(https://image.ibb.co/gG0rQR/Rustic_s_Mods.jpg)
Mod Name | | Branch | | Version | | Updated | | Steam | | GitHub | | Description |
|
Firefoam Belts | | B18 | | 1.2.1 | | 22 Jan 18 | | (http://i.imgur.com/bLbR352.png) (http://steamcommunity.com/sharedfiles/filedetails/?id=1225774660) | | (http://i.imgur.com/yJM8pYQ.png) (https://github.com/RusticFox/Firefoam-Belt/releases) | | Adds firefoam belts in to the game. |
|
Block Convert | | B19 | | 1.1.0 | | 29 Aug 18 | | (http://i.imgur.com/bLbR352.png%5D%5Bimg%5Dhttp://i.imgur.com/bLbR352.png) (http://steamcommunity.com/sharedfiles/filedetails/?id=1115864039) | | (http://i.imgur.com/yJM8pYQ.png) (https://github.com/RusticFox/Block-Convert/releases) | | Allows you to convert blocks to other types of blocks. |
|
Bulk Stone Cutting | | B19 | | 1.3.0 | | 15 Sep 18 | | (http://i.imgur.com/bLbR352.png) (http://steamcommunity.com/sharedfiles/filedetails/?id=1121576519) | | (http://i.imgur.com/yJM8pYQ.png) (https://github.com/RusticFox/Bulk-Stone-Cutting/releases) | | Allows you to cut stone in bulk. |
|
Firefoam Grenades | | B19 | | 1.2.0 | | 29 Aug 18 | | (http://i.imgur.com/bLbR352.png) (http://steamcommunity.com/sharedfiles/filedetails/?id=1244286194) | | (http://i.imgur.com/yJM8pYQ.png) (https://github.com/RusticFox/Firefoam-Grendes/releases) | | Allows you to make firefoam grenades to throw at fires. |
|
Strange Plants | | B18 | | 1.0.1 | | 01 Jan 18 | | (http://i.imgur.com/bLbR352.png) (http://steamcommunity.com/sharedfiles/filedetails/?id=1115530726) | | (http://i.imgur.com/yJM8pYQ.png) (https://github.com/RusticFox/Strange-Plants/releases) | | Allows you plant strange plants. |
|
Resource Replicator | | B19 | | 1.6.0 | | 29 Aug 18 | | (http://i.imgur.com/bLbR352.png) (http://steamcommunity.com/sharedfiles/filedetails/?id=1252691435) | | (http://i.imgur.com/yJM8pYQ.png) (https://github.com/RusticFox/Resource-Replicator/releases) | | Allows you to duplicate different resources. |
|
Pauseable Stonecutting | | B19 | | 1.0.0 | | 15 Sep 18 | | (http://i.imgur.com/bLbR352.png) (https://steamcommunity.com/sharedfiles/filedetails/?id=1513725489) | | (http://i.imgur.com/yJM8pYQ.png) (https://github.com/RusticFox/Pauseable-Stonecutting/releases) | | Allows you to stop cutting stone and pick up where you left off. |
|
Exotic Joy | | B19 | | 2.0.0 | | 25 Sep 18 | | (http://i.imgur.com/bLbR352.png) (https://steamcommunity.com/sharedfiles/filedetails/?id=1115992148) | | (http://i.imgur.com/yJM8pYQ.png) (https://github.com/RusticFox/Exotic-Joy/releases) | | A mod that adds the abillity to build Telescops, Megascreen Tv's and removes the max tech level of hoopstone and game of ur so you can now use the when ever. |
|
Mod Name | | Branch | | Version | | Updated | | Steam | | GitHub | | Description |
|
Drugs To Neutroamine | | B19 | | 1.1.0 | | 31 Aug 18 | | (http://i.imgur.com/bLbR352.png) (http://steamcommunity.com/sharedfiles/filedetails/?id=1131562816) | | (http://i.imgur.com/yJM8pYQ.png) (https://github.com/RusticFox/Drugs-To-Neutroamine/releases) | | Allows you to convert drugs to neutroamine. |
|
Trump Hair | | B19 | | 1.0.3 | | 15 Sep 18 | | (http://i.imgur.com/bLbR352.png) (http://steamcommunity.com/sharedfiles/filedetails/?id=1264754641) | | (http://i.imgur.com/yJM8pYQ.png) (https://github.com/RusticFox/Trump-Hair/releases) | | Adds trump's hair into rimworld. |
|
Witching Hour | | B18 | | 1.4.2 | | 22 Jan 18 | | (http://i.imgur.com/bLbR352.png) (http://steamcommunity.com/sharedfiles/filedetails/?id=1264754979) | | (http://i.imgur.com/yJM8pYQ.png) (https://github.com/RusticFox/Witching-Hour/releases) | | Adds various hallowen themed things into rimworld. |
|
Mod Name | | Reason |
|
Double Sleeping Spot | | Added to base game B19 |
|
Primitive Floors | | Merged With ZARS Tribal Reborn (https://steamcommunity.com/sharedfiles/filedetails/?id=1503813330) |
*For more detailed descriptions visit the mod pages on Steam or GitHub.
*All mods under blue titles are my mods
*All mods under green titles are rescued outdated mods (Each creator is credited on the specific steam page and below)
*All mods under red titles are discontinued
*Any old versions of mods can be found on GitHub
Credits:
Code: | Jaxxa (https://ludeon.com/forums/index.php?action=profile;u=2261) |
Suggestions: | AnActualDuck (https://ludeon.com/forums/index.php?action=profile;u=63423) |
Art: | mrofa, (https://ludeon.com/forums/index.php?action=profile;u=2507) | Chicken Plucker (https://ludeon.com/forums/index.php?action=profile;u=57988) |
Other: | -210, (http://steamcommunity.com/profiles/76561197995655398) | fluffe9911, (//http://) | HydromancerX, (https://ludeon.com/forums/index.php?action=profile;u=63339) | BucketSmith, (//http://) | Dingo, (https://ludeon.com/forums/index.php?action=profile;u=61474) |
| dismar, (https://ludeon.com/forums/index.php?action=profile;u=42856) | [MGW] Henry, (http://steamcommunity.com/id/henryheyhey123) | Incantation Games, (http://steamcommunity.com/profiles/76561197993412243/) | Nightinggale (https://ludeon.com/forums/index.php?action=profile;u=83071) |
License: (https://image.ibb.co/njAxzm/88x31.png) All works that are not derivatives of RimWorld assets are licensed under a (Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) (https://creativecommons.org/licenses/by-nc-sa/4.0/) |
(https://i.imgur.com/vSxrCMS.png) (https://ko-fi.com/rusticfox)
Rustic Fox,
thanks for sharing your mods with us.
And please provide External Download (Soon!). Steam only mod we don't realy need at the forum here.
That Firefoam Belt is one genius Idea.
Could we please get a non-Steam download link? I really want to try some of these mods out, they look great. Thanks!
Quote from: Harry_Dicks on December 23, 2017, 09:35:05 AM
Could we please get a non-Steam download link? I really want to try some of these mods out, they look great. Thanks!
Literally working on it as we speak
All external download links now available!!!
Nice done, thanks.
Block convert is awesome. In your opinion, what color flagstone goes best with what color walls, using the vanilla stone types?
"Allows you to convert blocks to other types of blocks."
Thats my kinda mod. Great job with those.
Thanks!
Hey bro! I didn't realize you started a ludeon thread hehe 8) 8)
New Mod Now Live!!!
Firefoam Grenades
(https://i.imgur.com/0w4C839.png)
You are the ultimate modder for creating these safety mods. Looking forward to download this.
Thanks, Ryan!
Update
Strange Plants
- Updated to B18
Looks like a bit of fun, can't wait to try!
Is there a way to get your Block Convert to work with other stone types that are added in by mods? For example, cuproPanda's Cupro's Stones - it would be the bee's knees if we could convert to any of those block types!
I am working on a version that will support other stones
Hell yeah dude, keep up the great work! ;)
Update
Universal
- Changed about files to look more uniform
- Added version # to about files
- Added license to about files
Firefoam Grenades
- Now costs 20 Steel instead of 10 Plasteel
- Can now be aquired from combat supplier caravan
Firefoam Belts
- Can now be acquired from combat supplier caravan
New Mod
(https://i.imgur.com/sLxt2ZU.png)
(https://i.imgur.com/fcpP5zK.png)
gonna replicate myself another bed so I can sleep twice the amount without wasting as much time being asleep
Rustic Fox,
do you realy think is a good idea to replicate resources out if nothing.
I just think at E=mc², you would need alot of energy, more then the current power generation can deliver.
My suggestion is like the block convert, a resource convert. Based on the market value Wood -> steel/plasteel and similar.
Quote from: Canute on January 01, 2018, 05:21:44 AM
Rustic Fox,
do you realy think is a good idea to replicate resources out if nothing.
I just think at E=mc², you would need alot of energy, more then the current power generation can deliver.
My suggestion is like the block convert, a resource convert. Based on the market value Wood -> steel/plasteel and similar.
Hey man, I understand that this style of a mod is not for everyone. But after all, it is a mod which means you don't have to download or use it. Thanks for your input
I really like the look of those workbenches.
Though I can't say anything about their balance.
How long does it take to duplicate resources? Can it do a whole stack at once, or just one unit at a time? Is there a different time for different things? Are all things compatible from other mods, or just vanilla? Could you duplicate the bots from Misc Robots++? Sorry for so many questions! :D
Quote from: Harry_Dicks on January 01, 2018, 03:54:07 PM
How long does it take to duplicate resources? Can it do a whole stack at once, or just one unit at a time? Is there a different time for different things? Are all things compatible from other mods, or just vanilla? Could you duplicate the bots from Misc Robots++? Sorry for so many questions! :D
Every bill is different the base resources it's 50 to 100. As for bots that would require a patch
Update
Resource Replication V1.1.0
- Added cloth, synthread, hyperweave and mech serun recipes
- Changes components from 50 to 25 in recipe
- Bill name fixes
~ Update Thanks to Chicken Plucker
New Mods Now Live!
Thanks to Incantation Games for the original creation of all of these mods (uploaded with his permission).
(https://i.imgur.com/TJveTpH.png)
(https://i.imgur.com/jrZ1HC6.png)
(https://i.imgur.com/ZkPJ75O.png)
Quote from: Rustic Fox on January 10, 2018, 01:22:43 PM
New Mods Now Live!
Thanks to Incantation Games for the original creation of all of these mods (uploaded with his permission).
(https://i.imgur.com/jrZ1HC6.png)
Awesome! I'm *always* looking for more "spooky" stuff to add on to the aesthetic I'm going for. I really wish we had a sort of "Dungeon Pack" mod, just with all kinds of cool creepy stuff. I don't even know what that would entail.. just more cool stuff! :P
Update
Primitive Floors Now V2
- Increased Build Cost
- Added Extended Woodworking Support
- Added New Preview Image
- Added Missing Flammability Stat
- Added Missing Burn Defs
- Added 11 New Floors
- Increased Tiki Floor (Fancy) work to build From 85 to 120
- Lowered Beauty of all floors to 1 except Tiki Floor (Fancy)
- Changed Weave Floor Size to 128 to make it look better
- Added Architect Sense Support
- Added Stuffed Floors Support
Do you have a change log for your other mods? Curious about what got updated in the other Jan22 updates.
Mostly just changing some descriptions and rearranging my research tab for upcoming mods nothing big.
Okay, was just curious. If it's not too much trouble, do you think you could include this information in future updates? I like to see all of these little changes ;) Thank you for all of your hard work!
Most of the projects now have GitHub Pages where from now on all old and updated version will be available.
Quote from: Rustic Fox on January 26, 2018, 11:11:41 AM
Most of the projects now have GitHub Pages where from now on all old and updated version will be available.
I understand about the versions, but I was curious if you ever had an actual "changelog" that shows what change from one version to another. On github is there a changelog for the changes between every different version release posted anywhere?
When new versions are released it will also be accompanied by patch notes
Thanks for your mods - I used P rimitive Floors for a while and was glad to see it updated. Is it intentional that the new collection of bamboo floors are made of wood? Besides they seem slightly expansive to me (for 5 wood I get a log wall, for 15 wood a square of bamboo floor) but it might be an effect related to other mods I use..
Quote from: tentaceltrap on January 26, 2018, 02:03:36 PM
Thanks for your mods - I used P rimitive Floors for a while and was glad to see it updated. Is it intentional that the new collection of bamboo floors are made of wood? Besides they seem slightly expansive to me (for 5 wood I get a log wall, for 15 wood a square of bamboo floor) but it might be an effect related to other mods I use..
I see where you are coming from but wood floors don't give beauty bamboo floors do I tried to make it fit in with the base game cost to beauty wise.
Update
Resource Replicator V1.3.0
- Added Glitter Tech Support
New Mod Live
Burst Mortars
** No Steam or Drive Link Atm Steam will not let me upload for some reason **
(https://i.imgur.com/NpoHuPK.png)
Noice!
Mister Rustic Fox. I have been having weird problems with my mod list that were plaguing me for awhile. Well today with the new TMagic update, my game was getting really borked, and it kept looking like it was all of these other issues. This is also something that has been happening to me for awhile now, forcing me to play musical chairs with my load order because of some unknown culprit. So today, the new TMagic was messing up, so I decided to use it as a guinea pig and play the process of elimination by half, by moving TMagic around, I was able to narrow down who was the bad guy. Turns out, it was Blocks Convert. You are redefining a core def, and this is causing issues for every mod that might rely on what you redefined that is loaded after your mod. Other mod authors have told me that this seems to be an issue with B18 releases, so I'm sure you are not the only one who has had this happen.
Anyway, I am a fan of your mods, and I do appreciate all the work that you do. I wanted to let you know of your mistake, so you can fix it for others too. And I just maybe had to vent a little bit after spending about an hour playing with my broken mod list ::)
https://ludeon.com/forums/index.php?topic=34067
Here is the issue, from Buildings_Production.xml
<ThingDef Name="BuildingBase" Abstract="True">
<category>Building</category>
<soundImpactDefault>BulletImpactMetal</soundImpactDefault>
<selectable>true</selectable>
<drawerType>MapMeshAndRealTime</drawerType>
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
<repairEffect>Repair</repairEffect>
<leaveResourcesWhenKilled>true</leaveResourcesWhenKilled>
<filthLeaving>BuildingRubble</filthLeaving>
</ThingDef>
Hey sorry i must have forgot to remove it when i updated it to B18 i will fix that
Quote from: Harry_Dicks on February 04, 2018, 07:17:48 PM
Mister Rustic Fox. I have been having weird problems with my mod list that were plaguing me for awhile. Well today with the new TMagic update, my game was getting really borked, and it kept looking like it was all of these other issues. This is also something that has been happening to me for awhile now, forcing me to play musical chairs with my load order because of some unknown culprit. So today, the new TMagic was messing up, so I decided to use it as a guinea pig and play the process of elimination by half, by moving TMagic around, I was able to narrow down who was the bad guy. Turns out, it was Blocks Convert. You are redefining a core def, and this is causing issues for every mod that might rely on what you redefined that is loaded after your mod. Other mod authors have told me that this seems to be an issue with B18 releases, so I'm sure you are not the only one who has had this happen.
Anyway, I am a fan of your mods, and I do appreciate all the work that you do. I wanted to let you know of your mistake, so you can fix it for others too. And I just maybe had to vent a little bit after spending about an hour playing with my broken mod list ::)
https://ludeon.com/forums/index.php?topic=34067
Here is the issue, from Buildings_Production.xml
<ThingDef Name="BuildingBase" Abstract="True">
<category>Building</category>
<soundImpactDefault>BulletImpactMetal</soundImpactDefault>
<selectable>true</selectable>
<drawerType>MapMeshAndRealTime</drawerType>
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
<repairEffect>Repair</repairEffect>
<leaveResourcesWhenKilled>true</leaveResourcesWhenKilled>
<filthLeaving>BuildingRubble</filthLeaving>
</ThingDef>
The bug has been patch you can get the fixed version on steam or GitHub
Quote from: Rustic Fox on February 04, 2018, 07:52:04 PM
The bug has been patch you can get the fixed version on steam or GitHub
Thanks for fixing it :) I'm really surprised no one else has had this issue. I normally had your mod near the bottom, and not many things beneath it used buildings I suppose. Also, I still haven't had a real game in like 7 weeks now either :(
Update
Resource Replicator V1.4.1
- Astra Militarum Imperial Guard Core Mod Patch
Resource Replicator Update
B19 Update
(https://i.imgur.com/42Rkj5X.png)
Update
B19 Update
(https://i.imgur.com/icfmtVA.png)
Firefoam Grenade Update
B19 Update
(https://i.imgur.com/iJ4pkg2.png)
Block Convert Update
B19 Update
(https://i.imgur.com/ofPFlZe.png)
Drugs To Neutroamine Update
B19 Update
(https://i.imgur.com/OGbjfVC.png)
New Mod!
Pauseable Stonecutting!
(https://i.imgur.com/JuQnjp4.png)
Bulk-Stone-Cutting
XML error: Could not register node named "MakeBulkStoneBlocksBaseElec" in mod Bulk-Stone-Cutting because this name is already used in this mod.
Verse.Log:Error(String, Boolean)
Verse.XmlInheritance:TryRegister(XmlNode, ModContentPack)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Harmless?
Quote from: utotuto on September 15, 2018, 07:22:39 PM
Bulk-Stone-Cutting
XML error: Could not register node named "MakeBulkStoneBlocksBaseElec" in mod Bulk-Stone-Cutting because this name is already used in this mod.
Verse.Log:Error(String, Boolean)
Verse.XmlInheritance:TryRegister(XmlNode, ModContentPack)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Harmless?
Ooops nvm I found the problem I messed up the GitHub file update updating to the right files now. Sorry for the inconvenience.
Delete current files and download updated one https://github.com/RusticFox/Bulk-Stone-Cutting/releases
When I uploaded them I forgot to remove the redundant files