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RimWorld => Mods => Releases => Topic started by: WalkingProblem on December 05, 2017, 01:53:33 PM

Title: [1.0] Rimworld Rabbids 2.0
Post by: WalkingProblem on December 05, 2017, 01:53:33 PM
(http://walkingproblem.com/wp-content/uploads/2017/12/preview.png)

Following the occasionally followed tradition of making mods that no one wants: Walking Problem presents, RIMWORLD RABBIDS!

Rabbids are large, crazy rabbit-like creatures who like to cause havoc and mischief. So, for no good reason, they decided to eat the entire RimWorld.

Rabbids will enter the map, breed like mad, eat like mad - and provide you with a lot of food (if you can manage them).

Thanks to "Sadie, An Inebriated Husky" for reminding me about doing this mod which I actually had pondered about half a year ago.

Have fun!

---

OFFICIAL WEBSITE: http://walkingproblem.com/
FORUM LINK: https://ludeon.com/forums/index.php?topic=37417.0
STEAM DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=1222423344
NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/1-0-rimworld-rabbids-2-0/
DEVELOPER'S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem

ADVANCED ANIMALS FRAMEWORKS Required: https://steamcommunity.com/sharedfiles/filedetails/?id=1336991209

OFFICIAL WEBSITE: http://walkingproblem.com/
DEVELOPER'S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem
TWITTER: https://twitter.com/KingProDios
YOUTUBE: https://www.youtube.com/channel/UCgUW0Ls2wbY8h79pV9xnMjw
TWITCH: https://www.twitch.tv/walkingproblem

FUND MY MODS @ PATREON: https://www.patreon.com/walkingproblem
BUY ME A MEAL/COFFEE: https://ko-fi.com/walkingproblem

——

CHANGELOG VER2.0:
– Updated to RimWorld 1.0
– Added new rotten remains textures
– Added dependency on Advanced Animal Framework
– Now will equip melee weapons automatically
Title: Re: [B18] RimWorld Rabbids - its now a thing!!!
Post by: kubolek01 on December 05, 2017, 02:08:54 PM
Too. Many. Mods!!!
Title: Re: [B18] RimWorld Rabbids - its now a thing!!!
Post by: SpaceDorf on December 06, 2017, 02:06:14 PM
Quote from: kubolek01 on December 05, 2017, 02:08:54 PM
Too. Many. Mods!!!

What he said.
Title: Re: [B18] RimWorld Rabbids - its now a thing!!!
Post by: JinxVanAshke on December 06, 2017, 03:50:30 PM
Quote from: SpaceDorf on December 06, 2017, 02:06:14 PM
Quote from: kubolek01 on December 05, 2017, 02:08:54 PM
Too. Many. Mods!!!

What he said.

Yeah at this point I almost dread looking at the forums and finding another Jengo piece to add to my tower of mods. So far while I have a few red errors they seem harmless. Eventually though I know I am going to add one that knocks it all over.

On the topic at hand, I think I am going to host a Rimworld pitfitting arena now 100 minions vs 100 rabids.
Title: Re: [B18] RimWorld Rabbids - its now a thing!!!
Post by: ChaosChronicler on December 06, 2017, 04:20:16 PM
Quote from: JinxVanAshke on December 06, 2017, 03:50:30 PM
Quote from: SpaceDorf on December 06, 2017, 02:06:14 PM
Quote from: kubolek01 on December 05, 2017, 02:08:54 PM
Too. Many. Mods!!!

What he said.

Yeah at this point I almost dread looking at the forums and finding another Jengo piece to add to my tower of mods. So far while I have a few red errors they seem harmless. Eventually though I know I am going to add one that knocks it all over.

On the topic at hand, I think I am going to host a Rimworld pitfitting arena now 100 minions vs 100 rabids.
I know what I'm doing today  ;)
Title: Re: [B18] RimWorld Rabbids - its now a thing!!!
Post by: frenchiveruti on December 06, 2017, 04:27:40 PM
Haha this are like the Wallace & Grommit rabbids, I wove it! 
Hey, will you consider adding ModSync Ninja support for your mod? ModSync Ninja (https://ludeon.com/forums/index.php?topic=34447.0)
Thanks for this awesome idea, I'll test it out in a future colony.
Title: Re: [B18] RimWorld Rabbids - its now a thing!!!
Post by: WalkingProblem on December 07, 2017, 12:19:25 AM
(http://walkingproblem.com/wp-content/uploads/2017/12/preview-chinese.png)

[B18] 疯狂兔子 V1.0 – RIMWORLD RABBIDS V1.0 华文翻译

这些看似无害的生物能都吃空整个边缘星球。他们会吃掉任何的一切东西,树木,草地,动物,甚至可能会想吃掉你。

翻译: RicoFox233

主MOD STEAM: http://steamcommunity.com/workshop/filedetails/?id=1222423344
主MOD 非-STEAM: http://walkingproblem.com/2017/12/06/rimworld-rabbids-is-now-a-thing/

STEAM: https://steamcommunity.com/sharedfiles/filedetails/?id=1223441853
非-STEAM: http://walkingproblem.com/sdm_downloads/rimworld-rabbids-ver1-0-chinese-translation/
Title: Re: [B18] RimWorld Rabbids - its now a thing!!!
Post by: WalkingProblem on December 07, 2017, 12:21:31 AM
Quote from: frenchiveruti on December 06, 2017, 04:27:40 PM
Haha this are like the Wallace & Grommit rabbids, I wove it! 
Hey, will you consider adding ModSync Ninja support for your mod? ModSync Ninja (https://ludeon.com/forums/index.php?topic=34447.0)
Thanks for this awesome idea, I'll test it out in a future colony.

Ah... I had never heard of this mod. Could be useful.

I will check it out.

---

This rabbid mod, I had asked if anyone would want it, like long long time ago, in the early days of Minions.

Then someone reminded me about Rabbids - I suddenly decides to do it. So I worked on it, and launch the mod in 2 hours. =D
Title: Re: [B18] RimWorld Rabbids - its now a thing!!!
Post by: Canute on December 07, 2017, 01:23:37 AM
Beside that they eat anything, they act crazy.
Maybe you can add a random haul ability to them.
They just pickup some stuff and drop them somewhere else, total random.
Or if they wild rabbids got a nest, maybe they gather things at their nest.

Tamed rabbids keep this behavior, except they are trained for hauling (if this this is possible).
Title: Re: [B18] RimWorld Rabbids - its now a thing!!!
Post by: WalkingProblem on December 07, 2017, 08:21:51 PM
Quote from: Canute on December 07, 2017, 01:23:37 AM
Beside that they eat anything, they act crazy.
Maybe you can add a random haul ability to them.
They just pickup some stuff and drop them somewhere else, total random.
Or if they wild rabbids got a nest, maybe they gather things at their nest.

Tamed rabbids keep this behavior, except they are trained for hauling (if this this is possible).

Would actually be a little difficult to code this, not to mention it doesnt really do anything.... And i dun think they can survive that long doing anything else other than eating... (and get killed by the players) LOL
Title: Re: [B18] RimWorld Rabbids - its now a thing!!!
Post by: WalkingProblem on November 17, 2018, 04:32:39 PM
(http://walkingproblem.com/wp-content/uploads/2017/12/preview.png)

[1.0] RIMWORLD RABBIDS 2.0

STEAM DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=1222423344
NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/1-0-rimworld-rabbids-2-0/

ADVANCED ANIMALS FRAMEWORKS Required: https://steamcommunity.com/sharedfiles/filedetails/?id=1336991209

CHANGELOG VER2.0:
– Updated to RimWorld 1.0
– Added new rotten remains textures
– Added dependency on Advanced Animal Framework
– Now will equip melee weapons automatically
Title: Re: [1.0] RIMWORLD RABBIDS 2.0
Post by: WalkingProblem on November 24, 2018, 03:01:47 PM
Can someone move this out of "Outdated"?
Title: Re: [1.0] RIMWORLD RABBIDS 2.0
Post by: Canute on November 24, 2018, 04:28:45 PM
Just create a fresh new topic.
Modify your first posting here, copy all and paste it into the new topic.
Title: Re: [1.0] RIMWORLD RABBIDS 2.0
Post by: WalkingProblem on November 30, 2018, 02:41:37 PM
 :'( :'( :'(
Title: [1.0] Rimworld Rabbids 2.0
Post by: WalkingProblem on November 30, 2018, 02:42:20 PM
(http://walkingproblem.com/wp-content/uploads/2017/12/preview.png)

Following the occasionally followed tradition of making mods that no one wants: Walking Problem presents, RIMWORLD RABBIDS!

Rabbids are large, crazy rabbit-like creatures who like to cause havoc and mischief. So, for no good reason, they decided to eat the entire RimWorld.

Rabbids will enter the map, breed like mad, eat like mad - and provide you with a lot of food (if you can manage them).

Thanks to "Sadie, An Inebriated Husky" for reminding me about doing this mod which I actually had pondered about half a year ago.

Have fun!

---

OFFICIAL WEBSITE: http://walkingproblem.com/
FORUM LINK: https://ludeon.com/forums/index.php?topic=37417.0
STEAM DOWNLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=1222423344
NON-STEAM DOWNLOAD: http://walkingproblem.com/sdm_downloads/1-0-rimworld-rabbids-2-0/
DEVELOPER'S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem

ADVANCED ANIMALS FRAMEWORKS Required: https://steamcommunity.com/sharedfiles/filedetails/?id=1336991209

OFFICIAL WEBSITE: http://walkingproblem.com/
DEVELOPER'S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem
TWITTER: https://twitter.com/KingProDios
YOUTUBE: https://www.youtube.com/channel/UCgUW0Ls2wbY8h79pV9xnMjw
TWITCH: https://www.twitch.tv/walkingproblem

FUND MY MODS @ PATREON: https://www.patreon.com/walkingproblem
BUY ME A MEAL/COFFEE: https://ko-fi.com/walkingproblem

——

CHANGELOG VER2.0:
– Updated to RimWorld 1.0
– Added new rotten remains textures
– Added dependency on Advanced Animal Framework
– Now will equip melee weapons automatically
Title: Re: [1.0] Rimworld Rabbids 2.0
Post by: NoCanDo on November 30, 2018, 03:02:45 PM
Trolololol it's them cray cray rabbids.
Title: Re: [1.0] Rimworld Rabbids 2.0
Post by: WalkingProblem on December 01, 2018, 02:54:11 PM
Quote from: NoCanDo on November 30, 2018, 03:02:45 PM
Trolololol it's them cray cray rabbids.

Yeah~

For this mod, they are a "alphabeavers"-like threat... but more scary...