I have two questions. First, I'm trying to make a mass grave. When I look at the grave in the defs I don't see were it determines how many bodies it can hold. If somebody can point me to that I'd appreciate it. Secondly, How do I go about changing which weapons my colonist start with?
For the grave you'll need to make a .dll to change how it stores bodies.
As for the starting weapons, you'll find them listed in BaseMapGenerators.xml, right at the bottom of the file.
Ok thanks. Going to be harder than I thought. Editing an xml seemed fairly straight forward. Would have no idea were to even start with a .dll
I know the feeling.