This thread is to announce any mods you have made or updated for this version of RimWorld.
Want to see your mod integrated into vanilla RimWorld? Check this thread: https://ludeon.com/forums/index.php?topic=29505.0
Many times when people post smaller mods their threads get buried under the threads of bigger, more established mods which generate more activity. They go unseen because they sink to page 2 of the releases forum and people who don't check the forums daily might never even see them.
To solve this issue this thread is here. If you're modder you can make a post with a link and short description of your mod and it will always be at the bottom of the thread where people can find it easily. If you're a mod user wanting to check out which new mods have been released you can simply go to the new posts, same as any other thread and see all the new releases since your last visit.
Rules
- One post per mod
If you've just updated your mod and have already posted, you can edit your announcement post if you wish.
- Only the mod author may post a mod
This is mainly to help with rule #1 so we don't get situations where a mod author posts his mod, then someone else didn't see it and posts it again.
- Only mod announcements in this thread
Any post that is not a mod announcement will be removed. If you have feedback/criticism/etc. regarding this thread, send me a PM. If you have feedback/criticism/etc. regarding a mod, post in the mod's thread or PM the author.
To get you started, here is a quick template on what your announcement post could look like
Title of the mod
[Link to the mod's forum thread]
[Optional: State if it's on Steam or not]
A short description of what your mod is about. Should be no longer than 1-2 sentences.
Example:
QuoteZ-levels
https://ludeon.com/forums/index.php?topic=17336.0
Not released on Steam
Adds a system of z-levels akin to Dwarf Fortress to the game.
Older VersionsA17 - https://ludeon.com/forums/index.php?topic=32817.0
A16 - https://ludeon.com/forums/index.php?topic=27962.0
A15 - https://ludeon.com/forums/index.php?topic=25286.0
A14 - https://ludeon.com/forums/index.php?topic=22304.0
A13 - https://ludeon.com/forums/index.php?topic=18353.0
Note: I've hijacked this thread because milon (https://ludeon.com/forums/index.php?action=profile;u=8026) currently isn't available.
We are lucky to have wonderful moderators ;D
https://ludeon.com/forums/index.php?topic=37184.0
Jokes aside, keep up the good job, guys.
o7
Hey, a new thread :)
Here are the mods that I have updated so far.
ED-CheatReactor
https://ludeon.com/forums/index.php?topic=37158.msg380116#msg380116
Adds a Reactor that produces a lot of Power, is Built Instantly and for Free.
ED-Embrasures
https://ludeon.com/forums/index.php?topic=37158.msg380117#msg380117
Adds embrasures for that can be shot through, while blocking passage.
ED-LaserDrill
https://ludeon.com/forums/index.php?topic=37158.msg380118#msg380118
Adds a Laser Drill that allows the creation of new steam vents, and a Laser Filler that allows you to remove unwanted steam vents.
ED-ReverseCycleCooler
https://ludeon.com/forums/index.php?topic=37158.msg380119#msg380119
Changes the cooler to be able to warm a room.
ED-TurretControl
https://ludeon.com/forums/index.php?topic=37158.msg380120#msg380120
Allows Commands for Force Attack to be given to Turrets.
Steam links to the mods available in the first post here:
https://ludeon.com/forums/index.php?topic=37158
Flagstone Cheaper
https://ludeon.com/forums/index.php?topic=33916.0
Links in thread to manual download from nexusmods and to Steam Workshop
This mod changes cost in stone blocks of flagstone flooring.
Most of my mods have now been updated for RimWorld b18.
Archipelagos (https://ludeon.com/forums/index.php?topic=36687.msg376101#msg376101) - Adds archipelago (island chain) biomes to the world map, so you can now play RimWorld on islands.
Basic Bridges (https://ludeon.com/forums/index.php?topic=36687.msg375885#msg375885) - Allows you to build bridges. Obviously.
Concrete (https://ludeon.com/forums/index.php?topic=36687.msg378605#msg378605) - Adds concrete to the game. Changes a few existing items to require concrete instead of steel, as well as adding concrete walls and reinforced concrete "bunker" walls and embrasures. Originally designed as an add-on to "Fertile Fields," it can now be used independently.
Configurable Maps (https://ludeon.com/forums/index.php?topic=36687.msg376102#msg376102) - Allows you to adjust the number of old walls and buildings, the amount of ore, the number of geysers, the "biodensity" of plant and animal life, the size and quantity of lakes and marshes which will appear on new maps, and many other aspects of map generation.
Consolidated Traits (https://ludeon.com/forums/index.php?topic=36687.msg377041#msg377041) - Adds a lot of traits to the game. (This is my "cleaned up" compilation of traits I like from various other mods, as well as a few original ones.)
Fertile Fields (https://ludeon.com/forums/index.php?topic=36687.msg377660#msg377660) - Fertilize and plow your farmland, and eventually reshape your landscape! (Despite the name, it's actually less a "farming" mod and more a "terraforming" mod.)
Fishing (https://ludeon.com/forums/index.php?topic=36687.msg375886#msg375886) - An add-on for "Basic Bridges" which lets your pawns fish from bridges, catch shellfish in traps, and cook various seafood dishes.
More Trait Slots (https://ludeon.com/forums/index.php?topic=36687.msg377038#msg377038) - Lets your pawns start with more traits, and makes sure you can actually see them all on the character tab!
Pawns Are Capable! (https://ludeon.com/forums/index.php?topic=36687.msg377045#msg377045) - An offshoot of a mod I originally created in collaboration with RimRue, which replaces pawn "incapabilities" with mood debuffs and/or other penalties when pawns are required to do types of work they hate.
Rainbeau Flambe - Storyteller (https://ludeon.com/forums/index.php?topic=36687.msg380431#msg380431) - Adds, obviously, a storyteller.
Rascally Rabbits (https://ludeon.com/forums/index.php?topic=36687.msg380781#msg380781) - Adds rabbits (both gentle and deadly), carrots, rabbit stew, and a few "rabbit themed" events. Also adds ducks and coyotes.
Smooth Stone Walls (https://ludeon.com/forums/index.php?topic=36687.msg376899#msg376899) - Allows you to smooth and even decorate natural stone walls.
Wild Cultivation (https://ludeon.com/forums/index.php?topic=36687.msg377820#msg377820) - Allows you to find wild versions of cultivated plants and to cultivate a few plants formerly found only in the wild.
[Invisible Conduits]
Gives you the option to build hidden conduits.
- they don't burn
- they don't have a beauty penalty
I updated the file with some issues solved:
- building the invisible conduits no longer destroys walls or other buildings on the same tile
- the research of electricity is now required to build the invisible conduits
(https://www2.pic-upload.de/thumb/34381679/20170712162336_1.jpg) (https://www.pic-upload.de/view-34381679/20170712162336_1.jpg.html)
(https://www2.pic-upload.de/thumb/34381678/20170712162433_1.jpg) (https://www.pic-upload.de/view-34381678/20170712162433_1.jpg.html)
Steam link: http://steamcommunity.com/sharedfiles/filedetails/?id=971868628
[attachment deleted by admin: too old]
BaconBits' Mods (https://ludeon.com/forums/index.php?topic=25580.0)
Fireplace B18
A set of working fueled and electric fireplaces for cooking and heating.
Wall Torch B18
A wood fueled wall mounted torch for lighting an area.
Animal Feed Trough B18
Mamuffalo B18
Genetically engineered Prehistoric Muffalo.
Alpha Muffalo B18
Update of previous mod.
Barn Stall B18
A simple stall for your barn animals to use.
Cobblestone Floors B18
Adds a cobblestone floor that is built from loose stones on the ground at no cost.
Trap Defence (https://ludeon.com/forums/index.php?topic=25708.0) B18
A set of spiked traps.
Grill Tech (https://ludeon.com/forums/index.php?topic=25846.0) A17
2 new cooking stations and a variety of BBQ'd foods. Also.........BACON!!!
A RimWorld of Magic B18
https://ludeon.com/forums/index.php?topic=37161.0 (https://ludeon.com/forums/index.php?topic=37161.0)
Gives your pawns abilities that let them throw fireballs, summon lightning storms, and teleport (among many others).
Available on Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1201382956 (http://steamcommunity.com/sharedfiles/filedetails/?id=1201382956)
A17 and historic updates on moddb: http://www.moddb.com/mods/tmagic (http://www.moddb.com/mods/tmagic)
Custom Death Randomness B18
https://ludeon.com/forums/index.php?topic=37446.0 (https://ludeon.com/forums/index.php?topic=37446.0)
Lets you modify the chance of death on downed for pawns and animals.
Steam Workshop: http://steamcommunity.com/sharedfiles/itemedittext/?id=1223688158 (http://steamcommunity.com/sharedfiles/itemedittext/?id=1223688158)
ModDB: http://www.moddb.com/mods/custom-death-randomness (http://www.moddb.com/mods/custom-death-randomness)
Caravan Options B18
https://ludeon.com/forums/index.php?topic=37890.0 (https://ludeon.com/forums/index.php?topic=37890.0)
Lets you modify caravan movement speeds based on pawn speeds, terrain types, and an overall caravan movement multiplier.
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1245449378&searchtext=caravan (http://steamcommunity.com/sharedfiles/filedetails/?id=1245449378&searchtext=caravan)
ModDB: http://www.moddb.com/games/rimworld/downloads/caravanoptions-b18#downloadsform (http://www.moddb.com/games/rimworld/downloads/caravanoptions-b18#downloadsform)
ugh I had this unpinned so people would see it. meh.
Hunting Restriction
v1.1.6 "I got mauled by an angry bear and all I got was this lousy bearskin t-shirt" update
- Hunters will not hunt sleeping predators, because that means getting close enough to execute, and that's very dangerous.
Announcement on Twitter (https://twitter.com/marvinkosh/status/936550400152555521).
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1204146321
Direct download: http://marvinkosh.omniloth.net/mod/hunting-restriction-b18/
Because someone told me to post it here: Tech Advancing is back with more customization. :P
Go check it out: https://ludeon.com/forums/index.php?topic=22598.0
Psychology is now updated to B18:
https://ludeon.com/forums/index.php?topic=34112.0
Industrial Rollers (https://ludeon.com/forums/index.php?topic=26967.0) updated to B18.
Lets you setup an automated conveyor belt system to transfer items directly to stockpiles and free hauler's time!
ModSync Ninja (https://ludeon.com/forums/index.php?topic=34447.0) updated to B18.
Get update notifications for your manually installed mods and choose when to update!
Me again with a few more mod updates since last time.
ED-SafeTraps
https://ludeon.com/forums/index.php?topic=37158.msg380122#msg380122
This mods modifies traps so that they will no longer be triggered by colonists.
ED-ShieldsBasic
https://ludeon.com/forums/index.php?topic=37158.msg380121#msg380121
This mod allows you to place shield generators. They are expensive and power hungry but can really strengthen your defenses. The standard shields will stop projectiles that try to enter it, but allow weapons to be fired out.
Another mod finally updated to b18:
Editable Backstories (https://ludeon.com/forums/index.php?topic=36687.msg382569#msg382569) - Replaces the vanilla backstory database with a completely customizable database of backstories stored in XML files. Also allows you to add new names to the game's name database.
Moody - A colonist dashboard
Primary mod thread (https://ludeon.com/forums/index.php?topic=28690.0)
Available on Steam (http://steamcommunity.com/sharedfiles/filedetails/?id=826998327)
Moody helps you manage your colony's needs by monitoring your colonists, pets, and prisoners. Originally designed to provide an overview of all your colonists moods at a glance, Moody has expanded to include dashboards for jobs, temperature comfort, thoughts, skills, and health.
Sometimes Raids Go Wrong
The mod which gives raiders a bad day is now available for Beta 18! There are a few new things that can go wrong, and some changes to the existing things that can go wrong.
Full changelog:
- Raiders can be attacked by a variety of manhunters depending on your current biome, not just wargs.
- New thing that can go wrong. Meteorite swarm falls randomly near the raiders.
- New thing that can go wrong. Raiders enter the map on fire and are pursued by a mixture of scyther and centipede mechaoids.
- New thing that can go wrong. Raiders that arrive via drop pods can be intoxicated.
- New thing that can go wrong. Raiders that arrive via drop pods can suffer weapon damage and the weather changes to foggy rain.
- Raiders no longer age instantly but get a rapid ageing disease which can be slowed by medicine.
- The rapid ageing disease causes Alzheimer's to onset and progress mcuh faster than normal.
- The rapid ageing disease can cause all the chronic conditions that normal ageing can.
- The stages of the rapid ageing disease (minor, major, extreme) have thoughts to go with them.
- Known issue: Rapid ageing doesn't cause hair to turn grey.
- Mod settings. Alter the minimum and maximum possible rolls of the dice. Default 1 to 20, rolls of 1 to 4 actually do something. You can set the minimum and maximum to the same value to test a particular thing that goes wrong.
- Added a new quest item: youth serum.
Discuss on Ludeon forums: https://ludeon.com/forums/index.php?topic=30508.0
Direct download: http://marvinkosh.omniloth.net/mod/sometimes-raids-go-wrong-b18/
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1231320184
Pastures for your colonies, grow grass in any growing zone you create:
https://ludeon.com/forums/index.php?topic=37719.0
A few more:
Faction Control (https://ludeon.com/forums/index.php?topic=36687.msg385550#msg385550) - Provides you with complete control over which and how many factions and faction bases show up on your map. Also allows you to group faction bases geographically, with different factions' bases located in different parts of the world, to simulate the existence of actual nations.
Tribal Essentials (https://ludeon.com/forums/index.php?topic=36687.msg384240#msg384240) - An unofficial update of RimRue's a17 mod, which adds new tribal items for those players who want to play a tribal scenario and who don't want to rush into research. It includes joy items, production spots for butchering, brewing, art, tailoring, stonecutting and researching, a smokepit, a stone oven, psychoid tea, cooked eggs, popcorn, and art, apparel, walls and flooring.
Tribal Raiders (https://ludeon.com/forums/index.php?topic=36687.msg384241#msg384241) - Another unofficial update of an a17 mod by RimRue. This one adds a new "tribal raider" faction. Like pirates, tribal raiders raid you just because they can, and cannot be appeased with silver or by releasing prisoners.
My modlist (https://ludeon.com/forums/index.php?topic=31118.0) has just been updated for B18. It has modular power armor and other small things.
Armory Advanced is a completely new version of my old weapon expansion mod - rebuilt from the ground up!
https://ludeon.com/forums/index.php?topic=37876.0
It is intended to vastly improve the number of weapon in the game, offering a little more diversity and a sense of progression without sacrificing the standard Rimworld feel or aesthetic.
[B18] Goodies [ModSync.Ninja] Update: 05/01/2019 (v5) (https://ludeon.com/forums/index.php?topic=37724.msg386139#msg386139)
Not released on Steam
Adds bunch of new things.
HI
Big Batteries
https://ludeon.com/forums/index.php?topic=21474.msg234393#msg234393 (https://ludeon.com/forums/index.php?topic=21474.msg234393#msg234393)
Adds more variety to your battery selection.
No Bad Organ Thoughts
https://ludeon.com/forums/index.php?topic=21474.msg234393#msg234393 (https://ludeon.com/forums/index.php?topic=21474.msg234393#msg234393)
Removes bad thoughts related to harvesting organs so those of you with EOPE and such can live happier lives.
Plant Saver and PS Vegetable Garden
https://ludeon.com/forums/index.php?topic=21474.msg234393#msg234393 (https://ludeon.com/forums/index.php?topic=21474.msg234393#msg234393)
Plants will not die when harvested, meaning your growers spend less time planting, Includes Instructions on how to edit which plants are saved and by how much.
Also available on steam if you're into that kind of thing.
Me again with a new mod.
ED-EnhancedOptions
https://ludeon.com/forums/index.php?topic=37158.msg380123#msg380123
This mod adds various additional options to change the way Rimworld works. These options are as follows:
- Stop Letters from being shown.
- Allow Plants to Grow 24H a day, also has an option for SunLamps."
- Prevents Traps from triggering on your Colonists.
- Allows force attack commands to be given to turrets.
- Hides the Small Power Connection Wires, Still show in Power overlay Mode.
- Suppress random Breakdowns.
- Lock the ability to change DevMode.
- Allow Speed4 Without Dev Mode needing to be enabled, can be turned on by pressing '4'.
ED-OmniGel
https://ludeon.com/forums/index.php?topic=37158.msg380124#msg380124
Adds Omnigel into the game. Allows you to grow a new resource and refine it into resources such as stone or metal, Gold, Plasteel, Uranium, Jade.
And a few more:
Editable Pawn Titles (https://ludeon.com/forums/index.php?topic=36687.msg391698#msg391698) - A simple but useful mod that allows you to edit pawns' titles as well as their nicknames. This allows you to give your colonists titles that reflect their current jobs instead of their backstories.
Scenarios (https://ludeon.com/forums/index.php?topic=36687.msg388148#msg388148) - Adds a few scenarios and some related incidents. Make your crashlanding a bit more realistic, deal as a tribal group with the aftermath of an exploding moon, or just start with less research handed to you.
We're All Mad, Here! (https://ludeon.com/forums/index.php?topic=36687.msg390299#msg390299) - In time, most everyone on the Rim becomes a psychopath....
AutoSeller
Topic https://ludeon.com/forums/index.php?topic=14487.0
A18 on Steam (http://steamcommunity.com/sharedfiles/filedetails/?id=725952961) and ModDb (http://www.moddb.com/games/rimworld/addons/rimworld-auto-seller)
A11-A18 Archived versions on Nexus (http://www.nexusmods.com/rimworld/mods/106/?)
This mod adds the ability to Auto Sell or Buy items from the trade window using a set of editable rules. These rules can be created and edited via the Autosell Tab.
Power Logic
Topic https://ludeon.com/forums/index.php?topic=27768.0
A18 on Steam (http://steamcommunity.com/sharedfiles/filedetails/?id=812653710)
A15-A18 Archived versions on Nexus (http://www.nexusmods.com/rimworld/mods/159?)
This mod is a collection of sensors, switches and logic gates for controlling power, most notably proximity sensors, wireless controlled devices/switches and inductors for crossing conduits without connecting to them
Research Scrollbars
Topic https://ludeon.com/forums/index.php?topic=30539
A18 on Steam (http://steamcommunity.com/sharedfiles/filedetails/?id=863427766)
A16-A18 Archived versions on Nexus (http://www.nexusmods.com/rimworld/mods/180?)
Simply adds an additional vertical scrollbar to the research window.
Parallel Power Grid (Parallel Conduits)
Topic https://ludeon.com/forums/index.php?topic=38345.0
A18 on Steam (http://steamcommunity.com/sharedfiles/filedetails/?id=1277677885) and Nexus (http://www.nexusmods.com/rimworld/mods/230?)
This allows you to use multiple layer of conduits on the same tile.
Monster Mash
Forum Page (https://ludeon.com/forums/index.php?topic=38918.0)
Steam Wrokshop (http://steamcommunity.com/sharedfiles/filedetails/?id=1288174761)
This mod aims to implement a (hopefully) large number of interesting, dangerous and exotic creatures to the game; some serious, some fanciful.
Crafting Quality Rebalanced
Forum Thread (https://ludeon.com/forums/index.php?topic=39047.0)
Available on Steam Workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=1297860365)
Rebalances Item Crafting Quality, so for example a skill 20 Crafter cannot make an awful item anymore.
[B18]Sandy's Designer Doors(V1.0) & [B18] Sandy's Wall-mountable Power Switch(V1.0)
Forum Thread: https://ludeon.com/forums/index.php?topic=39099.0
The first mod adds a bunch of doors with designs printed on them.
the second mod adds a power switch that can be built on walls.
Thank you.
Inventory Medicine
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1309994319
Forum Thread: https://ludeon.com/forums/index.php?topic=39187.0
Allows doctors to use medicine from inventories. Useful on caravans to grab medicine from a pack animal, and also if you have another mod that lets you fill yourr inventory.
Introducting Squishables in Rimworld!
(https://steamuserimages-a.akamaihd.net/ugc/938310631333376333/AE3F9492FAFB159E53AB335EBC027C5CF2EAC47D/)
Forum Link: https://ludeon.com/forums/index.php?topic=39390.0
Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1325209801
__Pick a Color!__ (https://www.nexusmods.com/rimworld/mods/154)
I forgot about this thread... Pick a Color! (https://ludeon.com/forums/index.php?topic=26913.0) was updated for b18 in January. Also, optional paint bench version released + minor improvements made.
Please stop ignoring my request🌈
I want to see how people use Pick a Color! If you made a colony whilst using this mod, take a screenshot and post it in the Pick a Color thread.
Made a mod about making mechanoid guns obtainable and useful.
Forum link: https://ludeon.com/forums/index.php?topic=41438.msg408503#msg408503 (https://ludeon.com/forums/index.php?topic=41438.msg408503#msg408503)
Balanced Neutroamine Production Compat. for Superior Crafting
https://ludeon.com/forums/index.php?topic=33916.0
Links in thread to manual download from nexusmods and to Steam Workshop
This mod is to allow Balanced Neutroamine Production (https://steamcommunity.com/workshop/filedetails/?id=903253578) to work with Superior Crafting (https://steamcommunity.com/workshop/filedetails/?id=1279138912)
Hunting Restriction
v1.2.3 "It's like I don't get to be a human any more" official B18 update
Direct download: http://marvinkosh.omniloth.net/mod/hunting-restriction-b18/
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1204146321
Changes from v1.2.2 test version
- Improves detection of available food so that hunters will go and hunt when hungry and there is lots of kibble or other raw edibles.
Changes from v1.1.9 (previous non-test version)
- Toggleable melee hunting
- Toggleable hunting of predators (melee and ranged)
- Fixes for derpy hunting behaviour
Automation Mods
Advanced Stocking
https://ludeon.com/forums/index.php?topic=41612.0
Not on steam at this time
An expansion of shelving to include overstacking, overlaying, and a stocking system complementary to hauling.
Composite Area Manager
https://ludeon.com/forums/index.php?topic=41612.0
Not on steam at this time
Allows dynamic creation of Areas
Work Area Priority Manager
https://ludeon.com/forums/index.php?topic=41612.0
Not on steam at this time
Allows intra-work priority assignment based on area
More Mechanites
My fist rimwrold mod. It add's 3 new craftable mechanite drugs and makes Luciferium craftable.
https://ludeon.com/forums/index.php?topic=41688.0
Hello, another mod from me:
More Sunlamps:
this mod adds several new lamps in the furniture tab: ceiling light, small sunlamp and light pillar.
https://ludeon.com/forums/index.php?topic=41771.0
Couple of smaller mods I made recently:
Labels on Floor
Forum Thread (https://ludeon.com/forums/index.php?topic=41730.0)
Draw the names of rooms & zones on the floor, like Prison Architect does. Also allows renaming rooms.
Room Sense
Forum Thread (https://ludeon.com/forums/index.php?topic=40824.0)
Get a quick overview of the state of your important rooms with a toggleable overlay providing graphical representations of the stats relevant to each room's role (e.g. wealth, beauty, cleanliness, etc) .