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RimWorld => Releases => Mods => Outdated => Topic started by: Chicken Plucker on September 10, 2017, 02:30:45 PM

Title: [A17] Faction - War Mongrels (03/10/2017) Smeltable fix, again for real this tim
Post by: Chicken Plucker on September 10, 2017, 02:30:45 PM
(https://i.imgur.com/tiD0SRX.png)
Download (https://drive.google.com/open?id=0B1D4mpqKiW_EVzdELU5DM3ZDUFE)

(https://i.imgur.com/6JU6Jtv.gif)



(https://i.imgur.com/ptMzbOn.gif)

(https://i.imgur.com/JHi8R8z.gif)

(https://i.imgur.com/oIGxo97.png)

(https://i.imgur.com/oWbMnvn.png)



(https://i.imgur.com/4hRtBXR.png)
Download (https://drive.google.com/open?id=0B1D4mpqKiW_EVm54WE5qMmk4RXM)

(https://i.imgur.com/j9sZm5r.png)

(https://i.imgur.com/ihaGMqS.png)


(https://i.imgur.com/C9XKMXj.png)
Download (https://drive.google.com/open?id=0B1D4mpqKiW_EYURqSVRjZW9Ebms)

(https://i.imgur.com/uP50bbY.png)

(https://i.imgur.com/xWXCAW9.png)


Previews:
(https://i.imgur.com/aQ6xF3U.png)

(https://i.imgur.com/JKs6yFx.png)

(https://i.imgur.com/xanjbPH.png)

(https://i.imgur.com/En5wBHn.png)

(https://i.imgur.com/Uw3lNc2.png)


Credits:
Jesus Christ - Died for our sins
Tynan - Coding
Shinzy - Coding organization
Jecrell - Faction Coding, Chicken coding
Sam - Faction Coding
Rooki1 - Faction Coding
Odstriman - Texture work
Title: Re: [A17] Faction - War Mongrels
Post by: Dragoon on September 10, 2017, 02:58:30 PM
Skulls are love, skulls are life.

edit: OH I FORGOT SKULLS FOR SKULL THRONE!!!!!!
Title: Re: [A17] Faction - War Mongrels
Post by: Chicken Plucker on September 10, 2017, 03:30:23 PM
Quote from: Dragoon on September 10, 2017, 02:58:30 PM
Skulls are love, skulls are life.

edit: OH I FORGOT SKULLS FOR SKULL THRONE!!!!!!

You are right, I think I just ruined my chances of having a call of duty ghost mod because there's too many skulls now
Title: Re: [A17] Faction - War Mongrels
Post by: pickbullmister on September 10, 2017, 05:31:13 PM
With the mod spree you guys did today, I'm starting to believe we should install broadband into each chicken coop.
Mind = Blown
you did a great job with the presentation and the graphics, i'm sure the coding is great, i'll be checking that ingame...
Title: Re: [A17] Faction - War Mongrels
Post by: Chicken Plucker on September 10, 2017, 09:16:04 PM
Quote from: pickbullmister on September 10, 2017, 05:31:13 PM
With the mod spree you guys did today, I'm starting to believe we should install broadband into each chicken coop.
Mind = Blown
you did a great job with the presentation and the graphics, i'm sure the coding is great, i'll be checking that ingame...

Hello, I appreciate your mind being blown by all this chickenpower, and sure, you are free to send me messages about the code or use the code to any of your liking, I couldn't have done this faction without good ol' Jec n' Sam n' Rooki
Title: Re: [A17] Faction - War Mongrels
Post by: SpaceDorf on September 11, 2017, 05:06:38 AM
Beautiful, just beautiful.

Your style gets better with each mod.
I like the skulls, but the spruced up Vanilla Equipment is even better.
Title: Re: [A17] Faction - War Mongrels
Post by: Nameless on September 11, 2017, 10:06:42 AM
Can't wait to go home and try this out.
Title: Re: [A17] Faction - War Mongrels
Post by: carpediembr on September 11, 2017, 12:20:03 PM
Is this mod/weapons compatible with Combat Extended mod?
Title: Re: [A17] Faction - War Mongrels
Post by: Chicken Plucker on September 11, 2017, 01:16:53 PM
Quote from: SpaceDorf on September 11, 2017, 05:06:38 AM
Beautiful, just beautiful.

Your style gets better with each mod.
I like the skulls, but the spruced up Vanilla Equipment is even better.

I am always waiting for the DOrf post, Dorf pls forgive me, I wanna release another mod before I try to color your stuff  :'(

Quote from: Nameless on September 11, 2017, 10:06:42 AM
Can't wait to go home and try this out.
YES

Quote from: carpediembr on September 11, 2017, 12:20:03 PM
Is this mod/weapons compatible with Combat Extended mod?

Not the faction mod no, they have their own weapons and it will cause problems with combat extended weapon coding, you will have to use the outfits only version which has no faction or mechs or weapons  :'(

Updated the mod, fixed workbill problems because I haven't edited the .xml
Title: Re: [A17] Faction - War Mongrels
Post by: SpaceDorf on September 11, 2017, 01:25:18 PM
Quote from: Chicken Plucker on September 11, 2017, 01:16:53 PM
I am always waiting for the DOrf post, Dorf pls forgive me, I wanna release another mod before I try to color your stuff  :'(

Then excuse me for being so post-lazy the last few days.
And of course you are forgiven, how can I argue against such beautiful apparel.
Title: Re: [A17] Faction - War Mongrels [11/09/2017 - Work bill patch]
Post by: Nameless on September 11, 2017, 03:18:40 PM
Wait, this requires a new game right?
Title: Re: [A17] Faction - War Mongrels [11/09/2017 - Work bill patch]
Post by: Chicken Plucker on September 11, 2017, 03:40:24 PM
Quote from: Nameless on September 11, 2017, 03:18:40 PM
Wait, this requires a new game right?

Not unless you use faction discovery mod which allows factions to be loaded mid-save
Title: Re: [A17] Faction - War Mongrels [11/09/2017 - Work bill patch, weapons only ver.]
Post by: Chicken Plucker on September 11, 2017, 06:41:08 PM
updated the outfits only since the work to make code wasn't fixed there, and added a weapons only version under the request of one chicken
Title: Re: [A17] Faction - War Mongrels [16/09/2017 - category fix for bandit hat]
Post by: Chicken Plucker on September 16, 2017, 02:28:03 PM
Fixed bandit hat not appearing under categories
Title: Re: [A17] Faction - War Mongrels [18/09/2017 - Siege error fix, sieges now disabled]
Post by: SpaceDorf on September 18, 2017, 04:01:01 PM
The Mech of the Mongrels .. is it a Mechanoid or something special kind of pawn ?
Title: Re: [A17] Faction - War Mongrels (22/09/2017) Earlier Raid days
Post by: Chicken Plucker on September 22, 2017, 01:51:30 AM
Updated both War Mongrels and Umbra Company because I got bored waiting 2 months for them to raid, now the raids start after 2 weeks.
Title: Re: [A17] Faction - War Mongrels (22/09/2017) Earlier Raid days
Post by: Canute on September 22, 2017, 03:21:29 AM
Pay us or we raid your tomorrow ! :-)
Title: Re: [A17] Faction - War Mongrels [18/09/2017 - Siege error fix, sieges now disabled]
Post by: Chicken Plucker on September 22, 2017, 05:25:41 PM
Quote from: SpaceDorf on September 18, 2017, 04:01:01 PM
The Mech of the Mongrels .. is it a Mechanoid or something special kind of pawn ?

It is a mechanoid, it is supposed to be a prototype that has been mass produced in the past that is now given to this faction to do bad guy stuff

Quote from: Canute on September 22, 2017, 03:21:29 AM
Pay us or we raid your tomorrow ! :-)


I have no money  :'(
Title: Re: [A17] Faction - War Mongrels (22/09/2017) Earlier Raid days
Post by: warbrand2 on September 27, 2017, 09:42:54 PM
have this mod, I can say this for some reason larger raids from these guys tend to end up with half their deaths being caused by that one guy with the minigun on their side. the friendly fire from these guys is just sad. seriously one had grenades (think they where from another mod) and they threw them and some how killed 3 of their own allies trying to kill my one melee guy with a shield belt.
Title: Re: [A17] Faction - War Mongrels (22/09/2017) Earlier Raid days
Post by: Chicken Plucker on September 27, 2017, 10:36:30 PM
Quote from: warbrand2 on September 27, 2017, 09:42:54 PM
have this mod, I can say this for some reason larger raids from these guys tend to end up with half their deaths being caused by that one guy with the minigun on their side. the friendly fire from these guys is just sad. seriously one had grenades (think they where from another mod) and they threw them and some how killed 3 of their own allies trying to kill my one melee guy with a shield belt.

Not much I can do with in-game AI, if they are programmed to shoot each other because they don't care, they walk into killboxes people have made since earlier game versions, its all out my my chicken wings. All this mod really does is put on some outfits and weapons on pawns that are hostile, with a fancy backstory and some pictures to look appealing
Title: Re: [A17] Faction - War Mongrels (22/09/2017) Earlier Raid days
Post by: tonsrd on October 01, 2017, 11:58:55 PM
Quote from: warbrand2 on September 27, 2017, 09:42:54 PM
have this mod, I can say this for some reason larger raids from these guys tend to end up with half their deaths being caused by that one guy with the minigun on their side. the friendly fire from these guys is just sad. seriously one had grenades (think they where from another mod) and they threw them and some how killed 3 of their own allies trying to kill my one melee guy with a shield belt.

theres "other" mods to fix those "vanilla problems"
Title: Re: [A17] Faction - War Mongrels (02/10/2017) Smeltable guns fix
Post by: Chicken Plucker on October 02, 2017, 04:01:17 AM
updated, the guns are now smeltable, new workbench texture and guns are now sold in the market.