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RimWorld => Releases => Mods => Outdated => Topic started by: WalkingProblem on November 12, 2017, 04:20:15 AM

Title: [B18] RimWorld of the Apes Mod 3.0 + Pregnancy AddOn
Post by: WalkingProblem on November 12, 2017, 04:20:15 AM
(http://walkingproblem.com/wp-content/uploads/2018/01/Preview3.0.png)

Have you always wanted to play as Caesar, leading your colony of Apes to a better life?

Now you can!

Walking Problem is proud to present, the Planet of the Apes mod: RimWorld of the Apes!

You can play either as Apes or meet Apes factions in the game. There are 2 distinct factions of Apes, the enlightened apes who do not want war, and the rogue apes that believes that the only way to get peace to wipe out other races.

FEATURE:
– 4 different types of Apes: Chimpanzee, Bonobo, Orangutan, Gorilla
– Chimps and Bonobos are generally the mainstay of the apes, that are flexible and balanced in most ways
– Orangutans are incredibly intelligent, perhaps even more so than Humans
– Gorillas are the guardians of the apes factions, being the most resilient and most powerful among the apes
– Child and Juvenile textures included
– Apes are generally faster and stronger than humans
– Apes however cannot wear human apparels (which is what human uses to level the playing field)
– Apes can wear vanilla hats and ape's own tribal apparels (except gorillas)
– Apes likes to be naked, do not mind eating insects, sleeping on the ground, eating raw food or eating without table.
– Apes can use human weapons
– Appropriate backstories for Apes that correspond to their individual strength and weaknesses


FORUM LINK: https://ludeon.com/forums/index.php?topic=36793.0
NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/rimworld-of-the-apes-3-0/
STEAM DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=1198933031

Powered By: Humanoid Alien Framework 2.0 by Erdelf
Get Humanoid Alien Framework 2.0 here: http://steamcommunity.com/workshop/filedetails/?id=839005762



(http://walkingproblem.com/wp-content/uploads/2018/01/Preview3.0-PregnancyAddOn.png)

NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/rimworld-of-the-apes-mod-3-0-pregnancy-addon/
STEAM DOWNLOAD: http://steamcommunity.com/sharedfiles/filedetails/?id=1277918724

Powered By: Humanoid Alien Framework Pregnancy AddOn by Walking Problem (me!)
Forum Thread here: https://ludeon.com/forums/index.php?topic=38785.0



OFFICIAL WEBSITE: http://walkingproblem.com/
DEVELOPER'S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem
TWITTER: https://twitter.com/KingProDios
YOUTUBE: https://www.youtube.com/channel/UCgUW0Ls2wbY8h79pV9xnMjw
TWITCH: https://www.twitch.tv/walkingproblem

FUND MY MODS @ PATREON: https://www.patreon.com/walkingproblem
BUY ME A MEAL/COFFEE: https://ko-fi.com/walkingproblem

---------------------------------------

CHANGELOG VER3.0:
– Added more body types for Gorillas and Orangutans
– Added dynamic fur/skin color for Chimps and Gorillas
– Edited weapon Javelin's stats
– Allowed Apes to wear vanilla headwears
– Added tribal apparels for Chimps, Bonobo and Orangutans (can be crafted like normal apparels)
– Now with proper resizing support thanks to Erdelf's updates in the Alien Framework
– Expanded all Apes' lifestages from 3 to 5, mirroring humans
– Created unique lifestage "juvenile" inplace of "teenager"
– Reduced the number of heavy weapons and advanced weapons Apes in raids
– Added scars as hairstyles as additional facial features
– Created Pregnancy AddOn via the creation of the Alien Framework Pregnancy AddOn

CHANGELOG VER2.2:
– Adjusted Apes comfy temperature range to -2 to 35

CHANGELOG VER2.1:
– A quickfix/update exclusively for Steam users only (silent update)
– Comfy Temperature fix, now Apes do not have ridiculous temperature tolerance
– Added reactions to eating fellow Apes, humans and human-like food (a little buggy, due to the framework bug)
– Nerfed the Ape Javelin, reducing its damage
– Fixed looping error/bug that appears when Ape caravan enters the map

CHANGELOG VER2.0:
– Update to B18
– Apes Javelin is made more powerful
– Fixed Male/Female body texture issue thanks to fix by Erdelf's Humanoid Alien Framework Update
– Fixed hostile Enlightened Ape faction issue
– Changed ape caravan goods.

---------------------------------------

(http://walkingproblem.com/wp-content/uploads/2017/11/Ape-Prepare-Carefully.jpg)
(http://walkingproblem.com/wp-content/uploads/2017/11/unknown-5.png)
(http://walkingproblem.com/wp-content/uploads/2017/11/unknown-6.png)
(http://walkingproblem.com/wp-content/uploads/2017/11/unknown-7.png)
(http://walkingproblem.com/wp-content/uploads/2017/11/ape-raid.jpg)
(http://walkingproblem.com/wp-content/uploads/2017/11/ape-raid2.jpg)
(http://walkingproblem.com/wp-content/uploads/2017/11/ape-raid3.jpg)
(http://walkingproblem.com/wp-content/uploads/2017/11/Concept-Chimps.jpg)
(http://walkingproblem.com/wp-content/uploads/2017/11/Concept-Gorillas.jpg)
(http://walkingproblem.com/wp-content/uploads/2017/11/Concept-Orangutan.jpg)
Title: Re: [A17] RimWorld of the Apes Mod 1.0 Launched!
Post by: andresc00l on November 12, 2017, 09:31:03 AM
HOLY MOLEY, THATS PRETTY GUUD :D

pd:is this compatible with epoe? Or well is this compatible with which mods?
Title: Re: [A17] RimWorld of the Apes Mod 1.0 Launched!
Post by: Canute on November 12, 2017, 09:50:42 AM
Another strike for the walking Master Problem ! :-)

But where is the EPoE patch ? :-)
Title: Re: [A17] RimWorld of the Apes Mod 1.0 Launched!
Post by: DiamondBorne on November 12, 2017, 09:58:50 AM
Emperor help us, an army of Jokaero has invaded the Rim!!
Title: Re: [A17] RimWorld of the Apes Mod 1.0 Launched!
Post by: kaptain_kavern on November 12, 2017, 10:14:48 AM
Thanks for the mod !
Title: Re: [A17] RimWorld of the Apes Mod 1.0 Launched!
Post by: dburgdorf on November 12, 2017, 10:34:52 AM
This is one of those mods you look at, and think... "Good gawd, why did nobody think of this before?" :D

Great job on the new pawn art, too!
Title: Re: [A17] RimWorld of the Apes Mod 1.0 Launched!
Post by: Umbreon117 on November 12, 2017, 10:38:46 AM
Hmm...Pretty nice! I personally can't play it until it has a Combat Extended patch, because that mod has me wrapped around it's finger.   ::)
Title: Re: [A17] RimWorld of the Apes Mod 1.0 Launched!
Post by: WalkingProblem on November 12, 2017, 11:13:47 AM
Quote from: Canute on November 12, 2017, 09:50:42 AM
Another strike for the walking Master Problem ! :-)

But where is the EPoE patch ? :-)

Quote from: andresc00l on November 12, 2017, 09:31:03 AM
HOLY MOLEY, THATS PRETTY GUUD :D

pd:is this compatible with epoe? Or well is this compatible with which mods?

Good lord.... making mods nowadays are so troublesome... need to make so many compatibility patches.... =="

I will look into it (in regards to EPOE)

Quote from: DiamondBorne on November 12, 2017, 09:58:50 AM
Emperor help us, an army of Jokaero has invaded the Rim!!

Thats one way to look at it... =x

Quote from: dburgdorf on November 12, 2017, 10:34:52 AM
This is one of those mods you look at, and think... "Good gawd, why did nobody think of this before?" :D

Great job on the new pawn art, too!

Thanks!

Not sure, the modding scene in Rimworld doesnt seemed to be too keen in adapting movies into mods... with me being the only exception... =\

Quote from: Umbreon117 on November 12, 2017, 10:38:46 AM
Hmm...Pretty nice! I personally can't play it until it has a Combat Extended patch, because that mod has me wrapped around it's finger.   ::)

Combat Extended? Good lord..... CE is hard to patch.... (speaking from experience)

Title: Re: [A17] RimWorld of the Apes Mod 1.0 Launched!
Post by: 8hbc on November 12, 2017, 11:55:27 AM
YESS I've been waiting so long for this
Any plan for adding ape-specific clothes? Specifically armors or clothes from the Tim Burton film or the 1968 film.
Title: Re: [A17] RimWorld of the Apes Mod 1.0 Launched!
Post by: Canute on November 12, 2017, 12:59:15 PM
QuoteGood lord.... making mods nowadays are so troublesome... need to make so many compatibility patches.... =="

I will look into it (in regards to EPOE)
Hey, when you create a new race, you need to deliver the manual "How to treat/operate".pdf for the doctor too ! :-)
Shouldn't be that hard, they are basicly humans and some got tails like orassans.

Title: Re: [A17] RimWorld of the Apes Mod 1.0 Launched!
Post by: ZE on November 13, 2017, 12:33:55 AM
i was hoping to see a18 ..... T~T
Title: Re: [A17] RimWorld of the Apes Mod 1.0 Launched!
Post by: WalkingProblem on November 13, 2017, 02:10:01 AM
Quote from: 8hbc on November 12, 2017, 11:55:27 AM
YESS I've been waiting so long for this
Any plan for adding ape-specific clothes? Specifically armors or clothes from the Tim Burton film or the 1968 film.

Probably not from the classics. But I will be adding some body paint and some accessories for the queen, and stuff like that. All true to the new generation of the movie.

The 4th film had been announced, so lets see what happens for that, I will add accordingly... (in 2-3 year's time? lol)

Quote from: Canute on November 12, 2017, 12:59:15 PM
Hey, when you create a new race, you need to deliver the manual "How to treat/operate".pdf for the doctor too ! :-)
Shouldn't be that hard, they are basicly humans and some got tails like orassans.

Great apes have no tails (which humans are part of)

Only monkeys have. The 2 is different. =P

Quote from: ZE on November 13, 2017, 12:33:55 AM
i was hoping to see a18 ..... T~T

A18 is not officially out, I do not upgrade my mods until A18 is officially out (to minimize redundant works)
Title: Re: [A17] RimWorld of the Apes Mod 1.0 Launched!
Post by: Varisha on November 13, 2017, 04:18:43 AM
Damn, that was my plan to mod that next  :D
Now I need a new idea. But it looks really good. Nice work.
Title: Re: [A17] RimWorld of the Apes Mod 1.0 Launched!
Post by: WalkingProblem on November 13, 2017, 05:16:21 AM
Quote from: Varisha on November 13, 2017, 04:18:43 AM
Damn, that was my plan to mod that next  :D
Now I need a new idea. But it looks really good. Nice work.

My bad~ Thanks!

---------

For those wondering how to start as Apes, check out this screenshot (for Prepare Carefully)

(http://walkingproblem.com/wp-content/uploads/2017/11/Ape-Prepare-Carefully.jpg)
Title: Re: [A17] RimWorld of the Apes Mod 1.0 Launched!
Post by: Canute on November 13, 2017, 05:22:37 AM
Quote from: Varisha on November 13, 2017, 04:18:43 AM
Damn, that was my plan to mod that next  :D
Now I need a new idea. But it looks really good. Nice work.
Planet of the Ants ? :-)
We allready got too much humanoid races, we need more insects ! :-)
Title: Re: [A17] RimWorld of the Apes Mod 1.0 Launched!
Post by: Varisha on November 13, 2017, 05:25:47 AM
I have thought of Avatar but this is against the technology and war topics ^^
Title: Re: [A17] RimWorld of the Apes Mod 1.0 Launched!
Post by: WalkingProblem on November 13, 2017, 05:56:06 AM
Quote from: Canute on November 13, 2017, 05:22:37 AM
Planet of the Ants ? :-)
We allready got too much humanoid races, we need more insects ! :-)

I'm planning to create that insect race from Rick & Morty, as part of the Rick & Morty series of mods~ =P


(https://vignette3.wikia.nocookie.net/rickandmorty/images/c/c3/S1e1_glen%27s_bleeding_to_death.png/revision/latest?cb=20160904225758)
Title: Re: [A17] RimWorld of the Apes Mod 1.0 Launched!
Post by: just_a_random on November 14, 2017, 04:39:28 PM
fantastic mod, but i found one small compatibility issue, when a vampire from jecrell's vampire mod drains blood from the apes, they dont get it back, so now my smart ass chutulu preacher orangutan only has half of his blood :(
Title: Re: [A17] RimWorld of the Apes Mod 1.0 Launched!
Post by: WalkingProblem on November 15, 2017, 01:03:41 AM
Quote from: just_a_random on November 14, 2017, 04:39:28 PM
fantastic mod, but i found one small compatibility issue, when a vampire from jecrell's vampire mod drains blood from the apes, they dont get it back, so now my smart ass chutulu preacher orangutan only has half of his blood :(

Hmm... I didnt mod anything regarding their health. Does it happen to other alien races? =P

(Chthulu preach orangutan.... LOL)
Title: Re: [A17] RimWorld of the Apes Mod 1.0 Launched!
Post by: just_a_random on November 15, 2017, 01:45:59 AM
for what i know, the orasans dont have this problem, haven't tested other races yet
Title: Re: [A17] RimWorld of the Apes Mod 1.0 Launched!
Post by: WalkingProblem on November 15, 2017, 01:38:14 PM
Quote from: just_a_random on November 15, 2017, 01:45:59 AM
for what i know, the orasans dont have this problem, haven't tested other races yet

={

Cant be of help.... Since I really did not change anything regarding their health-related stuff...
Title: Re: [A17] RimWorld of the Apes Mod 1.0 Launched!
Post by: SpaceDorf on November 16, 2017, 07:54:37 AM
yai ... monkeys  ;D
Title: Re: [A17] RimWorld of the Apes Mod 1.0 Launched!
Post by: 8hbc on November 18, 2017, 11:17:35 AM
B18 Update?
Title: Re: [A17] RimWorld of the Apes Mod 1.0 Launched!
Post by: WalkingProblem on November 18, 2017, 04:22:42 PM
I just completed the update to B18 on my side. (not released yet)

Gonna do some update to the Ape traders and test the new gender body feature on the Alien Framework (it wasnt working on A17) - and I will release it. Pretty soon~
Title: Re: [A17] RimWorld of the Apes Mod 1.0 Launched!
Post by: SpaceDorf on November 20, 2017, 04:20:45 AM
Do Apes get a mood bonus when eating Minion Meat ? ( tastes like Banana )
Title: Re: [A17] RimWorld of the Apes Mod 1.0 Launched!
Post by: khaelion on November 24, 2017, 04:51:13 PM
I cant wait to get this mod updated to B18. :P

Are you planning to add more content in the future? Like more traits, special equipment/clothes for no-nudist apes, special needs, etc.?

Thx for the mod!
Title: Re: [B18] RimWorld of the Apes Mod 2.0 - Now Updated to B18!!!
Post by: WalkingProblem on November 27, 2017, 10:20:27 AM
(http://walkingproblem.com/wp-content/uploads/2017/11/Preview2.0.png)

[B18] RIMWORLD OF THE APES 2.0

OFFICIAL WEBSITE: http://walkingproblem.com/
FORUM LINK: https://ludeon.com/forums/index.php?topic=36793.0
NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/rimworld-of-the-apes-2-0/
STEAM DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=1198933031
DEVELOPER'S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem

Powered By: Humanoid Alien Framework 2.0 by Erdelf

——

CHANGELOG VER2.0:
– Update to B18
– Apes Javelin is made more powerful
– Fixed Male/Female body texture issue thanks to fix by Erdelf's Humanoid Alien Framework Update
– Fixed hostile Enlightened Ape faction issue
– Changed ape caravan goods.
Title: Re: [B18] RimWorld of the Apes Mod 2.0 - Now Updated to B18!!!
Post by: 8hbc on November 28, 2017, 09:17:35 PM
definitely excited for the facepaints. Currently, there's no way to differentiate the identical apes from eachother lol. Do you think they'll be in the hair category or just equipable clothes?
Title: Re: [B18] RimWorld of the Apes Mod 2.0 - Now Updated to B18!!!
Post by: SpaceDorf on November 29, 2017, 04:23:31 AM
Looks great.

The only thing I hold against them is that their caravan did sell their minion to me.
Title: Re: [B18] RimWorld of the Apes Mod 2.0 - Now Updated to B18!!!
Post by: WalkingProblem on November 29, 2017, 01:32:57 PM
Quote from: 8hbc on November 28, 2017, 09:17:35 PM
definitely excited for the facepaints. Currently, there's no way to differentiate the identical apes from eachother lol. Do you think they'll be in the hair category or just equipable clothes?

Face and body paints will be equipable clothes.

For the hair category, I going to do facial features, like different type of eyes, scars, moles, wrinkles, etc...

Quote from: SpaceDorf on November 29, 2017, 04:23:31 AM
Looks great.

The only thing I hold against them is that their caravan did sell their minion to me.

They brought me smurfs when they visited me during my tests.
Title: Re: [B18] RimWorld of the Apes Mod 2.0 - Now Updated to B18!!!
Post by: SpaceDorf on November 29, 2017, 02:27:23 PM
Cool.
But since Caravan Animals can't get sold...
Title: Re: [B18] RimWorld of the Apes Mod 2.0 - Now Updated to B18!!!
Post by: kaptain_kavern on November 29, 2017, 02:34:07 PM
Animal Logic mod can solve that :p
Title: Re: [B18] RimWorld of the Apes Mod 2.0 - Now Updated to B18!!!
Post by: WalkingProblem on November 29, 2017, 02:42:58 PM
Quote from: kaptain_kavern on November 29, 2017, 02:34:07 PM
Animal Logic mod can solve that :p

Animal logic can make caravan animal be sold?
Title: Re: [B18] RimWorld of the Apes Mod 2.0 - Now Updated to B18!!!
Post by: kaptain_kavern on November 29, 2017, 03:05:51 PM
Wait, just to be sure we are talking about the same things:

I'm talking about "empty" animal pack. Traders that sell "able-to-be-used-as-pack-modded-animal" bring them when caravaning to your base but you can't buy them, without Animal Logic (https://ludeon.com/forums/index.php?topic=34628.0) mod.

Something I discovered while making my Vanilla Animal Overhaul (https://ludeon.com/forums/index.php?topic=34173.msg348838#msg348838) mod
Title: Re: [B18] RimWorld of the Apes Mod 2.0 - Now Updated to B18!!!
Post by: WalkingProblem on November 29, 2017, 03:17:35 PM
Quote from: kaptain_kavern on November 29, 2017, 03:05:51 PM
Wait, just to be sure we are talking about the same things:

I'm talking about "empty" animal pack. Traders that sell "able-to-be-used-as-pack-modded-animal" bring them when caravaning to your base but you can't buy them, without animal logic.

Something I discovered while making my Vanilla Animal Overhaul mod

Ah~ Interesting~
Title: Re: [B18] RimWorld of the Apes Mod 2.0 - Now Updated to B18!!!
Post by: SpaceDorf on November 29, 2017, 04:24:50 PM
Thats what I was talking about.

And thank you Kaptain, I was not aware that animal logic was allready updated ..
Title: Re: [B18] RimWorld of the Apes Mod 2.0 - Now Updated to B18!!!
Post by: TheMagicMarksman on November 30, 2017, 01:24:17 PM
Is there a A17 version anywhere i could use?
Title: Re: [B18] RimWorld of the Apes Mod 2.0 - Now Updated to B18!!!
Post by: WalkingProblem on November 30, 2017, 04:13:31 PM
Quote from: TheMagicMarksman on November 30, 2017, 01:24:17 PM
Is there a A17 version anywhere i could use?

hihi~

You can download it here: http://walkingproblem.com/sdm_downloads/rimworld-of-the-apes-1-0/
Title: Re: [B18] RimWorld of the Apes Mod 2.0 - Now Updated to B18!!!
Post by: TheMagicMarksman on November 30, 2017, 11:11:17 PM
Quote from: Walking Problem on November 30, 2017, 04:13:31 PM
hihi~

You can download it here: http://walkingproblem.com/sdm_downloads/rimworld-of-the-apes-1-0/


Nice, thank ya kindly!~
Title: Re: [B18] RimWorld of the Apes Mod 2.0 - Now Updated to B18!!!
Post by: WalkingProblem on December 07, 2017, 04:14:07 PM
(http://walkingproblem.com/wp-content/uploads/2017/12/Preview2.2.png)

OFFICIAL WEBSITE: http://walkingproblem.com/
FORUM LINK: https://ludeon.com/forums/index.php?topic=36793.0
NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/rimworld-of-the-apes-2-2/
STEAM DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=1198933031
DEVELOPER'S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem

Powered By: Humanoid Alien Framework 2.0 by Erdelf
Get Humanoid Alien Framework 2.0 here: https://github.com/erdelf/AlienRaces

CHANGELOG VER2.2:
– Adjusted Apes comfy temperature range to -2 to 35

CHANGELOG VER2.1:
– A quickfix/update exclusively for Steam users only (silent update)
– Comfy Temperature fix, now Apes do not have ridiculous temperature tolerance
– Added reactions to eating fellow Apes, humans and human-like food (a little buggy, due to the framework bug)
– Nerfed the Ape Javelin, reducing its damage
– Fixed looping error/bug that appears when Ape caravan enters the map
Title: Re: [B18] RimWorld of the Apes Mod 2.2 - Updated!
Post by: Mst on December 09, 2017, 03:05:29 PM
Is it compatible with Psychology?
Title: Re: [B18] RimWorld of the Apes Mod 2.2 - Updated!
Post by: SpaceDorf on December 09, 2017, 03:22:32 PM
I had three days old Ape Visitors, which was kind of strange
Title: Re: [B18] RimWorld of the Apes Mod 2.2 - Updated!
Post by: 8hbc on December 30, 2017, 04:45:30 PM
Maybe have negative buffs when killing other apes, but have a koba-ish trait that doesn't have negative affects when killing apes.
Ape not kill ape
Title: Re: [B18] RimWorld of the Apes Mod 2.2 - Updated!
Post by: WalkingProblem on January 02, 2018, 02:25:38 AM
Quote from: 8hbc on December 30, 2017, 04:45:30 PM
Maybe have negative buffs when killing other apes, but have a koba-ish trait that doesn't have negative affects when killing apes.
Ape not kill ape

Currently there isnt? Damn... I'm really need to get myself more acquainted with the Alien framework. lol...

Quote from: SpaceDorf on December 09, 2017, 03:22:32 PM
I had three days old Ape Visitors, which was kind of strange

The next update may change this. =P

Quote from: Mst on December 09, 2017, 03:05:29 PM
Is it compatible with Psychology?

I think so.
Title: Re: [A17] RimWorld of the Apes Mod 1.0 Launched!
Post by: ptx on January 05, 2018, 09:59:41 PM
Quote from: Walking Problem on November 12, 2017, 11:13:47 AM
Good lord.... making mods nowadays are so troublesome... need to make so many compatibility patches.... =="

I will look into it (in regards to EPOE)

ChJees' Androids mod has AlienRace based EPOE Patch, seems easy enough to copy.
Title: Re: [B18] RimWorld of the Apes Mod 2.2 - Updated!
Post by: WalkingProblem on January 21, 2018, 03:37:24 PM
Just to provide some quick update in case you are not in my discord or the alien framework discord to follow the latest progress on the mod.

Ver 3.0 is imminent!

It will feature a lot of new content, like more head types, more body types, more variation in the fur color, some rebalancing of weapons....

AND PREGNANCY!!!!

Yes, I have developed a Alien Race Pregnancy Framework (its complete), and this Apes mod will be the first to feature pregnancy with infant. And they can cross breed with different races (the children will be either father's race or mother's race, on a 50-50 chance).

I had kindda pushed Erdelf (developer of the Alien Framework) to do so many upgrades and changes to his framework, in order to make my vision possible. Because of the Apes mod, the alien framework now supports different body size according to their life stages (which will have to be set by the race modders) and even different face/body depending on their age. Which means, with these improvements, I just need to make the pawns mate and get pregnant as well as adding some additional hediff to make just borned pawns helpless, etc...

Anyway there is so much to say~ I am damn excited!

Currently I am on the final straight, gonna add some additional weapons to the Apes mod and I will be launching the mod!
Title: Re: [B18] RimWorld of the Apes Mod 2.2 - Updated!
Post by: Canute on January 21, 2018, 04:31:09 PM
Did you mean Alienframework 3.0 is required ?
Could you maybe add a version check that people use the wrong version ?
Title: Re: [B18] RimWorld of the Apes Mod 2.2 - Updated!
Post by: ptx on January 21, 2018, 07:28:09 PM
One small thing, could you please whitelist two collars from Thirite's simple slavery.
I've tried whitelisting them like the example given by AlienRaces, but no luck.

(http://i.imgur.com/qqySsSP.jpg)

Your apes can be enslaved and put collar on the first time as a prisoner, but if they take the collar off, there's currently no chance they will wear the collar again. Doesn't change their status, but it does make the pawn more likely to runaway.

Thanks.
Title: Re: [B18] RimWorld of the Apes Mod 2.2 - Updated!
Post by: Harry_Dicks on January 21, 2018, 08:15:56 PM
Oh man, this pregnant stuff for Allen races is exciting. I want to be able to have an entire freaking lineage of slave apes that I keep locked away deep in my dungeon. I would keep them there for feeding my vampires or for sacrifices for my cult. The younger the sacrifice should be the better, as children are more pure.

Not to sound too dark, but I've thought about modifying RimJobWorld to make it if anyone gets "used" that they have super severe penalties that last a quadrum or two, with different tiers of debuffs. But modify it so that pawns only require sex once a year, or something. But it would serve a purpose to keep somethings your pawns can "satisfy" themselves with on hand, or else they might go on a "self satisfying rampage" throughout the colony, leaving a handful of your good pawns with the "used" debuffs. Damn. It doesn't sound too bad if we can put an alien race in there instead.

I was just trying to think of ways to make the game a bit darker. And I might be a bit strange...

Also, this is absolutely not an endorsement of any of those vile actions. But I am an adult, and able to discern between reality and fantasy. I just might like to have the ability to play with a simulation like this game is, the way I want to. Plus I would bet good money that in a real life "rimworld" far off unknown planet, where there is competition for all resources just to stay alive, that lawlessness will run rampant. That's why I think the wild West sort of space Western theme goes well with it.
Title: Re: [B18] RimWorld of the Apes Mod 2.2 - Updated!
Post by: Canute on January 22, 2018, 03:38:01 AM
Quote from: ptx on January 21, 2018, 07:28:09 PM
One small thing, could you please whitelist two collars from Thirite's simple slavery.
I've tried whitelisting them like the example given by AlienRaces, but no luck.

Your apes can be enslaved and put collar on the first time as a prisoner, but if they take the collar off, there's currently no chance they will wear the collar again. Doesn't change their status, but it does make the pawn more likely to runaway.
You should put this request at the slavery mod.
Since the collar is only for human's i think even other races get trouble too.
Title: Re: [B18] RimWorld of the Apes Mod 2.2 - Updated!
Post by: ptx on January 22, 2018, 09:56:31 AM
Quote from: Canute on January 22, 2018, 03:38:01 AM
Quote from: ptx on January 21, 2018, 07:28:09 PM
One small thing, could you please whitelist two collars from Thirite's simple slavery.
I've tried whitelisting them like the example given by AlienRaces, but no luck.

Your apes can be enslaved and put collar on the first time as a prisoner, but if they take the collar off, there's currently no chance they will wear the collar again. Doesn't change their status, but it does make the pawn more likely to runaway.
You should put this request at the slavery mod.
Since the collar is only for human's i think even other races get trouble too.

Done.

Although I have faint memory of enslaving Orassans back in A17, since it's humanlike and does not forbid any clothing, the message in the picture never appear. This mod specifically forbid any clothing.

On different topic, I've butchered one of the hostile ape faction raider, and no black leather. There isn't any leather of any kind, and I was looking forward to have a cool black duster.  :(
Title: Re: [B18] RimWorld of the Apes Mod 3.0 + Pregnancy AddOn
Post by: WalkingProblem on January 22, 2018, 05:03:28 PM
(http://walkingproblem.com/wp-content/uploads/2018/01/Preview3.0.png)

FORUM LINK: https://ludeon.com/forums/index.php?topic=36793.0
NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/rimworld-of-the-apes-3-0/
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Powered By: Humanoid Alien Framework 2.0 by Erdelf
Get Humanoid Alien Framework 2.0 here: http://steamcommunity.com/workshop/filedetails/?id=839005762



(http://walkingproblem.com/wp-content/uploads/2018/01/Preview3.0-PregnancyAddOn.png)

NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/rimworld-of-the-apes-mod-3-0-pregnancy-addon/
STEAM DOWNLOAD: http://steamcommunity.com/sharedfiles/filedetails/?id=1277918724

Powered By: Humanoid Alien Framework Pregnancy AddOn by Walking Problem (me!)
Forum Thread here: https://ludeon.com/forums/index.php?topic=38785.0



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---------------------------------------

CHANGELOG VER3.0:
– Added more body types for Gorillas and Orangutans
– Added dynamic fur/skin color for Chimps and Gorillas
– Edited weapon Javelin's stats
– Allowed Apes to wear vanilla headwears
– Added tribal apparels for Chimps, Bonobo and Orangutans (can be crafted like normal apparels)
– Now with proper resizing support thanks to Erdelf's updates in the Alien Framework
– Expanded all Apes' lifestages from 3 to 5, mirroring humans
– Created unique lifestage "juvenile" inplace of "teenager"
– Reduced the number of heavy weapons and advanced weapons Apes in raids
– Added scars as hairstyles as additional facial features
– Created Pregnancy AddOn via the creation of the Alien Framework Pregnancy AddOn
Title: Re: [B18] RimWorld of the Apes Mod 2.2 - Updated!
Post by: WalkingProblem on January 22, 2018, 05:07:15 PM
Quote from: ptx on January 22, 2018, 09:56:31 AM
On different topic, I've butchered one of the hostile ape faction raider, and no black leather. There isn't any leather of any kind, and I was looking forward to have a cool black duster.  :(

Hmmm... I think I had not added it... (never thought about it)

I will add it in the next update (3.1)

Quote from: Canute on January 21, 2018, 04:31:09 PM
Did you mean Alienframework 3.0 is required ?
Could you maybe add a version check that people use the wrong version ?

What are you talking about? LOL

The Pregnancy AddOn, is an AddOn, onto Alien Framework 2.0 (the current one)

Quote from: Harry_Dicks on January 21, 2018, 08:15:56 PM
Oh man, this pregnant stuff for Allen races is exciting. I want to be able to have an entire freaking lineage of slave apes that I keep locked away deep in my dungeon. I would keep them there for feeding my vampires or for sacrifices for my cult. The younger the sacrifice should be the better, as children are more pure.

Not to sound too dark, but I've thought about modifying RimJobWorld to make it if anyone gets "used" that they have super severe penalties that last a quadrum or two, with different tiers of debuffs. But modify it so that pawns only require sex once a year, or something. But it would serve a purpose to keep somethings your pawns can "satisfy" themselves with on hand, or else they might go on a "self satisfying rampage" throughout the colony, leaving a handful of your good pawns with the "used" debuffs. Damn. It doesn't sound too bad if we can put an alien race in there instead.

I was just trying to think of ways to make the game a bit darker. And I might be a bit strange...

Also, this is absolutely not an endorsement of any of those vile actions. But I am an adult, and able to discern between reality and fantasy. I just might like to have the ability to play with a simulation like this game is, the way I want to. Plus I would bet good money that in a real life "rimworld" far off unknown planet, where there is competition for all resources just to stay alive, that lawlessness will run rampant. That's why I think the wild West sort of space Western theme goes well with it.

I'm not sure how you gonna do that since prisoners do not mate/do lovin.

And it takes a long time to give birth (3 seasons). Not very worth it ifyou ask me.

Anyway its rimworld, there are no moral and ethics here - dun need to explain that much~ LOL
Title: Re: [B18] RimWorld of the Apes Mod 2.2 - Updated!
Post by: Canute on January 22, 2018, 05:19:52 PM
I think i missunderstood it
Quote from: Walking Problem on January 21, 2018, 03:37:24 PM
Just to provide some quick update in case you are not in my discord or the alien framework discord to follow the latest progress on the mod.

Ver 3.0 is imminent!
I thought the "ver 3.0" was related to Alien framework.
But since Erdelf don't like to add version number i was confused.

With the ModCheck tool it should be possible to check if the alienframework got the right version.
But that isn't that important like mod that use/need jecstools at example.
Title: Re: [B18] RimWorld of the Apes Mod 2.2 - Updated!
Post by: WalkingProblem on January 22, 2018, 05:22:37 PM
Quote from: Canute on January 22, 2018, 05:19:52 PM
I think i missunderstood it

I thought the "ver 3.0" was related to Alien framework.
But since Erdelf don't like to add version number i was confused.

With the ModCheck tool it should be possible to check if the alienframework got the right version.
But that isn't that important like mod that use/need jecstools at example.

Ver 3.0 refers to the Ape mod.

As the Ape mod is also using Alien framework, there is no reason for me to go "outside" of it.
The Alien Pregnancy Framework I created is also for the current Alien Framework version.

So no need to do mod check~ =}
Title: Re: [B18] RimWorld of the Apes Mod 3.0 + Pregnancy AddOn
Post by: ptx on January 22, 2018, 08:12:09 PM
Quote from: Walking Problem on November 12, 2017, 04:20:15 AM
FEATURE:



– Gorillas are the guardians of the apes factions, being the most resilient and most powerful among the apes

– Apes are generally faster and stronger than humans

– Apes can wear vanilla hats and ape's own tribal apparels (except gorillas)

– Apes can use human weapons

Why are you discriminating Gorillas? Winston, an evolved gorilla wearing a power armor and oversized tesla cannon would not like that.

(http://i.imgur.com/ogL38c4.jpg)

Why not make it a late game thing, behind a research project itself.
If it's going to be a soldier race, why not making it more bad ass?
And please don't tell me it would be overpowered. This mod already removes the legendary eat without a table buff, that's already overpowered.  ;D
Title: Re: [B18] RimWorld of the Apes Mod 3.0 + Pregnancy AddOn
Post by: WalkingProblem on January 23, 2018, 05:10:08 AM
Quote from: ptx on January 22, 2018, 08:12:09 PMWhy are you discriminating Gorillas? Winston, an evolved gorilla wearing a power armor and oversized tesla cannon would not like that.

(http://i.imgur.com/ogL38c4.jpg)

Why not make it a late game thing, behind a research project itself.
If it's going to be a soldier race, why not making it more bad ass?
And please don't tell me it would be overpowered. This mod already removes the legendary eat without a table buff, that's already overpowered.  ;D

Actually the tribal clothes for Gorilla is made, but because the alien framework cannot support do a gender check for clothes.

So until Erdelf is willing to implement that, Gorillas will be naked. (because there is 4 body types for each gender of gorillas)

But once that is done, I will interested to add more "armor" type apparels, especially for Gorillas (they will be scary)


==========

I also pondering if I should add 4 more races into this mod, they will be the Apes from the original POTA series. These apes will have "human body", instead of the "quadruple" style body - which basically makes them just "humans with ape heads" - like most alien races. 

They will be the "outlander" version of the apes, and they will despise the "lower caste" Apes from the current mod.

Thinking about it.
Title: Re: [B18] RimWorld of the Apes Mod 3.0 + Pregnancy AddOn
Post by: ptx on January 23, 2018, 07:15:57 AM
Quote from: Walking Problem on January 23, 2018, 05:10:08 AM
But once that is done, I will interested to add more "armor" type apparels, especially for Gorillas (they will be scary)

Hooray for one more thing that will try to kill my colonists!
Just don't forget the oversized cannons.  8)

Quote
I also pondering if I should add 4 more races into this mod, they will be the Apes from the original POTA series. These apes will have "human body", instead of the "quadruple" style body - which basically makes them just "humans with ape heads" - like most alien races. 

They will be the "outlander" version of the apes, and they will despise the "lower caste" Apes from the current mod.

Thinking about it.

Can't help you there, it's your prerogative right as the mod creator.
But, I think many players would welcome additional leather for their hats.  ;D

I think you need to place the head texture just one or two pixels down, or the body texture upward.
Here's the pic, Animal is a gorilla and Moselle is an orangutan:

(http://i.imgur.com/HNC7mIH.jpg)

Thanks, Mingji Lim. This is a great mod and it has great potentials.
Title: Re: [B18] RimWorld of the Apes Mod 3.0 + Pregnancy AddOn
Post by: Harry_Dicks on January 23, 2018, 10:46:14 AM
Walking Problem, you can set prisoners into "comfort" mode, or any pawn to that, with RimJobWorld. That mood also adds a sex bar to a pawn's needs. So when the bar gets low enough, and they can't get any loving from a partner, they will rape any pawn/prisoner set to "comfort" mode.
Title: Re: [B18] RimWorld of the Apes Mod 3.0 + Pregnancy AddOn
Post by: WalkingProblem on January 23, 2018, 11:30:34 AM
Quote from: ptx on January 23, 2018, 07:15:57 AM
Can't help you there, it's your prerogative right as the mod creator.
But, I think many players would welcome additional leather for their hats.  ;D

I think you need to place the head texture just one or two pixels down, or the body texture upward.
Here's the pic, Animal is a gorilla and Moselle is an orangutan:

(http://i.imgur.com/HNC7mIH.jpg)

Thanks, Mingji Lim. This is a great mod and it has great potentials.

I think you do not have the latest version of the Alien Framework. =P

You may want to redownload (the framework is updated all the time)

Quote from: Harry_Dicks on January 23, 2018, 10:46:14 AM
Walking Problem, you can set prisoners into "comfort" mode, or any pawn to that, with RimJobWorld. That mood also adds a sex bar to a pawn's needs. So when the bar gets low enough, and they can't get any loving from a partner, they will rape any pawn/prisoner set to "comfort" mode.

omfg....

I havent tried RimJobWorld though...
Title: Re: [B18] RimWorld of the Apes Mod 3.0 + Pregnancy AddOn
Post by: Harry_Dicks on January 23, 2018, 12:51:53 PM
Yeah man it can get pretty dark, but it's fun that it is only a game. The thing I didn't like about it when I was looking at it, was that 100% of pawns I generated all had a bionic or hydraulic vagina, loose or tight anus, and micro penis or monster dong. Like, where's all the regular dongs and buttholes?

Also, I did not rest out in game, but I think they needed sex every few days or something. Someone else told me that the mod author toned it down, though. But that's why I want to tweak all the numbers myself. So that a pawn might die for trauma or being raped 4 times in 2 quadrums, or something. But make it so pawns only need sex maybe once or twice a year. I could insert custom traits that would make them need sex more often. I think they had a nymphomaniac trait already in the mod.

Also, I read about how someone had a nymphomaniac guest pawn come to their colony to stay, from Hospitality mod. But this nympho had an untreatable STD, like HIV or something. They went on a sex spree throughout the whole colony spreading their disease to everyone along the way.

My idea was to keep a few apes, or whatever locked away in the dungeon. So they can keep carrying on their lineage, but the older ones die off from either sacrifices for my cult, or from getting raped to death from my psychotic werewolf brawler who is volatile and chemically fascinated so he's addicted to all of my drugs. Maybe give him a "rapey" trait, so he needs sex more often. And the prisoners or apes or whoever is locked away in my dungeon will satisfy his needs, because I will have the penalty for getting raped turned way up, and I don't want that to happen to any of my good colonists.
Title: Re: [B18] RimWorld of the Apes Mod 3.0 + Pregnancy AddOn
Post by: WalkingProblem on January 23, 2018, 03:49:14 PM
Quote from: Harry_Dicks on January 23, 2018, 12:51:53 PM
Yeah man it can get pretty dark, but it's fun that it is only a game. The thing I didn't like about it when I was looking at it, was that 100% of pawns I generated all had a bionic or hydraulic vagina, loose or tight anus, and micro penis or monster dong. Like, where's all the regular dongs and buttholes?

Also, I did not rest out in game, but I think they needed sex every few days or something. Someone else told me that the mod author toned it down, though. But that's why I want to tweak all the numbers myself. So that a pawn might die for trauma or being raped 4 times in 2 quadrums, or something. But make it so pawns only need sex maybe once or twice a year. I could insert custom traits that would make them need sex more often. I think they had a nymphomaniac trait already in the mod.

Also, I read about how someone had a nymphomaniac guest pawn come to their colony to stay, from Hospitality mod. But this nympho had an untreatable STD, like HIV or something. They went on a sex spree throughout the whole colony spreading their disease to everyone along the way.

My idea was to keep a few apes, or whatever locked away in the dungeon. So they can keep carrying on their lineage, but the older ones die off from either sacrifices for my cult, or from getting raped to death from my psychotic werewolf brawler who is volatile and chemically fascinated so he's addicted to all of my drugs. Maybe give him a "rapey" trait, so he needs sex more often. And the prisoners or apes or whoever is locked away in my dungeon will satisfy his needs, because I will have the penalty for getting raped turned way up, and I don't want that to happen to any of my good colonists.

Thats a very specific idea. LOL

So what can I do for you?
Title: Re: [B18] RimWorld of the Apes Mod 3.0 + Pregnancy AddOn
Post by: Harry_Dicks on January 23, 2018, 04:20:10 PM
Quote from: Walking Problem on January 23, 2018, 03:49:14 PM
Thats a very specific idea. LOL

So what can I do for you?

Hah, nothing I can really think of right now. I can't get back onto the PC until tomorrow, so I'm just rambling my ideas on here because I'm bored :P

Honestly though, I like your artwork a lot. I'm hoping that one day you make some more "dungeoney/medieval" kinda stuff. Think flames, thrones, robes, torches, torture, stuff like that. Of course I am not telling you what or how to make it, it is just a wish of mine. ;)
Title: Re: [B18] RimWorld of the Apes Mod 3.0 + Pregnancy AddOn
Post by: WalkingProblem on January 23, 2018, 05:12:05 PM
Quote from: Harry_Dicks on January 23, 2018, 04:20:10 PM
Hah, nothing I can really think of right now. I can't get back onto the PC until tomorrow, so I'm just rambling my ideas on here because I'm bored :P

Honestly though, I like your artwork a lot. I'm hoping that one day you make some more "dungeoney/medieval" kinda stuff. Think flames, thrones, robes, torches, torture, stuff like that. Of course I am not telling you what or how to make it, it is just a wish of mine. ;)

Thanks!

The problem with apparels is that I need to make 4 version of it... and I'm lazy about doing boring stuff.... LOL

But on the brightside, I'm involved with the Lord of the Ring team, my current job is to work on Orcs and Goblins. So who knows, I might actually work on some apparels or weapons.... (not sure) =P
Title: Re: [B18] RimWorld of the Apes Mod 3.0 + Pregnancy AddOn
Post by: Harry_Dicks on January 23, 2018, 05:36:20 PM
Oh nice, I didn't even know you guys were working on it. Any info you can reveal? Could you guess a percent that you guys have completed? Or are you guys just getting started? How many people are working on it? I understand if you cannot reveal any of this :)
Title: Re: [B18] RimWorld of the Apes Mod 3.0 + Pregnancy AddOn
Post by: WalkingProblem on January 24, 2018, 01:47:02 AM
Quote from: Harry_Dicks on January 23, 2018, 05:36:20 PM
Oh nice, I didn't even know you guys were working on it. Any info you can reveal? Could you guess a percent that you guys have completed? Or are you guys just getting started? How many people are working on it? I understand if you cannot reveal any of this :)

Its not like a secret thing...

You can join the discord here: https://discord.gg/Fj2nQg
Title: Re: [B18] RimWorld of the Apes Mod 3.0 + Pregnancy AddOn
Post by: minakurafto on February 01, 2018, 02:41:04 AM
ape cant wear normal clothes manually, but still wearing normal clothes automatically if not set to nudist
is something intended or not?
Title: Re: [B18] RimWorld of the Apes Mod 3.0 + Pregnancy AddOn
Post by: WalkingProblem on February 01, 2018, 07:58:45 AM
Quote from: minakurafto on February 01, 2018, 02:41:04 AM
ape cant wear normal clothes manually, but still wearing normal clothes automatically if not set to nudist
is something intended or not?

Huh!? What? =x

Can you rephrase... Apes are not supposed to wear anything other than the Ape's tribal wear and vanilla headwears~
Title: Re: [B18] RimWorld of the Apes Mod 3.0 + Pregnancy AddOn
Post by: minakurafto on February 01, 2018, 11:08:52 PM
in spare time ape will wear normal clothes automatically like human pawn as the outfit setting allow, but cant manually ordered to wear normal clothes.

edit: just remember i patch the body with standard humanoid type for CE compatibility
edit2: i test without CE, ape stilll wearing normal clothes





[attachment deleted by admin: too old]
Title: Re: [B18] RimWorld of the Apes Mod 3.0 + Pregnancy AddOn
Post by: WalkingProblem on February 02, 2018, 09:06:18 AM
Quote from: minakurafto on February 01, 2018, 11:08:52 PM
in spare time ape will wear normal clothes automatically like human pawn as the outfit setting allow, but cant manually ordered to wear normal clothes.

edit: just remember i patch the body with standard humanoid type for CE compatibility
edit2: i test without CE, ape stilll wearing normal clothes

Maybe you should check if you have the latest version of the alien framework.
Title: Re: [B18] RimWorld of the Apes Mod 3.0 + Pregnancy AddOn
Post by: Saebbi on February 08, 2018, 04:24:59 PM
Really enjoying your mod and love the idea, but when i tell a chimp to wear a chimp tribalwear (the one specifically made for chimps) it says "evolved chimpanzees can't wear this".
I already tried disabling all other mods except HugsLib, Jecstools and Humanoid Alien Races, but it didn't change anything.
I'd really appreciate any help, as i don't want my apes to freeze to death just because they don't want to wear stuff made for them.
Title: Re: [B18] RimWorld of the Apes Mod 3.0 + Pregnancy AddOn
Post by: WalkingProblem on February 09, 2018, 08:40:31 AM
Quote from: Saebbi on February 08, 2018, 04:24:59 PM
Really enjoying your mod and love the idea, but when i tell a chimp to wear a chimp tribalwear (the one specifically made for chimps) it says "evolved chimpanzees can't wear this".
I already tried disabling all other mods except HugsLib, Jecstools and Humanoid Alien Races, but it didn't change anything.
I'd really appreciate any help, as i don't want my apes to freeze to death just because they don't want to wear stuff made for them.

Yeah, I not sure why these issues appear when during my test it didnt.

Are you using the latest version of Alien Race Framework?
Title: Re: [B18] RimWorld of the Apes Mod 3.0 + Pregnancy AddOn
Post by: Heni on February 25, 2018, 07:08:00 AM
Great mod, it is possible to do a CE patch? will be very nice! thanks for your work on this!
Title: Re: [B18] RimWorld of the Apes Mod 3.0 + Pregnancy AddOn
Post by: Canute on March 01, 2018, 05:27:03 PM
Quote from: Walking Problem on February 02, 2018, 09:06:18 AM
Quote from: minakurafto on February 01, 2018, 11:08:52 PM
in spare time ape will wear normal clothes automatically like human pawn as the outfit setting allow, but cant manually ordered to wear normal clothes.

edit: just remember i patch the body with standard humanoid type for CE compatibility
edit2: i test without CE, ape stilll wearing normal clothes

Maybe you should check if you have the latest version of the alien framework.
No CE here, latest alien framework,
but it happen too hat some of the ape's wear bowler hats.

And no tribalwear for gorilla ?
Title: Re: [B18] RimWorld of the Apes Mod 3.0 + Pregnancy AddOn
Post by: WalkingProblem on March 02, 2018, 01:41:53 AM
Yeah, I not too sure why the apes mod seemed to be behaving differently from when I first launch it.

As I'm busy with making vehicles (like the armored caravan) for trading economy mod which you can buy and own... will take some time before i come back and take a look at it.
Title: Re: [B18] RimWorld of the Apes Mod 3.0 + Pregnancy AddOn
Post by: Canute on March 02, 2018, 03:09:18 AM
Basicly i like the look of some ape's with headwear, special the bowler hat, that remind me at something.



[attachment deleted due to age]
Title: Re: [B18] RimWorld of the Apes Mod 3.0 + Pregnancy AddOn
Post by: 8hbc on April 22, 2018, 09:40:33 PM
(https://i.imgflip.com/cwypn.jpg)
Title: Re: [B18] RimWorld of the Apes Mod 3.0 + Pregnancy AddOn
Post by: Muffalo Wool on May 13, 2018, 09:00:01 AM
Tried this and found that they are way too strong in melee. I get that they're supposed to be but how can a gorilla have a stronger bite than a thrumbo? They can deal as much as 37 damage per bite and it's different depending on the target's bodysize/race. I took a look at the xml and found out that they have the same melee attack mechanic as a hunting predator without the stun ("surprise" attacks that deal extra damage). Maybe it has something to do with that?
Check this guy out dealing nearly half the body part's health in one instance of attack.

[attachment deleted due to age]
Title: Re: [B18] RimWorld of the Apes Mod 3.0 + Pregnancy AddOn
Post by: WalkingProblem on May 13, 2018, 11:20:23 AM
Someone made armor for the Apes!!!

Check it out here: https://ludeon.com/forums/index.php?topic=41431.0