(https://i.imgur.com/0xO05zC.png)
So you played as the Crashlanded colonists and the Lost Tribe. But what about the Outlanders? What you wanted to play as them? Now you can ( kind of... )
play as them with this small mod! Which also includes an scenario too!Now With Combat Extended (https://ludeon.com/forums/index.php?topic=33461.0) Support!This simple mod allows you to play as four settlers which are similar to the three colonists. They start with Stonecutting, Complex clothing and Complex Furniture and can build a Passive Cooler too ( Only in the scenario. ).
But they have to research electricity to build power in the colony, which means that you have to also research air conditioning, solar panels and batteries!
And in Combat Extended, their weapons they start with are short-ranged so use cover and create ambushes and surprises to your advantage, until you get better ranged weapons.
This scenario can be seen as an easier version of the lost tribe with a bit of a mix of the crashlanded scenario rules.
They may appear similar to the crashlanded new arrivals, wearing dusters and sometimes with a cowboy hat, the clothing they wear are worse than synthread
since they mostly wear cloth but sometimes they can wear hats and appear with one or more with your starting pawns.
They are poor compared to the crashlanded colonists and the rich explorer,
2000 vs 800 vs 535 silver unless you sell some of the items including animals that you start with.
The Settlers start with...
- Silver x535
- Potatoes x125
- Corn x95
- Packaged survival meal x50
- Medicine x20
- Components x20
- Pump Shotgun
- Revolver
- Autopistol
- Steel knife
- Flak Vest
- Two random pets
- Three chickens
- Two pigs
- Steel x350
- Wood x550
With Combat Extended Installed and Detected...
- .44 Magnum FMJ x60
- .45 ACP FMJ x70
- 12 Gauge Buckshot x50
- 12 Gauge Slug x25
- [X]Flak Vest is removed from the starting Scenario
Compared to the weapons to the crashlanded scenario. They start with a autopistol, a revolver and a steel knife which is much worse than the plasteel knife, they lack the flak pants, advanced plasteel helmet and they only come with an single flak vest in B19.The only saving grace is the pump shotgun which means you have to get close and use new tactics in early and in mid game.
And with Combat Extended, you better make use of the Shotgunner with Pump Shotgun.
Feel free to butcher or sell the pigs and chickens in the scenario as they are not bonded to any of your settlers in the start.
Settlers also have a chance to appear with hats as seen in the preview, and have an advantage of not being handicapped at the start from cyrosleep sickness in crashlanded or malnutrition or instantly hungry in the lost tribe scenario.
FUN FACTSThis mod started in A14 and also the first mod that i created for RimWorld and it jumped to A15 and A16 easily since it uses the vanilla graphics, but i didn't release it to the public since i'm a shy person :-\
The settlers were called villagers but i was against it and decided that they are called settlers to avoid confusion with outlander villagers and wanderers that just joined.
Oh yeah i also wanted to throw this B19 version to the unstable. But alas, again i'm a lazy person like a sleepy sloth. :P
Download LinkV1.0 CE Google drive With CE Support : Click Me! (https://drive.google.com/file/d/1k-sgNALS0XmLlkhWXNL9RFboquh-566U/view?usp=sharing) Steam: Click Me! (https://steamcommunity.com/sharedfiles/filedetails/?id=1541388844)
V1.0 Old
Google drive: Click Me! (https://drive.google.com/file/d/1ea9GiCaAA2uTIi4HL3rUrWO3HAbf2Jfl/view?usp=sharing)
B19 Google drive : Click Me! (https://drive.google.com/open?id=1l0h5wQCMSBjIC19eb6yGebVdQIc_9QjH) Steam: Click Me! (https://steamcommunity.com/sharedfiles/filedetails/?id=1497574927)
B18 Google drive : Click Me! (https://drive.google.com/open?id=1dEnX5dbcCXph7sypO8DuQrKZ1lb93oEB)
A17 Google drive : Click Me! (https://drive.google.com/open?id=12Q9yW_MuiUXd_Yf1-p_UpnTKSe9vPytK)
Here are the preview screenshots :) ( NOTE: Some of the screenshots are in A17 or in B18. But the first two are the latest version. )
(https://i.imgur.com/V4lzoEo.png?1)
(https://i.imgur.com/Il2O1TT.png?1)
(https://i.imgur.com/mgvREzP.png)
(https://i.imgur.com/W1Ud6OB.png)
(https://i.imgur.com/Ji9v5Vr.jpg?1)
Totally not cheated colony base... no really it's totally legit and built without dev mode... Also it's in A17... okay you caught me...
How to install
If you have downloaded it from the google drive then please follow these steps.
- Please locate the RimWorld Game Folder.
- Unzip the contents and place them in your RimWorld/Mods folder or Steam/Steamaps/Common/RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
- Afterwards. Go to new colony and...
- Enjoy playing the mod! ;D
- If Combat Extended is Installed, please put CE Above this mod.
How to uninstall the mod
If you have created a scenario with the mod then please before uninstalling or disabling the mod follow these steps.
- Find any custom scenario that includes the faction "New Village Settlers"
- Delete the custom scenario(s) using the "New Village Settlers" or replace them with another player faction e.g "New Arrivals"
- Once you done that. You can now safely disable and uninstall the mod.
- Please don't play any saves that used the playable settlers mod if you disabled or uninstalled it.
Otherwise starting a new colony or playing the save without the mod you will get a giant box containing angry mahunting hungry exploding flying monkeys!
Changelog