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RimWorld => Mods => Releases => Topic started by: Diana Winters on October 25, 2017, 04:11:19 PM

Title: [B18]Ni'Hal🦎
Post by: Diana Winters on October 25, 2017, 04:11:19 PM
(https://i.imgur.com/2NbPPU5.png)
Portrait from Stellaris

B18 release

Requires Humanoid Alien Framework

Catfish Space Nazis. They like warm and wet climates. Hailing from an oceanic planet, these fanatical xenophobes seek to purify the galaxy from the inferior xenos.

Suggested mods to play them with:
Other Race Mods (Orassans esp.)

Note: Alien Framework for B18 can be found on the github Here (https://github.com/erdelf/AlienRaces)

Manual Download (https://www.nexusmods.com/rimworld/mods/220/?)
Steam Download (http://steamcommunity.com/sharedfiles/filedetails/?id=1180686238)

Update 1: Ni'Hal can start as a normal player colony, changes to weaponry recipes
Update 2: New weapon sounds, courtesy of Xen
Update 3: New animal, sprite courtesy of Totobrother
Update 4: Tweaks to the Drakes. Drakes can now be used as a pack animal
Title: Re: [A18]Ni'Hal🦎
Post by: Rafe009 on October 25, 2017, 06:50:05 PM
Does this mean we can fucking eat catfish now?
Title: Re: [A18]Ni'Hal🦎
Post by: Diana Winters on October 25, 2017, 07:42:40 PM
Quote from: Rafe009 on October 25, 2017, 06:50:05 PM
Does this mean we can fucking eat catfish now?
Technically, they're amphibians... but yes
Title: Re: [A18]Ni'Hal🦎
Post by: Canute on October 26, 2017, 02:50:49 AM
Requirement is nonexistent on the forum.
Please provide a non-steam download/webpage link.
Title: Re: [A18]Ni'Hal🦎
Post by: DiamondBorne on October 26, 2017, 05:15:51 AM
We should be able to butcher eat their meat without any penalties. Then we con both Purge the Xenos and keep our bellies full at the same time. Win-win!  8)

Lore-wise, What's the relations between Orassan and Ni'Hal? (cool/indiferent/hostile) Or did they even found out about each other yet?
Title: Re: [A18]Ni'Hal🦎
Post by: argusthecat on October 26, 2017, 06:37:18 AM
I feel like I don't know enough about what this race... does.  Aside from a shift in temperature tolerance, what's different about them?  Unique constructions like the Apini, different research like the crystals, new gear like the Orassans?  What does this mod really add?
Title: Re: [A18]Ni'Hal🦎
Post by: Pink Omega on October 26, 2017, 07:09:46 AM
Quote from: argusthecat on October 26, 2017, 06:37:18 AM
I feel like I don't know enough about what this race... does.  Aside from a shift in temperature tolerance, what's different about them?  Unique constructions like the Apini, different research like the crystals, new gear like the Orassans?  What does this mod really add?
AFAIK, race mods take quite a long time to be unique and be filled with new and unique content to the race. Just be patient, I guess.
Title: Re: [A18]Ni'Hal🦎
Post by: Diana Winters on October 26, 2017, 10:38:39 AM
Quote from: DiamondBorne on October 26, 2017, 05:15:51 AM
We should be able to butcher eat their meat without any penalties. Then we con both Purge the Xenos and keep our bellies full at the same time. Win-win!  8)

Lore-wise, What's the relations between Orassan and Ni'Hal? (cool/indiferent/hostile) Or did they even found out about each other yet?

They are sworn enemies.
It is planned for framework to make it so xenophobes won't mind eating the meat of other races...

Quote from: Canute on October 26, 2017, 02:50:49 AM
Requirement is nonexistent on the forum.
Please provide a non-steam download/webpage link.

https://github.com/erdelf/AlienRaces/tree/a18

Quote from: argusthecat on October 26, 2017, 06:37:18 AM
I feel like I don't know enough about what this race... does.  Aside from a shift in temperature tolerance, what's different about them?  Unique constructions like the Apini, different research like the crystals, new gear like the Orassans?  What does this mod really add?

It's mostly just an addon for Orassans tbh, but as for a unique thing; they can make insect jelly at a stove. They are also inclined to a certain style of gameplay. (Note: Xenophobe is planned to allow the ingestion of alien humanlike meats without penalty. Also, keep in mind the traits the Ni'Hal tend to have ;))

I felt like packaging them separately for organizational reasons.
Title: Re: [A18]Ni'Hal🦎
Post by: Diana Winters on October 27, 2017, 09:14:24 PM
Update 2: New weapon sounds, courtesy of Xen
Title: Re: [A18]Ni'Hal🦎
Post by: Alphamonder on October 30, 2017, 08:41:30 PM
Using portraits of Stellaris is ok?
Title: Re: [A18]Ni'Hal🦎
Post by: Diana Winters on October 30, 2017, 09:53:10 PM
Quote from: Alphamonder on October 30, 2017, 08:41:30 PM
Using portraits of Stellaris is ok?

This race was from a game of Stellaris I played, as were the Orassans. I will put that the portrait is from Stellaris to prevent any potential confusion. (Though I figured everyone would know it's from Stellaris)
Title: Re: [A18]Ni'Hal🦎
Post by: Diana Winters on November 08, 2017, 12:15:32 AM
Update 3: New animal, sprite courtesy of Totobrother
Title: Re: [A18]Ni'Hal🦎
Post by: Diana Winters on November 09, 2017, 09:58:35 PM
Update 4: Tweaks to the Drakes. Drakes can now be used as a pack animal
Title: Re: [A18]Ni'Hal🦎
Post by: Chalcodes on November 09, 2017, 10:09:13 PM
OHHH!! My two favorite games, mashed up into one. And for A18 --ARE YOU KIDDING ME?!

Thank you OP! Thank you, thank you!!
Title: Re: [A18]Ni'Hal🦎
Post by: Diana Winters on November 09, 2017, 11:32:21 PM
Quote from: Chalcodes on November 09, 2017, 10:09:13 PM
OHHH!! My two favorite games, mashed up into one. And for A18 --ARE YOU KIDDING ME?!

Thank you OP! Thank you, thank you!!
Orassans are also from Stellaris (though I do not use their portrait)
Title: Re: [B18]Ni'Hal🦎
Post by: mvargus on November 19, 2017, 11:03:03 PM
I can say from having faced a few Ni'hal raiding parties that their armor and weapons makes them extremely frustrating to fight.  That shotgun of theirs has greater range than human weapons and does more damage.

The only reason I'm holding my own was that one raiding party turned back after catching the refugee they were chasing, but one took a bit too long and became polar bear poo.  He dropped a ni'hal rifle which has allowed my people to shoot back at equal range.
Title: Re: [B18]Ni'Hal🦎
Post by: SalmonToastie on December 19, 2017, 06:28:14 PM
Hey great race mod yet again, questions for you however, I still play on A17 because not all of the mods I use have been updated, what needs to be changed to allow me to use it on my game?

And the second, how can I allow both Orassans and any other alien race use all the hair from mods and body types, hulk, average etc.

Salmon
Title: Re: [B18]Ni'Hal🦎
Post by: Diana Winters on December 19, 2017, 07:14:56 PM
Quote from: SalmonToastie on December 19, 2017, 06:28:14 PM
Hey great race mod yet again, questions for you however, I still play on A17 because not all of the mods I use have been updated, what needs to be changed to allow me to use it on my game?

And the second, how can I allow both Orassans and any other alien race use all the hair from mods and body types, hulk, average etc.

Salmon

I suggest you go to the Framework discord
Title: Re: [B18]Ni'Hal🦎
Post by: asquirrel on January 04, 2018, 10:31:35 PM
Hi Diana,

How do you add this race to be compatible with EPOE and DEsurgeries?  I can't seem to heal their scars or add bionic parts to them. :(  I'm having similar problems with the Jaffa & Asari mod. Humans and Orassans work fine though.

DESurgeris has the thing below in Recipes_Surgery.  I have no clue on EPOE. 

DeSurgeries has this:
<!-- Define which races are available for the added surgeries -->
  <RecipeDef Name="DESurgeries" ParentName="SurgeryFlesh" Abstract="True">
    <recipeUsers>
      <li>Human</li>
   <li>JaffaBase</li>
   <li>NiHal</li>
   <li>AsariUnion</li>
      <!-- Insert modded races here via xpath. Do not forget the li tags -->

Looking at your directory for Ni'Hal - PawnKindDefs_Humanlikes (thinking this might be it).   PawnKinds_Player_Nihal.xml. 
Lookning at this one to add -
<defName>NiHal</defName>
    <label>colonist</label>
    </recipeUsers>
  </RecipeDef

Would NiHal be the right thing to put in?  Thanks! :)
Title: Re: [B18]Ni'Hal🦎
Post by: Diana Winters on January 04, 2018, 11:29:51 PM
Quote from: asquirrel on January 04, 2018, 10:31:35 PM
Hi Diana,

How do you add this race to be compatible with EPOE and DEsurgeries?  I can't seem to heal their scars or add bionic parts to them. :(  I'm having similar problems with the Jaffa & Asari mod. Humans and Orassans work fine though.

DESurgeris has the thing below in Recipes_Surgery.  I have no clue on EPOE. 

DeSurgeries has this:
<!-- Define which races are available for the added surgeries -->
  <RecipeDef Name="DESurgeries" ParentName="SurgeryFlesh" Abstract="True">
    <recipeUsers>
      <li>Human</li>
   <li>JaffaBase</li>
   <li>NiHal</li>
   <li>AsariUnion</li>
      <!-- Insert modded races here via xpath. Do not forget the li tags -->

Looking at your directory for Ni'Hal - PawnKindDefs_Humanlikes (thinking this might be it).   PawnKinds_Player_Nihal.xml. 
Lookning at this one to add -
<defName>NiHal</defName>
    <label>colonist</label>
    </recipeUsers>
  </RecipeDef

Would NiHal be the right thing to put in?  Thanks! :)

Really? It seems to be working fine for me.... Try altering your load order so that Ni'Hal is loaded under DESurgeries
Title: Re: [B18]Ni'Hal🦎
Post by: gentou on June 08, 2018, 04:22:30 AM
Do this guy have a CE patch avaliable for them?
Title: Re: [B18]Ni'Hal🦎
Post by: Diana Winters on June 08, 2018, 09:04:52 AM
They do, but I don't think it's updated
Title: Re: [B18]Ni'Hal🦎
Post by: Karllawrenz on November 24, 2018, 05:59:24 AM
when is the 1.0 Update
Title: Re: [B18]Ni'Hal🦎
Post by: Canute on November 24, 2018, 06:59:11 AM
Kitty more or less abandon the forum.
So i wouldn't await any update here.
Title: Re: [B18]Ni'Hal🦎
Post by: Diana Winters on November 24, 2018, 12:01:22 PM
Quote from: Karllawrenz on November 24, 2018, 05:59:24 AM
when is the 1.0 Update

I am no longer maintaining the Ni'Hal. Another has taken my place and has updated it on the Steam Workshop