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RimWorld => General Discussion => Topic started by: SpookCrow on December 05, 2017, 10:53:47 AM

Title: Post your best tips
Post by: SpookCrow on December 05, 2017, 10:53:47 AM
1. Use wood to knock someone out of an mental break without severely damaging them.
Title: Re: Post your best tips
Post by: Sbilko on December 05, 2017, 11:22:49 AM
Start farming as soon as you build a room where everything stands and where your colonists sleep.

If the prisoners were your colonists in past, then just free them instead of re-recruiting them.

Rescue outlanders instead of capturing them -- sometimes they join out of gratitude.

Put your cooking stove in your freezer, so your cook doesn't have to walk that much.

Use light guns like SMG's and pistols if you want to take prisoners who have all their limbs in place.

Before you even start, try to have at least one of your starting colonists have 6 at construction. As of B18 some essential things like solar panels cannot be built below that construction level.

Turn your wood/stones into animal sleeping boxes. It takes just about 2 work and sells a lot higher if built with a good construction skill.

An important thing you should prioritize putting in your first room as soon as possible is the research bench. You want to research automated turrets, so you must research microelectronics first.

Try to make your pawns move as little as possible (unless they're haulers) to do their assigned job. This is really important for the production efficiency of your colony. As you get big, put dining tables in a few locations, with food nearby, so colonists don't have to walk a lot in order to eat.
Title: Re: Post your best tips
Post by: sadpickle on December 05, 2017, 03:43:01 PM
Quote from: Sbilko on December 05, 2017, 11:22:49 AM
Rescue outlanders instead of capturing them -- sometimes they join out of gratitude.
... but be ready to knock that dude with 18 Research on his ass if he tries to leave. It seems like the REALLY good pawns always wander off.
Title: Re: Post your best tips
Post by: Canute on December 05, 2017, 04:52:39 PM
Best tip is to use the search function of a forum.
There are allready alot of tip-topic out there, just try to find them.
Title: Re: Post your best tips
Post by: Shurp on December 05, 2017, 08:21:00 PM
Don't give up on a good colony just because Cassandra is having a bad day.  Devmode: isn't cheating if it's fun.
Title: Re: Post your best tips
Post by: jamaicancastle on December 05, 2017, 08:26:03 PM
Quote from: Shurp on December 05, 2017, 08:21:00 PM
Devmode: isn't cheating if it's fun.
Corollary: lightning is always fun.  :D
Title: Re: Post your best tips
Post by: Goldenpotatoes on December 05, 2017, 09:12:37 PM
Quote from: jamaicancastle on December 05, 2017, 08:26:03 PM
Quote from: Shurp on December 05, 2017, 08:21:00 PM
Devmode: isn't cheating if it's fun.
Corollary: lightning is always fun.  :D
It's not cheating if I roleplay it as some unseen deity taking pity on the colony and striking down the raiders.
Title: Re: Post your best tips
Post by: BugPowderDust on December 06, 2017, 06:40:04 AM
Quote from: Sbilko on December 05, 2017, 11:22:49 AM
An important thing you should prioritize putting in your first room as soon as possible is the research bench. You want to research automated turrets, so you must research microelectronics first.

A18 made turrets really slow to get- you now have to research 5 (Smithing, Machining, Gunsmithing, Blowback Operation and MicroElectronics) pre-req researches before you can get to turrets!!
Title: Re: Post your best tips
Post by: h1tmanc on December 06, 2017, 07:39:36 AM
Planning tool is your friend.
Title: Re: Post your best tips
Post by: CyberianK on December 07, 2017, 03:06:05 AM
Quote from: h1tmanc on December 06, 2017, 07:39:36 AM
Planning tool is your friend.
Noob here...
What do you mean with planning tool?
Title: Re: Post your best tips
Post by: h1tmanc on December 07, 2017, 03:27:41 AM
Quote from: CyberianK on December 07, 2017, 03:06:05 AM
Noob here...
What do you mean with planning tool?

It's in the order tab, it's just a marker you can set down on a tile to designate to yourself where you plan to build like I literally more or less plan my full base out with it (bedrooms, mess halls, kitchens, freezers, crafting rooms, storage, the backbone of your base basically) before my pawns have even exited their landing pods, makes the development of your colony alot smoother and you can ensure you don't run out of space mid-game this way too.
Title: Re: Post your best tips
Post by: Generalkrunk on December 07, 2017, 08:26:40 AM
The new queue command tool is amazing and you should use it all the time. You can also use it while drafted just fyi.
Title: Re: Post your best tips
Post by: Goldenpotatoes on December 07, 2017, 09:28:08 AM
Insect meat is a valid organic source at the refinery when it comes to making chemfuel. I hated infestations a lot less after realizing this.
Title: Re: Post your best tips
Post by: lancar on December 07, 2017, 10:16:12 AM
Quote from: Goldenpotatoes on December 07, 2017, 09:28:08 AM
Insect meat is a valid organic source at the refinery when it comes to making chemfuel. I hated infestations a lot less after realizing this.
Insect meat is also great for making kibble. Animals dont mind the taste at all.
Title: Re: Post your best tips
Post by: Canute on December 07, 2017, 10:38:48 AM
Or simple meal's to sell to visitors, if your pawn eat fine meals.
Same for human meat, except the butchery debuff.
Title: Re: Post your best tips
Post by: Bobylein on December 07, 2017, 01:38:31 PM
Boomalopes are a GREAT source for Chemfuel.

Have a bunker for your Boomalopes during a siege, a whole herd can go off pretty fast and badly.

Store your chemfuel seperately, best under overhead mountain because sieges and other stuff.

If you have batteries, don't place any cable near those chemfuel storages except if you like FUN.

Title: Re: Post your best tips
Post by: Dargaron on December 07, 2017, 01:52:55 PM
One thing I figured out after way too many bases:

If you have a large, enclosed structure, make sure that there's a corridor running around the perimeter. Also, if you have the space, it saves a lot of travel time if you have each/most rooms separated from one another by an access corridor. I'm currently experimenting with having my bedrooms constructed as two-bedroom compartments (so they can share heat via vents) separated by a short corridor.

Also, instead of having a cooler on the outer wall of your freezer, you can have a chimney of sorts: wall off a one-square section of your freezer, unroof it, then place your coolers so that they vent into that space. This takes up, like, three-ish spaces in your freezer (more if it's really big), but means you don't have to worry about the exhaust heating your base during summer. (naturally, when/if it's cold on your map, you don't need your coolers on in the first place, so you can save power for proper heaters instead.)
Title: Re: Post your best tips
Post by: h1tmanc on December 07, 2017, 07:03:50 PM
Quote from: Dargaron on December 07, 2017, 01:52:55 PM
One thing I figured out after way too many bases:

If you have a large, enclosed structure, make sure that there's a corridor running around the perimeter. Also, if you have the space, it saves a lot of travel time if you have each/most rooms separated from one another by an access corridor. I'm currently experimenting with having my bedrooms constructed as two-bedroom compartments (so they can share heat via vents) separated by a short corridor.

Also, instead of having a cooler on the outer wall of your freezer, you can have a chimney of sorts: wall off a one-square section of your freezer, unroof it, then place your coolers so that they vent into that space. This takes up, like, three-ish spaces in your freezer (more if it's really big), but means you don't have to worry about the exhaust heating your base during summer. (naturally, when/if it's cold on your map, you don't need your coolers on in the first place, so you can save power for proper heaters instead.)
Corridors are a must for me for any base I make now.
Title: Re: Post your best tips
Post by: Dashthechinchilla on December 07, 2017, 08:18:11 PM
Batteries don't matter for zzzt anymore.

Enemy turrets need power too, and when they power down you can claim them even if the power will come back later. Like say when the sun rises.

They added eject shell to mortars, in case you don't like the current choice. It does not reset the ready timer.

Boars are grazing animals for your caravan animal army needs. They won't eat your caravan food during growing season.
Title: Re: Post your best tips
Post by: Kirby23590 on December 07, 2017, 08:43:41 PM
If you got a alphabeavers event. It's actually a good thing in my IHO.

To hunt the alphabeavers easily, try using frag grenades or any explosive and controlling the hunter
manually by drafting them.

Just wait for one of them to eat a tree and manually target the tree what the alphabeaver is eating.
You can also target multiple beavers if you're lucky or when they are asleep.

This is how i have made that beaverskin duster for my favorite colonist and have meat for the wargs coming from two beaver events.

This also works for other wild animals grazing grass or plants.
Title: Re: Post your best tips
Post by: h1tmanc on December 07, 2017, 08:58:11 PM
Here's one, to counter the zzttt event, make some extra batteries, fill em up then disconnect them from your main power grid with a power switch, then when zzttt happens, or any emergency that messes up your power reserve, switch the emergency batteries on.
Title: Re: Post your best tips
Post by: Euzio on December 07, 2017, 10:11:01 PM
Once you reach the mid-game, get Mortars up asap to fight against siege events. Aim the mortars directly at the raider's own mortar. I have 2 motars set up and they've so far managed to destroy the mortar and kill off the guy building it. Which sparks the raiders to attack directly and become cannon fodder for my turrets.

In early game, to minimise zzzzt events, extend your roof out by 1 or 2 tiles from your wall, build your batteries there (so that it remains sheltered) and have it connected directly to your solar panels or wind turbines. Don't build any conduits. Just have any power consuming machines connect directly to the battery if you can (the connect range can be pretty good).

Enemy corpses can make pretty good food stockpiles for your animals (especially the carnivores).... that and dumping corpses just outside your base (be sure to keep them out of line of sight for your pawns if possible) can actually help prevent wild animals from hunting your pawns....

Installing deadfall traps at your freezer exhaust can help mitigate a little of its defensive weak point.
Title: Re: Post your best tips
Post by: Dashthechinchilla on December 07, 2017, 10:40:29 PM
Emp mortars will trigger the mortars in the enemy seige base. The downside is the massive damage to the base from the triggered shells, and you don't get the leftover shells.

Incendiary shells ignore personal shields. Probably because fire is not a projectile.
Title: Re: Post your best tips
Post by: SpaceDorf on December 08, 2017, 04:03:42 AM
Ascetic Pawns are awesome in Caravans.

No need for prepared food, just load up on raw veggies.
Title: Re: Post your best tips
Post by: Pipotin on December 08, 2017, 04:41:01 AM
If you have many animals, you'll need a safe zone for some of them :
- babies
- untrained adults, so your handler won't have to walk too far to train them.
- Some pregnant females if they tend to starve.
- During a raid, most animals who won't fight should be sent here too.

This zone should be filled with hay and human corpses or meat. Almost all animals will eat that, and it's cheap food. If you have many predators, a specific cold room for human corpses is often useful.
Drug storage near this zone must be avoided. Puppies tend to sometime wander a few tiles away from their zone and eat your drugs.

Here is my own safe animal zone, built around the core of my colony :
(https://i.imgur.com/qKKuCGi.jpg)
Title: Re: Post your best tips
Post by: Sbilko on December 08, 2017, 05:28:21 AM
Quote from: BugPowderDust on December 06, 2017, 06:40:04 AM
Quote from: Sbilko on December 05, 2017, 11:22:49 AM
An important thing you should prioritize putting in your first room as soon as possible is the research bench. You want to research automated turrets, so you must research microelectronics first.

A18 made turrets really slow to get- you now have to research 5 (Smithing, Machining, Gunsmithing, Blowback Operation and MicroElectronics) pre-req researches before you can get to turrets!!
Oh damn, that's true. I've played B18, but the only thing I did was start a colony with myself searching for a wife, playing on paceful without needing any turrets.
Title: Re: Post your best tips
Post by: Dargaron on December 08, 2017, 12:07:34 PM
Quote from: Dashthechinchilla on December 07, 2017, 10:40:29 PM
Emp mortars will trigger the mortars in the enemy seige base. The downside is the massive damage to the base from the triggered shells, and you don't get the leftover shells.

Incendiary shells ignore personal shields. Probably because fire is not a projectile.

Not sure if bug, but I found that if you shoot at the besiegers before they actually build the mortar, they'll fallback  to "storm the colony" mode. I used that for my solo fortress, so that I can shoot at them, then run away behind some prepared defenses. I rationalize it as using harassing tactics to make them realize they need to deal with me while I'm in the open.

Of course, it could also be because they realize they outnumber me seven-to-one...
Title: Re: Post your best tips
Post by: h1tmanc on December 08, 2017, 12:26:41 PM
Quote from: Dargaron on December 08, 2017, 12:07:34 PM
Quote from: Dashthechinchilla on December 07, 2017, 10:40:29 PM
Emp mortars will trigger the mortars in the enemy seige base. The downside is the massive damage to the base from the triggered shells, and you don't get the leftover shells.

Incendiary shells ignore personal shields. Probably because fire is not a projectile.

Not sure if bug, but I found that if you shoot at the besiegers before they actually build the mortar, they'll fallback  to "storm the colony" mode. I used that for my solo fortress, so that I can shoot at them, then run away behind some prepared defenses. I rationalize it as using harassing tactics to make them realize they need to deal with me while I'm in the open.

Of course, it could also be because they realize they outnumber me seven-to-one...
I once got a siege event, my sharp shooter that I always had equipped with a sniper by default was nearby when it happened, drafted him and he put a couple of bullets in the raiders that was constructing the mortars and they commenced assault, so pretty sure they assault after taking a certain amount of damage.
Title: Re: Post your best tips
Post by: Joel_Harding on December 08, 2017, 01:53:01 PM
Tip: During a siege, let the raiders build a mortar, and then defeat them. After they are gone, claim and uninstall the mortar. You can take it and the shells back to your base for your own use, even without having the proper research.
Title: Re: Post your best tips
Post by: Shurp on December 08, 2017, 04:28:41 PM
I'm somewhat baffled by siege behavior.  It seems like all that is necessary is to interrupt the pawn who is building the mortars to provoke the squad to abandon and attack.  A single shell which injures one pawn is sometimes enough to do the job. 

Total damage can also provoke an attack, but I've mutilated half the squad at times and they keep on building.  It's definitely keyed to something specific.
Title: Re: Post your best tips
Post by: Canute on December 09, 2017, 02:48:56 AM
This allways a normal siege crew behavior, how they could siege without siege weapons.
When you snipe or mortar the other mortars and destroy them, even when they just get build, they switch into assault mode.
Same when they get to much causalties.

But some tip to these sieges.
When the siege raid appear, they move to the siege spot. While they move to these spot they non-aggresive, you can easyly kill/attack them  without consequense.
Title: Re: Post your best tips
Post by: Shurp on December 09, 2017, 05:13:33 PM
It seems that the attack key is too easy to trigger.  I often still see mortars under construction, shells, spare components / steel, etc.  It is as if someone else could pick up building where the one left off.  But they don't even try.
Title: Re: Post your best tips
Post by: RemingtonRyder on December 09, 2017, 09:32:12 PM
You can get an estimate of round trip travel time for a caravan by right-clicking and selecting to add a waypoint back to your base. This will take account of changing travel time because of winter.
Title: Re: Post your best tips
Post by: SpaceDorf on December 10, 2017, 07:59:21 AM
The breaking point of Rimworld is around 300 mods  ;D
Title: Re: Post your best tips
Post by: Ser Kitteh on December 10, 2017, 09:21:31 AM
Early game: build a shelf and let it hold medicine and put it in your barracks/near your bedrooms. This ensures doctors don't waste time fumbling for it in a store room and gets the medicine to the injured faster.
Title: Re: Post your best tips
Post by: SpaceDorf on December 11, 2017, 05:38:52 AM
Quote from: Ser Kitteh on December 10, 2017, 09:21:31 AM
Early game: build a shelf and let it hold medicine and put it in your barracks/near your bedrooms. This ensures doctors don't waste time fumbling for it in a store room and gets the medicine to the injured faster.

you can do the same with single tile stockpiles set to critical.

though I admit, a shelf looks better  ;)
Title: Re: Post your best tips
Post by: giannikampa on December 11, 2017, 06:28:46 AM
Furniture quality won't affect the beauty or the effectiveness of the object, except for beds and chairs, you want the best of these two.
Higher quality will have higher sell value and wealth, so basically stronger raids. This wealth sould add to the impressiveness of the room so in some cases you could want such furnitures to be hi-quality.
In all the other cases sell your best wardrobe and bedside table: they are all bad to your base.
Title: Re: Post your best tips
Post by: Mday on December 16, 2017, 12:11:36 PM
Not sure if this can be called a tip.

I just realize, for caravan map that spawns enemy turret, it is *almost* possible to stay at that map forever. Take out all enemy force but leave 1 of the turret intact. Build 4 wooden walls to surrounding the turret so it won't shot anyone. From there on you need to make sure the turret never get powered down. You can rely on the solar and batteries that spawn with the turret for a start, but weather event/ Zzzzs / solarflare can cause the turret to shut down. You can't prevent solar flare from occurring but you can build wooden generators/ bring a vanometric powercell to keep the turret powered. Since a solarflare will shut this place down in 3 days, you can't really treat this as a permanent outpost. However you can build a ground penetrating scanner and start deep drilling until the place is empty.
Title: Re: Post your best tips
Post by: BoogieMan on December 16, 2017, 01:08:52 PM
Put chairs at workstation access points to increase comfort of the worker

Line exterior walls and air conditioning tunnels with unneeded stone chunk stockpiles to slow down/discourage attackers from taking certain paths.

You can light 18 Hydroponic planters with one sunlamp if you correctly arrange them.

Ceilings, both artificial and natural will collapse unless there is a support wall within 6 tiles.

If bugs/enemies are trapped behind enough doors and in an enclosed space, a few fires from incendiary launchers or molotovs will eventually kill everything in the room since the heat will continue to build up. Just quickly open the doors and retreat to let it cool down afterwards. This will also probably destroy most or everything in the room. But it's useful if you don't have the means to kill the infestation with conventional means.

Keep your butcher tables out of the same room of your kitchens, as their tendency to causes blood splatters everywhere will lower the cleanliness rating of the room.

Make sure your freezers do not allow through traffic. You only want people going in there when it's required.

It can be useful to have a secondary smaller freezer for prepared meals, so you can lock the main freezer in the event of power outage so it doesn't warm up as quickly from the doors being opened.

Administering smokeleaf to prisoners can help keep them in better moods, so long as they aren't a teetotaler.

Set up a nutrient paste dispenser for prisoners and they will feed themselves if they can walk. If food spoilage is an issue, you can enclose the back half of it in a cold room and have the access point be in the prison without the cool air escaping. This not only saves your better food for citizens, it saves your warden's time.

Do not replace prisoner's missing body parts until they are recruited so they are less effective during a break out.

Have multiple separate medicine stockpiles in your hospital. When a doctor is going to pick up medicine it reserves the stack until they do, which can make other doctors behave as if no medicine is available and go grab herbal medicine instead.

Doctors with bionic arms will provide better care. Not sure about eyes.

Rimworld's startup time is increased for every mod you have, even deactivated mods.
Title: Re: Post your best tips
Post by: Dargaron on December 16, 2017, 01:24:52 PM
Quote from: BoogieMan on December 16, 2017, 01:08:52 PM

Keep your butcher tables out of the same room of your kitchens, as their tendency to causes blood splatters everywhere will lower the cleanliness rating of the room.


Not only that, butcher tables have a -cleanliness modifier all on their own (or at least they did in A17).
Title: Re: Post your best tips
Post by: dkmoo on December 16, 2017, 02:14:42 PM
Quote from: BoogieMan on December 16, 2017, 01:08:52 PM
You can light 18 Hydroponic planters with one sunlamp if you correctly arrange them.

Nope, you can do 24

No need to make room for walkways.
Title: Re: Post your best tips
Post by: BoogieMan on December 16, 2017, 02:21:54 PM
Quote from: dkmoo on December 16, 2017, 02:14:42 PM
Quote from: BoogieMan on December 16, 2017, 01:08:52 PM
You can light 18 Hydroponic planters with one sunlamp if you correctly arrange them.

Nope, you can do 24

No need to make room for walkways.

Oh, nice. I didn't think they could walk on top of them. Thanks.
Title: Re: Post your best tips
Post by: UncleIROH on July 23, 2018, 04:27:03 PM
Old Thread but:
Have non-violent pawns train on cooking. Even if they have no passion for it. Reason being is for butchering humanlike. The whole colony gets a debuff for it, but the one who actually does it gets a BIG mood debuff. And when the non-violent pawn mental breaks ( and it will ). It won't be berserk / murderous rage.

Works best if you keep humanlike in a separate freezer until there are 20 or so, then do the butchering all at once.

----

A few raids (esp tribal) you'll have enough kibble to max out faction points by gifting the kibble to their bulk traders.
Title: Re: Post your best tips
Post by: KalkiKrosah on July 23, 2018, 05:07:15 PM
You can make improvised roof collapse traps by building a wooden pillar, roofing it to your desired size, remove the tile the pillar is in from home zone and beating it down with a melee weapon until it is at 12%. Now when a raider tries to hide behind the pillar all you have to do is shoot the pillar and the roof comes toppling down on top of anything in the roofing zone. And nearly all hits from this trap type hits the head, possibly even removing the head at the neck entirely.
Title: Re: Post your best tips
Post by: Eterm on July 23, 2018, 05:16:48 PM
this might be outdated as of today's patch, but my advice is that "slept outside" is less of a debuff than "awful barracks" so just build some beds outside at the start instead of rushing a bad barracks.
Title: Re: Post your best tips
Post by: Eterm on July 23, 2018, 05:23:59 PM
Quote from: Dargaron on December 16, 2017, 01:24:52 PM
Quote from: BoogieMan on December 16, 2017, 01:08:52 PM

Keep your butcher tables out of the same room of your kitchens, as their tendency to causes blood splatters everywhere will lower the cleanliness rating of the room.


Not only that, butcher tables have a -cleanliness modifier all on their own (or at least they did in A17).

Have your kitchen fitted out with "sterile tiles" to avoid food poisoning, a large 11x11 sterile tile kitchen will still be clean with blood everywhere.
Title: Re: Post your best tips
Post by: haanuman on July 25, 2018, 07:47:42 AM
That's a great tip!
Title: Re: Post your best tips
Post by: Copperwire on July 26, 2018, 02:45:26 PM
Heat from cooler's can be used to heat during the winter.  Un-Roofing/Roofing a small area can act as a chimney.





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Title: Re: Post your best tips
Post by: Copperwire on July 26, 2018, 02:47:12 PM
Wood walls can stop hive spawns, which can occur on any map type or biome during map generation.

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