I need some help with texturing. I have never tried before, so I have absolutely no idea what I'm doing. I understand, to an extent, that I have to create an Atlas and Blueprint, but I have no idea how to do it so that the unity engine will read it correctly. My first attempt was, to be honest, horrendous. Any tips/pointers/help would be sorely appreciated. A single section of fence is below.
(http://s27.postimg.org/y4x316yvz/Fence.jpg) (http://postimg.org/image/y4x316yvz/)
Download art resources from here (http://ludeon.com/forums/index.php?topic=2325.0), there you will get most if not all game graphic.
This is what your looking for in general.
(http://s16.postimg.org/3m82wb4et/Wall_Concrete_Atlas.png)
I understand that, but how far do the different pieces have to be spaced in the graphic so it's not read as one piece. When I tried it, the game put three pieces together as one tile instead of a strait line.
(http://s18.postimg.org/u383wvx55/Wall_test.png)
Each of colored square is 64x64 pixel
Whole atlas is 256x256 pixels.
That would make sense since the individual image is 64x64. Hopefully that's all I need. haha Thanks! :)
Finished Product! ;D
(http://s27.postimg.org/lyefnf68f/screenshot2.jpg) (http://postimg.org/image/lyefnf68f/)
Zip folder with all the Textures and Blueprints.
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Looks nice do it flicker much in game ?
The small test I did, it did fine. Itchyflea put them in his wood tweaks mod, if you want to try them out. :)