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RimWorld => Mods => Topic started by: Shurp on January 19, 2018, 08:57:54 PM

Title: Light mods to fix combat?
Post by: Shurp on January 19, 2018, 08:57:54 PM
So I got frustrated with Rimworld again after a centipede that was completely unable to hit the pawn he was shooting at splattered another pawn 3 squares away who was hiding behind cover.  I get the impression that "forced miss radius" completely ignores cover for whoever is standing where the bullet lands, which drives me nuts.

So what mods are out there to fix this sort of silliness?  I'd like something that just gets rid of the stupidity inherent in most combat scenarios rather than a massive monster overhaul like Combat Realism (which from what I gather is dead anyway?) 

Edit: I just realized it's Combat Extended which is the current incarnation of the monster combat overhaul... again, I'm just looking for something which fixes what is broken, not a complete re-do.  Is there such a thing out there?
Title: Re: Light mods to fix combat?
Post by: Canute on January 20, 2018, 04:10:30 AM
The only mod that came into my mind is
[B18] Shooting Skill Enhanced v3.0
https://ludeon.com/forums/index.php?topic=28939.0
But i never have played myself yet.
Title: Re: Light mods to fix combat?
Post by: Shurp on January 20, 2018, 11:51:35 AM
Well, that is a light mod, but it doesn't solve the problem of centipedes being far better at killing anyone next to their target than their target.

How does the ordinary missing mechanic work?  If I get rid of "forced miss radius" and just drop the accuracy of the blaster will it still spray bullets a reasonable distance around?
Title: Re: Light mods to fix combat?
Post by: Mehni on January 21, 2018, 03:52:28 PM
https://www.reddit.com/r/RimWorld/comments/6uwr4f/what_it_is_and_how_it_works_forced_miss_radius/