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RimWorld => General Discussion => Topic started by: Cargocultist on October 29, 2017, 06:39:32 PM

Title: Alpha 18 - Help me understand the new rescue world mission
Post by: Cargocultist on October 29, 2017, 06:39:32 PM
Hi, I received a mission on the world map about rescuing a person, but I don't quite know how to complete it. Once I reach the location and fight off the opposition, I only have an option for ONE character at a time to leave the map carrying the new person. If I go along with this option, it forms a caravan of just him/her and doesn't let me pick any food left behind, or add any more of my people who were left behind on the map.
Alternatively, if I form a caravan with all the people I have present to go back, it lets me pick up food and resourced that I had with me, but not the person I'd come to rescue.
Is there's something I'm missing? Is there a way for example to combine caravans I was not aware of? I am not very familiar with the world travel so maybe I missed the option. Thanks for your help!
Title: Re: Alpha 18 - Help me understand the new rescue world mission
Post by: Dashthechinchilla on October 29, 2017, 07:35:26 PM
Quote from: Cargocultist on October 29, 2017, 06:39:32 PM
Hi, I received a mission on the world map about rescuing a person, but I don't quite know how to complete it. Once I reach the location and fight off the opposition, I only have an option for ONE character at a time to leave the map carrying the new person. If I go along with this option, it forms a caravan of just him/her and doesn't let me pick any food left behind, or add any more of my people who were left behind on the map.
Alternatively, if I form a caravan with all the people I have present to go back, it lets me pick up food and resourced that I had with me, but not the person I'd come to rescue.
Is there's something I'm missing? Is there a way for example to combine caravans I was not aware of? I am not very familiar with the world travel so maybe I missed the option. Thanks for your help!
I had to add peg legs and the person joined as soon as they woke up from the anesthesia. Bring a bedroll and meds. You only need one peg leg technically, but remember they still have to walk back.

Also, I think I read them always having missing legs is a bug.
Title: Re: Alpha 18 - Help me understand the new rescue world mission
Post by: freemapa on October 29, 2017, 07:47:39 PM
Quote from: Dashthechinchilla on October 29, 2017, 07:35:26 PM
Also, I think I read them always having missing legs is a bug.

Future patch notes:
Pawn to be rescued is no longer always legless.

:o
Title: Re: Alpha 18 - Help me understand the new rescue world mission
Post by: Snafu_RW on October 29, 2017, 08:34:57 PM
Quote from: Dashthechinchilla on October 29, 2017, 07:35:26 PM
Quote from: Cargocultist on October 29, 2017, 06:39:32 PM[..]
I had to add peg legs and the person joined as soon as they woke up from the anesthesia. Bring a bedroll and meds. You only need one peg leg technically, but remember they still have to walk back.

There are at least 2 new missions: rescue disabled & rescue captured. Currently 'Rescue Disabled' results in <disabled> pawn having no legs; the other mission may be more useful if you want to recruit

I haven't tried either of them as yet, but they look interesting..
Title: Re: Alpha 18 - Help me understand the new rescue world mission
Post by: Klitri on October 30, 2017, 07:22:20 AM
The disabled stuff makes sense I suppose you could justify it as them being injured while traveling and managing to contact the colony was their only hope the legs stuff is hilarious lol .. Maybe more diverse and complicated medical issues will be added to the injured pawns so you have to setup like a medical base in the arctic tundra (i.e)
Title: Re: Alpha 18 - Help me understand the new rescue world mission
Post by: Daguest on October 30, 2017, 07:47:20 AM
Quite frankly, a legless colonist is useless, unless he does have really, really good stats. Or prostophile and you just happen to have tons of bionic leg with nothing to do with it (doubtful). And that's a colonist who wander into your home to be recruited. For someone you have to go to, takings days and resources ? Yeah, no.

And from what I heard, they are from the usual pool of colonist, so their stats are most likely crap. On top of being legless. But I can't wait to see the legless sheriff screenshot as "worst colonist ever" on reddit.
Title: Re: Alpha 18 - Help me understand the new rescue world mission
Post by: Dashthechinchilla on October 30, 2017, 08:51:59 AM
Quote from: Daguest on October 30, 2017, 07:47:20 AM
Quite frankly, a legless colonist is useless, unless he does have really, really good stats. Or prostophile and you just happen to have tons of bionic leg with nothing to do with it (doubtful). And that's a colonist who wander into your home to be recruited. For someone you have to go to, takings days and resources ? Yeah, no.

And from what I heard, they are from the usual pool of colonist, so their stats are most likely crap. On top of being legless. But I can't wait to see the legless sheriff screenshot as "worst colonist ever" on reddit.
They appear to be from the same pool as chased refugees. I visited two, one I just turned around and left when I got to the map. I kept the second. I didn't even go to the third,  because it was the minstrel.
Title: Re: Alpha 18 - Help me understand the new rescue world mission
Post by: Slimy_Slider on October 31, 2017, 01:33:56 AM
For the OP's original problem, yes, you can merge caravans. Just selected a caravan on the world map, move it to another caravan and right click it to see the option.