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RimWorld => Mods => Unfinished => Topic started by: pickbullmister on September 04, 2017, 11:42:15 AM

Title: [WIP] RimAviation: A modular aircraft mod
Post by: pickbullmister on September 04, 2017, 11:42:15 AM
Hello everyone!

I've been working on the idea of a mod that lets you build your own aircraft from parts: engines, cockpits, wings, fuselages...

the mod will have 3 benches for building such parts:

-Airplane Mechanic's Bench: Builds fuselages and various internal components such as seats and fuel tanks.
-Wing Monger's Bench: Builds wings, wing fuel tanks and control surfaces.
-Engineer's Bench: Builds engines (of course).

Planned Features:

-Research Tree
-Modular aircraft construction (faction colors used for painting?)
-Fuel consumption based on the number and model of engines used in the vehicle and wing area
-Realistic take-off: rolls first, gathers speed then gains altitude. (fiddle with OHU ships?)
-Aircraft Weapons, turrets, bombs and other various doodads.

So far I've been only tinkering with graphics and have only a vague idea of how to code it.
So if you're interested in helping me with that, be my guest.

Here's what I've drawn to date, I'm still unsure of the scale i should use:

J3cub/L-4 Grasshopper
(https://i.imgur.com/N5tCs0E.png)

Potez-25 (MOCK-UP)
(https://i.imgur.com/HWWG18o.png)

Douglas DC-3/C-47 DAKOTA (MOCK-UP)
(https://i.imgur.com/lUu0Ycl.png)

I'm open to any criticism and suggestions!

Title: Re: [WIP] RimAviation: A modular aircraft mod
Post by: Sinclair200 on September 05, 2017, 12:12:07 AM
Great idea! but wont be easy!
I think before implementing weapons on the aircraft, you should first focus on the plane itself, the research, construction and take off, which will then make you be able to flying around and land at allies base (trade) or land on flat areas, we can even add abandon airport to land on on the map.
Best of luck cant wait
Title: Re: [WIP] RimAviation: A modular aircraft mod
Post by: pickbullmister on September 05, 2017, 02:01:54 AM
The plan for take off is to use the wall and roof layers to simulate altitude somehow:
-on ground = normal object behavior
-at V1 (take off speed) = rises from ground to roof height
-at V2 (nominal climb speed) = rises above roof height and is free to leave the map

we could refine a little with thick and thin roofs beeing obstacles at different heights but a drawing is often better than a long dissertation:
(https://i.imgur.com/xVL85Jc.png)
 
Title: Re: [WIP] RimAviation: A modular aircraft mod
Post by: SpaceDorf on September 07, 2017, 02:52:46 AM
Hi there Mr.

interesting Idea, but very ambitious.
There are two mods you might be intererested.

Cpt. Ohus Dropships
https://ludeon.com/forums/index.php?topic=31906.0 (https://ludeon.com/forums/index.php?topic=31906.0)
has flight, loading, weapons and a lot other stuff.

and Yes, Vehicles!
https://ludeon.com/forums/index.php?topic=34575.0 (https://ludeon.com/forums/index.php?topic=34575.0)
which enables building of vehicles from parts