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RimWorld => Mods => Releases => Topic started by: ethouiche on December 27, 2017, 09:04:25 PM

Title: [1.3] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on December 27, 2017, 09:04:25 PM
(https://i.imgur.com/Yf5IqzZ.png)
Lighter than fast
a Faster than light phagocytosis attempt


Download
Main mod - Steam : http://steamcommunity.com/sharedfiles/filedetails/?id=1240656304 / Github : https://github.com/goudaQuiche/LighterThanFast
Clone bay - Steam :  http://steamcommunity.com/sharedfiles/filedetails/?id=1304432145 / Github : https://github.com/goudaQuiche/LTF_CloneBay
Teleporters - Steam : https://steamcommunity.com/sharedfiles/filedetails/?id=1507132557 / Github : https://github.com/goudaQuiche/LTF_Teleporter
Crystals - Steam : http://steamcommunity.com/sharedfiles/filedetails/?id=1338611415 / Github : https://github.com/goudaQuiche/LTF_Crystals
Engi race - Steam : https://steamcommunity.com/sharedfiles/filedetails/?id=2036348893 / Github : https://github.com/goudaQuiche/LTF_Engi
Lanius - Steam : https://steamcommunity.com/sharedfiles/filedetails/?id=1543164737 / Github : https://github.com/goudaQuiche/LTF_Lanius
Mantis - Steam : https://steamcommunity.com/sharedfiles/filedetails/?id=2025343753 / GitHub : https://github.com/goudaQuiche/LTF_Mantis
Rockmen - Steam : https://steamcommunity.com/sharedfiles/filedetails/?id=2027296393 / Github : https://github.com/goudaQuiche/LTF_Rockmen
Zoltan - Steam : https://steamcommunity.com/sharedfiles/filedetails/?id=2032477436 / Github : https://github.com/goudaQuiche/LTF_Zoltan

Dependencies
* Alien framework 2.0 : https://github.com/erdelf/AlienRaces
* JecsTools : https://github.com/jecrell/JecsTools
Requires new game for the factions to spawn unless you have Faction Discovery by Orion.

Description :
This mod adds 5 races :

(https://i.imgur.com/WHh2uZr.png)

Engie
- 125% construction
- 90% social
- 75% melee hit chance / 80% shooting accuracy
- 130% Immunity
- 4x sockets(1x cpu 1x rom)

Mantis
- 115% Speed
- 130% Melee hit chance / 125% Shooting hit chance
- 120% sharp damage / 105% Melee evasion
- 75% Construction / 75% Drug production
- 85% Mining / 90% Smelting Smithing Tailoring
- Claws

Rockman

- 150% hp
- 133% carrying capacity
- Natural armor : Blunt 30% / Sharp 55%
- Fireproof / resists temp over 9k
- 90% speed
- Cant wear cloths (needs tweaking)
- Vulnerable to frost
- 105% psychich sensitivity to depict religious inclination

Slug
- 10% psychic sensivity / 110% toxic sensivity
- 110% Social
- Drools : colonist will generate raw ressources from time to time.
- Xenophobic trait : social debuff with non slug beings
- Xenophobic diplomacy : siblings tolerance at most

Zoltan
- 110% Research
- 120% Recruit prisonner chance / Diplomacy power
- 85% Health
- Explodes upon death
- Glows in the dark
- Lays eggs that pop power pods


- Engie bench to craft roms / claws / shieldmet
- Rockman bench to use chemfuel as temperature source.
- Slug yarn maker to create a tailorable ressource from slug dew
- Shieldmet : prevents melee attacks, has a bad recharge without a Shield bench.
- slug dew and kraptyl (2 new raw ressources and related walls/floors)
- Eggs + new ress = magic. Equipable too.
- Boarding drones (it's a reskin for now :/)
- Synt claws for mantis (unfinished)
- Unbalanced drugs (unfinished)

- Backstories, village names, colonist names
- Many faces for Engi, Mantis, Rock
- Corpses
- Races playable from regular tribal start

Todo
- Mindcontrol bench
- Clone bay
- Drones
- Crashlanding vessels
- Research depencies
- Kestrel scenario aka 1 colonist per LTF race, with some advanced research unlocked, maybe a big crash to begin with.
- imagine finishing a rimworld game to start with a ftl game with the same crew and a vessel you have actually built :madness:
- balance

Screenshots
LTF family photo (https://imgur.com/a/ymEda)
LTF holliday photo album (https://imgur.com/a/JqLWO)
LTF 2017 winter photo album (https://imgur.com/a/NBjCs)
LTF 2018 All races scenarios (https://imgur.com/a/AMjga)
LTF hats (https://i.imgur.com/5d4yGew.jpg)

Videos
peta please (https://www.youtube.com/watch?v=TvvFIt8E69o)
Poker player fails his colony (https://www.youtube.com/watch?v=vq72ANwgrZc)

Reviews
Spanish 01/01/2018 (https://www.youtube.com/watch?v=GGJgttgw6zk)

Thanks :
- Sera, Apini mod creator, for allowing me to use her sprites.
- Erdelf, Humanoid framework creator
- Ludeon Forums for the feedback and discussions


(https://i.imgur.com/CVaCS6j.png)

(https://i.imgur.com/XgIgKEg.png)

(https://i.imgur.com/DMiNxN7.png)

(https://i.imgur.com/Xc91c2J.png)

(https://i.imgur.com/C932eyi.png)

(https://i.imgur.com/JNgzsJ7.png)

(https://i.imgur.com/I2zRPXe.png)

(https://i.imgur.com/MMq9JLn.png)
Title: Re: [B18] Lighter than fast 0.26
Post by: SpaceDorf on December 28, 2017, 12:27:25 AM
Awesome :)

Could you upload somewhere else than steam, please ?
Title: Re: [B18] Lighter than fast 0.26
Post by: Canute on December 28, 2017, 03:38:02 AM
Very intresting concept you made.

But like Spacedorf said, without a non-steam download, there is no reason to post it at the forum.
Title: Re: [B18] Lighter than fast 0.26
Post by: RyanRim on December 28, 2017, 06:20:26 AM
Cool extensive Race pack, but hoping for a non-steam link :)
Title: Re: [B18] Lighter than fast 0.26
Post by: Xenophobe on December 28, 2017, 09:29:20 AM
Why post your stuff here if you're not going to send a non-steam link to it? People will see it on steam if you have it on steam, so I see no reason for you to put it up here.
Title: Re: [B18] Lighter than fast 0.26
Post by: killermen962 on December 28, 2017, 09:50:00 AM
FTL:Faster than light... Me likey
Title: Re: [B18] Lighter than fast 0.26
Post by: Harry_Dicks on December 28, 2017, 10:33:59 AM
I like the mod and idea a lot, combining 2 of my favorite games. However, I wish the models went better with the vanilla art style :-\

Either way, thanks for all of your hard work!
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on December 28, 2017, 10:45:05 AM
The non vectorial style really seems to displease people. I will try to flatten this.

I dont really like the zoltan face, but other faces look fine to me. I guess i should take a step back.
Could you please tell me which sprites are really off ? It's hard to digest everything is wrong.

Also, i will upload my thing on github. I did not know it was mandatory to post there.
Thanks for the feedback guys, i really appreciate it.
Title: Re: [B18] Lighter than fast 0.26
Post by: Canute on December 28, 2017, 11:38:05 AM
Quote from: ethouiche on December 28, 2017, 10:45:05 AM
Also, i will upload my thing on github. I did not know it was mandatory to post there.
Thanks for the feedback guys, i really appreciate it.
Don't forget this forum is the playground for DRM-version player, since steam got an own discussion board.
Title: Re: [B18] Lighter than fast 0.26
Post by: SpaceDorf on December 28, 2017, 11:54:14 AM
Quote from: Canute on December 28, 2017, 11:38:05 AM

Don't forget this forum is the playground for DRM- FREE -version player, since steam got an own discussion board.

fixed that for you
Title: Re: [B18] Lighter than fast 0.26
Post by: Harry_Dicks on December 28, 2017, 11:55:20 AM
Quote from: Canute on December 28, 2017, 11:38:05 AM
Quote from: ethouiche on December 28, 2017, 10:45:05 AM
Also, i will upload my thing on github. I did not know it was mandatory to post there.
Thanks for the feedback guys, i really appreciate it.
Don't forget this forum is the playground for DRM-version player, since steam got an own discussion board.

I think Canute means "non-drm version" as many of us here don't use Steam at all. So if your mod is only hosted on there, many people will never be able to try it out!

Ok about your art style - when looking at the very first screenshot posted on the steam link (the preview right after the video) here's what comes to mind. Some of the shapes are too dramatic with too many sharp edges. A lot of stuff in vanilla RimWorld looks sort of "soft" with rounded corners and not a lot of sharp, dramatic lines (although this could be a lot to do with the black outline, not sure). Next onto the color palette - the colors are too vibrant and change too quickly without enough blending/fading. Look at the raccoon's torso in the screenshot. Notice how his belly is a little darker, as is near his butt? But look at how the colors change, it is a soft smooth transition, there isn't a strong change from one color to another, or some sharp shadow lines, it is all very smooth with the transitions. Finally the "textures". Look at the rockmen, where you can see the detail of their rock "surface" on them. It is too strong, I think it should all look a lot softer and more subtle. Maybe try to rethink how to show they are made of rock, but without them having to look so big and detailed with long sharp lines.

I'm not an art major or anything, but this is just my personal opinion of what I would work on if I were you, and wanting to change the art style to fit in better with vanilla. That's all! If you actually do decide to change the artwork, then I wish you the best of luck in your endeavor. Thanks for all of your hard work, and I hope you have a great New Year!
Title: Re: [B18] Lighter than fast 0.26
Post by: Canute on December 28, 2017, 12:05:44 PM
*hide in his "FREE" corner*
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on December 28, 2017, 06:40:11 PM
Quote from: Harry_Dicks on December 28, 2017, 11:55:20 AM
Quote from: Canute on December 28, 2017, 11:38:05 AM
Quote from: ethouiche on December 28, 2017, 10:45:05 AM
Also, i will upload my thing on github. I did not know it was mandatory to post there.
Thanks for the feedback guys, i really appreciate it.
Don't forget this forum is the playground for DRM-version player, since steam got an own discussion board.

I think Canute means "non-drm version" as many of us here don't use Steam at all. So if your mod is only hosted on there, many people will never be able to try it out!

Ok about your art style - when looking at the very first screenshot posted on the steam link (the preview right after the video) here's what comes to mind. Some of the shapes are too dramatic with too many sharp edges. A lot of stuff in vanilla RimWorld looks sort of "soft" with rounded corners and not a lot of sharp, dramatic lines (although this could be a lot to do with the black outline, not sure). Next onto the color palette - the colors are too vibrant and change too quickly without enough blending/fading. Look at the raccoon's torso in the screenshot. Notice how his belly is a little darker, as is near his butt? But look at how the colors change, it is a soft smooth transition, there isn't a strong change from one color to another, or some sharp shadow lines, it is all very smooth with the transitions. Finally the "textures". Look at the rockmen, where you can see the detail of their rock "surface" on them. It is too strong, I think it should all look a lot softer and more subtle. Maybe try to rethink how to show they are made of rock, but without them having to look so big and detailed with long sharp lines.

I'm not an art major or anything, but this is just my personal opinion of what I would work on if I were you, and wanting to change the art style to fit in better with vanilla. That's all! If you actually do decide to change the artwork, then I wish you the best of luck in your endeavor. Thanks for all of your hard work, and I hope you have a great New Year!
Thank you for taking the time to write that. Drawing is hard, follow rules to draw is harder. Simple is hard.

If anyone has ideas to make ugly creatures look kawai  :P

If an artist read this and is inspired to remake the art, i would be glad to having him contact me.
Title: Re: [B18] Lighter than fast 0.26
Post by: Harry_Dicks on December 28, 2017, 08:32:40 PM
No problem, bud! Now even though this is not my mod or my place to tell you what type of art style to use, I do hope that you are satisfied with whatever reworks you end up with, if that's the route you decide to take.

One last quick little bit - the screenshot I was referencing earlier seems to have changed it's position in the Steam link provided. Anyway it was the only one that had a vanilla raccoon and turtle on the left hand side of it! :P
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on December 29, 2017, 05:03:29 AM
Hello, i updated the original post with the github link. Let me know if it works please.

I updated some graphics to make them less sharp, more smooth and less contrasted.

he graphics from the screenshots are tad bit different from what is now in the game, but i am far of being done with them yet : i only applied a random blurry effect in the gimp of mine.

Go on criticizing please.
Title: Re: [B18] Lighter than fast 0.26
Post by: Canute on December 29, 2017, 05:44:51 AM
Yep, github working fine.
Just some cosmetic suggestion:
- create a zip archive you can put under the release tab at github. You don't need to include the source there.
- Add the link for Alian framework
https://github.com/erdelf/AlienRaces
to the requirement at the original post, so people don't need to search for them.
Title: Re: [B18] Lighter than fast 0.26
Post by: SpaceDorf on December 29, 2017, 08:56:51 AM
Awesome :)

Now I have reason to build a ship and go on a epic quest  ;D
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on December 29, 2017, 10:03:06 AM
That part of the mod is under heavy construction. I think i need a FTLmodder that would know how to read in a rimworld save game that i would have to create when the vessel is launched :o Then create an original savegame for FTL. Pretty easy to describe if you ask me 8). maybe a tad bit harder to do :)
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on December 29, 2017, 10:08:55 AM
Quote
- Add the link for Alian framework
https://github.com/erdelf/AlienRaces
to the requirement at the original post, so people don't need to search for them.
:check: Thanks.

Quote from: Canute on December 29, 2017, 05:44:51 AM
- create a zip archive you can put under the release tab at github. You don't need to include the source there.
Remove the csharp source is not very critical to me. There is a zip download button in github. I surely misunderstood what you meant.
Title: Re: [B18] Lighter than fast 0.26
Post by: Canute on December 29, 2017, 11:09:57 AM
Currently you only made the master branch.
But did you notice, you have a release tab there too ?
Thats basicly the place you should store the version you have released, while the master is your working.
And you can store older releases too, you will notice there are allways some people who like to play older rimworld releases.

But thats just cosmetic, i think you don't use Github as workplace just as distribution alternate for the steam-workshop.
Then just keep it like it is.
Title: Re: [B18] Lighter than fast 0.26
Post by: SpaceDorf on December 29, 2017, 11:42:57 AM
Quote from: ethouiche on December 29, 2017, 10:03:06 AM
That part of the mod is under heavy construction. I think i need a FTLmodder that would know how to read in a rimworld save game that i would have to create when the vessel is launched :o Then create an original savegame for FTL. Pretty easy to describe if you ask me 8). maybe a tad bit harder to do :)

Interchanging stuff between games.. now that would be a wet Dream come true.. I was not thinking so far.

Though with " Save Our Ship ".  ... *droools*

* SpaceDorf cancels thinking lost in Day Dreams *
Title: Re: [B18] Lighter than fast 0.26
Post by: Call me Arty on December 30, 2017, 11:18:04 PM
 You beat me to the punch, I was getting really tempted to try and figure out how to code so I could make this same mod myself. I agree with some of the other posters, in that the graphics need some work. I think taking some hints from other creators would help out a lot. For example, a poster a while back was working on "Urgals" (basically orcs with horns).
He turned this: (https://vignette.wikia.nocookie.net/inheritance/images/5/5f/Urgal_head.jpg/revision/latest?cb=20110807114433) into this (https://i.imgur.com/nlHx0dG.png?2).
Now, to somewhat match the humans in the game, he didn't give his Urgals pointy ears, ugly noses, or fangs, because pawns don't have ears, noses, or mouths. Instead, he added yellow eyes and horns, which would fit in, as all animals have eyes and creatures like elephants or caribou have tusks/antlers. Some of your designs contrast with this pretty hard, like Mantis who have arms despite the fact that nothing else does, or the Zoltans that look very human (if humans were made out of energy), so they could be as simple as just recoloring the default human pawns. Mantis could also be very similiar to the Apini mod http://steamcommunity.com/sharedfiles/filedetails/?id=881864390&searchtext=apini (http://steamcommunity.com/sharedfiles/filedetails/?id=881864390&searchtext=apini), which is very simple and fits in well with the base game. A slanted body, a head that's fairly sized, simple.

Sorry if this is a rambling post, and I would also like to make it clear that in addition to me being bad at coding, I don't do art either. These are just suggestions.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on December 31, 2017, 10:25:17 AM
(https://imgur.com/OkLpMh9.png) => (https://imgur.com/cEGN6xe.png)
(https://i.imgur.com/TsjGQQT.png) => (https://i.imgur.com/SxK5zbT.png)
(https://i.imgur.com/WrKfZku.png) => (https://i.imgur.com/dxmMJ97.png)
(https://i.imgur.com/DFn3tV7.png) => (https://i.imgur.com/gFl0zYP.png) (now i realize this sprite was very very ugly)

I tried to leech as much as possible from Apini  ;D, Is this okish  :o?

https://imgur.com/a/ymEda

Title: Re: [B18] Lighter than fast 0.26
Post by: Harry_Dicks on December 31, 2017, 12:34:46 PM
Holy crap, yes dude! This mod is looking better and better EVERY DAY! Seriously keep it up and this mod will be a must have. I am impressed with your dedication and hard work, keep it up!
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on December 31, 2017, 01:17:25 PM
Thank you  ;D

Coming next if everything goes fine.
(https://i.imgur.com/fOhrK3z.png)(https://i.imgur.com/0LHOFiL.png)

What could it be ?  ::)

Feedbacks, criticisms, suggestions are very welcome.
Title: Re: [B18] Lighter than fast 0.26
Post by: MineFoxC on December 31, 2017, 02:35:25 PM
Quote from: ethouiche on December 29, 2017, 10:03:06 AM
That part of the mod is under heavy construction. I think i need a FTLmodder that would know how to read in a rimworld save game that i would have to create when the vessel is launched :o Then create an original savegame for FTL. Pretty easy to describe if you ask me 8). maybe a tad bit harder to do :)

so you can start playing rimworld,you got to space,move the save file generated to FTL,then play FTL until you lose...BUT instead of having your adventure end,some escape pods make it out of the wreck,to a new planet{moving generated save file,please wait},and they land on an alien planet,a rimworld XD
that's definetely a VERY complex thing to do,though someone has already done something similar:there was a mod for Europa Universalis 4,where when you started a battle,instead of the dice rolls and randomness,it opened up{i don't remember the game,like a medieval strategy game where you make battles and test them}a strategy game where it would take the result at the end,and take it back to EU4,calculating who won the battle,and how many losses were taken on each side.
so it's not impossible,just hard.
Title: Re: [B18] Lighter than fast 0.26
Post by: Harry_Dicks on December 31, 2017, 03:30:20 PM
Quote from: MineFoxC on December 31, 2017, 02:35:25 PM
Quote from: ethouiche on December 29, 2017, 10:03:06 AM
That part of the mod is under heavy construction. I think i need a FTLmodder that would know how to read in a rimworld save game that i would have to create when the vessel is launched :o Then create an original savegame for FTL. Pretty easy to describe if you ask me 8). maybe a tad bit harder to do :)


so you can start playing rimworld,you got to space,move the save file generated to FTL,then play FTL until you lose...BUT instead of having your adventure end,some escape pods make it out of the wreck,to a new planet{moving generated save file,please wait},and they land on an alien planet,a rimworld XD
that's definetely a VERY complex thing to do,though someone has already done something similar:there was a mod for Europa Universalis 4,where when you started a battle,instead of the dice rolls and randomness,it opened up{i don't remember the game,like a medieval strategy game where you make battles and test them}a strategy game where it would take the result at the end,and take it back to EU4,calculating who won the battle,and how many losses were taken on each side.
so it's not impossible,just hard.

I know what you are talking about, but are you sure you aren't just thinking of a Total War game? :) They are like a "Lite Paradox" game, that has a turn-based grand campaign, but then switches to RTS mode when your armies meet for battle (although they can be auto-resolved if you don't want to play them.)
Title: Re: [B18] Lighter than fast 0.26
Post by: MineFoxC on December 31, 2017, 05:13:11 PM
Oh that's the one,a mod that when there is a battle in EU4 it opens Total War{don't remember wich one} and automatically puts in the troops numbers of both sides and starts the battle,so you can actually influence the outcome,then at the end it takes the result and tells EU4 how the battle ended,like a script or something,no idea,but that's how it's supposed to work
Title: Re: [B18] Lighter than fast 0.26
Post by: Harry_Dicks on December 31, 2017, 07:19:36 PM
The Total War games aren't half bad on their own. I remember I had my dad drive me to Best Buy to get Rome: Total War on release day, how cool was I?! 8)
Title: Re: [B18] Lighter than fast 0.26
Post by: Call me Arty on January 01, 2018, 04:40:45 AM
Quote from: ethouiche on December 31, 2017, 10:25:17 AM
(https://imgur.com/OkLpMh9.png) => (https://imgur.com/cEGN6xe.png)
(https://i.imgur.com/TsjGQQT.png) => (https://i.imgur.com/SxK5zbT.png)
(https://i.imgur.com/WrKfZku.png) => (https://i.imgur.com/dxmMJ97.png)
(https://i.imgur.com/DFn3tV7.png) => (https://i.imgur.com/gFl0zYP.png) (now i realize this sprite was very very ugly)

I tried to leech as much as possible from Apini  ;D, Is this okish  :o?

https://imgur.com/a/ymEda

Yes, actually! I don't mean to offend, but the updated textures are far better than the old ones, and could fit in with some other mods. I would recommend making them a darker green with black/red eyes so that they very obviously are not Zoltan.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 01, 2018, 09:36:02 AM
what about this ?
https://imgur.com/a/1MJGj
(https://i.imgur.com/yzgDpxk.png)
(https://i.imgur.com/RNO0tcD.png)
(https://i.imgur.com/XBiTyBw.png)

Red eyes makes them look as if they had a pupil which immediatly makes me over-interpret their face.
If there are too many shadows/microsigns in the eyes, they look agressive and i believe they need a dead eye for us to interpret/imagine whatever we feel.
Title: Re: [B18] Lighter than fast 0.26
Post by: asquirrel on January 01, 2018, 01:28:41 PM
Please don't reduce the detail and leave them like they were before.  The shading and extra detail look fantastic!  Hey dude, I enabled your mod and I think you may have a real bug on top of your sprite bugs. :)  Looking at my mods list, you can see your not alone in making a bug free mod. :)

https://gist.github.com/f6ba9edaa46443ef6e457486d6ad50ad



[attachment deleted by admin: too old]
Title: Re: [B18] Lighter than fast 0.26
Post by: vellence on January 01, 2018, 02:11:20 PM
Hello, congratulations for the lovely mod! I can see you have updated it, so may I indulge myself and ask you: Does it work on an existing colonies or you should start over a new one?
*I am playing with your older version currently!
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 01, 2018, 04:42:54 PM
Quote from: asquirrel on January 01, 2018, 01:28:41 PM
Please don't reduce the detail and leave them like they were before.  The shading and extra detail look fantastic!  Hey dude, I enabled your mod and I think you may have a real bug on top of your sprite bugs. :)  Looking at my mods list, you can see your not alone in making a bug free mod. :)

https://gist.github.com/f6ba9edaa46443ef6e457486d6ad50ad

I tried to correct the errors, tell me you still have the same thing please.

I dont think adding the mod mid game will break anything, but you will see pretty much nothing of it (maybe there is a way to regenerate the world colonies to take the new races in account)

* It seems the helm shield can make the wearer invincible in certain conditions. I did not manage to reproduce it. I still patched the dll to make the checks more strict.
* There was also a bug with the rotting corpse left by the new races. I fixed that and also added a cute skull for all of them. Humans dont have skulls though.

A video to see what is in the mod :
https://www.youtube.com/watch?v=vq72ANwgrZc

May someone translate ? I cant spanish.
https://www.youtube.com/watch?v=GGJgttgw6zk
Title: Re: [B18] Lighter than fast 0.26
Post by: asquirrel on January 01, 2018, 10:11:30 PM
Alien framework is still pooping out a crap ton of errors but your pod error is gone.  Nicely done sir.
Title: Re: [B18] Lighter than fast 0.26
Post by: Call me Arty on January 02, 2018, 03:24:43 PM
Quote from: ethouiche on January 01, 2018, 09:36:02 AM
what about this ?
https://imgur.com/a/1MJGj
(https://i.imgur.com/yzgDpxk.png)
(https://i.imgur.com/RNO0tcD.png)
(https://i.imgur.com/XBiTyBw.png)

Red eyes makes them look as if they had a pupil which immediatly makes me over-interpret their face.
If there are too many shadows/microsigns in the eyes, they look agressive and i believe they need a dead eye for us to interpret/imagine whatever we feel.

Those look very nice, they remind me of the Crested Mantis from Captain's Edition. I would just like to add again though, making very good-looking sprites don't matter if they don't look good in the game with everything else, maybe some thicker black lines to smooth out the crest and mandibles to make it match better? Keep in mind how the Megaspiders look, they'd probably be similar to your sprites if they had more detail over the softer edges in Rimworld.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 02, 2018, 03:47:39 PM
I tried to normalize mantis and slugs. (https://i.imgur.com/5d4yGew.jpg)
Tell me what you think please.
Engis are next.

some youtube (https://www.youtube.com/watch?v=vq72ANwgrZc)
Title: Re: [B18] Lighter than fast 0.26
Post by: Call me Arty on January 03, 2018, 04:10:45 PM
Quote from: ethouiche on January 02, 2018, 03:47:39 PM
I tried to normalize mantis and slugs. (https://i.imgur.com/5d4yGew.jpg)
Tell me what you think please.
Engis are next.

some youtube (https://www.youtube.com/watch?v=vq72ANwgrZc)

I think that the Mantis have improved a lot, though I think that the Slugs are too much slug and not enough Rimworld, y'know? The best way I can think to describe it is to look at this rock (https://flexiblelearning.auckland.ac.nz/rocks_minerals/rocks/images/sandstone5.jpg) compared to the rocks in your picture, then to look at one of your slugs compared to other sprites, and see how it fits in. You make very nice models, they just look too good for Rimworld (very sorry if my comments offend!). I think that they need the same treatment as the Mantis to make them more fitting.

   P.S. I think some of the Race's stats need small changes. I like that you didn't go so harsh as to decrease the Engi's combat by half and increase the Mantis's speed/damage by 1.5/2, but the Engi still seem pretty alright in combat, like if a human was having some small pain, while their construction (crafting too?) is slightly better, not like a race know for their repairing skills. The Mantis should have a manipulation penalty in general over the construction penalty (if you only had claws, construction isn't the only thing that would be difficult), The Rocks (atleast in their homeworlds) were the very xenophobic and overly-proud people; The slugs just kept to themselves because everyone wanted them dead for being dirty cheats. Finally, it doesn't make much sense that rocks are the only ones that can't wear clothing. Pants would be fine, but Slugs and Mantises are shaped very different to humans,
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 03, 2018, 06:38:07 PM
Quote from: Call me Arty on January 03, 2018, 04:10:45 PM
- but the Engi still seem pretty alright in combat, like if a human was having some small pain
You are very right. Maybe 75% of the regular power combat would help. I reduced their barehands damage, but the related skills are at 85% if i remember.
Quote
- while their construction (crafting too?) is slightly better, not like a race know for their repairing skills.
120 maybe 125%. I need to check all the related skills.
Quote
- The Mantis should have a manipulation penalty in general over the construction penalty (if you only had claws, construction isn't the only thing that would be difficult)
A lower manipulation would affect their combat skill. I can lower what i will raise for engies.
Quote
- The Rocks (atleast in their homeworlds) were the very xenophobic and overly-proud people;
I had no idea of that. The ftl wikipedia says they are religious. I put some of that in the stories.
Quote
- The slugs just kept to themselves because everyone wanted them dead for being dirty cheats.
Wikipedia says they are xenophobic and they seemed pretty encline to be morons with other races in the games i played.
Quote
- Finally, it doesn't make much sense that rocks are the only ones that can't wear clothing. Pants would be fine, but Slugs and Mantises are shaped very different to humans,
I made rockmen big and i thought it would mess up the apparel. I need to make real tests. Maybe i should create different apparel recipes for them. I was wondering what a rockman would wear.

Thank you for your comments.

I updated the engi face and hairs tonight.
Title: Re: [B18] Lighter than fast 0.26
Post by: Call me Arty on January 03, 2018, 10:11:37 PM
 
Quote- The Mantis should have a manipulation penalty in general over the construction penalty (if you only had claws, construction isn't the only thing that would be difficult)
A lower manipulation would affect their combat skill.
From what I found, manipulation does affect combat, but only shooting accuracy. I figure that Mantis probably wouldn't like shooting very much anyways. Although, it does affect plant work speed (sowing/harvesting) and butchering speed/efficiency. I'm not sure if these can be increased by themselves, but it would make sense for these to be increased over the rest since they're just cutting - a Mantis' favorite hobby.

Quote- The Rocks (atleast in their homeworlds) were the very xenophobic and overly-proud people;
I had no idea of that. The ftl wikipedia says they are religious. I put some of that in the stories.
Oh, they are actually quite Xenophobic.
They keep their population under the belief of their own greatness,
http://ftl.wikia.com/wiki/Rock_Deserters
the only thing that makes them agree to work with you is the potential loss of their princess,
http://ftl.wikia.com/wiki/Rock_Bride_Transport
and even that's reluctant.

Quote- The slugs just kept to themselves because everyone wanted them dead for being dirty cheats.
Wikipedia says they are xenophobic and they seemed pretty encline to be morons with other races in the games i played.
This may be personal taste, but I think that Wiki must be wrong. The Federation dislikes the Slugs greatly, and banished most of the race. Overall (after research) they don't act much differently from any other race (save for the rocks). They keep in nebula where their telepathy is an advantage against non-slugs. If I may suggest a replacement to "Xenophobe", how about Greedy?
http://ftl.wikia.com/wiki/Slug_transport_with_military_escort (http://ftl.wikia.com/wiki/Slug_transport_with_military_escort)

Quote- Finally, it doesn't make much sense that rocks are the only ones that can't wear clothing. Pants would be fine, but Slugs and Mantises are shaped very different to humans,
I made rockmen big and i thought it would mess up the apparel. I need to make real tests. Maybe i should create different apparel recipes for them. I was wondering what a rockman would wear.
Oops, I phrased that wrong. I think I was in a rush when I was writing it out. I was talking about their legs, which are at least human-shaped in comparison to a "tail" or four extra legs. Though it sounds like more work for you, race-specific apparel sounds pretty cool. I can absolutely see religious hats or robes for the rocks or something like the war-veil for the Mantis to make them feel less pain.

P.P.S. Have you tried the Captain's Edition mod for FTL? It's not canon, though the author has put a lot of work into it and I'd say it's been improved in every way. You really get to know the various races and their cultures a lot better, and it's just really fun. I'd recommend you try it out if you have any free time.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 04, 2018, 12:54:35 PM
Thanks for the links, it's helpful.

About the renegade rockmen, i dont feel this story really shows their nature. The first wiki comment says :
QuoteThat's a bit funny. But those rockmen are way too paranoid if you ask me. Every country is run on lies and propaganda. No exception at all.
and i agree.

I'd like to put one bad trait from a pool. i would like the colonist to pick one bad trait in 3 available. Today, i can just say the chances to have a bad trait, but there is nothing that blocks the other bad traits to pop once one has been chosen.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 04, 2018, 06:14:26 PM
I added corpses tonight. When i thought regular sprites were hard  :-\
Title: Re: [B18] Lighter than fast 0.26
Post by: Harry_Dicks on January 04, 2018, 06:57:28 PM
Quote from: ethouiche on January 04, 2018, 06:14:26 PM
I added corpses tonight. When i thought regular sprites were hard  :-\

Well don't tease us, show us!!!
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 04, 2018, 07:32:09 PM
Quote from: Harry_Dicks on January 04, 2018, 06:57:28 PM
Quote from: ethouiche on January 04, 2018, 06:14:26 PM
I added corpses tonight. When i thought regular sprites were hard  :-\

Well don't tease us, show us!!!

(https://i.imgur.com/f4kjbkU.png)
(https://i.imgur.com/qcxBCjf.png)
(https://i.imgur.com/0bYqTjp.png)
(https://i.imgur.com/nRgoyJc.png)
(https://i.imgur.com/oqlqPpF.png)
(https://i.imgur.com/6Jy5RJP.png)
(https://i.imgur.com/XwoUL6X.png)
(https://i.imgur.com/JDUxAPV.png)
(https://i.imgur.com/GfvaqVZ.png)
https://imgur.com/a/K0A90

I dont like rock and zoltan bodies.The head of the rock is poor. I am okish with the slug body but since transparency wont work properly it wont look the way i want. The mantis body should not have bones, but since i have not made their body very specific, i dont know how to show it's a mantis body.

There is nothing i really like, but at least i have something to make better.
Title: Re: [B18] Lighter than fast 0.26
Post by: Harry_Dicks on January 04, 2018, 08:21:35 PM
(https://img00.deviantart.net/58c2/i/2015/091/3/1/ftl___rockman_by_wonderwig-d8nzk53.jpg)

To be quite honest with you, I wish the rockmen looked more like that. I understand it is pixelated, but that kinda look just with "aliased" (hah look how smart I wanna be) or smoothed out lines. It seems so simple, but it can easily convey this guy is made of rock, while still looking nice and going with the art style. Maybe I'm wrong though, even though it is subjective, but in my head that would look nice.

Quote
There is nothing i really like, but at least i have something to make better.

Well what other parts do you still have to work on for your mod? Maybe think about taking a step back from the art for a bit, work on some other parts, and maybe something or someone will come to you. Give yourself a chance to reset on the art side of things, and come back to it with a fresh face when you're ready to create something that you know you will be satisfied with.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 04, 2018, 08:48:01 PM
(https://i.imgur.com/2lh68R3.png)
I like this one  :-[
I dont think red eyes go well. Even if it appears on the original sprite  :-X
Title: Re: [B18] Lighter than fast 0.26
Post by: Harry_Dicks on January 04, 2018, 08:55:10 PM
Quote from: ethouiche on January 04, 2018, 08:48:01 PM
I like this one  :-[
I dont think red eyes go well. Even if it appears on the original sprite  :-X

It's okay bud, as long as you're satisfied with it, that's what counts! In that screenshot, what races are the red and blue people? Having trouble remembering..
Title: Re: [B18] Lighter than fast 0.26
Post by: Call me Arty on January 04, 2018, 10:33:47 PM
Quote from: Harry_Dicks on January 04, 2018, 08:55:10 PM
It's okay bud, as long as you're satisfied with it, that's what counts! In that screenshot, what races are the red and blue people? Having trouble remembering..

Blue Zoltan, and the red guy (if I had to guess) is an Engie wearing a helmet made out of the same stuff the tables are made out of. Then the screenshot would have one of every race.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 05, 2018, 06:18:38 AM
(https://i.imgur.com/9DzAG5h.jpg)
The engi is green on this picture, but it's not frequent.

More pictures :
https://imgur.com/a/AMjga
Title: Re: [B18] Lighter than fast 0.26
Post by: Harry_Dicks on January 05, 2018, 09:36:30 AM
Haha wth is that nyan cat on the engi's visor?
Title: Re: [B18] Lighter than fast 0.26
Post by: Call me Arty on January 05, 2018, 10:10:31 AM
 Meme kitty aside, I actually really like that Engi head sprite, it looks pretty good!
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 05, 2018, 10:41:23 AM
I made a few different heads. It's cheap and i find it funny.

(https://i.imgur.com/EYsrwRA.png)(https://i.imgur.com/tTyzHZ8.png)(https://i.imgur.com/kTJlA7C.png)(https://i.imgur.com/NFXVlxB.png)(https://i.imgur.com/Tp1rNGk.png)(https://i.imgur.com/uv2TNXo.png)(https://i.imgur.com/DcP62sD.png)(https://i.imgur.com/OHy2y81.png)(https://i.imgur.com/1lMrXUs.png)(https://i.imgur.com/ZLzqLi9.png)(https://i.imgur.com/O6gJ2iT.png)

I want to add :
- 2001 space odissey HAL red circle
- more memes, but it looks you are not fond of that  ::)
- any good suggestion

There is a bad shade that makes look like the screen is melting in the bottom right corner. I also need to add a mask to avoid the screen changing of color.
Title: Re: [B18] Lighter than fast 0.26
Post by: senne111 on January 05, 2018, 03:12:50 PM
so great mod and all but it still has its flaws like i found out if you have this mod installed raids get wau harder just got attacked by 7 doomday rockets on day 35 (dont tink that possible in normal but i dont know)

but for the rest great idee whit great work out
Title: Re: [B18] Lighter than fast 0.26
Post by: Call me Arty on January 05, 2018, 03:43:21 PM
Quote from: ethouiche on January 05, 2018, 10:41:23 AM
I made a few different heads. It's cheap and i find it funny.

(https://i.imgur.com/EYsrwRA.png)(https://i.imgur.com/tTyzHZ8.png)(https://i.imgur.com/kTJlA7C.png)(https://i.imgur.com/NFXVlxB.png)(https://i.imgur.com/Tp1rNGk.png)(https://i.imgur.com/uv2TNXo.png)(https://i.imgur.com/DcP62sD.png)(https://i.imgur.com/OHy2y81.png)(https://i.imgur.com/1lMrXUs.png)(https://i.imgur.com/ZLzqLi9.png)(https://i.imgur.com/O6gJ2iT.png)

I want to add :
- 2001 space odissey HAL red circle
- more memes, but it looks you are not fond of that  ::)
- any good suggestion

It's kind of a neat idea, though I think maybe it should be some sort of add-on or part of those "sockets." Like the google home screen increasing research, while the HAL chip increases speech (and if possible: immune to turrets, like how he hacked the Discovery one?). The Blue Screen of Death makes for a good corpse, maybe. They could say "chips" or "OS", but actually just be Engi-specific masks. Then, you don't have to worry about them changing color with the rest of the body.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 05, 2018, 03:54:04 PM
Quote from: senne111 on January 05, 2018, 03:12:50 PM
so great mod and all but it still has its flaws like i found out if you have this mod installed raids get wau harder just got attacked by 7 doomday rockets on day 35 (dont tink that possible in normal but i dont know)

but for the rest great idee whit great work out

I am sorry for that. I have nerfed the pawnkinds today, but it's not enough, i know it. I will keep your commentary in mind for the future. Thank you for the feedback.

Quote from: call me artyIt's kind of a neat idea, though I think maybe it should be some sort of add-on or part of those "sockets." Like the google home screen increasing research, while the HAL chip increases speech (and if possible: immune to turrets, like how he hacked the Discovery one?). The Blue Screen of Death makes for a good corpse, maybe. They could say "chips" or "OS", but actually just be Engi-specific masks. Then, you don't have to worry about them changing color with the rest of the body.

I originaly wanted the screen to be their eyes, their human machine interface aka HMI.
My problem comes with hats. The HMI will overlap the hat. If i specify i want the HMI hidden behind cloths, the half bottom of the screen will be invisible. I wanted to make it dynamic. That would be easier if the screen was at the bottom of the face. Maybe i could do a 180°
Title: Re: [B18] Lighter than fast 0.26
Post by: Harry_Dicks on January 05, 2018, 03:57:11 PM
Quote from: Call me Arty on January 05, 2018, 03:43:21 PM
Quote from: ethouiche on January 05, 2018, 10:41:23 AM
I made a few different heads. It's cheap and i find it funny.

(https://i.imgur.com/EYsrwRA.png)(https://i.imgur.com/tTyzHZ8.png)(https://i.imgur.com/kTJlA7C.png)(https://i.imgur.com/NFXVlxB.png)(https://i.imgur.com/Tp1rNGk.png)(https://i.imgur.com/uv2TNXo.png)(https://i.imgur.com/DcP62sD.png)(https://i.imgur.com/OHy2y81.png)(https://i.imgur.com/1lMrXUs.png)(https://i.imgur.com/ZLzqLi9.png)(https://i.imgur.com/O6gJ2iT.png)

I want to add :
- 2001 space odissey HAL red circle
- more memes, but it looks you are not fond of that  ::)
- any good suggestion

It's kind of a neat idea, though I think maybe it should be some sort of add-on or part of those "sockets." Like the google home screen increasing research, while the HAL chip increases speech (and if possible: immune to turrets, like how he hacked the Discovery one?). The Blue Screen of Death makes for a good corpse, maybe. They could say "chips" or "OS", but actually just be Engi-specific masks. Then, you don't have to worry about them changing color with the rest of the body.

BSOD for dead Engis is genius!
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 05, 2018, 09:30:50 PM
https://imgur.com/a/vjEnk
More of them. can you find joust ? Rtype ? street fighter 2 ?  :P
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 06, 2018, 03:03:01 AM
I changed the rock face, they can now wear anything.
(https://i.imgur.com/fbtnD9s.jpg)
https://imgur.com/a/ZpO4D

I am not sure about the Female rock face though.
Title: Re: [B18] Lighter than fast 0.26
Post by: Call me Arty on January 06, 2018, 03:45:21 AM
 Pretty impressive that you found a way to have giant rocks still wear clothes, and I have to say: The amount of work you've done in like, what, a week? It's friggin' insane! Seriously, I didn't think much of it when I first saw it (if anything, I was more upset that you beat me to it), but now I'm just honestly impressed. Keep doing your great work!
Title: Re: [B18] Lighter than fast 0.26
Post by: Harry_Dicks on January 06, 2018, 04:10:24 AM
Those rockmen are looking great, bud! I can't wait to see what you cook up next.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 11, 2018, 07:47:52 PM
I am happy  ;D (https://imgur.com/a/U6tfH)
Title: Re: [B18] Lighter than fast 0.26
Post by: Harry_Dicks on January 11, 2018, 08:17:16 PM
Whoa! Mind control bench, mind control logs?!?! Holy shit, tell us more! ;D
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 13, 2018, 03:31:36 AM
https://imgur.com/a/nov4a

I just uploaded the first version of the mind control bench.

You can mindcontrol animals or any pawn.

The bench has a set radius. You have to choose your target then a worker has to do his thing to enable the mind control. The work amount and the work per tick are based on the vector the Tormentor (mastermind) will use. It will choose the best vector to beat his victim(only for non humanoids). It is possible that the tormentor cant mind control the victim at all. I should check if if the tormentor can self mind control.

For now there are 3 vectors :
- Empathy ( social/artistic)
- Manipulation ( social/int )
- Ascendancy ( int/medicine).

The Vector that is used will condition the Mental state : sad wander, berserk, leaving the map (I am stuck with MentalStateDef for now, i did not find how to apply a MentalBreakDef yet, if anyone can help :)). You can also make animals manhunters, it's harder when the animals are bigger/wilder. But i dont think it's hard enough though. I want the bench to consume something to condition its use. There will be a lot of buttons  ??? The mind log details what is happening. I want to write stories in the mind log.

In FTL, you can boost the health of the victim with the superior tier mind control. I would also like some kind of pseudo random backfire. If you guys have ideas  ;)

I realize i have not considered the mechanoids and it will probably bug. That's a feature 8)
Title: Re: [B18] Lighter than fast 0.26
Post by: Harry_Dicks on January 13, 2018, 04:26:02 AM
Holy crap man, this is fantastic. You never fail to keep impressing me. Do you plan to ever release the mind control as a sub mod, or will all of your things remain together in one, or will you maybe do release them separately when you are finished with all of them?
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 13, 2018, 09:56:16 AM
Quote from: Harry_Dicks on January 13, 2018, 04:26:02 AM
Holy crap man, this is fantastic. You never fail to keep impressing me. Do you plan to ever release the mind control as a sub mod, or will all of your things remain together in one, or will you maybe do release them separately when you are finished with all of them?
Thank you :)
For now everything is quite intricated. Once i have done all the features i want, i will try to untangle the whole thing which should help to do more specific releases.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 13, 2018, 11:24:39 PM
Draw (https://i.imgur.com/C3wkcCT.jpg)

I changed the Rock heads again  :P
Title: Re: [B18] Lighter than fast 0.26
Post by: Call me Arty on January 15, 2018, 01:12:56 AM
Quote from: ethouiche on January 13, 2018, 11:24:39 PM
Draw (https://i.imgur.com/C3wkcCT.jpg)

I changed the Rock heads again  :P

Those are looking pretty awesome! Keep-up the great work!
Title: Re: [B18] Lighter than fast 0.26
Post by: Harry_Dicks on January 15, 2018, 01:23:40 AM
Quote from: ethouiche on January 13, 2018, 11:24:39 PM
Draw (https://i.imgur.com/C3wkcCT.jpg)

I changed the Rock heads again  :P

Seriously I really like the new rock men look at LOT better than before! I think if you for that Hulk body style, if you could make their body "lines" not look so straight going around their body outline, it might make it look even better.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 15, 2018, 03:01:46 PM
(https://i.imgur.com/zbmov1p.jpg)

Quote from: Harry_Dicks on January 15, 2018, 01:23:40 AM
Seriously I really like the new rock men look at LOT better than before! I think if you for that Hulk body style, if you could make their body "lines" not look so straight going around their body outline, it might make it look even better.

I have an idea for this, but i have not taken the time to do it yet.

I reworked both zoltans and engies. I have let the bsod as a back screen : if they are unconscious, bsod by default.
Title: Re: [B18] Lighter than fast 0.26
Post by: Call me Arty on January 15, 2018, 08:15:55 PM
 I'd say that the Zoltan is a definite improvement, though I'm not so fond of the Engi rework. Maybe it's just me -the guy who's only contribution to the mod is criticism and suggestions-, but I liked their more unique head shape. Now they look more like someone put a screen on the existing human, Zoltan, or Rock head. Maybe something closer to the promotional material (https://vignette.wikia.nocookie.net/ftl/images/a/a3/Engi-kickstarter.png/revision/latest?cb=20140303152432), like an old-fashioned computer (https://qph.ec.quoracdn.net/main-qimg-5a516f9073887b71279ecab578b925e6) maybe? With the right proportions, it could still fit fine in most helmets and headwear.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 16, 2018, 05:08:56 AM
Yes they seem really flat, but at least i have a template to work on.

The screens are body parts, i can change the main head model as long as i respect the backscreen that is stuck on it. back screen and screen body part should be pixel perfect. I can add things on their head to make it less smooth. I can also add hairs that are made of wires.

It's more a template than a definitive version. The old face shape did not go well with hats. I will get rid of all the old hairs. There are some stickers in the hairs too (hi tux)

Criticisms is what i want :) Nice compliment last for a few minutes, good criticism have a bigger impact even if it's less enjoyable on the moment.
Title: Re: [B18] Lighter than fast 0.26
Post by: Call me Arty on January 16, 2018, 03:26:50 PM
Quote from: ethouiche on January 16, 2018, 05:08:56 AM
I can add things on their head to make it less smooth. I can also add hairs that are made of wires.

Well, if we're adding to criticism, as a lore geek for both games, Engi are made of nanomachines, not conduits and wires. Less this (https://www.moviemaniauk.co.uk/assets/Terminator-T-800-Endoskeleton-Maquette-Sideshow-Collectibles-Statue5.jpg) more this (https://images-na.ssl-images-amazon.com/images/I/81oqazJD3iL._SL1500_.jpg), for example. Wires aren't really their thing, and I have no idea why they have screens if that's the case. Feel free to do wires, still, just know that you might find losers like me who'd be bothered for all of 10 minutes it took to get them into a hat.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 17, 2018, 08:38:01 AM
How do you draw nanothings ?
Title: Re: [B18] Lighter than fast 0.26
Post by: Call me Arty on January 17, 2018, 03:38:36 PM
Quote from: ethouiche on January 17, 2018, 08:38:01 AM
How do you draw nanothings ?

Smooth metal, I'd say (http://ftl.wikia.com/wiki/Races/Engi "Silvery skin"). However, you're in luck! FTL only has one official portrait of a race in more than their sprite, and that's the Engi (https://vignette.wikia.nocookie.net/ftl/images/a/a3/Engi-kickstarter.png/revision/latest?cb=20140303152432)! Now, they don't look so smooth in the official art. It almost looks like metal plates, but I'm getting a vibe more like almost reptilian scales, like the Krogan from Mass Effect. Again, it's hard to tell, since that's the only official art of a race, and it's mostly shadowy, low resolution, and lacking in color, but it's up to you on what you feel most comfortable with modeling.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 18, 2018, 02:06:55 PM
(https://i.imgur.com/xImXj5y.jpg)

I tried a new thing.
It's a class borrowed from the forsaken which adds another layer to glow. I think i will use it for Rocks and Engies.
Title: Re: [B18] Lighter than fast 0.26
Post by: Harry_Dicks on January 18, 2018, 02:25:54 PM
Beautimus! I love glow! More glowy everything! ;D
Title: Re: [B18] Lighter than fast 0.26
Post by: Call me Arty on January 18, 2018, 03:17:40 PM
Holy crap yeah, that's glow's awesome. I thought the Zoltan were good before, but that's even better! Great job man!
Title: Re: [B18] Lighter than fast 0.26
Post by: Harry_Dicks on January 18, 2018, 03:32:17 PM
There was a new mod that just came out here called, Apparel Gizmos From Comps, which will of course do as the name suggests. However, the mod author told me that not all building comps will work with apparel. I asked him about a firefoam belt (Yes I know there is already a mod for that, but I just wanted to make sure I was understanding him) and he said that yes, with his mod, you should be able to do something like that. Glow is also a building comp, and today I'm going to tinker around with it and see if I can get glowing power armor. OOOORRRRR glowing robes for my cultist! I'm doing a whole red and black color scheme with them. How fucking cool would it be if I could let them all have a red glow when they wear their cultist robes? Ahhh, looking forward to messing around with this!
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 20, 2018, 03:22:49 AM
(https://i.imgur.com/WHh2uZr.png)
(https://i.imgur.com/62Ukksu.png)
Thank you guys.
I updated the rocks, zoltans, engies. I miss rock hulk body. I used their ship shades for their body.
I tried to use the engie vessel pattern as a nano technologic hint. Not very conclusive to me. Their body is not nano  >:(
Title: Re: [B18] Lighter than fast 0.26
Post by: Call me Arty on January 20, 2018, 08:05:32 PM
The pawns are looking great! Any idea what's coming next? If you're just going down the line, then Slugs are next in line for adjustment, right? Or are you planning something else, like weapons, more structures (Say, Rock Plating walls or "charge beds" for zoltans that work like reverse solar panels, maybe?).
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 21, 2018, 04:43:07 AM
I am messing around without purpose.
I wanted to create the tp bench, then realized the mindcontrol bench was half done and ended up updating some Engi backstory/Names.
Me modding (https://www.youtube.com/watch?v=AbSehcT19u0)

I want the mind control victim to have a natural mentalbreak. I force a mentalstate for now, and it restricts the effects dramaticaly.

Do engies have a sexuality ? how do they reproduce/survive as a species ?
There is event (http://ftl.wikia.com/wiki/Two_Smashed_Ships), but i think it's about engis vessels sexuality.

This (https://images-ext-2.discordapp.net/external/7yGTyTjEKQ4xNk2L1T26DlOGwdglX0v9Ex5ORA8ovP8/%3Fcb%3D20140303152432/https/vignette.wikia.nocookie.net/ftl/images/a/a3/Engi-kickstarter.png/revision/latest) suggest engies, 3d print and/or activate their sibblings/children.
What do you think ?
Title: Re: [B18] Lighter than fast 0.26
Post by: Call me Arty on January 21, 2018, 02:41:00 PM
Quote from: ethouiche on January 21, 2018, 04:43:07 AM
I am messing around without purpose.
. . .
Do engies have a sexuality ? how do they reproduce/survive as a species ?
. . .
This . . . suggest engies, 3d print and/or activate their sibblings/children.
What do you think ?

"I am messing around without purpose." Can I get that on a T-Shirt or something?

As far as the Engi go, no clue on how they reproduce, nor the Zoltan. It's probably safe to assume that Engi are built somehow, though that picture could just as well be a clone bay or intensive care unit as a birthing/construction chamber. Meanwhile: Mantis hatch, Rockmen (who aren't actually rocks, humans are just jerks like that and some aliens with really thick, hard hide and called them rocks) do it like humans, but the Engi, Zoltan, and Lanius are kinda just mysteries. I don't even wanna know what the slugs do.

As far as gender, probably safe to think of the Engi and Zoltan (and Lanius) as sexless. Computers and batteries don't really have a need for gender.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 22, 2018, 05:06:42 AM
I am less concerned with zoltan sexuality : they have a female gender. Engies are male only afaik and with their body nature, they seem vulnerable. Do they rely on electronics device ?

I have found a delightful content quarry :
https://wonderwig.deviantart.com/gallery/
(https://pre00.deviantart.net/61b5/th/pre/f/2015/077/e/2/engiart_by_wonderwig-d8m8pv8.jpg)
https://www.youtube.com/watch?v=eg4eSwuxSgA
https://www.youtube.com/watch?v=eg4eSwuxSgA

FTL commmunity is impressive
QuoteI don't even wanna know what the slugs do.
Are you teasing me about a hermaphrodit behaviour ?
QuoteComputers and batteries don't really have a need for gender.
Wow that's non organic life phobic ! If i was a toaster, i would be offended.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 22, 2018, 01:33:45 PM
Full mind control (https://www.youtube.com/watch?v=ikPagjfNtWY)
Title: Re: [B18] Lighter than fast 0.26
Post by: Call me Arty on January 22, 2018, 03:05:10 PM
Quote from: ethouiche on January 22, 2018, 05:06:42 AM
Engies are male only afaik and with their body nature, they seem vulnerable. Do they rely on electronics device ?

FTL commmunity is impressive
If Engis are male only, then they're probably not male, but this is kinda like asking if The Termintor is male (they're a robot, and don't do anything that defines a "male"). As far as body nature, they're not vulnerable, unlike the Zoltan. The best way to describe their bodies is probably like a swarm of flies or something, just made of metal. A punch could go right through them, but getting punched by a lot of really tiny things at the same time doesn't sound really painful.
Also, what do you mean by "rely on electronic devices"? They've got lots of drones, which they use for combat, and seem to use lasers during ranged combat. Otherwise, I'm sure they do what they can to defend themselves.

The FTL community is pretty impressive. I love it despite how small now. I can only hope that Enter The Breach inspires the same kind of passion and community.
Quote
Quote
I don't even wanna know what the slugs do.
Are you teasing me about a hermaphrodit behaviour ?
No, hermaphrodites can be beautiful, just watch some Japanese cartoons /s. It's sentient bruised-bananas getting it on that make me feel uneasy.

QuoteQuote
Computers and batteries don't really have a need for gender.
Wow that's non organic life phobic ! If i was a toaster, i would be offended.
I don't have anything against non-organic life, I just don't want them using my bathrooms or watching my kids is all.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 22, 2018, 07:16:11 PM
I tweaked the mind control bench again. Some impossible mentalstate are still triggered. I dont want them to dig corpses if there is no corpse. Checking everything seems expensive.

It's still fun. There are two options. I wish someone tried it.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 25, 2018, 07:30:37 PM
Doing some tests with the neverending mind bench :

(https://i.imgur.com/82VGbIW.png)
(https://imgur.com/w28uSw2.png)
Title: Re: [B18] Lighter than fast 0.26
Post by: Harry_Dicks on January 25, 2018, 09:40:50 PM
I bet you could make some crazy console/mod thing like dubwise has with consoles on Rimatomics.

But I'm sure that whatever you're doing with mind control or the neverending mind bench is going to be awesome!
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 27, 2018, 04:59:01 AM
(https://i.imgur.com/xBHsHIF.jpg?2) (http://"https://i.imgur.com/xBHsHIF.jpg")
Eureka ! It's dynamic ! Wooden benchs are so hypster omg.
I still need to work on the rules.

I have never played my mod legitly and i wonder if people even construct this thing. I know there are some ressources that should be annoying to get.I dont know if you can rush it and if it's game breaking. Mind control a trader is quite effective. The full control should no last long and not even happen everytime.

A neverending(as long as someone is behind the bench) control would be fun.

Thanks Harry and Arty for your support.
Title: Re: [B18] Lighter than fast 0.26
Post by: Call me Arty on January 27, 2018, 06:44:49 PM
Quote from: ethouiche on January 27, 2018, 04:59:01 AM
Thanks Harry and Arty for your support.
No problem man, happy to help.
Title: Re: [B18] Lighter than fast 0.26
Post by: Harry_Dicks on January 27, 2018, 07:11:54 PM
How could we not support it? This mod looks fantastic! ;D

Does the image on that mind control bench change or anything as it is being used?
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 27, 2018, 10:59:28 PM
Quote from: Harry_Dicks on January 27, 2018, 07:11:54 PM
How could we not support it? This mod looks fantastic! ;D
<3
Quote
Does the image on that mind control bench change or anything as it is being used?
Let me answer you with a video : Behold the mind bench v2.0 (https://www.youtube.com/watch?v=eJJ8Hw7Rj8M) !
That overlay should be usefull.
Title: Re: [B18] Lighter than fast 0.26
Post by: Harry_Dicks on January 27, 2018, 11:39:49 PM
Nice! I wish I could have little animations like this on a lot of things. Vitals monitors, TVs, smelters, etc.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 28, 2018, 12:31:46 AM
Is there a way to link a comp to another one by using xml ? Is it possible, in a xml file thing.comp to ask for access of another <comp> variable ? I would like to make that building overlay more reusable and less linked to the behaviour i coded it for.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 28, 2018, 12:14:04 PM
I will work on the clone bay even if the mind bench is not over. (https://i.imgur.com/qpSmeNe.png)(https://i.imgur.com/eFRj959.png)(https://i.imgur.com/3s5jIBt.png)(https://i.imgur.com/HAal56K.png)
Title: Re: [B18] Lighter than fast 0.26
Post by: Harry_Dicks on January 28, 2018, 05:55:43 PM
Quote from: ethouiche on January 28, 2018, 12:14:04 PM
I will work on the clone bay even if the mind bench is not over. (https://i.imgur.com/GicmJTw.png)(https://i.imgur.com/qpSmeNe.png)

You make such beautiful textures ;)
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 28, 2018, 07:56:20 PM
 :-[
Title: Re: [B18] Lighter than fast 0.26
Post by: Call me Arty on January 29, 2018, 03:28:11 PM
 I know everything's a W.I.P., but once again, the new stuff looks a tad "unrimworldish". Using the cryobed as a sort of base and modifying that usually works well for projects like this. Also, is that other texture some sort of engine?
Title: Re: [B18] Lighter than fast 0.26
Post by: Harry_Dicks on January 29, 2018, 04:08:10 PM
And why the sad face? People don't post just a single sad emoji on a forum unless they want people to ask what's wrong...
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 29, 2018, 05:00:39 PM
It was an 'embarassed' smiley, meaning i blushed because you were nice.

The engine/meat masher is for the clone bay. It will eat meat to allow the casket to clone something already recorded.
I want it to randomly arm the colonist sometimes. The wound size should feed the machine accordingly. Clones would have higher 'accident' rates. I want the human meat to give a higher filling rate to the meatcube. When the meat cube is out of power and full, it will spit the meat at high velocity(dont ask why).

The clone bay should not copy bionics/artificial part. A clone will have 2 levels of xp loss in each skill compared to the original. Sometimes the clone will have additionatel scares. If by any means someone manages to revive someone who has been cloned, original and his clone will hate each other.

if someone registers a pawn in the clone bay, harvests organs, butchers him, then revives him, it may be imbalance. I wonder if it needs to be countered.

I dont like the casket. I cant begin to code as long as the gfx are not okish.

Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 30, 2018, 10:57:08 AM
Quote from: Call me Arty on January 29, 2018, 03:28:11 PM
I know everything's a W.I.P., but once again, the new stuff looks a tad "unrimworldish". Using the cryobed as a sort of base and modifying that usually works well for projects like this. Also, is that other texture some sort of engine?
(https://imgur.com/I2uKweh.png)
Title: Re: [B18] Lighter than fast 0.26
Post by: Call me Arty on January 30, 2018, 03:55:38 PM
 I like the texture, but all I can see is two Engis trying to at the same time snuggle and devour it.
By "unrimworldish", I mostly meant the perspective. See, for example, how you can see the South-facing sides of all the sprites in the game? That's because the game, though it's top-down, has a slight tilt. Your clone bay is a bit too tilted to that side, and is showing too much side and not enough top. You never see the fluff of the pillows on beds, for example.
Title: Re: [B18] Lighter than fast 0.26
Post by: Harry_Dicks on January 30, 2018, 08:14:45 PM
Yes, the concept art you just posted besides this most recent iteration of the cryo-sleep chamber, the perspective is off. The turqoise and red things are too much to the side. Remember, it's a psuedo 2.5D environment.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on January 31, 2018, 06:05:12 AM
(https://www.1001cado.com/692-thickbox_default/postcard-the-little-prince-draw-me-a-sheep.jpg)

draw me a 2.5d cube/cone/sphere please
Title: Re: [B18] Lighter than fast 0.26
Post by: Harry_Dicks on January 31, 2018, 06:12:04 AM
I'm terrible at art. Just look for example in the game at how a wall looks. It is like you are almost directly above it, but the camera is tilted slightly up. That's why when you are looking at say, a wall running left to right on your screen, that you can see on the southern facing wall the small outline of bricks, but on the northern facing wall you cannot see them. Think about how some things look like you are looking directly down at them, versus some things you are looking down, but at a slight angle. This is why I called it a "psuedo 2.5d" because the game is not consistent with the fashion in which it displays things. Another example is the TVs in game. You cannot see the screen on them, but on chairs you can see the legs.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on February 05, 2018, 06:30:11 AM

Someone talented wrote the backstories. Maybe more well written backstories incoming :)

I am working on the Meat Grinder now, but i cant jobDriver_DoBills like i want. I want the result to be a value increment in my meatgrinder. I need to register targetB meat value in targetA.comp before targetB Dissapears.  :o Toils, work and jobs are not very clear to me.

Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on February 07, 2018, 07:49:00 PM
(https://i.imgur.com/NsYC8Z4.png)
Title: Re: [B18] Lighter than fast 0.26
Post by: Harry_Dicks on February 07, 2018, 09:17:43 PM
I'm so envious of you art skills. I wish I could make my own textures like that! ;)

Do you ever plan to make anything else for RimWorld mod textures, besides for Lighter Than Fast?
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on February 08, 2018, 05:43:11 PM
I can help you for your art if you want, but i have to admit your mod subject did not inspire me very much, sorry. If your mod was about tentacles, that would have been easier.
Title: Re: [B18] Lighter than fast 0.26
Post by: Harry_Dicks on February 08, 2018, 07:14:44 PM
I'm always up for something with tentacles! I've fallen in love with the Rim of Madness pack, especially the Cults. So I'm down for adding in anything weird and Lovecraftian!
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on February 10, 2018, 03:15:11 AM
(https://i.imgur.com/d5lmBXT.png?1)
What are clones ? how do they work ?
Title: Re: [B18] Lighter than fast 0.26
Post by: Call me Arty on February 12, 2018, 01:32:34 AM
Quote from: ethouiche on February 10, 2018, 03:15:11 AM
What are clones ? how do they work ?

I'm not sure if that's a real question, or a joke. If it's a legit question, then clones are just resurrected crew.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on February 12, 2018, 03:37:11 AM
How to clone (https://www.youtube.com/watch?v=iGdturGAsrQ)
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on February 15, 2018, 06:15:48 PM
(https://i.imgur.com/bss0aXp.png)
Almost done for a first release.
Title: Re: [B18] Lighter than fast 0.26
Post by: Harry_Dicks on February 15, 2018, 07:13:12 PM
So that DEFINITELY looks like a cloning chamber, and a cloning spot, whatever you call them. I think your art is seriously improving a lot each time you update your post. It's exciting watching you progress, can't wait to see what you make next! :)
Title: Re: [B18] Lighter than fast 0.26
Post by: Call me Arty on February 15, 2018, 07:32:07 PM
Quote from: Harry_Dicks on February 15, 2018, 07:13:12 PM
So that DEFINITELY looks like a cloning chamber, and a cloning spot, whatever you call them. I think your art is seriously improving a lot each time you update your post. It's exciting watching you progress, can't wait to see what you make next! :)

Yeah, seriously. I'm glad I paid attention to this mod, even though I thought (and sorry if it comes off as really rude) it was hideous beforehand. I've got a real issue about playing with mods that don't match the art style, and this is one of the best-looking and most faithful out there.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on February 17, 2018, 02:18:30 AM
(https://i.imgur.com/iekpHHH.png)
Thank you guys. I can see dead people... And maaaaaaaaany bugs.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on February 17, 2018, 11:46:34 AM
http://steamcommunity.com/sharedfiles/filedetails/?id=1304432145

I am pretty sure there are bugs remaining, and logs poping too. Tell me if you see some please.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on March 14, 2018, 02:13:58 PM
(https://i.imgur.com/UdUd95B.jpg)
Title: Re: [B18] Lighter than fast 0.26
Post by: Harry_Dicks on March 14, 2018, 06:06:39 PM
Crystals? Details? ;D
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on March 14, 2018, 11:46:54 PM
(https://i.imgur.com/szpNPSt.png)
FTL Crystals have this lockdown ability.
Title: Re: [B18] Lighter than fast 0.26
Post by: Call me Arty on March 15, 2018, 02:16:37 AM
Well ain't that neat?
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on March 15, 2018, 09:50:52 AM
(https://i.imgur.com/yVTwDsg.png)

I finally managed to have what i wanted with their face.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on March 18, 2018, 01:11:31 AM
(https://i.imgur.com/9NMn6R7.png?1)
(https://i.imgur.com/uKVleHB.png?1)
Title: Re: [B18] Lighter than fast 0.26
Post by: Call me Arty on March 19, 2018, 04:42:08 AM
 Wow, making their crystal barriers match their "skin" tone is actually really cool.

. . . although, is there a way to keep them from being green? I'm sorry to nitpick, but it kinda just adds on to the bright green Zoltan and bright green Manti. It might be a little too much of the same. A bluish/purple echoing the ones they're based off from FTL and the Crystalloids (http://steamcommunity.com/sharedfiles/filedetails/?id=972897322&searchtext=crystalloid) mod still kicking around might be fine, but going your own way with something like the red of Carnelian (https://i.ytimg.com/vi/DeZZVrNepqs/maxresdefault.jpg) (you don't really see a lot of red races in the community).
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on March 19, 2018, 06:22:31 PM
All the colors are mine.
(https://i.imgur.com/d7gjMP3.png)

Btw i reduced the green frequency drasticly. I forced some transparency and it ends up being less shiny. I will revert that. Crystals have a harvestable heart that is usable to trigger their ability. On the picture there are a few zoltans using crystal hearts.
Title: Re: [B18] Lighter than fast 0.26
Post by: Call me Arty on March 20, 2018, 01:57:31 AM
You can rip out their heart and use a weaker form of their ability.

Holy crap, you're awesome! I never even would have thought of that! Like, seriously, that's a super cool idea, it's like a way better version of getting the horn off of Thrumbos. Have you considered it for anyone else, like some acid gland out of a Mantis, or a Zoltan's heart for power, etc?

Putting a Zoltan's heart in a case might be a cool equivalent to a weaker, smaller Vanometric Power cell (the unlimited energy generator).
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on March 20, 2018, 03:22:27 AM
Their heart is destroyed once it is used. The lockdown blocks can destroy plant matters/drugs/non mature trees/meat/leather/non metallic weapons/organs/bionics. It's a bit brutal, but with great powers ... I have to check what i want to destroy. I need to create a true lockdown ability that would only double doors to protect rooms. The ability radius is weighted by the pawn age(radius=age/20). If the pawn has less than 20 years, nothing will happen except shame. Since Rocks(250) and Crystals(300) live way longer, they have a bigger radius. Pacifists have the weakest version : they enclose themselves in a single tile.

I like your zoltan recycling process. You can already harvest Engi UI to get a cheap tv screen. I disabled the zoltan hediff to automatically spawn batteries. I dont know how to generate power without having a battery. It implies having a building with forced wires under it which will override the 'natural' wires and make them despawn once the temporary building vanishes. I have to create an ability (relying on jectools like i did with crystals). If you know an alternative way to enter the electric network without a battery, that would be great. I could just give them the power to fill batteries, that would simplify everything. Another ability to spawn a temporary battery and they would be fine. Mantis idea is good too, but for now mantis dont have acid glands. It implies a new verb, a new effect, new mote(green puke would do it), new anatomy. I wonder if i will split the primary mod. There are a lot of files, it's harder to maintain.

I am writing some backstories, they are half done. Then i will release Crystals.

I think i can generate some kind of maze, traps, groves/fields with an ability. I could spawn temporary minotaur/maze guardian/feral wolves. I will create recipes that allow to mix the crystal heart with something else to spawn stupid things, or at least bring some variety. Crafted hearts would both be installable and usable.
Title: Re: [B18] Lighter than fast 0.26
Post by: Call me Arty on March 20, 2018, 09:50:55 AM
Quote from: ethouiche on March 20, 2018, 03:22:27 AM
. . .
I wonder if i will split the primary mod. There are a lot of files, it's harder to maintain.
. . .

I'm onboard with a splitting of the mod. It'd allow to you focus more on the individual races rather than jumping around to improve the mantis texture, then the Rockmen texture, then the slug bench, then make crystals, etc. Plus, if someone doesn't like the idea of the Engi, they might still try out the others.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on March 22, 2018, 02:19:35 AM
I should have done that from the beginning  ::)
(https://i.imgur.com/wsWjkw3.png)
Soonish ...
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on March 22, 2018, 01:54:18 PM
And now it's real.
http://steamcommunity.com/sharedfiles/filedetails/?id=1338611415
Title: Re: [B18] Lighter than fast 0.26
Post by: Canute on March 22, 2018, 02:14:17 PM
ethouiche,
at the steam description you wrote that jecstools is needed, but here at the first posting you don't, please update.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on March 22, 2018, 03:19:05 PM
I updated the description, thank you for the feedback.
Title: Re: [B18] Lighter than fast 0.26
Post by: Canute on March 24, 2018, 06:47:42 PM
I used the github version from 22. march.
And i notice my pawns (all LTF races) don't recnognize other LTF races as threads even when they are red.
Against human's anything is ok.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on March 25, 2018, 02:18:23 AM
You are talking about diplomatic relations, if i understood you(no offense). Red is does not equal hostillity. LTF races are not friendly, except for zoltans. They have bad faction relation factors with the colonist faction. It's not something that happens in vanilla, if I remember, but it's not illogical.

If someone can confirm, i am not sure about that.
Title: Re: [B18] Lighter than fast 0.26
Post by: Canute on March 25, 2018, 03:50:47 AM
I am speaking about Raid/combat.
They don't shoot/attack other LTF races.
I got some rockman raid's so far and notice my pawn don't shoot at them or mellee if they comes in range.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on March 25, 2018, 04:32:14 PM
That's odd, i will investigate.
Title: Re: [B18] Lighter than fast 0.26
Post by: Canute on March 25, 2018, 06:18:43 PM
I think it was an issue with the world generation.
These faction was hostile friendly.
After i released a prisoner it got good will message. But the faction is  -11/hostile and green.
Not sure if this is mod related or a mod conflct.
But at last no error message i can point at.

Edit: i will attach a safegame, Slug's are attacking, they are red, but not marked as hostile faction (thats why my pawn's don't attack and why they don't attack my pawns).
That's the 2. faction.
I started with the Zoltan scenario start.
Grrr even compressed to large, here a link
http://www.mediafire.com/file/5qh21995ptgw9a2/Sensory%20No.rws
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on March 26, 2018, 03:40:57 PM
My best bet is that I have changed some values related to diplomacy during your run, resulting in incoherent factors, leading to the bug. When the definitions change while you save then reload, weird things happen.
I will try to focus on the diplomacy numbers when creating a new world, to check if it happens again.
Also Zoltans have a diplomacy factor difference with the other races. It must multiply natural offsets.

Thank you for the feedback, I will try to fix that.
Title: Re: [B18] Lighter than fast 0.26
Post by: Canute on March 26, 2018, 04:38:01 PM
Visitor's from a cruiser (mosttimes Engie's i think) mention that Zoltan's are on my map (message comes from Hospitality if you don't know it) but i don't see any Zoltan's beside my pawn.

You need to set these faction on perma hostile for the proper scenario start if these faction should hate each other.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on March 27, 2018, 11:52:05 PM
<DiplomacyPower>1.2</DiplomacyPower>
That is what is in Zoltan race definition and it is was is messing up with diplomacy relations.
I will remove it since it creates inconsistant behaviors. I will update soon.
Title: Re: [B18] Lighter than fast 0.26
Post by: Canute on March 28, 2018, 11:25:29 AM
Some more things i notice
Slug dew, does it realy need to have these egg specifity, so it get ruined by temp. ? You can avoid it if you use Rimfridge mod and adjust it to 0 Celcius.
But i don't saw any use of it so far.

Beerawecka, the market value of 0.1 can't be right.

Shieldmet, is there any view to tell how much hit's it still can absorbe ?
And like shield belt's it don't allow the use of range weapons, should be added to the item description.

Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on March 28, 2018, 04:08:00 PM
Kraptyl is supposed to be hard to get and is used in a few recipes. You can generate more dew/kraptyl from slug dew. The eggs are throwable. They can give squids which help training. Dew is also eatable. You have basicly infinite crap power when you have some dew.

Beerawecka is very easy to do, it requires no active growing, that's why i made it cheap. It's also a not very profitable drug. Do you think it should be more expensive ? i have never actually tried to cook it en masse.

Shieldmet is supposed to have an overlay if it's charged and worn by someone. There should be 1 blue bubble on the left per layer. You need someone behind the bench to charge faster. I made a mistake by thinking you could shoot through it as a wearer. You can dodge melee attacks, the shield belt does not allow that. That's where i took a bad shortcut.

(https://i.imgur.com/DHL5ks1.png?1)
You can see the level twice on the drafted pawn and on the bench. There is no statistic shown in the description, that would be better.

Did you see that transparent building ? Slug dew is op. Dew tiles are truly op, no jk.
Title: Re: [B18] Lighter than fast 0.26
Post by: Canute on March 28, 2018, 05:41:13 PM
QuoteKraptyl is supposed to be hard to get
Yeah, i notice. Currently i have no source for that.
The few Kraptyl i got so far are from smelting weapons. Not enough to build any LTF benches.

QuoteBeerawecka is very easy to do, it requires no active growing, that's why i made it cheap. It's also a not very profitable drug. Do you think it should be more expensive ? i have never actually tried to cook it en masse.
It don't need to be profitable, but it should reflect the production material cost.
25 x slug dew  0.50 = 12.5
30 x fruits       1.20 = 36
48.5 / 15 Beerawecka = 3.23
So i think a market value of 3.5-4 should be ok.
The problem was, a trader just got 8200 of these for sale for some peanuts.

QuoteShieldmet is supposed to have an overlay
Now since you mention i notice it. I don't use the zoom mod so i didn't notice it before.
I was looking more at the status window or at the button like a shieldbelt display.

To made Shieldmet, you need the research "Engie maintance ...." Maybe you should put it more behind the same research like the  shield bench.

QuoteSlug dew is op. Dew tiles are truly op, no jk.
Do you mean the "Snot tile" maybe useful for defence/killboxes.
Title: Re: [B18] Lighter than fast 0.26
Post by: Canute on March 29, 2018, 06:10:21 AM
About Mantis
Since you gave them allready a malus for most manipulation jobs. I think their mellee DPS from 1.95 are to low.
Even with some shiv's you are geting better DPS and a Thrumbo horn got 8.26 DPS.
So i think a Mantis with natural claw should have at last 4 DPS.

Ok i notice a Natural claw i just replaced got 3.79 DPS as weapon.
I think you should overwork these.
I don't see the point for a left/right claw. Just claw are enough or does the FTL lore say the the claw's are different (like some claw's from crabs ) i don't know.
Maybe take a look at Orassan claw's or just the Power arm's.

For the steel claws, you need buff the DPS at last to reach the DPS of Steel Longsword, at last these are required research.
And why they got a bodypart eff. from 85% and a manipulation of -5%.
The bodypart eff. reduce the DPS too (i think) and shouldn't it be over 100% since it got sharper claw/blade.
About the manipulation we can discuss but since the race allready got a hugh malus i don't think it is nessesary. Except you create some retractable plasteel claw with the DPS of plasteel longsword and since they are retractable they even give some manipulation boni since they don't bother at normal job's anymore.

Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on March 29, 2018, 11:00:01 AM
Thank you for the feedback. I will update.

Regarding the claws, it's not like tail. it's not centered. Depending on if your pawn looks east or west, you will have to draw a different claw. The tail only has 1 spot to be installed.
Title: Re: [B18] Lighter than fast 0.26
Post by: Canute on March 29, 2018, 04:00:32 PM
Orassan got claw's too not only a tail.
Ahh you mean the installed claw's reflect the visual too, nice but does it real need to have them visible ?
You can't see arm's either. But thats your decision.
Title: Re: [B18] Lighter than fast 0.26
Post by: Canute on March 30, 2018, 05:46:45 AM
Some more comment's about Beerawecka.
You should add at the description that it can cause an addiction.
It give +sight,moving,manipulation  but at the other hand it lower the consciousness which negate all the boni.
Not to speak about the pain. +10% pain  and x150% pain ?
Maybe -10% pain to relax after the drink, but x150% pain to enhance allready existing pain ?

I think i let my pawn's burn all the beerawacka and stay at joints. :-)

Edit:
I just notice, when you butcher LTF race corpse you geting Human meat, not sure if this an incompactibilty or just a bug.

Finaly a trader got some vanilla rom's and i could build the Chipcraft bench.
And just was disappointed i needed more vanilla rom's to craft other chips.
Since i don't got any Engie prisoner/guests to recruit so far, i think even vanilla ones should be craftable.
And i think you notice the recipes for the ROM's add some resource to it, so you never get plain ROM , you are geting Woodden RomSec01 at example.

Edit2:
Mind control bench isn't rotatable like shield/chip bench.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on March 31, 2018, 03:51:08 PM
(https://i.imgur.com/lZCxL97.jpg&1)
QuoteCanute update :

Fixed Slug_Backstories_child
Updated SlugDewBeerawecka price/effect
Added Plasteel claws
Added Hediff_Mantis_Bodyparts
Updated Engie_Recipies_Surgery
Added Mantis_Recipies_Surgery
Updated research tree
Increased Rockman life expectancy

Building with overlays usually dont rotate. Only the meat grinder does that.
The Roms have recipe related to their purpose. that's why you will have wooden construction roms and leather crafting roms.
I will check the human meat thing.

I will also update the clone bay to allow to mind control a stranger then venipuncture him.
(https://i.imgur.com/7HOWzDe.png)
Title: Re: [B18] Lighter than fast 0.26
Post by: Canute on March 31, 2018, 04:10:17 PM
Just a question about these Zoltan eggs.
I started with the Zoltan scenario, but unlucky all pawns was male.
Now i recruited 2 females but still don't found any way to produce these energy eggs.
Does i miss something ?


Ohhh, i just notice that wasn't an all in one mod, no wonder i saw these crystal's yet.
You should clear this at the first posting a bit more ! :-)
Maybe you should modify the modname at about, so clonebay and crystals got the LFT before.

Here an errorlog, a few XML error's and textures.
Start at line 650  and 778.
https://gist.github.com/HugsLibRecordKeeper/b75c65b7cd405e5da635d9b1ca07ead4

Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on March 31, 2018, 04:44:02 PM
I disabled the zoltan capacity because it had a bad behavior. It removed power grids. I will make them able to pop a temporary battery and to refill any battery. I did not know how to create an ability, now i know.
I am working on the teleport bay. I am a bit hesitant when it comes to code c# for the main mod. The file organisation and the code are a big mess. I need to cut the main mod bits by bits.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on March 31, 2018, 05:00:35 PM
It should be fine now.
Title: Re: [B18] Lighter than fast 0.26
Post by: Canute on April 01, 2018, 05:12:04 PM
- XML errors are gone, but the texture error's are still there.

- what do you think about to give the boarding drone packanimal status ? So they can be used for caravan's.

- Engie scenario, you add the T1 engie tech, but without the chip bench research it is pretty useless.

Edit:
I think market value of Crystal leather is too high, i think it should be like human leather.

Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on April 02, 2018, 08:54:56 AM
(https://i.imgur.com/cnd6rel.png?1)

Quote from: Canute on April 01, 2018, 05:12:04 PM
- I just notice, when you butcher LTF race corpse you geting Human meat, not sure if this an incompactibilty or just a bug.
You already have 57 leather types, do you want the same for meat ? I wish i knew how to do it, since i want mantis meat to be megaspider meat. There are some 'human' references in the race definition, but it seems related to the body type. If by mistake i find the property, i will use it, but it seems a bit hardcoded.
Quote
- XML errors are gone, but the texture error's are still there.
I removed the alien mod race dependency for the clone bay. I changed the graphics paths to force the update.
Quote
- what do you think about to give the boarding drone packanimal status ? So they can be used for caravan's.
The boarding drone is very anecdotal to me. It's a (ugly) reskin. If you have some more suggestions about him, that's good. I will try to see how carriers are defined.
Quote
- Engie scenario, you add the T1 engie tech, but without the chip bench research it is pretty useless.
I updated the research tree. T1 engie tech allows you to install any rom which can be purchased.
Quote
Edit:
I think market value of Crystal leather is too high, i think it should be like human leather.
The rockman leather is a bit similar. The leather is better though, is'nt it ? It should have better armor and insulation properties than regular leather.

I added mantis claws, updated the steel claws statistics, added some related thoughs. I am not sure if their DPS is better now. I changed the pawn kind group makers, this should mix things up a bit.
Title: Re: [B18] Lighter than fast 0.26
Post by: Canute on April 02, 2018, 10:18:58 AM
QuoteYou already have 57 leather types, do you want the same for meat ? I wish i knew how to do it, since i want mantis meat to be megaspider meat. There are some 'human' references in the race definition, but it seems related to the body type. If by mistake i find the property, i will use it, but it seems a bit hardcoded.
The LTF meat types are allready ingame. At last i see them at the stockpiles.
But when butcher them, i just get human meat.

Yep the crystal leather is a bit better then most , but got same stats like human leather, rockman leather got a bit better insultation but still below 100%.

QuoteThe boarding drone is very anecdotal to me. It's a (ugly) reskin. If you have some more suggestions about him, that's good. I will try to see how carriers are defined.
Just add
<packAnimal>true</packAnimal>
and then they can carry +35kg.

Title: Re: [B18] Lighter than fast 0.26
Post by: ZE on April 02, 2018, 11:56:06 AM
interesting mod but the art is.... off.....

the mantis with its claws bug me, if everyone else is limbless why do they have claws? they are also positioned oddly. their bodyshape should be more akin to Apini (insectoid)
Engi should be more like, hulking, with the head put lower in the body
Rockmen showing a similar form, with more craggyness and size
Zoltan, i haven't much issue with other than its brightness, should be bright, with less contrast between the light and dark spots
Slug is the one the bugs me to the point i had to turn the mod off.  i dont even get what im seeing here, why did you do that?  Slug's body should be similar to a small Catapillar
Crystal shouldn't just be Blue Rockmen but have a more crystalline appearance
Lanius like a grey crystal, thin with spikey shoulders

i get you want to use standard clothes but..... it just bugs me is all, i personally have a problem with it, if nobody else does thats fine, its just i thought i'd lend my 2 cents
Title: Re: [B18] Lighter than fast 0.26
Post by: Canute on April 02, 2018, 01:49:26 PM
ZE,
if you can provide some better art, i bet ethouiche will be use it :-)


Krapken egg's:
They are maybe too cheap, trader got mass of these, but maybe not, if you want that these are a pain, then the Trader might just try to sell them before he jettison these pest over board.

Now the question, shouldn't the egg vanish after a krapken is hatch ?
Is there a way to suspend the timer for new hatchlings ? At last cold don't stop it.
Edit: ok i just notice, cold don't stop the timer but nothing hatch.

Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on April 02, 2018, 05:21:40 PM
@ZE:
Sorry if the art is off, i am doing my best. If you know someone who is interested to help, i would love that. Drawing in a rimworld way is not that obvious.
QuoteWhy did you do that ?
Could you be more specific? Is it because it has a snail head instead of a slug one ? Do you have a picture/drawing in mind ?
(https://vignette.wikia.nocookie.net/ftl/images/7/79/RacesALL.png)
The 14x14 to 128x128 conversion is not that obvious to me. If you have a FTL slug anatomy documentation i would be grateful. Should it be a draft that would be fine. I could try to use the centipede body to make the Slug body. Mantis have claws because it's their trademark. They would be apini otherwise. How do you imagine their claw orientation ? why is this orientation bad ? I have a bad behavior when they show their back. Bugs arrive faster than i can handle them. Rockman and Crystal faces are quite similar and are both to smooth. Crystals may be less opaque, more shiny with a glow effect. You would not imagine howmany rockman version i have had. Even if I want it pretty bad to be beautiful and i spend 'some' time at trying, drawing is hard. Again if you know an artist.
I have a very good picture for the lanius made by Drakefenwick (https://drakefenwick.deviantart.com/).
(https://pre00.deviantart.net/7cdb/th/pre/i/2018/082/8/a/rimworld_lanius_by_drakefenwick-dc6owla.jpg)
Amazing isnt it ? That's what it must to be an artist. I would have spent 10 days and it would have been 100 times uglier. He did that in less than a morning. It's hard to be critical with my own work and your remarks will help. Thank you.

@Canute:
A lot of settings are not tested. I like the krapken egg because it causes a lot of mess even if it's not very dangerous. Krapken are bad, they have a ridiculous lifespan but i wanted a squid.
(http://static.tvtropes.org/pmwiki/pub/images/ftlpirate_4416.png).
They have their own anatomy, and could even shoot ink if only they had the thinknode. Buying a lot of krapken eggs is not very effective since they deteriorate as you noticed. They are the best way to get kraptyl. I like the potential infinite economy. Your idea to condition the egg lifespan tickrate would help making it infinite, but where would the challenge be ? You would have 10K kraptyl by doing nothing. Having a controled crap creator, is less fun that an uncontroled one, to me. They could need a lore hand or a reason to be. I will try to understand the meat problem you noticed. I am working on removing a Clone Bay bug. I want to work on the teleporter.
Title: Re: [B18] Lighter than fast 0.26
Post by: ZE on April 03, 2018, 11:24:28 PM
i'd be happy to sketch up some art when i get the chance (im that guy who made the Azuri based off Sera's Apini which seems to have become a Mantis face.... theory of evolution confirmed?), but thats the major problem, i rarely do get the chance :/

even right now im falling asleep after a long day *whine*

but what i was asking was, if the intent was for clothing to fit, cuz most ftl races outside of human appear to enjoy the nude-life

if you forget about clothes, ur freed to use whatever shape you like.  just make sure their resiliant to temperature extremes or have a means to become.   even if that means making custom "clothing" like for slugs "Heat resistant slime" or ability
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on April 04, 2018, 02:06:52 AM
I prefer having a creature that relies on existing mechanics instead of wiping them, because it's unique. The race would be an isolated island in the game. If the race had something fun, intelligent, motivated to replace the mechanics that would be fine. But wipe apparels to be able to draw(poorly if it's me :P) a slug body does not look like a good choice to me. It's FTL that must fit in Rimworld. Being authentic/right/realistic is not synonym of fun, nor deep gameplay. No cloths means : no tattered apparel, no dead man apparel, no apparel dependency(!), no need to have leather, no need to have a crafter. I could go on because it's deeper than these two layers. A well drawn body does not justify this. Body parts provided by the alien race mod allow to display additionnal things. That's a way i'd rather take.

I found a ZE on Rimworld Discord, and let him a message. I hope it's you. It's seems since i read you in the #apini alien race mod discord. There is a#lighter_than_fast if you want to visit. If you are interested in drawing Azuri children and their mates and things, that would be a pleasure and honor.
Title: Re: [B18] Lighter than fast 0.26
Post by: Canute on April 04, 2018, 04:59:08 AM
Quotebut what i was asking was, if the intent was for clothing to fit, cuz most ftl races outside of human appear to enjoy the nude-life
Why does a race want to wear clothes ?
Because they lost the ability to survive in that enviroment with bare skill.
They moved into a different temperature zone ,
or of a hostile enviroment like when you got soft skin in a jungle of spike tree's,
or just for protection , fashion or as tool.
A rockman don't would need clothes at all from his tolerance and resitance. His skin is more restistance then most armor layers anyway, he wouldn't even notice when his clother burn/scrap away.

But some race specify clother together with some nudist trait for some races would be ok. What do you think would say the fan's when Grooot would wear an overall all of the movies ? :-)

Title: Re: [B18] Lighter than fast 0.26
Post by: Canute on April 04, 2018, 12:39:44 PM
- what is the use of the early TP spot research, since the TP spot is useless without bench. I think you should merge them together.

- Shieldmet is still craftable without research at serveral benches.

- Rom 2/3 are craftable without research

- Wrong names for RomRes3 (Kromres1), RomMed 3 (Krommed1), RomCook3 (Kromcook1)

Since i started an Engie colony this time, i though i could enhance my pawn's with better Rom/core's.
But i lack on vanilla rom/core's since you need for any recipe these. And i don't got any Engie prisoner i could extract these. Maybe this can change if i got the Clone Vat.
But i think only the Rom1 recipes should need Vanilla rom, all further updates just need the previous Rom but not an extra vanilla rom.

Maybe create a Tribal or starting Chip bench which don't need power.
And add these construction to the Engie T1 Research, or add these to the Engie start scenario.
At this way Engie got an early way to enhance their Rom/core to the T1 step.

Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on April 04, 2018, 04:43:26 PM
I am not sure yet of what i want to do with the tp. I kinda like the bench sprite. I wish i had a bug report dedicated to you. I am affraid of forgetting your feedbacks which are more than often justified. Are you on discord ?
Title: Re: [B18] Lighter than fast 0.26
Post by: Canute on April 05, 2018, 03:23:50 AM
I can't give you any bug report about the TP, since i still don't know what it should doing.
Currently they are just blinking when a pawn stand on it. But no interaction with the pad or the bench i discover so far.

If you want a use of these.
It can teleport any item from the map to the pad, like as distant hauler.
And with further research, you could even teleport pawn.
And with another research, you can use it like Transport pod's, you can send pawn/items on the pad to a distant world tile and create a caravan.
The teleport bench would use stored energy from batteries (lucky there are battery mods), and how much energy is used depend on the distance.
Energycost = Variable x distance²

And no i am not on discord.
Title: Re: [B18] Lighter than fast 0.26
Post by: green3y3 on April 05, 2018, 04:02:48 PM
hi, i have a problem with my zoltan colonist. whenever i load the game, all of her work priorities are reset to 3, sometimes it happens during the game as well. also, sometimes she complains about not being the master of her pet, although she technically is.
Title: Re: [B18] Lighter than fast 0.26
Post by: Canute on April 05, 2018, 04:25:02 PM
I think thats a confict with another mod.
I got similar problem in the past, but couldn't identify the mod which cause it.
It isn't this mod or zoltan races since i played zoltan before and didn't notice it.
Title: Re: [B18] Lighter than fast 0.26
Post by: Canute on April 05, 2018, 05:29:51 PM
Ok, i cloned my first pawn.
- When you reposition the meatgrinder it shouldn't loose the amino acid capacity.
Edit: my mistake, i moved during clone process ofcouse the grinder got less meat then.
- The cloned pawn should have all natural limbs/organs.
They are cloned not printed. And you could easyly create bionic at this way.
And ofcouse no scars or chronic illness, and maybe age reset to 18 or 20.

- phenodrill should be able to take sample from the torso too, pawn's with 2 bionic legs/arm's can't be registered.

- some textures are missing from the phenodrill

- as further plan, add A dog said support to the boarding drones, so we can add Animal bionic legs to them. But wait does they even have legs ? :-)



[attachment deleted due to age]
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on April 06, 2018, 12:36:50 PM
Quote from: green3y3 on April 05, 2018, 04:02:48 PM
hi, i have a problem with my zoltan colonist. whenever i load the game, all of her work priorities are reset to 3, sometimes it happens during the game as well. also, sometimes she complains about not being the master of her pet, although she technically is.
Zoltans have always had the weirdest bugs. I will update soon, hopefully what i have changed recently will change something. If you find errors in your logs, that would help.

Quote from: Canute on April 05, 2018, 05:29:51 PM
Ok, i cloned my first pawn.
- When you reposition the meatgrinder it shouldn't loose the amino acid capacity.
Edit: my mistake, i moved during clone process ofcouse the grinder got less meat then.
- The cloned pawn should have all natural limbs/organs.
They are cloned not printed. And you could easyly create bionic at this way.
And ofcouse no scars or chronic illness, and maybe age reset to 18 or 20.
- phenodrill should be able to take sample from the torso too, pawn's with 2 bionic legs/arm's can't be registered.
- some textures are missing from the phenodrill
- as further plan, add A dog said support to the boarding drones, so we can add Animal bionic legs to them. But wait does they even have legs ? :-)
I know they dont grow back missing things. It's intended like that. It's about phenotype not genotype. The arm/leg limitation is also intended. The missing textures come from me doing very poor job at syncing 2 directories. I will update soon. Boarding drones have human anatomy for now :x I wish i took the time to create them a good one, but it takes a lot of time. If you feel inspired  :P The Krapken anatomy was fun to do. Once.
I have more ideas for the meatgrinder like having to empty to move it. Make it puke it content around when there is no power. He should also have this behavior if it's destroyed or desconstructed.

QuoteCrystal idea:
Crystals make gems of their colors : 90 % primary  10 % secondary.
Gems they generate are now more easily minable. The resulting crystal shard item is the same color as its original gem. 2 new drug recipes made of shards : 1 that can be snort, another that can be eaten. When a crystal snort, its secondaray color will change to itsSecondarColor+GemColor/2; When a crystal eats, its primary  color will change to itsprimaryColor+GemColor/2; Gems generated with a frank color spectrum now have new properties. yellow low cover but still unpassable/orange scheduled explosive on activation/red explosive on hit/pink extinguish on hit/blue emp on activation/green forces growth around on activation.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on April 07, 2018, 04:51:40 AM
I updated.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on April 08, 2018, 09:04:46 PM
(https://i.imgur.com/Fv7QHSi.png)
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on April 13, 2018, 12:28:31 AM
I updated the teleporter git repository. Tp out is now functionnal. The steam version should come soon.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on April 13, 2018, 10:19:58 PM
(https://i.imgur.com/Zn75lfv.gif)
Title: Re: [B18] Lighter than fast 0.26
Post by: Call me Arty on April 14, 2018, 09:38:45 PM
 Huh. Teleporters are pretty neat. That offers a lot in the way of tactics I didn't really expect. Can't help but notice that bench said "corrupted", though. Does that mean we're going to end-up splinched Harry Potter style, or something more along the lines of the teleport scene in Half Life 2 (https://www.youtube.com/watch?v=axhw-3oFcIk)? I could see either as interesting, potentially damaging and bleeding a random body part, or accidentally teleporting a couple map tiles away.

Title: Re: [B18] Lighter than fast 0.26
Post by: Canute on April 15, 2018, 03:39:42 AM
QuoteCan't help but notice that bench said "corrupted", though.
Does you maybe build the bench with Kraptyl instead of steel ?
Corrupted prefix comes that material.
Title: Re: [B18] Lighter than fast 0.26
Post by: ethouiche on April 15, 2018, 06:06:37 AM
Quote from: Canute on April 15, 2018, 03:39:42 AM
QuoteCan't help but notice that bench said "corrupted", though.
Does you maybe build the bench with Kraptyl instead of steel ?
Corrupted prefix comes that material.
Canute is now known as LTFwikipedia.  :P

I want to add a hediff that would make them a little bit happy, but also dizzier(more encline to puke).
I am not keen of the bleeding part. I want something random to happen, but a wound is not a very teleportish thing, imho. I will make an accuracy statistic though that will be weighted by the spot quality.

(https://i.imgur.com/djfPFFd.png?1)
Warmup and cooldown are also weighted by the teleport range asked and the object(s) weight.
I want to weight these values with the stuff the building is made off. Not done yet.

There are 3 buildings for now.
-bench, expensive. browse linked tpspot and launch a tp
-spot, expensive. changes properties (automatic /way to teleport). Automatically linked to a bench as long as it is in its range. Manually linked to another spot/catcher
-catcher, made of wood and cloths. Can be linked to spot if in tpspot range. Will only be passive in the tp process (only spot/spot;spot/catcher are allowed).
i want the tpspot range to be weighted by both tpspot and tpbench quality

https://www.youtube.com/watch?v=NE1-dKc6R_I
https://www.youtube.com/watch?v=GLlLQ3LmZWU
Title: Re: [B19] Lighter than fast 0.26
Post by: ethouiche on September 07, 2018, 09:40:37 AM
Updated for b19  ;)
Title: Re: [B19] Lighter than fast 0.26
Post by: zmadz on September 07, 2018, 03:12:53 PM
oh i can't wait to try this mod out it looks amazing !

been getting some config errors with your buildings but i guess it's because i use the mod that allows everything to be re-installed


Config error in LTF_EngieBench: is minifiable but not in any thing category

Config error in LTF_EngieBench: is haulable, but does not have an authored mass value

Config error in LTF_MindcontrolBench: is minifiable but not in any thing category

Config error in LTF_MindcontrolBench: is haulable, but does not have an authored mass value

Config error in LTF_RegularRockmanStove: is minifiable but not in any thing category

Config error in LTF_ShieldBench: is minifiable but not in any thing category

Config error in LTF_ShieldBench: is haulable, but does not have an authored mass value

Config error in LTF_EngieBench: is minifiable but not in any thing category

Config error in LTF_EngieBench: is haulable, but does not have an authored mass value

Config error in LTF_MindcontrolBench: is minifiable but not in any thing category

Config error in LTF_MindcontrolBench: is haulable, but does not have an authored mass value

Config error in LTF_RegularRockmanStove: is minifiable but not in any thing category

Config error in LTF_ShieldBench: is minifiable but not in any thing category

Config error in LTF_ShieldBench: is haulable, but does not have an authored mass value
Title: Re: [B19] Lighter than fast 0.26
Post by: ethouiche on September 07, 2018, 10:38:36 PM
Thank you i will fix that asap.
Title: Re: [B19] Lighter than fast 0.26
Post by: ethouiche on September 08, 2018, 12:18:40 PM
I think i fixed it.
Crystals and Stony Campfire are now B19.

https://steamcommunity.com/sharedfiles/filedetails/?id=1338611415
https://steamcommunity.com/sharedfiles/filedetails/?id=1367897185
Title: Re: [B19] Lighter than fast 0.26
Post by: ethouiche on September 08, 2018, 02:17:04 PM
Clone Bay B19
https://steamcommunity.com/sharedfiles/filedetails/?id=1304432145
Title: Re: [B19] Lighter than fast 0.26
Post by: ethouiche on September 08, 2018, 06:19:25 PM
Teleporter mod is B19
https://steamcommunity.com/sharedfiles/filedetails/?id=1507132557
Title: Re: [B19] Lighter than fast 0.26
Post by: ethouiche on September 20, 2018, 09:01:12 AM
(https://i.imgur.com/oLGPodV.jpg)
Title: Re: [B19] Lighter than fast 0.26
Post by: Call me Arty on September 22, 2018, 02:48:40 AM
Interesting design choice. Because you couldn't program them removing oxygen, you instead made them synthesize forbidden pemmican. I like it! /s

In seriousness, great to see this mod still getting attention.
Title: Re: [B19] Lighter than fast 0.26
Post by: ethouiche on September 22, 2018, 09:00:00 AM
 ;D Manhunter pemmican is coming for you.
I have an idea to make them drain oxygen.

Lanii(plural!) will check each tick if they are in a roofed room. If they are, register that room(if not already done), and lower the oxygen rate. If that rate is lower than 50%, any non Lanius/mechanoid pawn will have a breath capacity reduction. I hope that will do.

Title: Re: [B19] Lighter than fast 0.26
Post by: ethouiche on October 19, 2018, 11:43:02 PM
(https://i.imgur.com/35mtAhH.png)
https://steamcommunity.com/sharedfiles/filedetails/?id=1543164737
I hope you will like it.
Title: Re: [B19] Lighter than fast 0.26
Post by: Call me Arty on October 20, 2018, 02:00:27 PM
 Neat, you actually got it to work. I'm impressed.

How's the mechanic function? Is it within a radius around the Lanius, or is it actually based on enclosed spaces? Either way, I'm impressed.
Title: Re: [B19] Lighter than fast 0.26
Post by: ethouiche on October 21, 2018, 09:44:28 AM
- more lanius in a room makes the room drain faster
- when the oxygen ratio of a room is under 20% the victim will feint a few second after, then brain damages, then death
- the bigger the room, the longer it takes to drain its oxygen
- the bigger the room the faster it will recover when no lanius is in it
- if you open 1+ doors, or unroof the room the oxygen will come back faster

Breathability is a room statistic that is managed by a mapComponent called breathability manager. Lanius have a hediff that initialize the mapComp if they are in an enclosed room. The Breathability manager applies asphyxia on non lanius. There was some kind of trickidy tricks involved to save/load(exposedata) the manager bc rooms cant be saved(non iexposable).

https://github.com/goudaQuiche/LTF_Lanius/tree/master/sources/RimWorld_ExampleProjectDLL

I was very lucky that Mehni gave me that mapComponent trail, otherwise it would have remained a project.
Title: Re: [1.0] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on October 24, 2018, 03:22:49 PM
Beam me up scotty(tp mod) :
- added beds and box to teleport incapacitated pawns/animals or prisonners where you want them to be.

I also doubled the tp range.
Title: Re: [1.0] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: Ruisuki on October 24, 2018, 05:02:36 PM
ive been dreaming of a post rimworld game turned to ftl like in space for years now. I imagined the space game becoming something like dubs marsx but if you can pull it off on your todo list thatd be amazing
Title: Re: [1.0] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: Canute on October 27, 2018, 05:46:22 AM
Hi ethouiche,
just download the latest releases from Github and notice some errors on startup.
All LTF races give out multiple Short hash errors,
"CrystalChildBS10 already has short hash."
They are maybe harmless. But you should work to eliminate them.

Most clonebay textures got wrong paths.
"Could not load UnityEngine.Texture2D at Things/Building/MeatGrinder/Overlay/Meat_back in any active mod or in base resources."
Ohh i think i found the issue, typo in the foldername.
After i changed overlay into Overlay at Meatgrinder and Phenodrill it works.
Title: Re: [1.0] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: Canute on October 27, 2018, 12:52:28 PM
I started a Lanius colony,
and geting after loading the colony these repeating error.
Same error happen when i spawned some visitor and they don't show up, i think they was lanius.

System.InvalidOperationException: Operation is not valid due to the current state of the object
  at System.Linq.Enumerable.Single[LTF_RoomOxygenRatioMemory] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable.SingleOrDefault[LTF_RoomOxygenRatioMemory] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
  at LTF_Lanius.RoomBreathabilityManager.RoomDeregister (Verse.Room registeredRoom, Boolean debug) [0x00000] in <filename unknown>:0
  at LTF_Lanius.RoomBreathabilityManager.MapComponentTick () [0x00000] in <filename unknown>:0
  at Verse.MapComponentUtility.MapComponentTick (Verse.Map map) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.MapComponentUtility:MapComponentTick(Map)
Verse.Map:MapPostTick()
Verse.TickManager:DoSingleTick()
Verse.Game:<LoadGame>m__4()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()

Title: Re: [1.0] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: NoCanDo on November 17, 2018, 11:05:44 AM
What do the roms do, how do I use them?
Title: Re: [1.0] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: Canute on November 17, 2018, 12:04:39 PM
ROM's Read only memory.
Part of the Engi physiology to enhance them, since they are cyborgs.
If you don't got any engi, you can sell/destroy them.
Title: Re: [1.0] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on December 21, 2018, 08:31:32 AM
@Canute Every time you reload a save game with lanius, you get that error ? I thought i did that kind of test, that's odd.
was there anything special with the room ?

I noticed i have a display bug with engies. It has been there since 1.0  :-\ I am working on different ways to be able to breath in an oxygen deprived room : breathmask, plant, Lanius lungs to install.
It's time for an update.
Title: Re: [1.0] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on August 26, 2019, 07:37:00 AM
I updated the teleporter mod "Beam me up Scotty" to allow moving between maps.
https://steamcommunity.com/sharedfiles/filedetails/?id=1507132557
Title: Re: [1.0] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on March 16, 2020, 05:11:22 PM
I updated for Rimworld 1.1 :
Lighter than fast - https://steamcommunity.com/sharedfiles/filedetails/?id=1240656304
Crystals - https://steamcommunity.com/sharedfiles/filedetails/?id=1338611415
Lanius - https://steamcommunity.com/sharedfiles/filedetails/?id=1543164737
Clone bay - https://steamcommunity.com/sharedfiles/filedetails/?id=1304432145
Beam me up scotty - https://steamcommunity.com/sharedfiles/filedetails/?id=1507132557

https://github.com/goudaQuiche is up to date too.

Please feel free to give me any kind of feedback. I really appreciate that. Thank you.
Title: Re: [1.0] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: Canute on March 17, 2020, 02:53:19 AM
ethouiche,
thanks for your work.
But if you just want to post the steam link at the forum which is the main source for the non-steam user it is pointless.
But i notice you update the github too.

Then i want to ask if the github is uptodate ?
Because the mod got the wrong file structure !!
The 1.0 files NEED to placed into the root because 1.0 Rimworld don't support the version subfolder.
Title: Re: [1.0] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on March 17, 2020, 06:13:13 AM
Hello Canute.
I read the ModUpdating.txt file ( C:\Program Files (x86)\Steam\SteamApps\common\RimWorld ) and it said :
QuoteCompatibility with 1.0:
Version 1.0 does not support the load folder system, however it does support loading Defs, Patches and Assemblies from folder named 1.0 (if that folder exists).
I guess i misunderstood what it meant. I followed the common file structure i found in other mods. That must be a mess for 1.0 users  :(
I have no way to test 1.0 version anymore. Testing gets quite impossible.
As you probably already figured out, the quick fix would be for the user to move everything that is in the 1.0 folder into the root.
I want to create standalone versions of the 5 races from Lighter than fast. I will follow your recommandations and tell you when i commit my work for you to validate, if you are ok with that. Then if it works accordingly, i would update all the older mods to follow what works for 1.0.

Would this file structure work ?
Quote-YourMod/
      -Assemblies/
      -Defs/
      -Textures/
      -Sounds/
      -...

      -1.1/
        -Assemblies/
        -Defs/
        -Patches/
        -...
Thank you for your valuable feedback.
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: Canute on March 17, 2020, 06:54:27 AM
I played serveral 1.0 colonies during the hotfix phase of 1.0 and just can say, mod's with 1.0 folder didn't worked. I needed to copy the stuff into the root folder.
But it isn't that important, since the people who still use 1.0 to die out ! :-)
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on March 17, 2020, 11:11:57 AM
Canute, I just uploaded Mantis as a standalone. I changed the file structure. Could you tell me if it works ? Thank you.

https://github.com/goudaQuiche/LTF_Mantis
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: Canute on March 17, 2020, 12:08:50 PM
Yep, that is fine.
But i need to apologize !
The 1.0 folder work's against my statemant. Looks like i messed it or i got some mods previously that didn't worked and got that still in mind.
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ProfZelonka on March 17, 2020, 12:10:20 PM
Can the Mantis female colonists bite off their lover's heads after sleeping with them? Lol ;D
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on March 17, 2020, 05:08:54 PM
Quote from: Canute on March 17, 2020, 12:08:50 PM
Yep, that is fine.
But i need to apologize !
The 1.0 folder work's against my statemant. Looks like i messed it or i got some mods previously that didn't worked and got that still in mind.
It's fine, i am still happy that it works for you. Thanks for your continual support.

Quote from: ProfZelonka on March 17, 2020, 12:10:20 PM
Can the Mantis female colonists bite off their lover's heads after sleeping with them? Lol ;D
That would be a fun addition indeed. These poor guys have already a hard time on their daily life with their lack of technical skills, i hope for them their night time is more pleasant.
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: Canute on March 18, 2020, 03:53:59 AM
That wouldn't be that bad if the male just would be animals.
Like the Minions or Monstergirl which can do improved task like cleaning,mining,plant cut.
The Mantis just would have female pawns by default.
Once they become mature they will "eat" a male mantis (animal) then the egg process start and it lay 2+ eggs with a low chance for new extra female pawn.
Or some food/operation/training to transform a male into a female.
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on March 18, 2020, 08:53:38 AM
 ;D easier said than done.
I am writing some more mantis backstories right now. I want to create standalone versions of all the races and probably improve them in the process.
When i am done with that, maybe i will consider your broking mantis families suggestions. I feel it does not really suit with a sentient race that has feelings and it's a bit far from the FTL inspiration. The ideas remain very fun and making a race unique in its behavior is always more fun than a dumb reskin.
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: Canute on March 18, 2020, 12:20:22 PM
I like races with unique abilities/behavior much more then how they look.
So most of these dumb reskin races with just some minor adjust into stats (i point at all these Star Wars/Star Trek races) i just skip.
Yes i know anything beside XML is hard , but you allready did some nice other feature (clone,teleport) so i hope into it.
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ProfZelonka on March 18, 2020, 05:31:22 PM
Quote from: Canute on March 18, 2020, 03:53:59 AM
That wouldn't be that bad if the male just would be animals.
Like the Minions or Monstergirl which can do improved task like cleaning,mining,plant cut.
The Mantis just would have female pawns by default.
Once they become mature they will "eat" a male mantis (animal) then the egg process start and it lay 2+ eggs with a low chance for new extra female pawn.
Or some food/operation/training to transform a male into a female.
Hahahaha. I love how serious you are about the idea. That would be quite a unique scenario to play through, which indeed is worth a lot more than other modders' texture mods.
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on March 19, 2020, 09:42:41 AM
Rockmen standalone uploaded :
https://github.com/goudaQuiche/LTF_Rockmen
https://steamcommunity.com/sharedfiles/filedetails/?id=2027296393

I hope some of you will enjoy it even if it is only a sad reskin mod race  :P

I thought they could eventually have an ability that has the same effect as a firefoam popper without the foam ; They would release their inner air to do that. Not sure if that would be fun. Maybe force push ennemies with that.
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: Canute on March 19, 2020, 09:54:00 AM
QuoteI thought they could eventually have an ability that has the same effect as a firefoam popper without the foam ; They would release their inner air to do that
Basicly not bad, but i think you just would use the vanilla function for the popper.
But when they do it with their internal air, it should some non-oxygen, and basicly if the fire can't survive a living beeing that need oxygen prolly would die or be unconsious at last if that would be in range too.

If you would add that to the race it realy could be a powerful combat ability.
The pawn who used that should have decreased breathing (to rebuild their internal pressure) for day/half day.
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ProfZelonka on March 19, 2020, 12:44:01 PM
Canute, I think what you're talking about is a mod using Royalty's "magic" abilities.

ethouiche, I do enjoy the different stat race mods too tho, thanks for making cool stuff! About to start a game this week with all of your mods, looking forward to it! Thanks again!
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on March 23, 2020, 09:48:21 AM
Zoltan stand alone mod uploaded :
Github : https://github.com/goudaQuiche/LTF_Zoltan
Steam : https://steamcommunity.com/sharedfiles/filedetails/?id=2032477436

- Diplomats, ingenious experts of technology, living powerplants

Caracteristics
- Supply power to batteries that are close enough
- 105% Research ; 115% Recruit prisoner chance ; 90% Health ;
- Explode upon death

Researchable things
- Shieldmet, an helmet that grants multiple rechargeable energetic shield
- Zoltan batteries : x1.5/3/5 capacity ; better beauty factor for a daily integration without hurting pawn feelings
- Shield bench, allows to fill the shieldmet when operated

35 backstories

Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on March 26, 2020, 04:03:27 PM
Engi race from Faster Than Light - stand alone mod

Download
Steam : https://steamcommunity.com/sharedfiles/filedetails/?id=2036348893
Github : https://github.com/goudaQuiche/LTF_Engi

Caracteristics
Researchable building
Raw ressources
Craftable ressources
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: mkire on March 28, 2020, 12:46:40 AM
so some feedback on the zoltans. a trade caravan of these guys got wiped out by one of them dying to a raider who then exploded and caused a chain reaction of all of them exploding one by one.

this is kind of hilarious, but i doubt you intended that sort of thing
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: Canute on March 28, 2020, 02:38:16 AM
Or that indicate that you shouldn't put all zoltan's at the same spot.
Basicly the same could happen at your base, when you put all your zoltan into a defence line.
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: mkire on March 28, 2020, 04:15:11 AM
Quote from: Canute on March 28, 2020, 02:38:16 AM
Or that indicate that you shouldn't put all zoltan's at the same spot.
Basicly the same could happen at your base, when you put all your zoltan into a defence line.

have you seen the size of the explosion? it is larger than a mortar shell going off. also having seen this happen i'm not going to accept zoltan colonists except maybe to use as suicide bombs
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: Canute on March 28, 2020, 06:20:46 AM
Zoltan + Nuclear stomach = Mini Nuke ? :-)
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on March 28, 2020, 11:30:20 AM
Quote
this is kind of hilarious, but i doubt you intended that sort of thing
It's the beauty of this game. Maybe they got unlucky with social distancing.

They use the same explosion as boomrats :
<deathActionWorkerClass>DeathActionWorker_SmallExplosion</deathActionWorkerClass>

GenExplosion.DoExplosion(corpse.Position, corpse.Map, 1.9f, DamageDefOf.Flame, corpse.InnerPawn, -1, -1f, null, null, null, null, null, 0f, 1, false, null, 0f, 1, 0f, false);
public static void DoExplosion(IntVec3 center, Map map, float radius, DamageDef damType, Thing instigator, int damAmount = -1, float armorPenetration = -1f, SoundDef explosionSound = null, ThingDef weapon = null, ThingDef projectile = null, Thing intendedTarget = null, ThingDef postExplosionSpawnThingDef = null, float postExplosionSpawnChance = 0f, int postExplosionSpawnThingCount = 1, bool applyDamageToExplosionCellsNeighbors = false, ThingDef preExplosionSpawnThingDef = null, float preExplosionSpawnChance = 0f, int preExplosionSpawnThingCount = 1, float chanceToStartFire = 0f, bool damageFalloff = false)

1.9f radius is not much

It could have been buffed, but I dont remember boomrats being so deadly.
Remember to make hospital beds with granite and maybe dont pick a zoltan with heart weakness as a doctor.  ::)

I am considering creating a surgical option to disarm them. Or link the deathActionWorkerClass to one of their organs which amounts to the same thing.
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: Canute on March 28, 2020, 12:09:05 PM
Quote from: mkire on March 28, 2020, 04:15:11 AM
Quote from: Canute on March 28, 2020, 02:38:16 AM
Or that indicate that you shouldn't put all zoltan's at the same spot.
Basicly the same could happen at your base, when you put all your zoltan into a defence line.

have you seen the size of the explosion? it is larger than a mortar shell going off. also having seen this happen i'm not going to accept zoltan colonists except maybe to use as suicide bombs
I just test it myself, with a fresh download from Github.
The explosion radius is just the adjacent tiles, far away from from a mortar shell.
And the strengh isn't that bad either, but it set anything burnable on fire.

Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: mkire on March 28, 2020, 08:27:56 PM
must be a weird mod interaction i guess
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on April 05, 2020, 05:29:16 PM
A mind control bench meant to enslave sentient beings.

- Temporary take control of a human-like
- Drive a human-like crazy
- Confuse a human-like to reduce some of his statistics
- Make an animal go manhunter

Steam : https://steamcommunity.com/sharedfiles/filedetails/?id=2049822320
Github : https://github.com/goudaQuiche/LTF_MindControl
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ImAllen on April 06, 2020, 12:41:59 AM
For the mod Beam me up I have a slight problem. I installed catcher in the wrong spot instead of a TP pad and I cant move or uninstall it. Even Dev Destroy wont work. Next move is just to remove the mod and hope it blinks out. (That got rid of it).

Odd bug, they would get 99% of the way to move it or uninstall it and it wouldnt finish.
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on April 06, 2020, 11:04:16 AM
I will try to reproduce that. I am not sure of the steps though.
Thanks for the feedback.
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on April 23, 2020, 05:02:38 PM
I uploaded the slug race stand alone.

(https://i.imgur.com/MeTXAhr.png)

- Psychic ability : Cast a debilitating area of effect power that will decrease the combat and defensive skills of the enemy humanlikes in the zone.
- Drool rainbow puddles all day and night.
- Drool again : they will generate some slug dew ressource now and then.
- Immunity to slug powers and mind control.
- 50% psychic sensivity / 110% toxic sensivity.
- 90% Social.
  - Xenophobic trait : social debuff with non slug beings.

Steam : https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2071728181
Git : https://github.com/goudaQuiche/LTF_Slug
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: Canute on April 30, 2020, 12:59:02 PM
ethouiche,
some problem with the Mantis.
If a mantis lost a hand (failed surgery, combat,...) i can't install a (plasteel) claw anymore.
I used the Mantis from the main mod.
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: LWM on May 01, 2020, 02:50:47 AM
The Zoltans' explosion on death (in FTL) only damages opponents - not allies, not equipment.

Perhaps a modified explosion method that does something similar?
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: Canute on May 01, 2020, 03:24:40 AM
Wau real smart bombs ! :-)

Another thing,
i can craft shieldmet at the mashining bench without research.

Just a question,
does the Engi get born with their vanila rom's ? Or why it isn't possible to craft some at the Fabrication/Mashining bench ?
I think i remember your answer, to limit the upgrade process.

Why are steel/plasteel claw's arn't smeltable, most of the LTF races use them as mellee weapons.
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on May 05, 2020, 12:48:10 AM
Quote from: Canute on April 30, 2020, 12:59:02 PM
ethouiche,
some problem with the Mantis.
If a mantis lost a hand (failed surgery, combat,...) i can't install a (plasteel) claw anymore.
I used the Mantis from the main mod.
Claws are subparts of the hand. No hand, no claw. That's sad but that's their anatomy.

Quote from: LWM on May 01, 2020, 02:50:47 AM
The Zoltans' explosion on death (in FTL) only damages opponents - not allies, not equipment.

Perhaps a modified explosion method that does something similar?
I checked and you speak truth. I will keep that in mind, the next time I update them.

Quote from: Canute on May 01, 2020, 03:24:40 AM
Wau real smart bombs ! :-)

Another thing,
i can craft shieldmet at the mashining bench without research.

Just a question,
does the Engi get born with their vanila rom's ? Or why it isn't possible to craft some at the Fabrication/Mashining bench ?
I think i remember your answer, to limit the upgrade process.

Why are steel/plasteel claw's arn't smeltable, most of the LTF races use them as mellee weapons.

You can get roms by doing surgery on them or by butchering them. Meaning you can get up to 3 roms per engi iirc.
I will add the 2 other things to my todo.

Thanks for the feedbacks guys, very appreciated.

I updated slugs, fixing a bug where they could wear an infinite number of pants, making it compatibley with Blood and Stains mod (https://steamcommunity.com/sharedfiles/filedetails/?id=2075683887). I also updated Lanius, fixing a bug where they would keep on depriving a room from oxygen even when dead.
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on May 05, 2020, 06:38:28 AM
I uploaded my first scenario : Kestrel C. Only 27 left to go  :'(.
https://steamcommunity.com/sharedfiles/filedetails/?id=2085553073 / https://github.com/goudaQuiche/LTF_Scenario_KestrelC
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: Canute on May 05, 2020, 06:55:58 AM
QuoteIn this scenario inspired by Faster than Light, you will start with :
- 1 cloning bay (1 phenodrill, 1 clone vat, 3 meat grinders)
- 1 chemfuel power generator, 2 batteries
In the surroundings are scattered :
- 500 Chemfuel
I would remove the chemfuel, chemfuel generator and maybe electricity research and add a variometric powercell.
Because a spaceship with chemfuel generator and chemfuel, i don't think so.
But the powercell could be a backup system you salvaged from the remains.
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on May 06, 2020, 07:20:34 PM
Is that from the royalty DLC ? I dont have it. Does it give infinite power ?
I like the fact that they have a finite amount of fuel that they wont be able to replenish.
I do understand it's not logical for the fuel to not get desintegrated while the ship is supposed to be crashed, but I do need something to have some power.
You are right about the electricity though. It removes all pressure to have it on start. I will update that.
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: Canute on May 07, 2020, 03:19:04 AM
No the powercell exist since a few releases, but it isn't buildable.
https://rimworldwiki.com/wiki/Vanometric_power_cell
It is a rare event reward like the infinity chemreactor or the mech serums.
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on May 07, 2020, 02:51:08 PM
Ok I guess I did not use the good pattern to search in vanilla definitions. I still feel infinite power is too strong.
I just updated the mantis race stand alone mod and added :
:warning: Old claws wont be able to get smelted because they are not made of stuff. So dont try to smelt them, it wont happen.

Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2025343753
Git: https://github.com/goudaQuiche/LTF_Mantis

(https://i.imgur.com/w1wfbs3.png)
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: Canute on May 07, 2020, 04:01:53 PM
QuoteSmeltable recipies for steel and plasteel claws, burnable for all claws
Great !
Could you look at the market value too ? Compared to mellee weapons they have a very high value.
And when a LTF faction raid you, you have a boost of wealth because of all these claws the faction use as mellee weapons.
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on May 07, 2020, 08:36:02 PM
I removed their marketValue in the stand alone version. The game chooses their price on its own.
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on May 08, 2020, 11:31:34 PM
I updated the Lanius mod:
- Made Aloenius plant effective : reduces the effect of oxygen deprivation induced by a Lanius, growable in a plant pot or in the ground. Low nutrition and harvestYield, but they have some beauty.
- Made Breathmask effective : cancels same effect, makes the wearer immune to oxygen deprivation
- Powered coolers and opened vents are now taken in account to calculate a room air flow (considered as open doors)
- Changed damage done to brain by a suffocating room to chemical instead surgical
- Added mentalStateGiver(GiveupExit and wanderer) for asphyxia victims, but they usually die before they can really react.
- Added research tree for aloenius and breathmask
- Fixed a minor hair bug in faction definitions
- Tweaked the scenario

Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1543164737
Git: https://github.com/goudaQuiche/LTF_Lanius
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on May 18, 2020, 01:21:28 PM
(https://i.imgur.com/hMVc6XL.png)
A medical bay that will tend and regenerate every unit you want in a room.

Adds :
Credits to :
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2101075718
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: Canute on May 18, 2020, 03:59:10 PM
Nice idea,
but what happen to all the github projects ? Or do you concentrate on workshop releases only ?
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on May 19, 2020, 02:13:10 PM
I read that vanilla expanded will release a race mod about FTL. Since I dont really like their ways, I dont want to give them free source code to help them overshadowing my work. I feel they could go for content that has not been done yet. Sorry if it impacts you, but even it's meaningless, it's my only option to not ease their inevitable steamrolling crushing of my mods.
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: Canute on May 19, 2020, 03:19:41 PM
Understood,
but you just have remove the source folder from the master, and leave the other files.
And you know, people still can disassemble the .dll ? Sure they won't see your comments but still can get at the sourcecode.

But at last there exist now good workshop downloader, so DRM-free user can get them from the workshop.
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: LWM on May 20, 2020, 10:22:37 AM
Do please have a license that includes opening up the work in case something happens to you!  (Creative Commons has a  lot of options with hefty rules, and you can always add your own requirements in a license)

If you do drop off the planet, it will make players much happier down the road.
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: Canute on May 27, 2020, 04:02:33 AM
Why does the Medbay research require some weapon researches are prerequierements ?
Does you need that because the medbay shoot dart to the patients to inject the medicin, and mashineguns  to eliminate the filth ? :-)

Edit:
Make Medistone blocks, count in all blocks when you doing "do until X".
I think these recipe should be locked behind "Chemical Litho..." too.

Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on June 01, 2020, 11:41:38 AM
Quote
Why does the Medbay research require some weapon researches are prerequierements ?
Does you need that because the medbay shoot dart to the patients to inject the medicin, and mashineguns  to eliminate the filth ? :-)
The Vanilla research tree does not have a lot of items for my liking. I need some advanced research requirements because I feel you can get really overpowered if you have a lot of medifuel. I wish I could have more smart requirements, but I did not find anything more fitting.

Quote
Make Medistone blocks, count in all blocks when you doing "do until X".
I think these recipe should be locked behind "Chemical Litho..." too.
I did not understand your both statements, sorry.  :-\ Maybe the mediblock category is not well chosen, or I need to patch the vanilla recipe. Which recipe should be behind Lithoterapy ? The Lithorapy item allows to create a medichunk. I feel cutting stone is not a skill that requires a new research. Treating a raw chunk to change its nature does.

I updated the medbay to allow 2 new recipes that dont rely on insect meat. Each insect meat unit is replaced by 1.5 non insectoid meat(human meat is ok) and .5 vegetable unit. I added 2 research items, and reworked the research organization.
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: Canute on June 01, 2020, 01:09:22 PM
When i setup a bill for MediBlock's with "Do until x" i got 1923/10 but don't even got a single MediBlock at storage, so i think you used the vanilla bill "Do any stoneblock" instead of the one for a single blocktype.

Medistone Blocks only need research Stonecutting, while Medistone Chunks need Stonecutting & Chemical lithotherapy.
Since i don't think you can buy from any trader Medistone Chunks, you should lock the block recipe behind Chemical lithotherapy too.
While you logic is right that that Medistone blocks wouldn't require any other research, but how does people know about Medistone blocks when they don't even know about the chunks ?

It is good that you expand the Medifuel variation a bit.
Insects are such a rare encounter. I even researched and build a Deep drill just to get a infestation.
What do you think to exchange insect meat for a growable resource like psychoid leave ?

Edit:
You should adjust the the fixed number of meat/animal products into a nutri. value. Even when most meat got the same nutri. there are some modded meat items like smoked/salted meat or jerky which got a higher value same goes for milk from various sources.
Same goes for vegetarians/ingredients.


What do you think to modify the medifuel process abit.
Instead to use meat, you add a intermediate product, Woozelduzel at example.
Woozelduzel is an enzym that exist at any rimworld lifeform, but insect's got them more then others.
Then you just need to add butcher recipes to extract Woozelduzel out of insect's /animal/humanoids.
But please not a cheap recipe so you get from a megascarab the same amount then from a megaspider.
Maybe a mass input, i think Vegetable garden got a recipe "Burn corpse for compost" to recognize the mass value.
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on June 03, 2020, 08:56:25 PM
These are very good suggestions. I am taking a break from medical bay for now.
Maybe I will make an update to be able to regenerate missingParts and to heal scares in the future. Some people have been asking for them. I have seen other mods doing it, so I dont know if it makes sense to break all the healing mechanics with a single building. Your suggestions could work for that new type of healing. I dont want to break the way it works since it's functionnal and what you are suggesting is more subject to errors and special cases.

I am working on the zoltans right now.
(https://i.imgur.com/iTP7pHL.png)
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on June 23, 2020, 04:46:01 PM
I just updated the zoltan mod:

Diplomats, ingenious experts of technology, living powerplants
Background
- With the majority of their bodies  composed of pure, harnessable energy, the Zoltan are ambivalent towards  the Galactic Federation. Whilst a deeply officious and obtuse people,  they generally favour diplomacy over acts of aggression and are known  for being fair and just in their dealings with others. Due to their  alliance with the Engi, Zoltans often appear in Engi Homeworlds or the  various Engi-Controlled Sectors of space, although they inhabit their  own home systems as well.
- Being ingenious experts of technology,  the Zoltan race pioneered a unique ship-based shielding technology  which can be found on nearly every Zoltan vessel. These shields are very  difficult to breach, however they cannot regenerate during a battle -  unless a Shield Overcharger drone is deployed. Therefore, once they are  impacted by enemy fire enough to deactivate them, Zoltan vessels must  rely on conventional shielding systems. They and the Engi control many  sectors, but they themselves are rarely seen outside them.


Characteristics
- Supply power to batteries that are close enough
- 115% Recruit prisoner chance
- 105% Research
- 85% Health
- Explode upon death in a friend saving explosion

Unique abilities
Exparkle - Engulfs your enemies in an electric maelstrom.
- Arc numbers: The older a Zoltan is, the more arcs they can trigger, to a maximum of five.
- EMP effect: ne small EMP explosion is triggered around the caster, and a larger one around the target.
- Water synergy: If the targets are standing in water, arcs will jump around  the surrounding pawns and stun them. Zoltans won't trigger the chain  reaction. Watch out for friendly fire.
- Cost: each exparkle usage will consume a tenth of the caster's hunger and relaxation.

Quantum leap - Teleports a short distance, defying space and wall boundaries. 
- Bad thoughts: The quantum leap rapture can trigger  a bad mood on its caster. It's less likely to happen if the caster has a  bond with nature by having high skills in either animals or plants.
- Autocast: You can activate it to speed hauling jobs and make daily work more efficient.

Vengevolt - Surround any pawn or electrical device with vengeful electricity.
- Efficiency: Melee attacks have a chance to stun  the attacker based on the caster's melee skill. Ranged attacks will  backfire to the attacker. The damage dealt is based on the caster's  shooting ability.
- Number of layers: Based on the better of  the caster's crafting or construction. The target will be protected by  at least two, and up to seven, layers of electricity.
- Stacking:  If an already vengevolted target is further reinforced, more layers can  be added. The only limit will be the duration of ability.

Researchable buildings and apparel
- Shield bench, allows to fill the shieldmet when operated
- Shieldmet, an helmet that grants multiple rechargeable energetic shields
- Zoltan batteries : x1.5/x3/x5 capacity ; better beauty factor for a daily integration without hurting pawn feelings


Steam link: https://steamcommunity.com/sharedfiles/filedetails/?id=2032477436

I hope you guys enjoy it as much as I had fun doing it. Any feedback is appreciated. Have fun !

(https://i.imgur.com/d098CFb.gif) (https://i.imgur.com/Z1eyUYy.gif)
(https://i.imgur.com/rm3FsxY.gif) (https://i.imgur.com/WqBxoAn.gif)
(https://i.imgur.com/RdHucNa.gif) (https://i.imgur.com/c9cavhl.gif)
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on June 25, 2020, 12:53:30 AM
And there is now a scenario that goes with them : https://steamcommunity.com/sharedfiles/filedetails/?id=2141101865
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: Canute on June 25, 2020, 03:40:42 AM
An idea about the zoltan.
Even with the zoltan batteries, i don't realy like it to place batteries at the sleeping room.
What do you think about special zoltan bed's with integrated power reciever, so the bed work's like a battery.
Or better buildable power reciever, so you can build them next to popular spots.
The reciever should be wall mounted and maybe could be a light source.
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: LWM on June 25, 2020, 07:20:32 AM
Wall mounted certainly seems reasonable?
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ZiemoSK on June 27, 2020, 04:06:49 PM
Can you re-upload Github links?
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: Canute on June 27, 2020, 04:23:17 PM
ZiemoSK,
ethouiche the mod author allready mention that he don't want to public the source anymore so he shutdown the github projects.
If you want to download workshop mods you should read
https://ludeon.com/forums/index.php?topic=52498.0
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ZiemoSK on June 29, 2020, 08:01:56 AM
Thank you, Canute.
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on July 05, 2020, 09:03:19 PM
I think there is a way to get mods without relying on steam.

I made battery in wall because that was a great idea:
https://steamcommunity.com/sharedfiles/filedetails/?id=2155720777
It was a bit rushed, so I hope there are not too many mistakes in it. All kinds of feedback are appreciated, as usual. I hope you have fun with it.

Now I realize that you did not ask for this. Btw zoltans are not technically linked to the electricity wires : they scan for batteries around them and fill one. That means the power reciever would not be ideal. The wall light has a very unique code because it has its own way to calculate glowing. It should glow from both side of the wall, but it does not. That's not something I really want to recode for this sole purpose. I have already worked with glowComp and I cant say I like it very much.
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: LWM on July 06, 2020, 03:24:37 PM
You would need a receiver that could hunt a battery on the same network and power it up when the Zoltan powers it. Doable, but would require some work, and then Zs would just have to hunt for either one.

(I'm sad about the no-longer-open-source thing, but understand)
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on August 05, 2020, 08:35:06 AM
I am working on a hacking mod.
(https://i.imgur.com/J9hHNGt.gif)
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: Canute on August 05, 2020, 09:57:39 AM
Another "What the Hack" ?
But the animated wall's looks nice. And they even would look better if the linked one would animale all at the same direction.
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on August 12, 2020, 07:35:51 AM
It's not as smart as What the hack, but it has some ideas. I still have a lot of work to do on it.

I updated my mind control mod https://steamcommunity.com/sharedfiles/filedetails/?id=2049822320
- Added a mod setting to multiply the radius of the mind control bench
- Added some visual effects (motes when the mastermind is working)
- Made slugs immune to bad thoughts when using the bench
- Added translation files
- Made activation sounds work again
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on August 15, 2020, 01:08:06 PM
Lighter than fast 1.2 update

Any feedback is appreciated. Have fun.
https://steamcommunity.com/sharedfiles/filedetails/?id=1240656304
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on August 18, 2020, 05:50:31 PM
Beam me up Scotty 1.2 update

Remember you can travel from a map to another if you uninstall a linked teleport catcher and bring it to your destination.

(https://i.imgur.com/v1lhRUH.gif)
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: Canute on August 19, 2020, 02:31:18 AM
QuoteRemember you can travel from a map to another if you uninstall a linked teleport catcher and bring it to your destination.
Neat feature, so you just need to send out 1 pawn attack caravans, place the catcher and call reinforcement. I hope they can teleport back too :-)
Another idea would be that the catcher could be mobile on a caravan, so you would have remove access to your homebase.
Or you could modify a transport pod with integrated catcher. You could direct use after the pod "land" at the destination map (encounter only).

And a last idea for the TP bench, they normaly need to be operate with a pawn, a further research to use a AI core so it auto. operate, maybe at a lower efficience then when a pawn would do it.
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on August 19, 2020, 11:04:40 PM
That's some nice ideas you have. For the moment, there is no job associated to the mod. Only the link between spots/catchers requires a pawn. I feel the real next step to this mod would be to allow the pawn natural pathfinding to use teleporters. I just updated it because I had some bugs. I am pretty sure there are still many because there are so many cases, that it's a bit hard to handle.

(https://i.imgur.com/yGSWYmb.gif)

I also uploaded a new scenario :
Mantis cruiser B
You will start with :
- 2 mantises
- medbay, teleport setup, vanometric power cell, batteries
- 1 megaspider, 2 chinchillas

https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2203002421
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: Canute on October 01, 2020, 09:49:24 AM
After finaly playing with the Zoltan now (LTF full mod) i want to give some more feedback ! :-)
- I think you should increase the charge abilty of the zoltan's to 2 tiles.
Currently i placed next to common interaction spots of workbenches a (ugly) 1x1 battery. With 2 tile range i could use the wall batteries.
And it would be useful at bedrooms too, so the battery don't need to be next to the bed.
- What's about the idea to combine the Zoltan battery and bed ? Basicly they just need to put a mattress on the battery and some sheets over it :-)
Non-zoltan races would get mood malus when they sleep in it, because they are geting very light electro shocks when they sleep. Or they get energized.
- The new extra zoltan abilities are nice but i think they are too common.
Only 10-50 percent of all newly created zoltan's should get such an ability by default.
An extra research to awake zoltan abilties should be added. A casket they need to enter to awake a random ability but then the same pawn could enter the casket multiple times to gain additional abilties. Or you could select what ability the pawn get (then you could change existing abilties).

Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: Canute on October 06, 2020, 08:52:37 AM
Battery in the wall:
you can't place a blueprint/move when there are is conduit allready there. Not even with the Replace mod.
Same goes for other pipe like from dub's hygiene.
The wall need to be complete empty.

When i deconstruct the wall with a battery, the battery still remain. They should be at last be minified since it is moveable.
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on November 04, 2020, 04:40:17 AM
Thank you once again for the feedback Canute. I will try to keep all that in mind when I work again on zoltans. The battery in a wall has a specific buildplaceworker(I cant remember the exact name), and that must be what makes it incompatible with the other mod.

(https://i.imgur.com/SBrPUhO.png)

Mantis race major update:
Title: Re: [1.1] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on January 17, 2021, 04:09:38 PM
New:

2 new resources used for lanius technologies completion:
Visuals Update:
Misc

(https://i.imgur.com/7Zs1Bqh.gif)(https://i.imgur.com/U5oScIW.gif)(https://i.imgur.com/VUHVaCb.gif)(https://i.imgur.com/zUyAQI4.gif)(https://i.imgur.com/2VWeBkA.gif)(https://i.imgur.com/0CcU7Uo.gif)(https://i.imgur.com/YxleR2Q.gif)
[/list]
Title: Re: [1.3] Lighter than fast - Crystals - Lanius - Clone bay - Teleporters
Post by: ethouiche on September 18, 2021, 12:38:46 PM
All the stand alone mods are updated. I need to update the main mod that compiles everything. I want to take my time to add a few more things to each race.