Ludeon Forums

RimWorld => Mods => Help => Topic started by: Dr. Z on May 14, 2014, 06:41:58 AM

Title: Which mod does that?
Post by: Dr. Z on May 14, 2014, 06:41:58 AM
(http://i60.tinypic.com/2s7hqv5.png)

I'm pretty sure in Vanilla RW there weren't those giant fields of bushes an agaves, currently I run the Big Bang Modpack V:A3E. Anyone knows which mod causes that?
Title: Re: Which mod does that?
Post by: iame6162013 on May 14, 2014, 08:24:05 AM
Oh i know it it's "Core" disable it and u will never get those again :p
(Actually i think there are some core game replacers...so u will still get them)

Actually i have had ENORMOUS ABUNDANT CATASTROPHIC FTS EATING ONES
burned them all muahahaha
Title: Re: Which mod does that?
Post by: Kirid on May 19, 2014, 12:36:13 PM
Well I hate to point the finger, but I think its the grassless sand mod, which is now included in wood economy. Grass isn't allowed to spread as much, so therefore can't reach the edge of the bushes to push them back. The lack of vegetation could also be preventing fires from spreading and purging the area. I noticed the AI tends to start the rain when any fire gets too big, which causes plants to get overgrown on larger maps.
Title: Re: Which mod does that?
Post by: iame6162013 on May 19, 2014, 12:39:36 PM
Quote from: Kirid on May 19, 2014, 12:36:13 PM
Well I hate to point the finger, but I think its the grassless sand mod, which is now included in wood economy. Grass isn't allowed to spread as much, so therefore can't reach the edge of the bushes to push them back. The lack of vegetation could also be preventing fires from spreading and purging the area. I noticed the AI tends to start the rain when any fire gets too big, which causes plants to get overgrown on larger maps.
Nope, the Huge bushes fields are normal in big maps and/or long play times(100+).
the grass doesn't push them back, or not enough.