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RimWorld => Mods => Unfinished => Topic started by: Celthric Aysen on June 05, 2014, 12:29:24 AM

Title: [Project](Alpha6)RimTECH[Upcoming mod]
Post by: Celthric Aysen on June 05, 2014, 12:29:24 AM
(http://i58.tinypic.com/rh4oli.jpg)
Is an upcoming mod by me, that will add new Future Tech,Industrial Tech, and Low Tech items/features into the game, the mod is inspired from BuildCraft,Thermal Expansion,GalactiCraft,MinefactoryReloaded,ICBMs and Factorio.
(http://i59.tinypic.com/1dy8uf.jpg)
Conveyor Belts -moves stuff around your base
More Research
More Turrets-some are Flame and Shotgun turret
A few new Ores
Lava and water pumps
Digital Miner
More Weapons
and bunch of others that i will not spoil :)
(http://i57.tinypic.com/207nxwn.jpg)
Blackjack1000K- Lead Developer
WorldOfIllusion- C# Coder
Nanaz- Lead Texturer
I'm looking for someone who is good at making Textures or C# coding, if your interested please pm me. THANKS! ^_^
(http://i57.tinypic.com/s0xx6a.jpg)
a89a89 (http://ludeon.com/forums/index.php?action=profile;u=2179)
Matthew_Kane1 (http://ludeon.com/forums/index.php?action=profile;u=4560)
Kolljak (http://ludeon.com/forums/index.php?action=profile;u=9572)
anyone wanna be a tester please pm me :)
(http://i60.tinypic.com/n46xxd.jpg)
(http://s14.postimg.org/d2phlaa4x/screenshot4.png)
(http://i58.tinypic.com/350m1aa.jpg)
Title: Re: RimTECH Industries [Upcoming mod]
Post by: Cala13er on June 05, 2014, 07:54:40 AM
So you're making a mod... That Copies/Implements features that are also in a mod that you already develop for. Hmmm, I don't know if I'm comfortable with that.
Title: Re: RimTECH Industries [Upcoming mod]
Post by: iame6162013 on June 05, 2014, 09:50:02 AM
"Conveyor Belts-moves stuff around your base"
WhoeHoe! :D
Title: RimTECH [Upcoming mod]
Post by: Celthric Aysen on June 05, 2014, 11:59:52 PM
Quote from: Cala13er on June 05, 2014, 07:54:40 AM
So you're making a mod... That Copies/Implements features that are also in a mod that you already develop for. Hmmm, I don't know if I'm comfortable with that.
hehe... don't think of it like that, i promise that i will stay away from trying to implement features you have into my mod as much as possible so that we will have some sort of variation between our mods :)

Quote from: iame6162013 on June 05, 2014, 09:50:02 AM
"Conveyor Belts-moves stuff around your base"
WhoeHoe! :D
still thinking if i should make item ducts instead of conveyor belts...
Title: Re: RimTECH [Upcoming mod]
Post by: mrofa on June 06, 2014, 12:01:22 AM
Make tubes :D
Title: Re: RimTECH [Upcoming mod]
Post by: Celthric Aysen on June 06, 2014, 12:06:18 AM
Quote from: mrofa on June 06, 2014, 12:01:22 AM
Make tubes :D
hehe... i was already trying to make it :)
Title: Re: [Project](Alpha4)RimTECH[Upcoming mod]
Post by: StorymasterQ on June 08, 2014, 08:17:25 PM
No tubes! The internet is already full of tubes! It's a series of tubes, all alike, filled with cats! o_O
Title: Re: [Project](Alpha4)RimTECH[Upcoming mod]
Post by: Celthric Aysen on June 10, 2014, 09:24:02 AM
Quote from: StorymasterQ on June 08, 2014, 08:17:25 PM
No tubes! The internet is already full of tubes! It's a series of tubes, all alike, filled with cats! o_O
I smell a Cat stuck in a tube outside -_-
Title: Re: [Project](Alpha4)RimTECH[Upcoming mod]
Post by: StorymasterQ on June 10, 2014, 08:47:08 PM
As my friend once said, "Better a cat stuck in a tube than a tube stuck in a cat."
Title: Re: [Project](Alpha4)RimTECH[Upcoming mod]
Post by: Celthric Aysen on June 11, 2014, 11:36:04 AM
TUBES AND CATS...
Coming soon 2000000014
Title: Re: [Project](Alpha4)RimTECH[Upcoming mod]
Post by: Celthric Aysen on June 13, 2014, 08:03:07 AM
just bought a new laptop with core i3 3310m processor 2.4Ghz
and with NIVIDA GeForce graphics with windows 8.1 its deffinitly gonna take time on getting used to also will take time transporting all my assets on the old laptop to this one so a bit of deley there but its for a good cause ^_^
finally got that stinking netbook gone :P
Title: Re: RimTECH Industries [Upcoming mod]
Post by: forsaken1111 on June 16, 2014, 04:45:59 PM
Quote from: Cala13er on June 05, 2014, 07:54:40 AM
So you're making a mod... That Copies/Implements features that are also in a mod that you already develop for. Hmmm, I don't know if I'm comfortable with that.
Think of it this way. If he does it better than other mods, the community gets a better implementation of a current feature. If he doesn't nobody will use it. This isn't a competition here, we're all just enriching the community.
Title: Re: [Project](Alpha4)RimTECH[Upcoming mod]
Post by: Rensiur on June 25, 2014, 10:19:13 AM
Every attempt to create something will show ways how to do or how not to do things.

Someone might come up with a genius Nobel Prize worthy idea to implement a feature via means of a mod while another modf does the same thing ina way too complicated way.

Mods are a bit like Darwinism, surviuval of thefittest and everyone shall be encouraged to try and mod, even if it is eventually only for aour own sake, its still fun.
Title: Re: [Project](Alpha4)RimTECH[Upcoming mod]
Post by: mrofa on June 25, 2014, 10:57:36 AM
Its kinda scary since modding is more addicting than smoking and drinking together X_X
So in my opinion if he credit the guys that he copy/placed alot of stuff ( if they require credit ofc), go jack and copy/place the world :D
And learn new stuff.
Just remmber beware of squierrls overlords!

Title: Re: [Project](Alpha4)RimTECH[Upcoming mod]
Post by: Celthric Aysen on June 27, 2014, 06:03:38 AM
if anyone is wondering this mod is still in heavy construction, should have announced this when i had at'least a demo version available, i was just scared that someone may take the name :P
Title: Re: [Project](Alpha6)RimTECH[Upcoming mod]
Post by: Celthric Aysen on August 15, 2014, 09:44:06 AM
Updated for an Alpha 6 Release, should be able to make a playable demo in a few weeks :)
IM BACK TO MODDING BABY!
also does anyone have a guess what the Digital Miner might be :3
Title: Re: [Project](Alpha6)RimTECH[Upcoming mod]
Post by: 123nick on August 19, 2014, 02:20:28 AM
Quote from: Blackjack1000K on August 15, 2014, 09:44:06 AM
Updated for an Alpha 6 Release, should be able to make a playable demo in a few weeks :)
IM BACK TO MODDING BABY!
also does anyone have a guess what the Digital Miner might be :3

the digital miner from mekanism mod for minecraft? also, in the title you say "minecraftReloaded" i think the mod you mean is  "minefactoryReloaded" because when i google minecraftreloaded all i get is minefactory reloaded, and minefactory is a factory mod, sorta like what you describe. seems like a cool mod! also, when adding new techs, can you not change vannila researchable techs? it makes mod compatibility almost nonexistent, and i use many mods. this mod seems awesome!
Title: Re: [Project](Alpha6)RimTECH[Upcoming mod]
Post by: Celthric Aysen on August 19, 2014, 02:52:40 AM
Quote from: 123nick on August 19, 2014, 02:20:28 AM
Quote from: Blackjack1000K on August 15, 2014, 09:44:06 AM
Updated for an Alpha 6 Release, should be able to make a playable demo in a few weeks :)
IM BACK TO MODDING BABY!
also does anyone have a guess what the Digital Miner might be :3

the digital miner from mekanism mod for minecraft? also, in the title you say "minecraftReloaded" i think the mod you mean is  "minefactoryReloaded" because when i google minecraftreloaded all i get is minefactory reloaded, and minefactory is a factory mod, sorta like what you describe. seems like a cool mod! also, when adding new techs, can you not change vannila researchable techs? it makes mod compatibility almost nonexistent, and i use many mods. this mod seems awesome!
hehe, i thought no one would guess.
Sorry about that [thanks for pointing that out :) ]
well sorry mate i don't really plan on mod compatibility, you might be able to pair this up with small mods like Project Armory or Embrasures, but not with major mods like Industrial RIM and Betterpower+
Title: Re: [Project](Alpha6)RimTECH[Upcoming mod]
Post by: Nanaz on August 23, 2014, 11:18:30 AM
Sorry Blackjack but did someone say teaser? :D
Sadly the Mod is still in development not everything is final. :)


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