Idea that colonies start becoming more savage and enjoy human flesh
Title: Re: [MOD] (Alpha 3) Cannibal (v.1.0)
Post by: Thunder Rahja on May 22, 2014, 04:33:59 AM
Pfft, I just put gibbet cages everywhere and fill them with raiders and colonists. Got all the human flesh my colonists can eat from all the raiders.
Title: Re: [MOD] (Alpha 3) Cannibal (v.1.0)
Post by: NephilimNexus on May 22, 2014, 02:24:32 PM
I would like to see in the future something like this integrated into the currently non-functional "traits" mechanics.  Simply have "cannibal" a random trait that some colonists might have, in which case the normal penalties would not apply to that particular colonist.

In the meantime, this is also cool.   :)
Title: Re: [MOD] (Alpha 4) Cannibal (v.1.0)
Post by: Mc_Peterson on July 22, 2014, 11:32:42 PM
Hi Im Need Its Mod For alpha 5
Title: Re: [MOD] (Alpha 4) Cannibal (v.1.0)
Post by: StorymasterQ on July 23, 2014, 04:09:56 AM
The Cannibal trait has been introduced, so you could just wait for Alpha 6.
Title: Re: [MOD] (Alpha 4) Cannibal (v.1.0)
Post by: muffins on July 23, 2014, 01:25:30 PM
This is my own personal cannibal mod (this is how I play) if anyone wants to use this until a proper cannibalism mod is updated for alpha 5. Lore-wise, the colonists don't want to eat people, so they spike all meals made with human meat with mood improving medication so the mood hit is much less.

DOESN'T WORK with stackable meals.

(http://i.imgur.com/rDPxTZ9.png)

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Title: Re: [MOD] (Alpha 4) Cannibal (v.1.0)
Post by: Mc_Peterson on July 23, 2014, 05:50:57 PM
Tenks Friend Mi add Skype peterson.foda
Title: Re: [MOD] (Alpha 3) Cannibal (v.1.0)
Post by: ApexPredator on July 23, 2014, 06:26:41 PM
Quote from: LittleMikey on May 12, 2014, 09:10:26 AM
Hmm... I wonder if it would be possible to make your mod a gradual progression. Like your colonists start out hating Human mean but eat it only to survive, but after a few weeks they start liking the taste more and more. And then after a few months they can't live without Human flesh, and Vegetables give negative 'withdrawal' bonuses.

Bird law would agree with your statement.


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Title: Re: [MOD] (Alpha 4) Cannibal (v.1.0)
Post by: PunisheR007 on July 23, 2014, 08:57:39 PM
Quote from: muffins on July 23, 2014, 01:25:30 PM

DOESN'T WORK with stackable meals.


Stackable meals is for vanilla meals only, thats why it does't work with this mod :)