Ludeon Forums

RimWorld => Mods => Topic started by: mrofa on May 21, 2014, 02:45:41 PM

Title: [Request] Ingame class change
Post by: mrofa on May 21, 2014, 02:45:41 PM
Not sure if its possible but i kinda request if someone could write a tamplate that would allow a class change of items that are alredy in save file, without editing the save file with save editor.

And additional to that some good comments in it and/or a tourtial for total newbies like me :D

Wanted to add some more functions to my mod and the class stuff kinda starts to becomes a issue
Also on off topic, anyone know what code makes you rotate stuff ?
Title: Re: [Request] Ingame class change
Post by: jaredis1 on May 26, 2014, 02:10:15 PM
Save files are saved as .rim files... you can open them in what ever program you use to make xml code, thats all the save files are.
Title: Re: [Request] Ingame class change
Post by: mrofa on May 26, 2014, 07:24:46 PM
Had in mind using ExposeData(), with some trigger, or something similar
Title: Re: [Request] Ingame class change
Post by: jaredis1 on May 26, 2014, 07:42:10 PM
No idea then... sorry
Title: Re: [Request] Ingame class change
Post by: StorymasterQ on May 27, 2014, 11:26:43 PM
Be careful with ExposeData. If you do it too candidly, you'd get some sort of citation for indecent exposure :D