Ludeon Forums

RimWorld => Mods => Releases => Topic started by: Rock5 on November 25, 2017, 10:08:40 AM

Title: Rock5s [B18] mods
Post by: Rock5 on November 25, 2017, 10:08:40 AM
Rock5s [B18] Mods

Butchers Can Count Meat (https://ludeon.com/forums/index.php?topic=37177.msg381999#msg381999) - Allows butcher bills to use the Do Until option.

Zhentar's Sun Lamp Plan Designator (https://ludeon.com/forums/index.php?topic=37177.msg382006#msg382006) - Sun lamp plan designator, with tile fertility display.

JTZoneButtons (Obsolete in B19)  (https://ludeon.com/forums/index.php?topic=37177.msg382039#msg382039)- Adds buttons for creating/expanding and deleting/shrinking stockpiles and growing zones when selecting a stockpile or growing zone.

RimSearch (https://ludeon.com/forums/index.php?topic=37177.msg382178#msg382178) - Search for items and pawns on any map.

JTExport (https://ludeon.com/forums/index.php?topic=37177.msg383047#msg383047) - Export and import worktable bills and stockpile settings.
Title: Re: [B18] Butchers Can Count Meat
Post by: kaptain_kavern on November 25, 2017, 10:14:05 AM
:D

Neat! Congratz
Title: Re: [B18] Butchers Can Count Meat
Post by: Rock5 on November 25, 2017, 10:15:56 AM
Thanks. That was quick.
Title: Re: [B18] Butchers Can Count Meat
Post by: BlackSmokeDMax on November 25, 2017, 10:26:32 AM
Great job, looks like this will be a very welcome addition to my mod list!
Title: Re: [B18] Butchers Can Count Meat
Post by: Rock5 on November 25, 2017, 10:51:58 PM
Added to steam.
Title: Re: [B18] Butchers Can Count Meat
Post by: SpaceDorf on November 28, 2017, 08:45:48 AM
YES !
Title: Re: [B18] Butchers Can Count Meat
Post by: Rock5 on December 01, 2017, 05:11:52 AM
Updated to 18.1.0

New recipes have been added and the mod settings removed. Check your butcher table bills.
Title: [B18] Butchers Can Count Meat
Post by: Rock5 on December 01, 2017, 09:57:26 AM
(https://ludeon.com/forums/index.php?action=dlattach;topic=37177.0;attach=23488)

Butchers Can Count Meat

Summary
Allows butcher bills to use the Do Until option.

Adds the following butcher recipes; Butcher animal, Butcher human Butcher insect, Butcher animal or human, Butcher human or insect.

Each recipe counts only the type of meat in it's name. The original butcher recipe and any other custom butcher recipes from other mods will count ALL meat types.

Description
Do you usually have the butcher set to "Do forever"? Have you ever killed a herb of large beasts such as Muffalo or maybe had a large number of Muffalo corpses after a man hunter pack event? Did you suddenly find yourself with a freezer completely filled with meat and stacks of meat around the butcher table with nowhere to store it?

If so, then you know that if you have a lot of large animal corpses in the freezer you have to micromanage your butchering. This mod allows you to use the "Do until" option on the butcher table so you don't have to micro manage it anymore.

Author
Rock5

Download
[18.1.0]From GitHub (https://github.com/Rock5/ButchersCanCountMeat/releases)
[18.1.0]From Steam (http://steamcommunity.com/sharedfiles/filedetails/?id=1211976907)

Source
GitHub (https://github.com/Rock5/ButchersCanCountMeat)

License:
Released under the Creative Commons License

[attachment deleted by admin: too old]
Title: Re: Rock5s [B18] mods
Post by: fatm3l on December 01, 2017, 10:02:17 AM
Kinda useful mod gonna try it.
Title: [B18] Zhentar's Sun Lamp Plan Designator
Post by: Rock5 on December 01, 2017, 10:23:22 AM
(https://ludeon.com/forums/index.php?action=dlattach;topic=37177.0;attach=23491)

Zhentar's Sun Lamp plan Designator

Sun lamp plan designator, with tile fertility display.

Ripped from Zhentar's Vanilla Tweaks (https://ludeon.com/forums/index.php?topic=27267.msg276118#msg276118) and updated to B18.

Author
Zhentar
Ripped and updated by Rock5

Download
https://ludeon.com/forums/index.php?action=dlattach;topic=37177.0;attach=23490 (https://ludeon.com/forums/index.php?action=dlattach;topic=37177.0;attach=23490)

License
MIT License

[attachment deleted by admin: too old]
Title: [B18] JTZoneButtons
Post by: Rock5 on December 01, 2017, 12:19:52 PM
JTZoneButtons

Original authors page: https://ludeon.com/forums/index.php?topic=26210.msg265080#msg265080

Adds buttons for creating/expanding and deleting/shrinking stockpiles and growing zones when selecting a stockpile or growing zone.

Updated and recompiled for B18.

Author
Jamestec
Updated by Rock5

Download
[B18] JTZoneButtons.zip (https://ludeon.com/forums/index.php?action=dlattach;topic=37177.0;attach=23495)

[attachment deleted by admin: too old]
Title: Re: Rock5s [B18] mods
Post by: BlackSmokeDMax on December 01, 2017, 12:32:55 PM
YES! Thank you for the update to Zhentar's Sun Lamp planner!!
Title: Re: Rock5s [B18] mods
Post by: Rock5 on December 01, 2017, 12:38:21 PM
I'm on a roll!
Title: Re: Rock5s [B18] mods
Post by: BlackSmokeDMax on December 01, 2017, 12:40:40 PM
Quote from: Rock5 on December 01, 2017, 12:38:21 PM
I'm on a roll!

LOL, yeah you are!
Title: Re: Rock5s [B18] mods
Post by: Crow_T on December 01, 2017, 04:31:08 PM
something something heroes capes :) Thanks for these useful utility mods!
Title: Re: Rock5s [B18] mods
Post by: Malacai on December 01, 2017, 04:33:35 PM
Hey, the Butcher mod seems pretty useful. I added it to my already running game, but i got a bug when i made a new bill, "butcher humans" and "butcher animals". As soon as i switched to "do untill you have X" the bill turned invisible, as well as the learning helper. Only the shadow of the learning helper remained. I could still click stuff on the learning helper, but it would stay invisible. As soon as i selected something else other than the butcher table the lerning helper turned visible again, but i still cant see the butcher bills. Also the "add bill" button no longer has a drop down menu to add any new bills

I do run a lot of mods so no idea which one is the conflicting one here, but maybe you can figure something out
Title: Re: Rock5s [B18] mods
Post by: Rock5 on December 01, 2017, 06:11:46 PM
I don't think it's my mod. I currently have 59 mods installed and have had no such problem. I have the learning helper disabled though. I just tried turning it on and had no issues.

My mod uses harmony to patch a couple of methods so should be compatible with all well behaved mods. If there is a conflict it's most likely caused by a mod that does some overwriting of defs or code.

I suggest you carefully go through your mod list and consider which might conflict with my mod. Try disabling any mods that have anything to do with workbenches, butchery, recipes, etc. or general mods that make a lot of changes or add a lot of content. If that doesn't work you'll have to keep disabling them until you find the conflict (if there is one). You might also try changing the order of your mod list.

Good luck.
Title: [B18] RimSearch
Post by: Rock5 on December 02, 2017, 02:15:05 AM
(https://ludeon.com/forums/index.php?action=dlattach;topic=37177.0;attach=23502)

RimSearch

Original authors page: https://ludeon.com/forums/index.php?topic=34228.msg349579#msg349579 (https://ludeon.com/forums/index.php?topic=34228.msg349579#msg349579)
1.0 version by Valcrafto https://ludeon.com/forums/index.php?topic=46560.msg442423#msg442423

Search for items and pawns on any map.

Author

ChJees
Updated by Rock5

Changes from original

- Removed search world option. It didn't work anyway.
- Changed default search term to ".-"
- Made Search window draggable
- Now search window doesn't close when clicking go to item
- Added close X button to window.
- When rimsearch window opens the text box gets focus. Thanks Jamestec.

The last 3 changes were made to make it easier to quickly go to multiple items in the search results.

Download
Steam http://steamcommunity.com/sharedfiles/filedetails/?id=1219791056 (http://steamcommunity.com/sharedfiles/filedetails/?id=1219791056)

Source
Here's my source for B18 if someone wants to update it.
https://ludeon.com/forums/index.php?action=dlattach;topic=37177.0;attach=27918 (https://ludeon.com/forums/index.php?action=dlattach;topic=37177.0;attach=27918)

[attachment deleted due to age]
Title: Re: Rock5s [B18] mods
Post by: SpaceDorf on December 02, 2017, 08:59:10 AM
Thank you for this awesome republication
Title: Re: Rock5s [B18] mods
Post by: notfood on December 02, 2017, 05:19:06 PM
Thanks, much appreciated. Specially those changes. Autofocus of keyboard would be nice feature too.

Do you plan to upload on Steam workshop?
Title: Re: Rock5s [B18] mods
Post by: Rock5 on December 02, 2017, 11:59:24 PM
Quote from: notfood on December 02, 2017, 05:19:06 PMAutofocus of keyboard would be nice feature too.
I totally agree. For the life of me, I can't figure out how to do it. I suspect the game doesn't provide for that feature.

Quote from: notfood on December 02, 2017, 05:19:06 PM
Do you plan to upload on Steam workshop?
I plan to, yes. Especially now that you have asked.  :)
Title: Re: Rock5s [B18] mods
Post by: Rock5 on December 03, 2017, 01:20:48 AM
Added RimSearch to steam.
Title: Re: Rock5s [B18] mods
Post by: notfood on December 03, 2017, 03:29:37 AM
Check Dialog_GiveName, my guess is this.absorbInputAroundWindow = true;
Title: Re: Rock5s [B18] mods
Post by: Rock5 on December 03, 2017, 04:02:33 AM
I think absorbInputAroundWindowjust stops you from being able to click anything outside the window while it's open. Thanks anyway.
Title: Re: Rock5s [B18] mods
Post by: tehchanman on December 03, 2017, 04:53:44 PM
can you do jtexport and jtreplacewalls ? thanks lol
Title: Re: Rock5s [B18] mods
Post by: Rock5 on December 03, 2017, 07:41:44 PM
I'm not really interested in doing updates for mods I'm not interested in. Every colony is different and I'd develop bills as I go. So I would never use JTExport.

JTReplaceWalls I do use and I have it installed. It's available on steam and here at Jamestecs topic. I think it's a link in one of the posts near the end of the topic.
Title: Re: Rock5s [B18] mods
Post by: Rock5 on December 05, 2017, 09:05:16 PM
JTExport

Original authors page: https://ludeon.com/forums/index.php?topic=26210.msg265080#msg265080 (https://ludeon.com/forums/index.php?topic=26210.msg265080#msg265080)

Export and import worktable bills and stockpile settings.

Updated and recompiled for B18.

Author
Jamestec
Updated by Rock5

Download
https://ludeon.com/forums/index.php?action=dlattach;topic=37177.0;attach=23546 (https://ludeon.com/forums/index.php?action=dlattach;topic=37177.0;attach=23546)

[attachment deleted by admin: too old]
Title: Re: Rock5s [B18] mods
Post by: Jamestec on December 06, 2017, 09:20:38 AM
If you haven't found a solution to auto focusing keyboard, look at:

https://docs.unity3d.com/ScriptReference/GUI.FocusControl.html

I used it in JTMoreAreas, Dialog_RenameArea_JT, line 89.
Title: Re: Rock5s [B18] mods
Post by: notfood on December 06, 2017, 10:26:09 AM
GUI.SetNextControlName("MyTextField");

GUI.FocusControl("MyTextField");

Ooh, that's useful to know! Thanks for pointing it out
Title: Re: Rock5s [B18] mods
Post by: Rock5 on December 06, 2017, 11:48:14 AM
One problem I had is not being able to find the text controls name. I don't know unity but the part that seems to make the search bar controls is
            searchTerm = Widgets.TextField(searchBarRect, searchTerm);

I'm not sure I understand it but searchTerm is a string, not some control.
Title: Re: Rock5s [B18] mods
Post by: Rock5 on December 06, 2017, 01:45:32 PM
Added JTZoneButtons and JTExport tp steam.
Title: Re: Rock5s [B18] mods
Post by: frenchiveruti on December 06, 2017, 04:36:32 PM
Holy cow your mods are awesome. You reaaally need to add ModSync Ninja (https://ludeon.com/forums/index.php?topic=34447.0) and they will be even more awesome than they already are. 
Also, may I suggest updating the JT mod for "replace walls"? Is a great mod but it seems JT isn't anymore between us.
Thanks a lot, the meat counter is a great savior for when I hunt those pesky thrumbos.
Title: Re: Rock5s [B18] mods
Post by: Rock5 on December 07, 2017, 12:27:35 AM
I'm not really interested in ModSync  at the moment.

Certainly, JTReplaceWalls would be one that I would update if it hadn't already been updated by Inky Quill. It's available on steam and at the following link for manual download. https://ludeon.com/forums/index.php?topic=26210.msg349193;topicseen#msg349193
Title: Re: Rock5s [B18] mods
Post by: frenchiveruti on December 07, 2017, 01:00:01 AM
Quote from: Rock5 on December 07, 2017, 12:27:35 AM
I'm not really interested in ModSync  at the moment.

Certainly, JTReplaceWalls would be one that I would update if it hadn't already been updated by Inky Quill. It's available on steam and at the following link for manual download. https://ludeon.com/forums/index.php?topic=26210.msg349193;topicseen#msg349193

Thanks, there was no way that I could find that link myself haha.
Sad to hear that you don't want to use ModSync as easy as it is. Well, it's up to you in any case! :)
Thanks for the mod.
Title: Re: Rock5s [B18] mods
Post by: Canute on December 07, 2017, 01:15:04 AM
Not every mod need to have Modsync.
Some mod just get updated once a Rimworld release.
And Modsync isn't a downloader like the workshop.
Title: Re: Rock5s [B18] mods
Post by: Jamestec on December 07, 2017, 09:15:42 AM
Quote from: Rock5 on December 06, 2017, 11:48:14 AM
One problem I had is not being able to find the text controls name. I don't know unity but the part that seems to make the search bar controls is
            searchTerm = Widgets.TextField(searchBarRect, searchTerm);

I'm not sure I understand it but searchTerm is a string, not some control.

The "Widgets.TextField(...)" part is what creates the text box GUI in that line; that method uses GUI.TextField (https://docs.unity3d.com/ScriptReference/GUI.TextField.html) to do so. Yes, searchTerm is just a string that gets the text box's value.


Try changing your code to:

GUI.SetNextControlName("TaggingSearchTerm");
searchTerm = Widgets.TextField(searchBarRect, searchTerm);
GUI.FocusControl("TaggingSearchTerm");

And see if the text box gets focus.
Title: Re: Rock5s [B18] mods
Post by: Rock5 on December 07, 2017, 11:20:45 AM
That works, but to open RimSearch you press z. When it opens, z replaces the default search string. I guess I need to clear the keyboard buffer or something? Or have it open after the key is released?

Edit: I figured it out myself, although I don't know if it's the best way to do it.

What I did is I found the part that checks for keypresses and changed

        public override void GameComponentOnGUI()
        {
            //Check if our keybinding is pressed.
            if(RimSearchDefOf.RimSearch_Search != null && RimSearchDefOf.RimSearch_Search.IsDownEvent)
            {
                //Is our SearchWindow on the stack?
                if(Find.WindowStack.Windows.Count(window => window is SearchWindow) <= 0)
                {
                    //If not open our window on the stack.
                    Find.WindowStack.Add(new SearchWindow());
                }
            }
        }




        private bool pressed = false;
        public override void GameComponentOnGUI()
        {
            if (pressed == true && !RimSearchDefOf.RimSearch_Search.IsDownEvent)
            {
                pressed = false;
                //Is our SearchWindow on the stack?
                if(Find.WindowStack.Windows.Count(window => window is SearchWindow) <= 0)
                {
                    //If not open our window on the stack.
                    Find.WindowStack.Add(new SearchWindow());
                }

            }
            //Check if our keybinding is pressed.
            if(RimSearchDefOf.RimSearch_Search != null && RimSearchDefOf.RimSearch_Search.IsDownEvent)
            {
                pressed = true;
            }
        }
Title: Re: Rock5s [B18] mods
Post by: Rock5 on December 09, 2017, 02:53:27 AM
Updated RimSearch. Now the search box get focus when you open RimSearch. Thanks Jamestec.
Title: Re: Rock5s [B18] mods
Post by: notfood on December 10, 2017, 02:17:27 AM
Great!
Title: Re: Rock5s [B18] mods
Post by: frenchiveruti on December 15, 2017, 12:44:12 PM
Hello Rock5, I keep getting this error no matter what I do, I don't know what mod causes this issue at all, as I don't have edited my modlist for this savegame.
It runs across saves and modload orders.
https://github.com/Rock5/ButchersCanCountMeat/issues/1
Title: Re: Rock5s [B18] mods
Post by: Rock5 on December 15, 2017, 03:25:16 PM
I'm not so good at reading log files. Could you point me to which error message you are talking about?
Title: Re: Rock5s [B18] mods
Post by: frenchiveruti on December 15, 2017, 03:39:00 PM
Quote from: Rock5 on December 15, 2017, 03:25:16 PM
I'm not so good at reading log files. Could you point me to which error message you are talking about?
Sure!  The error goes as follows:
Exception filling window for RimWorld.Dialog_BillConfig: System.ArgumentOutOfRangeException: Argument is out of range.

Previously there was this message, I think Kiame's mod "Change Dresser" is doing some conflicting patching with your mod.
Parameter name: index
at System.Collections.Generic.List`1<Verse.ThingCountClass>.get_Item (int) <0x00054>
at ChangeDresser.Patch_RecipeWorkerCounter_CountProducts.Postfix (int&,Verse.RecipeWorkerCounter,RimWorld.Bill_Production) <0x00058> <<<-----
at (wrapper dynamic-method) Verse.RecipeWorkerCounter.CountProducts_Patch3 (object,RimWorld.Bill_Production) <0x001b2>
at RimWorld.Dialog_BillConfig.DoWindowContents (UnityEngine.Rect) <0x008f3>
at Verse.Window/<WindowOnGUI>c__AnonStorey0.<>m__0 (int) <0x00735>



There's also this message:

Exception filling tab RimWorld.ITab_Bills: System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1<Verse.ThingCountClass>.get_Item (int) <0x00054>
at ChangeDresser.Patch_RecipeWorkerCounter_CountProducts.Postfix (int&,Verse.RecipeWorkerCounter,RimWorld.Bill_Production) <0x00058>
at (wrapper dynamic-method) Verse.RecipeWorkerCounter.CountProducts_Patch3 (object,RimWorld.Bill_Production) <0x001b2>
at RimWorld.Bill_Production.CanUnpause () <0x00042>
at RimWorld.Bill_Production.get_StatusLineMinHeight () <0x00010>
at RimWorld.Bill.DoInterface (single,single,single,int) <0x001ee>
at RimWorld.BillStack.DoListing (UnityEngine.Rect,System.Func`1<System.Collections.Generic.List`1<Verse.FloatMenuOption>>,UnityEngine.Vector2&,single&) <0x004fc>
at RimWorld.ITab_Bills.FillTab () <0x00171>
at Verse.InspectTabBase/<DoTabGUI>c__AnonStorey0.<>m__0 () <0x000e3>
Title: Re: Rock5s [B18] mods
Post by: frenchiveruti on December 15, 2017, 03:49:11 PM
Hello again Rock5.
I found how to reproduce the error. Here's some detail on Kiame's Github:
https://github.com/KiameV/rimworld-changedresser/issues/24

It seems that both mods at the same time will work, but when I place a Change Dresser or Weapon Storage all goes nuts.
Title: Re: Rock5s [B18] mods
Post by: Kiame on December 15, 2017, 06:03:08 PM
Going to take a look at this and I'll leave an update with what i find.

Found the issue. Fixing on my side.
Title: Re: Rock5s [B18] mods
Post by: Rock5 on December 15, 2017, 11:47:15 PM
Looks like you fixed it while I slept.

I can't reproduce the error, even after following your extra instructions with Weapon Storage. What did you do to fix it?
Title: Re: Rock5s [B18] mods
Post by: frenchiveruti on December 15, 2017, 11:59:07 PM
Quote from: Rock5 on December 15, 2017, 11:47:15 PM
Looks like you fixed it while I slept.

I can't reproduce the error, even after following your extra instructions with Weapon Storage. What did you do to fix it?
Maybe you already downloaded the "fixed" version of the mod?
Title: Re: Rock5s [B18] mods
Post by: Kiame on December 16, 2017, 12:23:22 AM
Quote from: Rock5 on December 15, 2017, 11:47:15 PM
Looks like you fixed it while I slept.

I can't reproduce the error, even after following your extra instructions with Weapon Storage. What did you do to fix it?

In my RecipeWorkerCounter.CountProducts Harmony Postfix I missed a null check against __instance.recipe.products  :-[

It looks like the base game always has that populated - thus i never ran into an issue. In the case of "Butchers can count meat" when "Do until X" is selected recipe's products will be null
Title: Re: Rock5s [B18] mods
Post by: Rock5 on December 16, 2017, 12:30:10 AM
Ok, cool. My mod does have a null check. Glad it wasn't my mod.
Title: Re: Rock5s [B18] mods
Post by: MrWeeGee on December 16, 2017, 08:46:29 AM
Hey, I don't suppose JTZoneButtons stacks up well with Kiame's ReColor Zones (https://ludeon.com/forums/index.php?topic=34111.0) does it? They both add buttons to the zone bar. Tried loading both one above the other and I don't get the expand buttons either way, unless I disable Recolor. Thought you should know. RimSearch working great with 100+ mods though, it's a lot of help, thanks!
Title: Re: Rock5s [B18] mods
Post by: Rock5 on December 16, 2017, 11:17:35 AM
Looks like JTZoneButtons uses it's own code to insert the designators. It doesn't use harmony or anything like that. I guess it just doesn't do as good a job at being compatible. I had a look at it but it's too complex for me to fix.
Title: Re: Rock5s [B18] mods
Post by: Canute on December 16, 2017, 12:13:55 PM
Don't forget JTZoneButtons is a pretty old mod, and since 2 releases it just get updated to work for the release and not be compatible and follow harmony or new xpath guides.
Title: Re: Rock5s [B18] mods
Post by: Kiame on December 16, 2017, 01:03:58 PM
i have a few things on my todo list. if you wouldnt mind Rock5 i can take a look at rewriting JTZoneButtons w/ harmony when i have some time and send you the changes
Title: Re: Rock5s [B18] mods
Post by: Rock5 on December 16, 2017, 05:13:53 PM
Sure, go ahead.
Title: Re: Rock5s [B18] mods
Post by: Canute on December 17, 2017, 03:25:01 PM
Addional info for "Butchers Can Count Meat".
When you add the mod to an existing safe, it might not work proper.
Removed the old bills and added the new ones, but the butcher keep butchering.
Destroyed the table, and rebuild it, setting up the bills.
And then it works.
Title: Re: Rock5s [B18] mods
Post by: crusader2010 on December 26, 2017, 05:24:35 PM
Hello! There is an incompatibility between JTExport and "Better Workbench Management", because of some old references from AcEnhancedCrafting (see: https://ludeon.com/forums/index.php?topic=33083.msg387953#msg387953 (https://ludeon.com/forums/index.php?topic=33083.msg387953#msg387953)).

Any chance for a compatibility patch or similar? :)
Title: Re: Rock5s [B18] mods
Post by: Rock5 on December 26, 2017, 06:47:01 PM
Quote from: crusader2010 on December 26, 2017, 05:24:35 PM
Hello! There is an incompatibility between JTExport and "Better Workbench Management", because of some old references from AcEnhancedCrafting (see: https://ludeon.com/forums/index.php?topic=33083.msg387953#msg387953 (https://ludeon.com/forums/index.php?topic=33083.msg387953#msg387953)).

Any chance for a compatibility patch or similar? :)
I was aware of the obsolete AcEnhancedCrafting code but, because of my limited coding skills, decided it was easier to leave it in as it seemed to have no adverse affects.

I also have Better Workbench Management installed. They don't seem to conflict for me. I had a look at your modsconfig file to see what order you have them installed but Better Workbench Management wasn't installed. You mention Outfitters. Is the conflict with Outfitters perhaps? Can you confirm that?

Edit: I just installed Outfitter as well as Outfitter Infused (what does infused do anyway?). It still works fine for me. Perhaps it's conflicting with something else.
Title: Re: Rock5s [B18] mods
Post by: crusader2010 on December 26, 2017, 07:16:35 PM
Quote from: Rock5 on December 26, 2017, 06:47:01 PM
Quote from: crusader2010 on December 26, 2017, 05:24:35 PM
Hello! There is an incompatibility between JTExport and "Better Workbench Management", because of some old references from AcEnhancedCrafting (see: https://ludeon.com/forums/index.php?topic=33083.msg387953#msg387953 (https://ludeon.com/forums/index.php?topic=33083.msg387953#msg387953)).

Any chance for a compatibility patch or similar? :)
I was aware of the obsolete AcEnhancedCrafting code but, because of my limited coding skills, decided it was easier to leave it in as it seemed to have no adverse affects.

I also have Better Workbench Management installed. They don't seem to conflict for me. I had a look at your modsconfig file to see what order you have them installed but Better Workbench Management wasn't installed. You mention Outfitters. Is the conflict with Outfitters perhaps? Can you confirm that?

Edit: I just installed Outfitter as well as Outfitter Infused (what does infused do anyway?). It still works fine for me. Perhaps it's conflicting with something else.

I had no conflict with Outfitter (and the bug with drag and dropping bills was fixed). I tried using Better Workbench Management before and after JTExport and there was no difference (I could not set up any bills in any workbench).

PS: Infused enchants items (at random) with some extra stats/features :)
PPS: did you try creating a new workbench (e.g. butcher's table) and setting up a bill? The issue should appear right after you create the first bill of any workbench.
Title: Re: Rock5s [B18] mods
Post by: Rock5 on December 26, 2017, 08:05:06 PM
Still can't reproduce.

I've done my best at removing the rest of the EC references and posted it. I couldn't find my source code and the code I posted was wrong so I had to redo it. Gr...

Please test it and let me know if it worked.

https://ludeon.com/forums/index.php?topic=37177.msg383047#msg383047
Title: Re: Rock5s [B18] mods
Post by: crusader2010 on December 27, 2017, 11:24:10 AM
Quote from: Rock5 on December 26, 2017, 08:05:06 PM
Still can't reproduce.

I've done my best at removing the rest of the EC references and posted it. I couldn't find my source code and the code I posted was wrong so I had to redo it. Gr...

Please test it and let me know if it worked.

It works perfectly! Thank you very much! Now both mods coexist happily ;D
Title: Re: Rock5s [B18] mods
Post by: Rock5 on December 28, 2017, 12:24:11 AM
Ok. Thanks.

I've updated the original download link and steam version.
Title: Re: Rock5s [B18] mods
Post by: Canute on December 28, 2017, 03:40:02 AM
QuoteJTExport - Export and import worktable bills and stockpile settings.

I think when you update or improve the mod next time , you can remove the stockpile setting from the mod, since vanilla got the same feature.
Title: Re: Rock5s [B18] mods
Post by: firestrock on January 15, 2018, 12:12:11 PM
Could you possibly make JTCopyBills compatible with B18? I've been waiting for that mod for such a long time.
Title: Re: Rock5s [B18] mods
Post by: Canute on January 15, 2018, 12:38:42 PM
firestrock,
did you try Better Workbench Management
https://ludeon.com/forums/index.php?topic=33083.0
You can copy the bill from one table to another with that mod.
Title: Re: Rock5s [B18] mods
Post by: BlackSmokeDMax on January 15, 2018, 12:58:42 PM
Quote from: Canute on January 15, 2018, 12:38:42 PM
firestrock,
did you try Better Workbench Management
https://ludeon.com/forums/index.php?topic=33083.0
You can copy the bill from one table to another with that mod.

Concur, using Better Workbench Management will do what you want firestrock. Plus, using that mod is just so much nicer for Bills in general, you will be VERY happy I think!
Title: Re: Rock5s [B18] mods
Post by: firestrock on January 31, 2018, 09:18:32 AM
Quote from: Canute on January 15, 2018, 12:38:42 PM
firestrock,
did you try Better Workbench Management
https://ludeon.com/forums/index.php?topic=33083.0
You can copy the bill from one table to another with that mod.

Quote from: BlackSmokeDMax on January 15, 2018, 12:58:42 PM
Concur, using Better Workbench Management will do what you want firestrock. Plus, using that mod is just so much nicer for Bills in general, you will be VERY happy I think!

I'm already using this mod but it doesn't do what I need it to. I don't want to just copy worktable bills, but surgery bills on creatures. As far as I know Better Workbench Management can't do that.
Title: Re: Rock5s [B18] mods
Post by: BlackSmokeDMax on January 31, 2018, 01:14:00 PM
Quote from: firestrock on January 31, 2018, 09:18:32 AM
Quote from: Canute on January 15, 2018, 12:38:42 PM
firestrock,
did you try Better Workbench Management
https://ludeon.com/forums/index.php?topic=33083.0
You can copy the bill from one table to another with that mod.

Quote from: BlackSmokeDMax on January 15, 2018, 12:58:42 PM
Concur, using Better Workbench Management will do what you want firestrock. Plus, using that mod is just so much nicer for Bills in general, you will be VERY happy I think!

I'm already using this mod but it doesn't do what I need it to. I don't want to just copy worktable bills, but surgery bills on creatures. As far as I know Better Workbench Management can't do that.

Believe you are correct there, pretty sure it does nothing for surgery. Did JTCopybills actually do that as well?
Title: Re: Rock5s [B18] mods
Post by: firestrock on January 31, 2018, 05:43:26 PM
Quote from: BlackSmokeDMax on January 31, 2018, 01:14:00 PM
Believe you are correct there, pretty sure it does nothing for surgery. Did JTCopybills actually do that as well?

I never actually tried it, but it says so in the mod description (https://steamcommunity.com/sharedfiles/filedetails/?id=779460068) so I'd assume it did.
Title: Re: Rock5s [B18] mods
Post by: PASorenson on February 18, 2018, 01:07:36 PM
Any thoughts on taking a crack at JTExport to extend that function to pawn surgery bills? Fully 'borging them's a pain when you have ~30 different surgeries to do between limbs and organs and others, plus the way the menu shifts based on what's already installed or missing makes macros unviable. Being able to cook up a few bill files and then import them in various stages would make this a far less painful task - plus, one-stop prisoner harvesting!
Title: Re: Rock5s [B18] mods
Post by: Harry_Dicks on February 25, 2018, 01:07:51 AM
Does JTZoneButtons work on stockpiles for anyone else? It works on grow zones for me, but not the stockpiles...
Title: Re: Rock5s [B18] mods
Post by: wwWraith on February 25, 2018, 02:59:46 AM
For me it doesn't work either on stockpiles or growing zones ;) I think it fails to work if any other mod touches the zones' designators. I believe in A14 I was able to workaround it by manually adding the designators in XML, but I can't do it now. I'd really wish it'd be rewritten to increase its compatibility.
Title: Re: Rock5s [B18] mods
Post by: firestrock on March 25, 2018, 07:04:18 AM
Quote from: PASorenson on February 18, 2018, 01:07:36 PM
Any thoughts on taking a crack at JTExport to extend that function to pawn surgery bills? Fully 'borging them's a pain when you have ~30 different surgeries to do between limbs and organs and others, plus the way the menu shifts based on what's already installed or missing makes macros unviable. Being able to cook up a few bill files and then import them in various stages would make this a far less painful task - plus, one-stop prisoner harvesting!

It's would be nice if we had a mod for this at some point. It's been quite a while and all the organ hoarders are having a hard time :'(
Title: Re: Rock5s [B18] mods
Post by: feb199 on June 11, 2018, 06:08:57 PM
Quote from: Rock5 on December 05, 2017, 09:05:16 PM
JTExport

Original authors page: https://ludeon.com/forums/index.php?topic=26210.msg265080#msg265080 (https://ludeon.com/forums/index.php?topic=26210.msg265080#msg265080)

Export and import worktable bills and stockpile settings.

Updated and recompiled for B18.

Author
Jamestec
Updated by Rock5

Download
https://ludeon.com/forums/index.php?action=dlattach;topic=37177.0;attach=23546 (https://ludeon.com/forums/index.php?action=dlattach;topic=37177.0;attach=23546)

awesome mod thanks
Title: Re: Rock5s [B18] mods
Post by: BlackSmokeDMax on July 02, 2018, 10:32:57 AM
Looks like "Butcher Can Count Meat" will no longer be necessary, seems to be in vanilla now.
Title: Re: Rock5s [B18] mods
Post by: bigheadzach on August 13, 2018, 01:07:53 AM
Probably already mentioned awhile back but ZoneButtons directly rewrites button options for vanilla stockpile/zone definitions and nothing else, so if other mods create their own buttons for stockpiles (like Kiame's Recolor) it'll blow away ZB's buttons, and Cupro's Preset Filtered Zones do not get touched presumably because they aren't defined as vanilla zones (or JTZB is specifically targeting "Growing", "Stockpile" and "Dumping Stockpile" for its modifications.)
Title: Re: Rock5s [B18] mods
Post by: alexus30f on August 16, 2018, 12:27:04 PM
Hi, Can you reupload JT export?  The current link gives an error saying you are not allowed to access this section.
Title: Re: Rock5s [B18] mods
Post by: BlackSmokeDMax on August 28, 2018, 11:38:04 PM
Quote from: alexus30f on August 16, 2018, 12:27:04 PM
Hi, Can you reupload JT export?  The current link gives an error saying you are not allowed to access this section.

For now, maybe try this: https://steamcommunity.com/sharedfiles/filedetails/?id=1467209473

If you don't use Steam, here is a link to a link to download it from github: https://ludeon.com/forums/index.php?topic=43369.msg427840#msg427840

Title: Re: Rock5s [B18] mods
Post by: BlackSmokeDMax on August 30, 2018, 05:19:18 PM
Hey Rock5!

Hope you are coming back at some point, would love an update on your mods!
Title: Re: Rock5s [B18] mods
Post by: Kiame on August 31, 2018, 12:06:59 AM
For anyone looking for a way to save/load crafting bills i've added support to Save Storage Settings

https://ludeon.com/forums/index.php?topic=34075.0

(https://steamuserimages-a.akamaihd.net/ugc/963096426579612171/AA0F303A4AC9CD36BF0CE5B6F7F3D801680D2A92/)
Title: Re: Rock5s [B18] mods
Post by: Alenerel on October 29, 2018, 05:24:18 PM
Will you update the lamp designator? Or is there an alternative?
Title: Re: Rock5s [B18] mods
Post by: Kiame on October 29, 2018, 07:02:10 PM
This workshop mod might be close to what you're looking for
https://steamcommunity.com/sharedfiles/filedetails/?id=1445442785

It's b19 but should work in 1.0
Title: Re: Rock5s [B18] mods
Post by: Rock5 on November 12, 2018, 08:59:47 PM
Quote from: Kiame on October 29, 2018, 07:02:10 PM
This workshop mod might be close to what you're looking for
https://steamcommunity.com/sharedfiles/filedetails/?id=1445442785 (https://steamcommunity.com/sharedfiles/filedetails/?id=1445442785)

It's b19 but should work in 1.0
This look great. It should really help in my planning. But it can never replace sun lamp designator. :)
I just had a search and it looks like I've lost my source code for it unfortunately. Maybe it didn't survive the last hard drive failure I had.

In fact if anyone still has a copy of the [B18] version of Sun Lamp Designator I would love it if they would send a copy to me.
Title: Re: Rock5s [B18] mods
Post by: Rock5 on November 12, 2018, 09:16:45 PM
Valcrafto has updated Rimsearch to 1.0.

https://ludeon.com/forums/index.php?topic=46560.msg442423#msg442423 (https://ludeon.com/forums/index.php?topic=46560.msg442423#msg442423)

He also has a version on steam.
Title: Re: Rock5s [B18] mods
Post by: BlackSmokeDMax on November 14, 2018, 03:49:45 PM
Quote from: Rock5 on November 12, 2018, 09:16:45 PM
Valcrafto has updated Rimsearch to 1.0.

https://ludeon.com/forums/index.php?topic=46560.msg442423#msg442423 (https://ludeon.com/forums/index.php?topic=46560.msg442423#msg442423)

He also has a version on steam.

Any plans to update the sun lamp planner?
Title: Re: Rock5s [B18] mods
Post by: Rock5 on November 16, 2018, 02:32:03 AM
Like I said in the post just above that one, I lost my source code for the sun lamp designator. I wish I hadn't. It was a cool mod.
Title: Re: Rock5s [B18] mods
Post by: Kiame on November 16, 2018, 10:37:15 AM
Quote from: Rock5 on November 16, 2018, 02:32:03 AM
Like I said in the post just above that one, I lost my source code for the sun lamp designator. I wish I hadn't. It was a cool mod.

You could copy the code using ilspy.
Title: Re: Rock5s [B18] mods
Post by: BlackSmokeDMax on November 16, 2018, 01:15:25 PM
Quote from: Rock5 on November 16, 2018, 02:32:03 AM
Like I said in the post just above that one, I lost my source code for the sun lamp designator. I wish I hadn't. It was a cool mod.

Darn!

Sorry about missing that post, my eyes must have just glossed right over it!

Oh, and I certainly have a copy of the B18 version. Will attach it in a second here. (likely the extra wording in that file name is part of my archiving system)

[attachment deleted due to age]
Title: Re: Rock5s [B18] mods
Post by: Kiame on November 16, 2018, 01:47:36 PM
Here's the source from dlspy from BlackSmokeDMax's post

[attachment deleted due to age]
Title: Re: Rock5s [B18] mods
Post by: Alenerel on November 17, 2018, 04:43:21 AM
Quote from: Rock5 on November 12, 2018, 08:59:47 PM
This look great. It should really help in my planning. But it can never replace sun lamp designator. :)
I just had a search and it looks like I've lost my source code for it unfortunately. Maybe it didn't survive the last hard drive failure I had.

In fact if anyone still has a copy of the [B18] version of Sun Lamp Designator I would love it if they would send a copy to me.

If you dont mind, you could take the original source from A16, from Zhentar:
https://github.com/Zhentar/ZhentarTweaks

I think it was you the one that did it the first time, right?
Title: Re: Rock5s [B18] mods
Post by: Rock5 on November 21, 2018, 03:45:59 AM
Quote from: BlackSmokeDMax on November 16, 2018, 01:15:25 PM
Darn!
Sorry about missing that post, my eyes must have just glossed right over it!
Oh, and I certainly have a copy of the B18 version. Will attach it in a second here. (likely the extra wording in that file name is part of my archiving system)
Thank you so much. I'm not planning to update it anytime soon but at least if someone asks me if they can update it I have a copy to give them.

Quote from: Kiame on November 16, 2018, 01:47:36 PM
Here's the source from dlspy from BlackSmokeDMax's post
Thanks but I can decompile it myself if/when I need it.

Quote from: Alenerel on November 17, 2018, 04:43:21 AM
If you dont mind, you could take the original source from A16, from Zhentar:
https://github.com/Zhentar/ZhentarTweaks (https://github.com/Zhentar/ZhentarTweaks)

I think it was you the one that did it the first time, right?
That is correct. I thought of that but it would be easier to update from B18 than from B16. Also the main reason I wanted a copy is just to save a copy of my work.