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RimWorld => Mods => Releases => Topic started by: nanonator102 on January 27, 2018, 02:51:36 PM

Title: [B19] Farmable Neutroamine
Post by: nanonator102 on January 27, 2018, 02:51:36 PM
(https://i.imgur.com/Dv9rPG0.png)
G'day everyone!

Have you ever wondered how all these traders are getting their neutroamine? They grow it of course! This mod adds a new plant called neutroaleaf which can be grown both in soil and in hydroponics systems. Neutroleaf requires at least a level 12 grower, so don't expect your amateurs to be growing it anytime soon. Once researched, the neutroaleaves harvested from the neutroaleaf plant can be refined at a drug lab to make neutroamine, at a rate of 5 neutroaleaves for 1 neutroamine (There is also recipes for 5x and 10x crafting).

Downloads:
Dropbox [B18] (https://www.dropbox.com/s/zx0pywrirzwx834/Farmable%20Neutroamine.rar?dl=0)
Dropbox [B19] (https://www.dropbox.com/s/pb2srgqu2wr8mfl/Farmable%20Neutroamine%20B19.zip?dl=0)
Steam Workshop (http://steamcommunity.com/sharedfiles/filedetails/?id=1283484513)

This is my first mod, so if anything doesn't seem right or you have any suggestions, please leave a comment below.

This mod is a remake of  Balanced Neutroamine Production by FlawlessDiamond (http://steamcommunity.com/sharedfiles/filedetails/?id=903253578).

Many thanks to those who have put up with my questions in the unofficial discord server and Chicken305, creator of Chickens Multiproducer, a mod that taught me how to add custom crafting recipes.

[attachment deleted due to age]
Title: Re: [B18] Farmable Neutroamine
Post by: Harry_Dicks on January 27, 2018, 04:34:29 PM
Looks awesome! And congratulations on your first release! Maybe we will be blessed in the future with more to come. :) This could be a great alternative for a lot of us who are using boomalopes->neutroglycerin->neutroamine.

How many leaves do you get per plant/harvest? What is the growth time, ideal temperature, and fertility sensitivity? Also, does refining the leaves at drug lab require a certain crafting and/or medicine skill? And does it work the intelligence skill (like everything vanilla does at the drug lab, oddly)?
Title: Re: [B18] Farmable Neutroamine
Post by: nanonator102 on January 27, 2018, 09:33:42 PM
Thanks for the comment Harry, the neutroaleaf plant takes 4.5 days to grow, with a fertility sensitivity of 1. From each fully grown plant you can expect to get 3 neutroaleaves. The ideal temperature is (i believe) the same as core crops, and refining the leaves at the drug lab has no minimum crafting/medicine skill (for now), but does require you to complete the research associated with the mod. As for levelling intelligence, I have no idea but I will find out for you.
Title: Re: [B18] Farmable Neutroamine
Post by: bullet on March 15, 2018, 09:22:22 AM
Seems like dropbox file is corrupt
Title: Re: [B18] Farmable Neutroamine
Post by: Umbreon117 on March 15, 2018, 10:08:29 AM
Glad I don't have to use the Vegetable Garden mod to grow my own now.

That mod is great, but it's also fairly big. And I do NOT need more mods right now.
Title: Re: [B18] Farmable Neutroamine
Post by: Canute on March 15, 2018, 10:33:01 AM
Quote from: bullet on March 15, 2018, 09:22:22 AM
Seems like dropbox file is corrupt
The dropbox link and the archive works for me.
I think you need to update your archive tool.
Title: Re: [B18] Farmable Neutroamine
Post by: MooOooN on April 22, 2018, 09:50:53 AM
I have researched Neutroaleaf Refining. I have neutroaleaves in my stockpile but my Drug lab won't show me recipe for refining neutroaleaf into neutroamine.

What do I have to do?