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RimWorld => Mods => Unfinished => Topic started by: Halno on November 20, 2017, 09:14:05 PM

Title: [B18] Crystalline Technologies (v0.3 out!)
Post by: Halno on November 20, 2017, 09:14:05 PM



Crystalline Technologies
For all your technological needs!
(ver. b18 0.3 for RimWorld ver. 0.18.1722)



(https://i.imgur.com/x0nNy1Z.png)


Description:

This mod aims to add several mid-late game features which make use of the new advanced components, such as turrets, weapons, tools and armor.

This is an early build so expect bugs and balance issues. If you find any of these please do report them to me, so I can eventually fix all of those for an eventual Stable Build!

Features:

*More Turrets! Improve your remote arsenal with the addition of 4 new turrets, each with their strenghts and weaknesses.
*More Weapons! New high-tech variants to the Charge Rifle, each with their own characteristics.
*Tools! New equipable tools that can accelerate a colonists' working speed
*Armor! New high-tech armor that will turn the user into an unstoppable machine of destruction.
*Crafting! A new crafting facility and several new recipes are added for each of the items added.
*Construction! New constructables are added, among them are resilient Brick structures, clay pottery and the Flat-Screen television.

If you want to see a break-down of the features added by my mod, along with some extra information, you can check out this google Spreadsheet (https://docs.google.com/spreadsheets/d/1IaqOlOzu9e7FzmBkJmwfA5BNoJtvNZVNNrAYdd2klmY/edit?usp=sharing) where i plan out everything i'm working on.

Download:

Dropbox - B18 V0.3 (https://www.dropbox.com/s/45gz1tfpf65gwy7/CrystalTech%20v0.3%20%5BB18%5D.rar?dl=0)

Installation:

Download and Unpack CrystalTech.zip in your Mods folder. It then can be activated in the Mods menu in-game. Enjoy!

Changelog:


v b18 0.3: Dev Build
= renamed the mod (and all prefixes) to Crystalline Technologies
+ Added Exoskeletons
+ Added ExoArmor and ExoArmor helmets
+ Added Clay as a mineable
+ Added Furnace
+ Added Bricks / Brick walls / Brick floor
+ Added Pottery

v b18 0.2: Dev Build
= added prefix to all defnames, removing any potential compatibility issues.
= Renamed, Retextured and balanced turrets.
- Removed Advanced Components (Was added in B18, yay!)
- Removed Chemfuel Engine (Was added in B18, yay!)
+ Added Primitive Pick and Pickaxe
+ Added Jackhammer/Hydraulic Drill
+ Added Charge Scatter/Repeater/Sniper weapons

v a17 0.1: Initial Release
+ Added Enhanced, Flak, Repeater and Pulse Turrets
+ Added Advanced Components
+ Added Chemfuel Engine
+ Added Coils
+ Configured Research Tree/Research Tab
+ Added flat-screen TV crafting


Planned Features - To do List:

Current Issues:
Title: Re: [B18] Advanced Electronics
Post by: Vlad0mi3r on November 20, 2017, 09:17:08 PM
Screen shots? better descriptions of turrets etc. I am probably not going to use/install a mod without being able to see what I am adding to my game.
Title: Re: [B18] Advanced Electronics
Post by: Halno on November 20, 2017, 09:20:09 PM
Quote from: Vlad0mi3r on November 20, 2017, 09:17:08 PM
Screen shots? better descriptions of turrets etc. I am probably not going to use/install a mod without being able to see what I am adding to my game.

I completely forgot about those, i have no idea why. I'll take a few screenies and post them over ASAP.
Title: Re: [B18] Crystalline Technologies (v0.3 out!)
Post by: Zaxmyss on December 06, 2017, 10:38:12 AM
There's a conflict regarding flat screen tv of your mod with Sparkling World mod. Running both mods gave me an error.
Title: Re: [B18] Crystalline Technologies (v0.3 out!)
Post by: frenchiveruti on December 06, 2017, 04:15:50 PM
Hey nice mod! I like the textures, I will wait until you add ModSync Ninja (https://ludeon.com/forums/index.php?topic=34447.0) and start a new colony to test it out.
But it seems very interesting. I'm always full into new turrets against... em... bugs!
Title: Re: [B18] Crystalline Technologies (v0.3 out!)
Post by: SpaceDorf on January 14, 2018, 11:03:37 AM
I suggest leaving out the synthread production.

There are so many different mods offering this Feature allready that it would bloat the recipies list to much.