Ludeon Forums

RimWorld => General Discussion => Topic started by: GOOSEpk on November 13, 2017, 04:07:23 PM

Title: Nazi game setup
Post by: GOOSEpk on November 13, 2017, 04:07:23 PM
I know maybe some people will get offended but I love World War II and not the Nazis but I have a fascination with the war and the fighting on the storming of Normandy, etc. So I was thinking of a playthrough that I'm gonna try, and I would like to see if others would like it.

The concept is that you play as the Nazis and not the Allied forces since almost all fighting occurred on Nazi-occupied land. You start as a single rich explorer. Must be a white male. (Most of this will be racist because Nazis...) I won't be using turrets and will keep the first survivor alive and if he dies, I lose. I will only recruit people that meet Hitler's aryan race standards. Not that I am racist or don't like using diversity but because it makes challenge and accuracy historically. I also want a prison labor mod and I use a18, can't find any for it...
Title: Re: Nazi game setup
Post by: grrizo on November 13, 2017, 04:28:35 PM
Hmm. You'll need to start your first invation to the nearest outlander base with a false flag assault on your pawns. Then proceed to search and kill of all the traders to steal their gold and hide it inside your castle, I mean, base.

But seriously, it's an interesting roleplay, and it should be fun regardless any kind of pollitical alignment that people could have. In fact, I have quite the opposite pollitical preferences and still I would have fun with it.
I once did a monarchy based one, with the King and Queen just wandering on the pretty places of the base without doing any job at all. I think that would work for yours too.

Having said this, I don't recommend you to use the Rich Explorer mode. Your "leader" will need only high social abilities and alternatively some shooting, melee, research and/or art. You need soldiers and grunts to do the tasks. So, probably you'll need Prepare Carefully mod to tweak every aspect of your pawns to achieve all this.
Title: Re: Nazi game setup
Post by: Lightzy on November 13, 2017, 05:07:15 PM
Yeah you gotta make a hitler character with prepare carefully mod. I wonder what stats you'd give hitler tho.
Probably hugely high charisma and lots of health problems. Would be a difficult start for sure.
Title: Re: Nazi game setup
Post by: Sirportalez on November 13, 2017, 05:31:46 PM
QuoteYour "leader" will need only high social abilities and alternatively some shooting, melee, research and/or art.

No, in Art he needs to be very bad.
Title: Re: Nazi game setup
Post by: GOOSEpk on November 13, 2017, 06:12:16 PM
very true. Hitler was kicked out of art school in his early years. He should also have low combat since he wasn't allowed into the German army due to his incapability to wield a gun. Too weak. But are there any other mods you guys would recommend? I'll probably go back to a17 for this so I can have mods...
Title: Re: Nazi game setup
Post by: gipothegip on November 13, 2017, 06:54:15 PM
Quote from: GOOSEpk on November 13, 2017, 06:12:16 PM
very true. Hitler was kicked out of art school in his early years. He should also have low combat since he wasn't allowed into the German army due to his incapability to wield a gun. Too weak. But are there any other mods you guys would recommend? I'll probably go back to a17 for this so I can have mods...

TIL

I had to look that up, because he did serve in the Bavarian Army during World War I.

I didn't know he failed the physical exam for the Austrian Army, however.
Title: Re: Nazi game setup
Post by: grrizo on November 14, 2017, 10:17:21 AM
Quote from: GOOSEpk on November 13, 2017, 06:12:16 PM
very true. Hitler was kicked out of art school in his early years. He should also have low combat since he wasn't allowed into the German army due to his incapability to wield a gun. Too weak. But are there any other mods you guys would recommend? I'll probably go back to a17 for this so I can have mods...
I have Prepare Carefully in the unstable A18 with no problems. The guy making it is constantly updating it, he's cool.
Title: Re: Nazi game setup
Post by: Headshotkill on November 14, 2017, 02:01:15 PM
Using mods you should make a starting team of 10 people, of which 4 SS guards and the remaining six you arrest once you have a prison, after that you expand the prison (camp) using prison labor mod, oh and don't forget the gas trap and mass graves mod.

You should give yourself a lot of goodies to start with like weapons and material.
Title: Re: Nazi game setup
Post by: Dargaron on November 14, 2017, 03:28:05 PM
Quote from: GOOSEpk on November 13, 2017, 04:07:23 PM

The concept is that you play as the Nazis and not the Allied forces since almost all fighting occurred on Nazi-occupied land. You start as a single rich explorer. Must be a white male. (Most of this will be racist because Nazis...) I won't be using turrets and will keep the first survivor alive and if he dies, I lose. I will only recruit people that meet Hitler's aryan race standards. Not that I am racist or don't like using diversity but because it makes challenge and accuracy historically. I also want a prison labor mod and I use a18, can't find any for it...

If you're doing that for greater challenge, more power to you.

If you're doing it for "authenticity," don't. There's a reason the D-Day landings are oft-memorialized in Western war media: partly due to the inherent difficulties in launching an amphibious assault, but also due to the intensive fortification projects undertaken along the north-western European coast between 1940-42. The machine gun emplacement was an important symbol of both World Wars, and while automated turrets were (obviously) beyond the capacities of any WWII nation, it'd be better (IMHO) to have anachronistically-advanced turrets as opposed to no turrets at all.
Title: Re: Nazi game setup
Post by: SpaceDorf on November 17, 2017, 03:09:08 AM
There are so many mg nest mods .. this should be the least of Spitlers ( Space Hitler ) problems ..
Title: Re: Nazi game setup
Post by: Dargaron on November 17, 2017, 10:59:48 AM
Quote from: SpaceDorf on November 17, 2017, 03:09:08 AM
There are so many mg nest mods .. this should be the least of Spitlers ( Space Hitler ) problems ..

Any suggestions? I tend to use traps, mostly, but some unpowered turrets would be nice (since I usually have few colonists, an exploding turret is really bad).

Are you thinking of More Vanilla Turrets?
Title: Re: Nazi game setup
Post by: SpaceDorf on November 20, 2017, 04:41:12 AM
for once.

Misc. Stuff from Haplo includes Turret bases for guns which can either be manned or automated after research.

Rimsenal Security Addon has a MMG, HMG and Grenade Launcher nest.

Maybe the WWII weapons mod has something similiar.
Title: Re: Nazi game setup
Post by: Robb on November 20, 2017, 06:56:19 AM
Didn't he earn an Iron Cross for bravery out in the trenches as a messenger? I could Google but I'm lazy. So Fast Walker or Jogger might be one of his traits. And while he was not accepted to Art School he was a decent artist...maybe have a passion for Artistic.

Also he has to have a deep hatred for one of the factions and tries to exterminate it from existence on the map. But not the Pirate faction...pretend they're the Allies sending raids. Wolves would be great as pets as he seemed to have a fondness for them (Wolf's Lair anyone) Maybe even name your settlement that.

Would be cool if you could incorporate a Blitzkrieg type attack for your combatants.

Interesting scenario and while he is one of the most despicable people ever, he is also fascinating in a morbid way. Heck Time magazine made him Man of the Year in 1938 (I think). I'm a bit of a WWII nerd/geek too. Hopefully you write a story on this and post as I would be interested in reading how it went.
Title: Re: Nazi game setup
Post by: SpaceDorf on November 20, 2017, 07:10:26 AM
Quote from: Robb on November 20, 2017, 06:56:19 AM
Didn't he earn an Iron Cross for bravery out in the trenches as a messenger? I could Google but I'm lazy. So Fast Walker or Jogger might be one of his traits. And while he was not accepted to Art School he was a decent artist...maybe have a passion for Artistic.

Twice Actually. Iron Cross class I and II, also the equivalent of a Purple Heart.
( I googled  :D )

==== EDIT ====

One carefully prepared Fuehrer  ;D

(https://ludeon.com/forums/index.php?action=dlattach;topic=36822.0;attach=23270)

And current modlist ..

[attachment deleted by admin: too old]
Title: Re: Nazi game setup
Post by: Sirportalez on November 20, 2017, 07:52:30 AM
He wasn't a good artist. Look at his pictures, he was truly bad at it.
Title: Re: Nazi game setup
Post by: SpaceDorf on November 20, 2017, 08:00:34 AM
He made a living by copying pictures and postcards for a few years, until someone told the authorities that he wasn't a trained painter and was misusing the title.

So maybe his own Art sucked, but he was good at copy and paste.
Title: Re: Nazi game setup
Post by: Dargaron on November 20, 2017, 10:44:10 AM
So, low starting Art (at a relatively high age) and passion? Darn it, now I wish passion was named, like, "aptitude" or something, since it implies a greater learning capacity that "passion" doesn't necessarily entail (e.g. you can be passionate about something, but truly suck at it: like me and modding)

Quote from: SpaceDorf on November 20, 2017, 04:41:12 AM
for once.

Misc. Stuff from Haplo includes Turret bases for guns which can either be manned or automated after research.

Rimsenal Security Addon has a MMG, HMG and Grenade Launcher nest.

Maybe the WWII weapons mod has something similiar.

Thanks! I grabbed the Rimsenal mod. I didn't realize there was such an elaborate weapons mod collection around.
Title: Re: Nazi game setup
Post by: OFWG on November 20, 2017, 03:51:12 PM
First I want to say I've been watching this thread for a while waiting for the inevitable Godwin's meltdown. Bravo to the forum for not going down that path!

On topic, I don't remember if there's a vanilla trait for these, but (somewhat bizarrely) AH was a vegetarian and an animal lover.

He should probably also be at least Chemical Interest, if not Fascination. At various times in his life he was addicted to cigarettes or amphetamines, used 90+ prescription meds, and drank beer and wine 'privately'. As a former smoker myself, I'd guess that quitting cigarettes without modern assistance MAY also make him Iron Willed.
Title: Re: Nazi game setup
Post by: Snafu_RW on November 20, 2017, 06:19:38 PM
IIRC he was an alcohol teetolaller, like Rommel & Monty, but I may well be wrong (haven't bothered to check)
Title: Re: Nazi game setup
Post by: Harold3456 on November 20, 2017, 06:40:56 PM
@GoosePK

I've done similar things, with various races (the first game of Rimworld I ever played on A11 was an all-black pawn game. I don't remember why XD ). Don't worry about "racist" or "sexist" ideas to vary up gameplay - what matters is whether you're actually racist or sexist at heart, and I've personally considered doing "X Race Only" playthroughs, or "All-Woman Amazon Playthroughs" before. Still working up the strength for the "65+" playthrough.

Title: Re: Nazi game setup
Post by: sadpickle on November 20, 2017, 10:18:44 PM
I honestly don't think he was a bad artist, just looking at some of his paintings. I mean, he's not GREAT but he's on the level of say, Bob Ross. Of course art critics hate Bob Ross (and by extension, Hitler).

I take with a heavy grain of salt all ivory tower criticism. Art and music critics are among the worst.

If anyone is curious, they can be seen here: http://www.bytwerk.com/gpa/hitlerpaintings.htm
Title: Re: Nazi game setup
Post by: SpaceDorf on November 21, 2017, 03:21:17 AM
Quote from: Snafu_RW on November 20, 2017, 06:19:38 PM
IIRC he was an alcohol teetolaller, like Rommel & Monty, but I may well be wrong (haven't bothered to check)

The German Wiki Page says Hitler was Vegetarian out of conviction ( which says everything there is to say in my oppinion ;D ) and abstained from common drugs like alcohol.
But was later on several drugs for medical reasons ..

Thats why I decided against giving him the chemical interest trait.
Title: Re: Nazi game setup
Post by: Eldoran89 on November 21, 2017, 11:21:48 AM
Never thought i would defend hitler but if you really think he was a bad artist i would like to see pictures you made yourself. His art isnt great nor any special but it isnt bad either. I saw praised artist making worst looking pictures. I for once am not nearly as skilled of an arist as he was so i would never criticize him for that. But i would criticize him as an author; his book was truly awful.
Title: Re: Nazi game setup
Post by: mumblemumble on November 21, 2017, 01:23:45 PM
It would be interesting seeing a rimworld representation of the brown shirts vs red shirts, and the chaos, rampet drug use, far reaching prostitution and disparity that was a prequel to / catalyst for hitlers rise.
Title: Re: Nazi game setup
Post by: OFWG on November 21, 2017, 01:28:49 PM
Quote from: SpaceDorf on November 21, 2017, 03:21:17 AM
Quote from: Snafu_RW on November 20, 2017, 06:19:38 PM
IIRC he was an alcohol teetolaller, like Rommel & Monty, but I may well be wrong (haven't bothered to check)

The German Wiki Page says Hitler was Vegetarian out of conviction ( which says everything there is to say in my oppinion ;D ) and abstained from common drugs like alcohol.
But was later on several drugs for medical reasons ..

Thats why I decided against giving him the chemical interest trait.

He was publicly a teetotaler but privately drank beer and wine. Source: wikipedia

In any case his massive use of other drugs (same source) makes him chemical interest, IMO.
Title: Re: Nazi game setup
Post by: SpaceDorf on November 23, 2017, 04:11:39 AM
Quote from: Eldoran89 on November 21, 2017, 11:21:48 AM
But i would criticize him as an author; his book was truly awful.

That one is still on my to-do list to read .. for some reasons it is really hard to get in Germany..