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RimWorld => Releases => Mods => Outdated => Topic started by: Samboy063 on November 25, 2017, 03:34:05 PM

Title: [B18] Biomatter Mod
Post by: Samboy063 on November 25, 2017, 03:34:05 PM
There was a mod, in alpha 6 I believe, that added the ability to repair old wounds using Biomatter, which could be obtained from corpses. I've taken this idea and reimplemented it in modern versions of the game.

Simply put,

Please give plenty of feedback - I don't know if this is balanced, has any incompatibilities, is just generally a terrible mod, or if it has any bugs.

The mod (in zip form) can be obtained from my site (https://repo.samboycoding.me/Biomatter.zip), or it can be got from the steam workshop (http://steamcommunity.com/sharedfiles/filedetails/?id=937273779).

Enjoy!
Title: Re: [B18] Biomatter Mod
Post by: kaptain_kavern on November 25, 2017, 04:11:50 PM
Just from reading the description I like how you managed to make it sound balanced.

Thanks for making it and congratZ for the release
Title: Re: [B18] Biomatter Mod
Post by: Questops on November 29, 2017, 12:53:25 AM
Are human corpses the only input it will accept?

Is it based on nutrition?

Can I throw excess butchered meat/vegetables/animals into it?
Title: Re: [B18] Biomatter Mod
Post by: Samboy063 on November 29, 2017, 12:30:22 PM
Yes, corpses are the only thing it allows. No, food, even human meat, will not work.
Title: Re: [B18] Biomatter Mod
Post by: Goldenpotatoes on November 29, 2017, 01:25:46 PM
Is there debuffs to mood for doing this? This seems something akin to human butchering, maybe even worse. It should probably bother colonists that corpses are being broken down for raw material.
Title: Re: [B18] Biomatter Mod
Post by: Samboy063 on November 29, 2017, 02:16:28 PM
It... probably should? Maybe only if they're treated with it? What do you think? Maybe a -11 for 5 days if treated with biomatter?
Title: Re: [B18] Biomatter Mod
Post by: Samboy063 on November 29, 2017, 02:19:17 PM
Just added a link to the workshop page for those of you that prefer getting mods from there. See OP.
Title: Re: [B18] Biomatter Mod
Post by: Canute on November 29, 2017, 03:55:40 PM
There was at similar Biomatter mod in the past, and they gave some negativ mood for turning corpes into biomatter.
But not that much like butchering and not colonywide (i think).
Title: Re: [B18] Biomatter Mod
Post by: schlauewurst on November 29, 2017, 04:02:39 PM
Yea with some pics i would maybe download it..
Title: Re: [B18] Biomatter Mod
Post by: Lexmechanic on November 29, 2017, 04:13:54 PM
This is an interesting idea. :) Any mood reaction should be modified by traits, of course. But I imagine it would be a bit different than butchering. For example:
Prosthophobe - more positive/less negative than others, since it is an alternative to prosthetics.
Prosthophile - the opposite, since it effectively preempts an excuse to seek bionics.
Title: Re: [B18] Biomatter Mod
Post by: Samboy063 on November 30, 2017, 12:10:55 PM
Alright, so tweaking the numbers, we'll say -9 for "Treated with Biomatter", maybe a -7 if they're prosthophobe and a -11 if prosthophile?
Title: Re: [B18] Biomatter Mod
Post by: Mosart on December 13, 2017, 02:54:30 PM
Sounds great. Will test it in my next run.
Title: Re: [B18] Biomatter Mod
Post by: Sandy on April 16, 2018, 05:27:12 AM
Quote from: Samboy063 on November 30, 2017, 12:10:55 PM
Alright, so tweaking the numbers, we'll say -9 for "Treated with Biomatter", maybe a -7 if they're prosthophobe and a -11 if prosthophile?

Hi, nice mod, man. i'm using it in my current game.
and i'm experiencing some difficulties though..

i'm also using Fluffy's Work Tab mod, and the work to "extract biomatter from corpses" isnt showing up either in doctor or crafting work types. so i had to manually pick a pawn and click on the nanite chamber, for all the 15+ corpses, which is a tedious work. so, plz do something about it.

and i have a couple of suggestions. when pawns are extracting biomatter, it looks like they are holding the corpse on top of the nanite chamber, like smoking the corpse. can u put the corpse inside the chamber or make it disappear while extracting biomatter?

my last suggestion is, instead of putting the corpse in the nanite chamber, can u make a decomposing barrel, in which we can put the corpse (1 corpse in 1 barrel, at a time) and after a day, we can collect the biomatter from it. like how the fermenting barrels work. and then, make/craft tissue samples from biomatter in the nanite chamber.
Thanks.

Edit: same for the surgeries. when i add the operation to Heal Injury, the pawns go to the hospital beds, but no doctor is doing the operation, until i manually make them do it.
Title: Re: [B18] Biomatter Mod
Post by: ZE on April 16, 2018, 05:00:01 PM
nice concept, though i wish biomatter could be gained from nutrition rather than corpses. add some veggie organs lol
Title: Re: [B18] Biomatter Mod
Post by: eagleFMJ on April 17, 2018, 03:45:32 PM
Is the link to download working or is it my browser? I keep getting a "403 Forbidden" error.
Title: Re: [B18] Biomatter Mod
Post by: Sandy on April 17, 2018, 10:25:18 PM
Quote from: Samboy063 on November 30, 2017, 12:10:55 PM
Alright, so tweaking the numbers, we'll say -9 for "Treated with Biomatter", maybe a -7 if they're prosthophobe and a -11 if prosthophile?

i solved the issues that i had mentioned in my above comment.
u defined the vanilla abstract bases in ur mod, which is a not-to-do thing.
and ur WorkGiverDef doesnt have a "<label>do bills at nanite chamber</label>", adding the label, made it appear in Fluffy's work tab.

also, the numbers in ur post and in-game are different. tissue sample needed 35 biomatter, not 30.
and, regrowing needed 30 biomatter, not 20.

but i tweaked it to suit me. tissue sample needs 25 biomatter, regrowing needs 3 tissue samples and 25 biomatter. making a total of 100 biomatter to regrow.

since i cleared some errors and the non-steam download link u gave isnt working, i'm taking the liberty to upload the edited version. if u dont like it, just tell me, i'll remove it.
and, thx for the mod.
https://www.dropbox.com/s/jswro8vll153s3q/Biomatter.rar?dl=0 (https://www.dropbox.com/s/jswro8vll153s3q/Biomatter.rar?dl=0)
Title: Re: [B18] Biomatter Mod
Post by: Samboy063 on June 24, 2018, 06:05:39 AM
Hang on, only just came back to this. The mod download provided in the main post works fine for me, having just downloaded it about 5 seconds ago. There SHOULD be no case where it wouldn't. Could have been downtime at the time, but i don't think there was any. Didn't realise i'd messed the numbers up, but that can be fixed.